Difference between revisions of "Arma 3: createVehicle/vehicles"
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killzone_kid (talk | contribs) (updated list of objects) |
killzone_kid (talk | contribs) (updated) |
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Line 34: | Line 34: | ||
* FxWindGrass1 | * FxWindGrass1 | ||
* FxWindGrass2 | * FxWindGrass2 | ||
+ | * FxWindGrass3 | ||
+ | * FxWindGrass4 | ||
+ | * FxWindHay1 | ||
+ | * FxWindWheat1 | ||
+ | * FxWindSeed1 | ||
* FxWindRock1 | * FxWindRock1 | ||
* FxWindLeaf1 | * FxWindLeaf1 | ||
* FxWindLeaf2 | * FxWindLeaf2 | ||
* FxWindLeaf3 | * FxWindLeaf3 | ||
+ | * FxWindLeaf4 | ||
+ | * FxWindLeaf5 | ||
+ | * FxWindLeaf6 | ||
* FxWindPollen1 | * FxWindPollen1 | ||
* FxWindPaper1 | * FxWindPaper1 | ||
Line 4,251: | Line 4,259: | ||
* B_Kitbag_sgg | * B_Kitbag_sgg | ||
* B_Kitbag_cbr | * B_Kitbag_cbr | ||
+ | * B_Kitbag_tan | ||
* B_TacticalPack_Base | * B_TacticalPack_Base | ||
* B_TacticalPack_rgr | * B_TacticalPack_rgr | ||
Line 4,750: | Line 4,759: | ||
* B_G_Sharpshooter_F | * B_G_Sharpshooter_F | ||
* O_G_Sharpshooter_F | * O_G_Sharpshooter_F | ||
+ | * B_Captain_Pettka_F | ||
+ | * B_Captain_Jay_F | ||
+ | * I_Captain_Hladas_F | ||
* Item_U_C_Scientist | * Item_U_C_Scientist | ||
* Item_U_C_Journalist | * Item_U_C_Journalist | ||
Line 5,723: | Line 5,735: | ||
*# BeaconsServicesStart | *# BeaconsServicesStart | ||
* I_G_Offroad_01_F | * I_G_Offroad_01_F | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
* I_G_Offroad_01_AT_F | * I_G_Offroad_01_AT_F | ||
*# hidePolice | *# hidePolice | ||
Line 5,757: | Line 5,753: | ||
*# muzzle_hide_MG => reload | *# muzzle_hide_MG => reload | ||
* B_G_Offroad_01_F | * B_G_Offroad_01_F | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
* O_G_Offroad_01_F | * O_G_Offroad_01_F | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
* B_G_Offroad_01_armed_F | * B_G_Offroad_01_armed_F | ||
*# hidePolice | *# hidePolice | ||
Line 6,666: | Line 6,630: | ||
* C_Truck_02_box_F | * C_Truck_02_box_F | ||
*# spz_hide => user | *# spz_hide => user | ||
+ | * Land_MRL_Magazine_01_F | ||
* C_Van_01_transport_F | * C_Van_01_transport_F | ||
*# Hide => user | *# Hide => user | ||
Line 8,110: | Line 8,075: | ||
* StorageBladder_02_water_sand_F | * StorageBladder_02_water_sand_F | ||
* Land_ContainmentArea_01_F | * Land_ContainmentArea_01_F | ||
+ | *# Fold_Side_F => user | ||
+ | *# Fold_Side_B => user | ||
+ | *# Fold_Side_L => user | ||
+ | *# Fold_Side_R => user | ||
* ContainmentArea_01_forest_F | * ContainmentArea_01_forest_F | ||
+ | *# Fold_Side_F => user | ||
+ | *# Fold_Side_B => user | ||
+ | *# Fold_Side_L => user | ||
+ | *# Fold_Side_R => user | ||
* ContainmentArea_01_sand_F | * ContainmentArea_01_sand_F | ||
+ | *# Fold_Side_F => user | ||
+ | *# Fold_Side_B => user | ||
+ | *# Fold_Side_L => user | ||
+ | *# Fold_Side_R => user | ||
* Land_ContainmentArea_02_F | * Land_ContainmentArea_02_F | ||
+ | *# Fold_Side_F => user | ||
+ | *# Fold_Side_B => user | ||
+ | *# Fold_Side_L => user | ||
+ | *# Fold_Side_R => user | ||
* ContainmentArea_02_forest_F | * ContainmentArea_02_forest_F | ||
+ | *# Fold_Side_F => user | ||
+ | *# Fold_Side_B => user | ||
+ | *# Fold_Side_L => user | ||
+ | *# Fold_Side_R => user | ||
* ContainmentArea_02_sand_F | * ContainmentArea_02_sand_F | ||
+ | *# Fold_Side_F => user | ||
+ | *# Fold_Side_B => user | ||
+ | *# Fold_Side_L => user | ||
+ | *# Fold_Side_R => user | ||
* B_CargoNet_01_ammo_F | * B_CargoNet_01_ammo_F | ||
* O_CargoNet_01_ammo_F | * O_CargoNet_01_ammo_F | ||
Line 8,257: | Line 8,246: | ||
*# Init => user | *# Init => user | ||
*# InitPiston => user | *# InitPiston => user | ||
+ | *# Designator_hide => user | ||
* B_Static_Designator_01_weapon_F | * B_Static_Designator_01_weapon_F | ||
* O_Static_Designator_02_F | * O_Static_Designator_02_F | ||
Line 8,498: | Line 8,488: | ||
* Sphere_3DEN | * Sphere_3DEN | ||
* SphereNoGround_3DEN | * SphereNoGround_3DEN | ||
+ | * Weapon_SMG_03_TR_black | ||
+ | * Weapon_SMG_03_TR_camo | ||
+ | * Weapon_SMG_03_TR_khaki | ||
+ | * Weapon_SMG_03_TR_hex | ||
+ | * Weapon_SMG_03C_TR_black | ||
+ | * Weapon_SMG_03C_TR_camo | ||
+ | * Weapon_SMG_03C_TR_khaki | ||
+ | * Weapon_SMG_03C_TR_hex | ||
+ | * Weapon_SMG_03_black | ||
+ | * Weapon_SMG_03_camo | ||
+ | * Weapon_SMG_03_khaki | ||
+ | * Weapon_SMG_03_hex | ||
+ | * Weapon_SMG_03C_black | ||
+ | * Weapon_SMG_03C_camo | ||
+ | * Weapon_SMG_03C_khaki | ||
+ | * Weapon_SMG_03C_hex | ||
