Sound: Global Sound Parameters – Arma 3
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{{GameCategory|arma3|Sound}} | |||
== Global Sound Parameters == | == Global Sound Parameters == | ||
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Configured in the base class '''CfgSoundGlobals'''. | Configured in the base class '''CfgSoundGlobals'''. | ||
{| class="wikitable | {| class="wikitable" | ||
|- | |- | ||
! | ! Parameter | ||
! | ! Unit/values | ||
! | ! Default | ||
! | ! Description | ||
|- | |- | ||
!''defaultDistanceFilter'' | ! ''defaultDistanceFilter'' | ||
| class name | | class name | ||
| | | | ||
| | | | ||
* global [[Arma 3 Sound: Filters|Distance filter]] | * global [[Arma 3 Sound: Filters|Distance filter]], used on every sound unless specified differently in the soundSet (meaning vehicles which do not yet have soundSet configuration always are filtered by the defaultDistanceFilter) | ||
|- | |- | ||
!''defaultSound3DProcessingType'' | ! ''defaultSound3DProcessingType'' | ||
| class name | | class name | ||
| | | | ||
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|- | |- | ||
!''defaultVolumeCurve'' | ! ''defaultVolumeCurve'' | ||
| class name | | class name | ||
| | | | ||
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|- | |- | ||
!''defaultWeaponVolumeCurve'' | ! ''defaultWeaponVolumeCurve'' | ||
| class name | | class name | ||
| | | | ||
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|- | |- | ||
!''defaultLFEVolumeCurve'' | ! ''defaultLFEVolumeCurve'' | ||
| class name | | class name | ||
| | | | ||
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|- | |- | ||
!''OldConfigurationVolumeFactor'' | ! ''OldConfigurationVolumeFactor'' | ||
| float (0..n) or [dBFS] | | float (0..n) or [dBFS] | ||
| db0 | | db0 | ||
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|- | |- | ||
!''defaultSpatialityRange'' | ! ''defaultSpatialityRange'' | ||
| [m] | | [m] | ||
| 0 | | 0 | ||
| | | | ||
* | * {{Link|https://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.x3daudio.x3daudio_emitter(v{{=}}vs.85).aspx|innerRadius}} value - distance, where signal starts bleeding into "opposite" channels | ||
|- | |- | ||
!''defaultSpatialityRangeAngle'' | ! ''defaultSpatialityRangeAngle'' | ||
| [radians] (0..pi/4) | | [radians] (0..pi/4) | ||
| 0.785 (pi/4) | | 0.785 (pi/4) | ||
| | | | ||
* | * {{Link|https://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.x3daudio.x3daudio_emitter(v{{=}}vs.85).aspx|innerRadiusAngle}} | ||
|} | |} | ||
<syntaxhighlight lang="cpp">class CfgSoundGlobals | <syntaxhighlight lang="cpp"> | ||
class CfgSoundGlobals | |||
{ | { | ||
defaultDistanceFilter = "defaultDistanceFreqAttenuationFilter"; | defaultDistanceFilter = "defaultDistanceFreqAttenuationFilter"; | ||
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defaultSpatialityRangeAngle = 0.785; // p/4 | defaultSpatialityRangeAngle = 0.785; // p/4 | ||
OldConfigurationVolumeFactor = db-4; | OldConfigurationVolumeFactor = db-4; | ||
};</syntaxhighlight> | }; | ||
</syntaxhighlight> |
Revision as of 18:42, 28 April 2023
Global Sound Parameters
Definition of default sound properties, which are applied on every sound if not overridden by custom definition within SoundSet.
Configured in the base class CfgSoundGlobals.
Parameter | Unit/values | Default | Description |
---|---|---|---|
defaultDistanceFilter | class name |
| |
defaultSound3DProcessingType | class name |
| |
defaultVolumeCurve | class name |
| |
defaultWeaponVolumeCurve | class name |
| |
defaultLFEVolumeCurve | class name |
| |
OldConfigurationVolumeFactor | float (0..n) or [dBFS] | db0 |
|
defaultSpatialityRange | [m] | 0 |
|
defaultSpatialityRangeAngle | [radians] (0..pi/4) | 0.785 (pi/4) |
class CfgSoundGlobals
{
defaultDistanceFilter = "defaultDistanceFreqAttenuationFilter";
defaultVolumeCurve = "defaultAmpAttenuationCurve";
defaultWeaponVolumeCurve = "defaultWeaponAmpAttenuationCurve";
defaultLFEVolumeCurve = "defaultLFECurve";
defaultSound3DProcessingType = "default3DProcessingType";
defaultSpatialityRange = 0.005;
defaultSpatialityRangeAngle = 0.785; // p/4
OldConfigurationVolumeFactor = db-4;
};