Sound: Global Sound Parameters – Arma 3
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Configured in the base class '''CfgSoundGlobals'''. | Configured in the base class '''CfgSoundGlobals'''. | ||
{| class="wikitable | {| class="wikitable" | ||
|- | |- | ||
! | ! Parameter | ||
! | ! Unit/values | ||
! | ! Default | ||
! | ! Description | ||
|- | |- | ||
!''defaultDistanceFilter'' | ! ''defaultDistanceFilter'' | ||
| class name | | class name | ||
| | | | ||
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|- | |- | ||
!''defaultSound3DProcessingType'' | ! ''defaultSound3DProcessingType'' | ||
| class name | | class name | ||
| | | | ||
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|- | |- | ||
!''defaultVolumeCurve'' | ! ''defaultVolumeCurve'' | ||
| class name | | class name | ||
| | | | ||
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|- | |- | ||
!''defaultWeaponVolumeCurve'' | ! ''defaultWeaponVolumeCurve'' | ||
| class name | | class name | ||
| | | | ||
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|- | |- | ||
!''defaultLFEVolumeCurve'' | ! ''defaultLFEVolumeCurve'' | ||
| class name | | class name | ||
| | | | ||
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|- | |- | ||
!''OldConfigurationVolumeFactor'' | ! ''OldConfigurationVolumeFactor'' | ||
| float (0..n) or [dBFS] | | float (0..n) or [dBFS] | ||
| db0 | | db0 | ||
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|- | |- | ||
!''defaultSpatialityRange'' | ! ''defaultSpatialityRange'' | ||
| [m] | | [m] | ||
| 0 | | 0 | ||
| | | | ||
* | * {{Link|https://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.x3daudio.x3daudio_emitter(v{{=}}vs.85).aspx|innerRadius}} value - distance, where signal starts bleeding into "opposite" channels | ||
|- | |- | ||
!''defaultSpatialityRangeAngle'' | ! ''defaultSpatialityRangeAngle'' | ||
| [radians] (0..pi/4) | | [radians] (0..pi/4) | ||
| 0.785 (pi/4) | | 0.785 (pi/4) | ||
| | | | ||
* | * {{Link|https://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.x3daudio.x3daudio_emitter(v{{=}}vs.85).aspx|innerRadiusAngle}} | ||
|} | |} | ||
<syntaxhighlight lang="cpp">class CfgSoundGlobals | <syntaxhighlight lang="cpp"> | ||
class CfgSoundGlobals | |||
{ | { | ||
defaultDistanceFilter = "defaultDistanceFreqAttenuationFilter"; | defaultDistanceFilter = "defaultDistanceFreqAttenuationFilter"; |
Latest revision as of 18:42, 28 April 2023
Global Sound Parameters
Definition of default sound properties, which are applied on every sound if not overridden by custom definition within SoundSet.
Configured in the base class CfgSoundGlobals.
Parameter | Unit/values | Default | Description |
---|---|---|---|
defaultDistanceFilter | class name |
| |
defaultSound3DProcessingType | class name |
| |
defaultVolumeCurve | class name |
| |
defaultWeaponVolumeCurve | class name |
| |
defaultLFEVolumeCurve | class name |
| |
OldConfigurationVolumeFactor | float (0..n) or [dBFS] | db0 |
|
defaultSpatialityRange | [m] | 0 |
|
defaultSpatialityRangeAngle | [radians] (0..pi/4) | 0.785 (pi/4) |
class CfgSoundGlobals
{
defaultDistanceFilter = "defaultDistanceFreqAttenuationFilter";
defaultVolumeCurve = "defaultAmpAttenuationCurve";
defaultWeaponVolumeCurve = "defaultWeaponAmpAttenuationCurve";
defaultLFEVolumeCurve = "defaultLFECurve";
defaultSound3DProcessingType = "default3DProcessingType";
defaultSpatialityRange = 0.005;
defaultSpatialityRangeAngle = 0.785; // p/4
OldConfigurationVolumeFactor = db-4;
};