+ | * Item_muzzle_snds_570 | ||
* Land_GarbageHeap_01_F | * Land_GarbageHeap_01_F | ||
* Land_GarbageHeap_02_F | * Land_GarbageHeap_02_F | ||
Line 8,543: | Line 8,550: | ||
* Land_PortableGenerator_01_F | * Land_PortableGenerator_01_F | ||
* Land_SatelliteAntenna_01_F | * Land_SatelliteAntenna_01_F | ||
+ | *# Tripod_hide_source => user | ||
+ | *# Wall_Mount_hide_source => user | ||
* Land_TripodScreen_01_dual_v1_F | * Land_TripodScreen_01_dual_v1_F | ||
* Land_TripodScreen_01_dual_v2_F | * Land_TripodScreen_01_dual_v2_F | ||
Line 9,193: | Line 9,202: | ||
*# HitGlass5 => hit [HitGlass5] | *# HitGlass5 => hit [HitGlass5] | ||
*# HitGlass6 => hit [HitGlass6] | *# HitGlass6 => hit [HitGlass6] | ||
− | * | + | * B_T_Truck_01_transport_F |
*# HitLFWheel => hit [HitLFWheel] | *# HitLFWheel => hit [HitLFWheel] | ||
*# HitRFWheel => hit [HitRFWheel] | *# HitRFWheel => hit [HitRFWheel] | ||
Line 9,208: | Line 9,217: | ||
*# HitGlass5 => hit [HitGlass5] | *# HitGlass5 => hit [HitGlass5] | ||
*# HitGlass6 => hit [HitGlass6] | *# HitGlass6 => hit [HitGlass6] | ||
− | * | + | * B_T_Truck_01_covered_F |
*# HitLFWheel => hit [HitLFWheel] | *# HitLFWheel => hit [HitLFWheel] | ||
*# HitRFWheel => hit [HitRFWheel] | *# HitRFWheel => hit [HitRFWheel] | ||
Line 9,223: | Line 9,232: | ||
*# HitGlass5 => hit [HitGlass5] | *# HitGlass5 => hit [HitGlass5] | ||
*# HitGlass6 => hit [HitGlass6] | *# HitGlass6 => hit [HitGlass6] | ||
− | * | + | * B_T_Truck_01_mover_F |
*# HitLFWheel => hit [HitLFWheel] | *# HitLFWheel => hit [HitLFWheel] | ||
*# HitRFWheel => hit [HitRFWheel] | *# HitRFWheel => hit [HitRFWheel] | ||
Line 9,238: | Line 9,247: | ||
*# HitGlass5 => hit [HitGlass5] | *# HitGlass5 => hit [HitGlass5] | ||
*# HitGlass6 => hit [HitGlass6] | *# HitGlass6 => hit [HitGlass6] | ||
− | * | + | * B_T_Truck_01_box_F |
*# HitLFWheel => hit [HitLFWheel] | *# HitLFWheel => hit [HitLFWheel] | ||
*# HitRFWheel => hit [HitRFWheel] | *# HitRFWheel => hit [HitRFWheel] | ||
Line 9,253: | Line 9,262: | ||
*# HitGlass5 => hit [HitGlass5] | *# HitGlass5 => hit [HitGlass5] | ||
*# HitGlass6 => hit [HitGlass6] | *# HitGlass6 => hit [HitGlass6] | ||
− | * | + | * B_T_Truck_01_Repair_F |
*# HitLFWheel => hit [HitLFWheel] | *# HitLFWheel => hit [HitLFWheel] | ||
*# HitRFWheel => hit [HitRFWheel] | *# HitRFWheel => hit [HitRFWheel] | ||
Line 9,268: | Line 9,277: | ||
*# HitGlass5 => hit [HitGlass5] | *# HitGlass5 => hit [HitGlass5] | ||
*# HitGlass6 => hit [HitGlass6] | *# HitGlass6 => hit [HitGlass6] | ||
− | * | + | * B_T_Truck_01_ammo_F |
*# HitLFWheel => hit [HitLFWheel] | *# HitLFWheel => hit [HitLFWheel] | ||
*# HitRFWheel => hit [HitRFWheel] | *# HitRFWheel => hit [HitRFWheel] | ||
Line 9,283: | Line 9,292: | ||
*# HitGlass5 => hit [HitGlass5] | *# HitGlass5 => hit [HitGlass5] | ||
*# HitGlass6 => hit [HitGlass6] | *# HitGlass6 => hit [HitGlass6] | ||
− | * | + | * B_T_Truck_01_fuel_F |
*# HitLFWheel => hit [HitLFWheel] | *# HitLFWheel => hit [HitLFWheel] | ||
*# HitRFWheel => hit [HitRFWheel] | *# HitRFWheel => hit [HitRFWheel] | ||
Line 9,298: | Line 9,307: | ||
*# HitGlass5 => hit [HitGlass5] | *# HitGlass5 => hit [HitGlass5] | ||
*# HitGlass6 => hit [HitGlass6] | *# HitGlass6 => hit [HitGlass6] | ||
− | * | + | * B_T_Truck_01_medical_F |
*# HitLFWheel => hit [HitLFWheel] | *# HitLFWheel => hit [HitLFWheel] | ||
*# HitRFWheel => hit [HitRFWheel] | *# HitRFWheel => hit [HitRFWheel] | ||
Line 9,313: | Line 9,322: | ||
*# HitGlass5 => hit [HitGlass5] | *# HitGlass5 => hit [HitGlass5] | ||
*# HitGlass6 => hit [HitGlass6] | *# HitGlass6 => hit [HitGlass6] | ||
− | * | + | * O_T_Truck_02_F |
+ | *# Door_LF => door | ||
+ | *# Door_RF => door | ||
+ | *# spz_hide => user | ||
*# HitLFWheel => hit [HitLFWheel] | *# HitLFWheel => hit [HitLFWheel] | ||
*# HitRFWheel => hit [HitRFWheel] | *# HitRFWheel => hit [HitRFWheel] | ||
*# HitLBWheel => hit [HitLF2Wheel] | *# HitLBWheel => hit [HitLF2Wheel] | ||
*# HitRBWheel => hit [HitRF2Wheel] | *# HitRBWheel => hit [HitRF2Wheel] | ||
− | |||
− | |||
*# HitLMWheel => hit [HitLMWheel] | *# HitLMWheel => hit [HitLMWheel] | ||
*# HitRMWheel => hit [HitRMWheel] | *# HitRMWheel => hit [HitRMWheel] | ||
− | *# HitGlass1 => hit [HitGlass1] | + | * O_T_Truck_02_transport_F |
− | *# HitGlass2 => hit [HitGlass2] | + | *# Door_LF => door |
− | *# HitGlass3 => hit [HitGlass3] | + | *# Door_RF => door |
− | *# HitGlass4 => hit [HitGlass4] | + | *# spz_hide => user |
+ | *# HitLFWheel => hit [HitLFWheel] | ||
+ | *# HitRFWheel => hit [HitRFWheel] | ||
+ | *# HitLBWheel => hit [HitLF2Wheel] | ||
+ | *# HitRBWheel => hit [HitRF2Wheel] | ||
+ | *# HitLMWheel => hit [HitLMWheel] | ||
+ | *# HitRMWheel => hit [HitRMWheel] | ||
+ | * O_T_Truck_02_fuel_F | ||
+ | *# Door_LF => door | ||
+ | *# Door_RF => door | ||
+ | *# spz_hide => user | ||
+ | *# HitLFWheel => hit [HitLFWheel] | ||
+ | *# HitRFWheel => hit [HitRFWheel] | ||
+ | *# HitLBWheel => hit [HitLF2Wheel] | ||
+ | *# HitRBWheel => hit [HitRF2Wheel] | ||
+ | *# HitLMWheel => hit [HitLMWheel] | ||
+ | *# HitRMWheel => hit [HitRMWheel] | ||
+ | * O_T_Truck_02_Ammo_F | ||
+ | *# Door_LF => door | ||
+ | *# Door_RF => door | ||
+ | *# spz_hide => user | ||
+ | *# HitLFWheel => hit [HitLFWheel] | ||
+ | *# HitRFWheel => hit [HitRFWheel] | ||
+ | *# HitLBWheel => hit [HitLF2Wheel] | ||
+ | *# HitRBWheel => hit [HitRF2Wheel] | ||
+ | *# HitLMWheel => hit [HitLMWheel] | ||
+ | *# HitRMWheel => hit [HitRMWheel] | ||
+ | * O_T_Truck_02_Box_F | ||
+ | *# Door_LF => door | ||
+ | *# Door_RF => door | ||
+ | *# spz_hide => user | ||
+ | *# HitLFWheel => hit [HitLFWheel] | ||
+ | *# HitRFWheel => hit [HitRFWheel] | ||
+ | *# HitLBWheel => hit [HitLF2Wheel] | ||
+ | *# HitRBWheel => hit [HitRF2Wheel] | ||
+ | *# HitLMWheel => hit [HitLMWheel] | ||
+ | *# HitRMWheel => hit [HitRMWheel] | ||
+ | * O_T_Truck_02_Medical_F | ||
+ | *# Door_LF => door | ||
+ | *# Door_RF => door | ||
+ | *# spz_hide => user | ||
+ | *# HitLFWheel => hit [HitLFWheel] | ||
+ | *# HitRFWheel => hit [HitRFWheel] | ||
+ | *# HitLBWheel => hit [HitLF2Wheel] | ||
+ | *# HitRBWheel => hit [HitRF2Wheel] | ||
+ | *# HitLMWheel => hit [HitLMWheel] | ||
+ | *# HitRMWheel => hit [HitRMWheel] | ||
+ | * O_T_Truck_03_transport_ghex_F | ||
+ | *# HitLFWheel => hit [HitLFWheel] | ||
+ | *# HitRFWheel => hit [HitRFWheel] | ||
+ | *# HitLBWheel => hit [HitLF2Wheel] | ||
+ | *# HitRBWheel => hit [HitRF2Wheel] | ||
+ | *# HitLF2Wheel => hit [HitLBWheel] | ||
+ | *# HitRF2Wheel => hit [HitRBWheel] | ||
+ | *# HitLMWheel => hit [HitLMWheel] | ||
+ | *# HitRMWheel => hit [HitRMWheel] | ||
+ | *# HitGlass1 => hit [HitGlass1] | ||
+ | *# HitGlass2 => hit [HitGlass2] | ||
+ | *# HitGlass3 => hit [HitGlass3] | ||
+ | *# HitGlass4 => hit [HitGlass4] | ||
*# HitGlass5 => hit [HitGlass5] | *# HitGlass5 => hit [HitGlass5] | ||
*# HitGlass6 => hit [HitGlass6] | *# HitGlass6 => hit [HitGlass6] | ||
Line 9,427: | Line 9,496: | ||
*# muzzle_hide_GMG => reload | *# muzzle_hide_GMG => reload | ||
* O_T_UGV_01_rcws_ghex_F | * O_T_UGV_01_rcws_ghex_F | ||
+ | *# Turret => user | ||
+ | * B_T_UGV_01_olive_F | ||
+ | *# Turret => user | ||
+ | *# MainTurret => user | ||
+ | *# MainGun => user | ||
+ | *# muzzle_rot_MG => ammorandom | ||
+ | *# muzzle_rot_GMG => ammorandom | ||
+ | *# muzzle_hide_MG => reload | ||
+ | *# muzzle_hide_GMG => reload | ||
+ | * B_T_UGV_01_rcws_olive_F | ||
*# Turret => user | *# Turret => user | ||
* I_C_Van_01_transport_F | * I_C_Van_01_transport_F | ||
Line 9,478: | Line 9,557: | ||
* Land_Pot_01_F | * Land_Pot_01_F | ||
* Land_Pot_02_F | * Land_Pot_02_F | ||
+ | * Land_GarageShelter_01_ruins_F | ||
* Land_GarageShelter_01_F | * Land_GarageShelter_01_F | ||
*# Door_1_sound_source => user | *# Door_1_sound_source => user | ||
Line 9,614: | Line 9,694: | ||
*# Door_2_noSound_source => user | *# Door_2_noSound_source => user | ||
*# Door_2_locked_source => user | *# Door_2_locked_source => user | ||
+ | * Land_House_Small_04_ruins_F | ||
* Land_House_Small_04_F | * Land_House_Small_04_F | ||
*# Door_1_sound_source => user | *# Door_1_sound_source => user | ||
Line 9,624: | Line 9,705: | ||
*# Door_3_noSound_source => user | *# Door_3_noSound_source => user | ||
*# Door_3_locked_source => user | *# Door_3_locked_source => user | ||
+ | * Land_House_Small_05_ruins_F | ||
* Land_House_Small_05_F | * Land_House_Small_05_F | ||
*# Door_1_sound_source => user | *# Door_1_sound_source => user | ||
Line 9,684: | Line 9,766: | ||
* Land_Shed_06_ruins_F | * Land_Shed_06_ruins_F | ||
* Land_Shed_06_F | * Land_Shed_06_F | ||
+ | * Land_Shed_07_ruins_F | ||
* Land_Shed_07_F | * Land_Shed_07_F | ||
+ | * Land_Slum_01_ruins_F | ||
* Land_Slum_01_F | * Land_Slum_01_F | ||
*# Door_1_sound_source => user | *# Door_1_sound_source => user | ||
*# Door_1_noSound_source => user | *# Door_1_noSound_source => user | ||
*# Door_1_locked_source => user | *# Door_1_locked_source => user | ||
+ | * Land_Slum_02_ruins_F | ||
* Land_Slum_02_F | * Land_Slum_02_F | ||
+ | * Land_Slum_03_ruins_F | ||
* Land_Slum_03_F | * Land_Slum_03_F | ||
*# Door_1_sound_source => user | *# Door_1_sound_source => user | ||
Line 9,697: | Line 9,783: | ||
*# Door_2_noSound_source => user | *# Door_2_noSound_source => user | ||
*# Door_2_locked_source => user | *# Door_2_locked_source => user | ||
+ | * Land_Slum_04_ruins_F | ||
* Land_Slum_04_F | * Land_Slum_04_F | ||
* Land_Slum_05_F | * Land_Slum_05_F | ||
Line 9,888: | Line 9,975: | ||
* Land_MetalShelter_02_ruins_F | * Land_MetalShelter_02_ruins_F | ||
* Land_MetalShelter_02_F | * Land_MetalShelter_02_F | ||
+ | * Land_WoodenShelter_01_ruins_F | ||
* Land_WoodenShelter_01_F | * Land_WoodenShelter_01_F | ||
* Land_MultistoryBuilding_01_F | * Land_MultistoryBuilding_01_F | ||
Line 10,135: | Line 10,223: | ||
*# Glass_24_source => hit [Glass_24_hitpoint] | *# Glass_24_source => hit [Glass_24_hitpoint] | ||
*# Glass_25_source => hit [Glass_25_hitpoint] | *# Glass_25_source => hit [Glass_25_hitpoint] | ||
+ | * Land_Warehouse_03_ruins_F | ||
* Land_Warehouse_03_F | * Land_Warehouse_03_F | ||
*# Door_1_sound_source => user | *# Door_1_sound_source => user | ||
Line 10,190: | Line 10,279: | ||
* Land_Grave_06_F | * Land_Grave_06_F | ||
* Land_Grave_07_F | * Land_Grave_07_F | ||
+ | * Land_Mausoleum_01_ruins_F | ||
* Land_Mausoleum_01_F | * Land_Mausoleum_01_F | ||
* Land_Tomb_01_F | * Land_Tomb_01_F | ||
Line 10,200: | Line 10,290: | ||
* Land_Church_02_F | * Land_Church_02_F | ||
* Land_Church_03_F | * Land_Church_03_F | ||
+ | * Land_Church_03_ruins_F | ||
* Land_Fortress_01_5m_F | * Land_Fortress_01_5m_F | ||
* Land_Fortress_01_10m_F | * Land_Fortress_01_10m_F | ||
Line 10,516: | Line 10,607: | ||
* Land_WaterTank_03_F | * Land_WaterTank_03_F | ||
* Land_WaterTank_04_F | * Land_WaterTank_04_F | ||
+ | * Land_WaterTower_01_ruins_F | ||
* Land_WaterTower_01_F | * Land_WaterTower_01_F | ||
* Land_WindmillPump_01_F | * Land_WindmillPump_01_F | ||
Line 11,966: | Line 12,058: | ||
* B_GEN_Commander_F | * B_GEN_Commander_F | ||
* B_GEN_Soldier_universal_F | * B_GEN_Soldier_universal_F | ||
+ | * B_Captain_Dwarden_F | ||
+ | * B_G_Captain_Ivan_F | ||
* Item_U_B_T_Soldier_F | * Item_U_B_T_Soldier_F | ||
* Item_U_B_T_Soldier_AR_F | * Item_U_B_T_Soldier_AR_F | ||
Line 14,574: | Line 14,668: | ||
* ModuleVanguardScorePersistence_F | * ModuleVanguardScorePersistence_F | ||
* ModuleVanguardObjective_F | * ModuleVanguardObjective_F | ||
− | * | + | * ModuleWLInit_F |
+ | * ModuleWLBase_F | ||
+ | * ModuleWLSector_F | ||
+ | * ModuleWLResponse_F | ||
+ | * ModuleWLSpawnPoint_F | ||
* Land_TankRoadWheels_01_single_F | * Land_TankRoadWheels_01_single_F | ||
* Land_TankSprocketWheels_01_single_F | * Land_TankSprocketWheels_01_single_F | ||
Line 14,594: | Line 14,692: | ||
* Land_DragonsTeeth_01_4x2_new_F | * Land_DragonsTeeth_01_4x2_new_F | ||
* Land_DragonsTeeth_01_4x2_old_F | * Land_DragonsTeeth_01_4x2_old_F | ||
+ | * Land_DragonsTeeth_01_1x1_new_redwhite_F | ||
+ | * Land_DragonsTeeth_01_1x1_old_redwhite_F | ||
+ | * Land_DragonsTeeth_01_4x2_new_redwhite_F | ||
+ | * Land_DragonsTeeth_01_4x2_old_redwhite_F | ||
* Land_CzechHedgehog_01_new_F | * Land_CzechHedgehog_01_new_F | ||
* Land_ConcreteHedgehog_01_F | * Land_ConcreteHedgehog_01_F | ||
Line 14,788: | Line 14,890: | ||
* Land_BriefingRoomDesk_01_F | * Land_BriefingRoomDesk_01_F | ||
* Land_BriefingRoomScreen_01_F | * Land_BriefingRoomScreen_01_F | ||
− | * | + | * Land_WoodenTable_02_large_F |
− | *# | + | * Land_FeedShack_01_F |
− | * | + | *# Door_1_sound_source => user |
− | *# | + | *# Door_1_noSound_source => user |
− | *# | + | *# Door_1_locked_source => user |
− | * | + | * Land_DeerStand_01_F |
− | *# | + | * Land_DeerStand_02_F |
− | * | + | * Land_Anthill_01_F |
+ | * Land_Bark_Beetle_Trap_01_F | ||
+ | * Land_Bark_Beetle_Trap_02_F | ||
+ | * Land_Bark_Beetle_Trap_03_F | ||
+ | * Land_DeerSkeleton_damaged_01_F | ||
+ | * Land_DeerSkeleton_full_01_F | ||
+ | * Land_DeerSkeleton_pile_01_F | ||
+ | * Land_DeerSkeleton_skull_01_F | ||
+ | * Land_FeedRack_01_F | ||
+ | * Land_WoodenLog_02_F | ||
+ | * Land_GarbageBin_03_F | ||
+ | * Land_MapBoard_Enoch_F | ||
+ | * Land_MapBoard_01_Wall_Enoch_F | ||
+ | * Land_TransferSwitch_01_F | ||
+ | *# SwitchPosition => user | ||
+ | *# SwitchLight => user | ||
+ | *# Power_1 => user | ||
+ | *# Power_2 => user | ||
+ | * Land_WoodenBox_02_F | ||
+ | * Land_WoodenWindBreak_01_F | ||
+ | * Land_RoadBarrier_01_F | ||
+ | *# Door_1_sound_source => user | ||
+ | * Land_Map_Enoch_F | ||
+ | * Land_Map_unfolded_Enoch_F | ||
+ | * Book_01_F | ||
+ | * Book_02_F | ||
+ | * Newspaper_01_F | ||
+ | * AluminiumFoil_01_F | ||
+ | *# Hide_Foil => user | ||
+ | * Land_PortableLight_02_single_olive_F | ||
+ | *# Light_1_pitch_source => user | ||
+ | *# Light_1_yaw_source => user | ||
+ | *# Light_1_extend_source => user | ||
+ | * Land_PortableLight_02_single_yellow_F | ||
+ | *# Light_1_pitch_source => user | ||
+ | *# Light_1_yaw_source => user | ||
+ | *# Light_1_extend_source => user | ||
+ | * Land_PortableLight_02_single_black_F | ||
+ | *# Light_1_pitch_source => user | ||
+ | *# Light_1_yaw_source => user | ||
+ | *# Light_1_extend_source => user | ||
+ | * Land_PortableLight_02_single_sand_F | ||
+ | *# Light_1_pitch_source => user | ||
+ | *# Light_1_yaw_source => user | ||
+ | *# Light_1_extend_source => user | ||
+ | * Land_PortableLight_02_double_olive_F | ||
+ | *# Light_1_yaw_source => user | ||
+ | *# Light_2_pitch_source => user | ||
+ | *# Light_2_yaw_source => user | ||
+ | *# Light_2_extend_source => user | ||
+ | * Land_PortableLight_02_double_yellow_F | ||
+ | *# Light_1_yaw_source => user | ||
+ | *# Light_2_pitch_source => user | ||
+ | *# Light_2_yaw_source => user | ||
+ | *# Light_2_extend_source => user | ||
+ | * Land_PortableLight_02_double_black_F | ||
+ | *# Light_1_yaw_source => user | ||
+ | *# Light_2_pitch_source => user | ||
+ | *# Light_2_yaw_source => user | ||
+ | *# Light_2_extend_source => user | ||
+ | * Land_PortableLight_02_double_sand_F | ||
+ | *# Light_1_yaw_source => user | ||
+ | *# Light_2_pitch_source => user | ||
+ | *# Light_2_yaw_source => user | ||
+ | *# Light_2_extend_source => user | ||
+ | * Land_PortableLight_02_quad_olive_F | ||
+ | *# Light_1_extend_source => user | ||
+ | *# Light_2_extend_source => user | ||
+ | *# Light_3_pitch_source => user | ||
+ | *# Light_3_yaw_source => user | ||
+ | *# Light_3_extend_source => user | ||
+ | *# Light_4_pitch_source => user | ||
+ | *# Light_4_yaw_source => user | ||
+ | *# Light_4_extend_source => user | ||
+ | * Land_PortableLight_02_quad_yellow_F | ||
+ | *# Light_1_extend_source => user | ||
+ | *# Light_2_extend_source => user | ||
+ | *# Light_3_pitch_source => user | ||
+ | *# Light_3_yaw_source => user | ||
+ | *# Light_3_extend_source => user | ||
+ | *# Light_4_pitch_source => user | ||
+ | *# Light_4_yaw_source => user | ||
+ | *# Light_4_extend_source => user | ||
+ | * Land_PortableLight_02_quad_black_F | ||
+ | *# Light_1_extend_source => user | ||
+ | *# Light_2_extend_source => user | ||
+ | *# Light_3_pitch_source => user | ||
+ | *# Light_3_yaw_source => user | ||
+ | *# Light_3_extend_source => user | ||
+ | *# Light_4_pitch_source => user | ||
+ | *# Light_4_yaw_source => user | ||
+ | *# Light_4_extend_source => user | ||
+ | * Land_PortableLight_02_quad_sand_F | ||
+ | *# Light_1_extend_source => user | ||
+ | *# Light_2_extend_source => user | ||
+ | *# Light_3_pitch_source => user | ||
+ | *# Light_3_yaw_source => user | ||
+ | *# Light_3_extend_source => user | ||
+ | *# Light_4_pitch_source => user | ||
+ | *# Light_4_yaw_source => user | ||
+ | *# Light_4_extend_source => user | ||
+ | * Land_PortableLight_02_folded_olive_F | ||
+ | * Land_PortableLight_02_folded_yellow_F | ||
+ | * Land_PortableLight_02_folded_black_F | ||
+ | * Land_PortableLight_02_folded_sand_F | ||
+ | * Land_PortableLight_02_single_folded_olive_F | ||
+ | * Land_PortableLight_02_single_folded_yellow_F | ||
+ | * Land_PortableLight_02_single_folded_black_F | ||
+ | * Land_PortableLight_02_single_folded_sand_F | ||
+ | * Land_TentLamp_01_suspended_F | ||
+ | * Land_TentLamp_01_standing_F | ||
+ | * Land_TentLamp_01_suspended_red_F | ||
+ | * Land_TentLamp_01_standing_red_F | ||
+ | * Land_PortableCabinet_01_7drawers_olive_F | ||
+ | *# Drawer_1_move_source => user | ||
+ | *# Drawer_2_move_source => user | ||
+ | *# Drawer_3_move_source => user | ||
+ | *# Drawer_4_move_source => user | ||
+ | *# Drawer_5_move_source => user | ||
+ | *# Drawer_6_move_source => user | ||
+ | *# Drawer_1_hide_source => user | ||
+ | *# Drawer_2_hide_source => user | ||
+ | *# Drawer_3_hide_source => user | ||
+ | *# Drawer_4_hide_source => user | ||
+ | *# Drawer_5_hide_source => user | ||
+ | *# Drawer_6_hide_source => user | ||
+ | * Land_PortableCabinet_01_7drawers_black_F | ||
+ | *# Drawer_1_move_source => user | ||
+ | *# Drawer_2_move_source => user | ||
+ | *# Drawer_3_move_source => user | ||
+ | *# Drawer_4_move_source => user | ||
+ | *# Drawer_5_move_source => user | ||
+ | *# Drawer_6_move_source => user | ||
+ | *# Drawer_1_hide_source => user | ||
+ | *# Drawer_2_hide_source => user | ||
+ | *# Drawer_3_hide_source => user | ||
+ | *# Drawer_4_hide_source => user | ||
+ | *# Drawer_5_hide_source => user | ||
+ | *# Drawer_6_hide_source => user | ||
+ | * Land_PortableCabinet_01_7drawers_sand_F | ||
+ | *# Drawer_1_move_source => user | ||
+ | *# Drawer_2_move_source => user | ||
+ | *# Drawer_3_move_source => user | ||
+ | *# Drawer_4_move_source => user | ||
+ | *# Drawer_5_move_source => user | ||
+ | *# Drawer_6_move_source => user | ||
+ | *# Drawer_1_hide_source => user | ||
+ | *# Drawer_2_hide_source => user | ||
+ | *# Drawer_3_hide_source => user | ||
+ | *# Drawer_4_hide_source => user | ||
+ | *# Drawer_5_hide_source => user | ||
+ | *# Drawer_6_hide_source => user | ||
+ | * Land_PortableCabinet_01_4drawers_olive_F | ||
+ | *# Drawer_1_move_source => user | ||
+ | *# Drawer_2_move_source => user | ||
+ | *# Drawer_3_move_source => user | ||
+ | *# Drawer_4_move_source => user | ||
+ | *# Drawer_5_move_source => user | ||
+ | *# Drawer_6_move_source => user | ||
+ | *# Drawer_1_hide_source => user | ||
+ | *# Drawer_2_hide_source => user | ||
+ | *# Drawer_3_hide_source => user | ||
+ | *# Drawer_4_hide_source => user | ||
+ | *# Drawer_5_hide_source => user | ||
+ | *# Drawer_6_hide_source => user | ||
+ | * Land_PortableCabinet_01_4drawers_black_F | ||
+ | *# Drawer_1_move_source => user | ||
+ | *# Drawer_2_move_source => user | ||
+ | *# Drawer_3_move_source => user | ||
+ | *# Drawer_4_move_source => user | ||
+ | *# Drawer_5_move_source => user | ||
+ | *# Drawer_6_move_source => user | ||
+ | *# Drawer_1_hide_source => user | ||
+ | *# Drawer_2_hide_source => user | ||
+ | *# Drawer_3_hide_source => user | ||
+ | *# Drawer_4_hide_source => user | ||
+ | *# Drawer_5_hide_source => user | ||
+ | *# Drawer_6_hide_source => user | ||
+ | * Land_PortableCabinet_01_4drawers_sand_F | ||
+ | *# Drawer_1_move_source => user | ||
+ | *# Drawer_2_move_source => user | ||
+ | *# Drawer_3_move_source => user | ||
+ | *# Drawer_4_move_source => user | ||
+ | *# Drawer_5_move_source => user | ||
+ | *# Drawer_6_move_source => user | ||
+ | *# Drawer_1_hide_source => user | ||
+ | *# Drawer_2_hide_source => user | ||
+ | *# Drawer_3_hide_source => user | ||
+ | *# Drawer_4_hide_source => user | ||
+ | *# Drawer_5_hide_source => user | ||
+ | *# Drawer_6_hide_source => user | ||
+ | * Land_PortableCabinet_01_medical_F | ||
+ | *# Drawer_1_move_source => user | ||
+ | *# Drawer_2_move_source => user | ||
+ | *# Drawer_3_move_source => user | ||
+ | *# Drawer_4_move_source => user | ||
+ | *# Drawer_5_move_source => user | ||
+ | *# Drawer_6_move_source => user | ||
+ | *# Drawer_1_hide_source => user | ||
+ | *# Drawer_2_hide_source => user | ||
+ | *# Drawer_3_hide_source => user | ||
+ | *# Drawer_4_hide_source => user | ||
+ | *# Drawer_5_hide_source => user | ||
+ | *# Drawer_6_hide_source => user | ||
+ | * Land_PortableCabinet_01_lid_olive_F | ||
+ | * Land_PortableCabinet_01_lid_black_F | ||
+ | * Land_PortableCabinet_01_lid_sand_F | ||
+ | * Land_PortableCabinet_01_bookcase_olive_F | ||
+ | * Land_PortableCabinet_01_bookcase_black_F | ||
+ | * Land_PortableCabinet_01_bookcase_sand_F | ||
+ | * Land_PortableCabinet_01_closed_olive_F | ||
+ | * Land_PortableCabinet_01_closed_black_F | ||
+ | * Land_PortableCabinet_01_closed_sand_F | ||
+ | * Land_TentSolar_01_olive_F | ||
+ | * Land_TentSolar_01_sand_F | ||
+ | * Land_TentSolar_01_bluewhite_F | ||
+ | * Land_TentSolar_01_redwhite_F | ||
+ | * Land_TentSolar_01_folded_olive_F | ||
+ | * Land_TentSolar_01_folded_sand_F | ||
+ | * Land_TentSolar_01_folded_bluewhite_F | ||
+ | * Land_TentSolar_01_folded_redwhite_F | ||
+ | * Land_PortableDesk_01_olive_F | ||
+ | *# Drawer_1_move_source => user | ||
+ | *# Drawer_2_move_source => user | ||
+ | *# Drawer_3_move_source => user | ||
+ | *# Drawer_4_move_source => user | ||
+ | *# Drawer_5_move_source => user | ||
+ | *# Drawer_6_move_source => user | ||
+ | *# Lid_1_hide_source => user | ||
+ | *# Lid_2_hide_source => user | ||
+ | *# Wing_L_Hide_Source => user | ||
+ | *# Wing_R_Hide_Source => user | ||
+ | * Land_PortableDesk_01_black_F | ||
+ | *# Drawer_1_move_source => user | ||
+ | *# Drawer_2_move_source => user | ||
+ | *# Drawer_3_move_source => user | ||
+ | *# Drawer_4_move_source => user | ||
+ | *# Drawer_5_move_source => user | ||
+ | *# Drawer_6_move_source => user | ||
+ | *# Lid_1_hide_source => user | ||
+ | *# Lid_2_hide_source => user | ||
+ | *# Wing_L_Hide_Source => user | ||
+ | *# Wing_R_Hide_Source => user | ||
+ | * Land_PortableDesk_01_sand_F | ||
+ | *# Drawer_1_move_source => user | ||
+ | *# Drawer_2_move_source => user | ||
+ | *# Drawer_3_move_source => user | ||
+ | *# Drawer_4_move_source => user | ||
+ | *# Drawer_5_move_source => user | ||
+ | *# Drawer_6_move_source => user | ||
+ | *# Lid_1_hide_source => user | ||
+ | *# Lid_2_hide_source => user | ||
+ | *# Wing_L_Hide_Source => user | ||
+ | *# Wing_R_Hide_Source => user | ||
+ | * Land_PortableDesk_01_panel_olive_F | ||
+ | * Land_PortableDesk_01_panel_black_F | ||
+ | * Land_PortableDesk_01_panel_sand_F | ||
+ | * Land_SatelliteAntenna_01_mounted_base_F | ||
+ | *# Tripod_hide_source => user | ||
+ | *# Wall_Mount_hide_source => user | ||
+ | * Land_SatelliteAntenna_01_small_mounted_base_F | ||
+ | *# Tripod_hide_source => user | ||
+ | *# Wall_Mount_hide_source => user | ||
+ | * SatelliteAntenna_01_Olive_F | ||
+ | *# Tripod_hide_source => user | ||
+ | *# Wall_Mount_hide_source => user | ||
+ | * SatelliteAntenna_01_Black_F | ||
+ | *# Tripod_hide_source => user | ||
+ | *# Wall_Mount_hide_source => user | ||
+ | * SatelliteAntenna_01_Sand_F | ||
+ | *# Tripod_hide_source => user | ||
+ | *# Wall_Mount_hide_source => user | ||
+ | * SatelliteAntenna_01_Mounted_Olive_F | ||
+ | *# Tripod_hide_source => user | ||
+ | *# Wall_Mount_hide_source => user | ||
+ | * SatelliteAntenna_01_Mounted_Black_F | ||
+ | *# Tripod_hide_source => user | ||
+ | *# Wall_Mount_hide_source => user | ||
+ | * SatelliteAntenna_01_Mounted_Sand_F | ||
+ | *# Tripod_hide_source => user | ||
+ | *# Wall_Mount_hide_source => user | ||
+ | * SatelliteAntenna_01_Small_Olive_F | ||
+ | *# Tripod_hide_source => user | ||
+ | *# Wall_Mount_hide_source => user | ||
+ | * SatelliteAntenna_01_Small_Black_F | ||
+ | *# Tripod_hide_source => user | ||
+ | *# Wall_Mount_hide_source => user | ||
+ | * SatelliteAntenna_01_Small_Sand_F | ||
+ | *# Tripod_hide_source => user | ||
+ | *# Wall_Mount_hide_source => user | ||
+ | * SatelliteAntenna_01_Small_Mounted_Olive_F | ||
+ | *# Tripod_hide_source => user | ||
+ | *# Wall_Mount_hide_source => user | ||
+ | * SatelliteAntenna_01_Small_Mounted_Black_F | ||
+ | *# Tripod_hide_source => user | ||
+ | *# Wall_Mount_hide_source => user | ||
+ | * SatelliteAntenna_01_Small_Mounted_Sand_F | ||
+ | *# Tripod_hide_source => user | ||
+ | *# Wall_Mount_hide_source => user | ||
+ | * Land_TripodScreen_01_dual_v1_sand_F | ||
+ | * Land_TripodScreen_01_dual_v2_sand_F | ||
+ | * Land_TripodScreen_01_large_sand_F | ||
+ | * Land_PortableGenerator_01_sand_F | ||
+ | * Land_Tablet_02_sand_F | ||
+ | * Land_TripodScreen_01_dual_v1_black_F | ||
+ | * Land_TripodScreen_01_dual_v2_black_F | ||
+ | * Land_TripodScreen_01_large_black_F | ||
+ | * Land_PortableGenerator_01_black_F | ||
+ | * Land_Tablet_02_black_F | ||
+ | * Land_DeskChair_01_black_F | ||
+ | * Land_DeskChair_01_olive_F | ||
+ | * Land_DeskChair_01_sand_F | ||
+ | * Decontamination_base_F | ||
+ | * ContainmentArea_01_black_F | ||
+ | *# Fold_Side_F => user | ||
+ | *# Fold_Side_B => user | ||
+ | *# Fold_Side_L => user | ||
+ | *# Fold_Side_R => user | ||
+ | * ContainmentArea_02_black_F | ||
+ | *# Fold_Side_F => user | ||
+ | *# Fold_Side_B => user | ||
+ | *# Fold_Side_L => user | ||
+ | *# Fold_Side_R => user | ||
+ | * Land_ContainmentArea_03_F | ||
+ | *# Fold_Side_F => user | ||
+ | *# Fold_Side_B => user | ||
+ | *# Fold_Side_L => user | ||
+ | *# Fold_Side_R => user | ||
+ | * ContainmentArea_03_black_F | ||
+ | *# Fold_Side_F => user | ||
+ | *# Fold_Side_B => user | ||
+ | *# Fold_Side_L => user | ||
+ | *# Fold_Side_R => user | ||
+ | * ContainmentArea_03_yellow_F | ||
+ | *# Fold_Side_F => user | ||
+ | *# Fold_Side_B => user | ||
+ | *# Fold_Side_L => user | ||
+ | *# Fold_Side_R => user | ||
+ | * DeconShower_01_F | ||
+ | *# Hide_Mist_Source => user | ||
+ | *# valve_source => user | ||
+ | * DeconShower_01_sound_F | ||
+ | *# Hide_Mist_Source => user | ||
+ | *# valve_source => user | ||
+ | * DeconShower_02_F | ||
+ | *# Sprinkler_1_move => user | ||
+ | *# Sprinkler_2_move => user | ||
+ | *# Sprinkler_3_move => user | ||
+ | *# Hide_Mist_Source => user | ||
+ | *# Sprinkler_4_hide => user | ||
+ | *# valve_source => user | ||
+ | * SpinalBoard_01_orange_F | ||
+ | * SpinalBoard_01_white_F | ||
+ | * SpinalBoard_01_black_F | ||
+ | * Sponge_01_dry_F | ||
+ | * Sponge_01_Wet_F | ||
+ | * Broom_01_yellow_F | ||
+ | * Broom_01_grey_F | ||
+ | * Brush_01_yellow_F | ||
+ | * Brush_01_green_F | ||
+ | * TrashBagHolder_01_F | ||
+ | * WalkingFrame_01_F | ||
+ | * StretcherRollerSystem_01_F | ||
+ | * AntidoteKit_01_F | ||
+ | * DeconKit_01_F | ||
+ | * DrainageDeck_01_base_F | ||
+ | * DrainageDeck_01_F | ||
+ | * SCBACylinder_01_F | ||
+ | * SCBACylinder_01_CUR_F | ||
+ | * LiquidSpraySystem_01_base_F | ||
+ | * LiquidSpraySystem_01_extended_base_F | ||
+ | * LiquidSpraySystem_01_F | ||
+ | * LiquidSpraySystem_01_Extended_F | ||
+ | * Tarp_01_Large_Yellow_F | ||
+ | * Tarp_01_Large_Green_F | ||
+ | * Tarp_01_Large_Red_F | ||
+ | * Tarp_01_Large_Black_F | ||
+ | * Tarp_01_Small_Yellow_F | ||
+ | * Tarp_01_Small_Green_F | ||
+ | * Tarp_01_Small_Red_F | ||
+ | * Tarp_01_Small_Black_F | ||
+ | * WaterSpill_01_Small_New_F | ||
+ | * WaterSpill_01_Small_Foam_F | ||
+ | * WaterSpill_01_Small_Old_F | ||
+ | * WaterSpill_01_Medium_New_F | ||
+ | * WaterSpill_01_Medium_Foam_F | ||
+ | * WaterSpill_01_Medium_Old_F | ||
+ | * WaterSpill_01_Large_New_F | ||
+ | * WaterSpill_01_Large_Foam_F | ||
+ | * WaterSpill_01_Large_Old_F | ||
+ | * WaterTrail_01_New_F | ||
+ | * WaterTrail_01_Old_F | ||
+ | * WaterTrail_01_Foam_F | ||
+ | * HazmatBag_01_F | ||
+ | * HazmatBag_01_empty_F | ||
+ | * HazmatBag_01_roll_F | ||
+ | * CBRNContainer_01_yellow_F | ||
+ | *# Hide_Lid => user | ||
+ | * CBRNContainer_01_olive_F | ||
+ | *# Hide_Lid => user | ||
+ | * CBRNContainer_01_closed_yellow_F | ||
+ | *# Hide_Lid => user | ||
+ | * CBRNContainer_01_closed_olive_F | ||
+ | *# Hide_Lid => user | ||
+ | * CBRNLid_01_yellow_F | ||
+ | * CBRNLid_01_olive_F | ||
+ | * CBRNCase_01_F | ||
+ | * GenericCables_01_base_F | ||
+ | * LayFlatHose_01_base_F | ||
+ | * PressureHose_01_Roll_F | ||
+ | *# Cap_1_hide => user | ||
+ | *# Cap_2_hide => user | ||
+ | * PressureHose_01_StraightLong_F | ||
+ | *# Cap_1_hide => user | ||
+ | *# Cap_2_hide => user | ||
+ | * PressureHose_01_StraightShort_F | ||
+ | *# Cap_1_hide => user | ||
+ | *# Cap_2_hide => user | ||
+ | * PressureHose_01_SBend_F | ||
+ | *# Cap_1_hide => user | ||
+ | *# Cap_2_hide => user | ||
+ | * PressureHose_01_Corner_F | ||
+ | *# Cap_1_hide => user | ||
+ | *# Cap_2_hide => user | ||
+ | * PressureHose_01_CurveLong_F | ||
+ | *# Cap_1_hide => user | ||
+ | *# Cap_2_hide => user | ||
+ | * PressureHose_01_CurveShort_F | ||
+ | *# Cap_1_hide => user | ||
+ | *# Cap_2_hide => user | ||
+ | * PressureHose_01_Step_F | ||
+ | *# Cap_1_hide => user | ||
+ | *# Cap_2_hide => user | ||
+ | * LayFlatHose_01_Roll_F | ||
+ | * LayFlatHose_01_StraightLong_F | ||
+ | * LayFlatHose_01_StraightShort_F | ||
+ | * LayFlatHose_01_SBend_F | ||
+ | * LayFlatHose_01_Corner_F | ||
+ | * LayFlatHose_01_CurveLong_F | ||
+ | * LayFlatHose_01_CurveShort_F | ||
+ | * LayFlatHose_01_Step_F | ||
+ | * PowerCable_01_Roll_F | ||
+ | *# Cap_1_hide => user | ||
+ | *# Cap_2_hide => user | ||
+ | * PowerCable_01_StraightLong_F | ||
+ | *# Cap_1_hide => user | ||
+ | *# Cap_2_hide => user | ||
+ | * PowerCable_01_StraightShort_F | ||
+ | *# Cap_1_hide => user | ||
+ | *# Cap_2_hide => user | ||
+ | * PowerCable_01_SBend_F | ||
+ | *# Cap_1_hide => user | ||
+ | *# Cap_2_hide => user | ||
+ | * PowerCable_01_Corner_F | ||
+ | *# Cap_1_hide => user | ||
+ | *# Cap_2_hide => user | ||
+ | * PowerCable_01_CurveLong_F | ||
+ | *# Cap_1_hide => user | ||
+ | *# Cap_2_hide => user | ||
+ | * PowerCable_01_CurveShort_F | ||
+ | *# Cap_1_hide => user | ||
+ | *# Cap_2_hide => user | ||
+ | * PowerCable_01_Step_F | ||
+ | *# Cap_1_hide => user | ||
+ | *# Cap_2_hide => user | ||
+ | * Land_MultiScreenComputer_01_olive_F | ||
+ | *# Open_Source => user | ||
+ | * Land_MultiScreenComputer_01_black_F | ||
+ | *# Open_Source => user | ||
+ | * Land_MultiScreenComputer_01_sand_F | ||
+ | *# Open_Source => user | ||
+ | * Land_MultiScreenComputer_01_closed_olive_F | ||
+ | *# Open_Source => user | ||
+ | * Land_MultiScreenComputer_01_closed_black_F | ||
+ | *# Open_Source => user | ||
+ | * Land_MultiScreenComputer_01_closed_sand_F | ||
+ | *# Open_Source => user | ||
+ | * Land_IPPhone_01_olive_F | ||
+ | * Land_IPPhone_01_black_F | ||
+ | * Land_IPPhone_01_sand_F | ||
+ | * Land_Laptop_03_olive_F | ||
+ | *# Open_Source => user | ||
+ | * Land_Laptop_03_black_F | ||
+ | *# Open_Source => user | ||
+ | * Land_Laptop_03_sand_F | ||
+ | *# Open_Source => user | ||
+ | * Land_laptop_03_closed_olive_F | ||
+ | *# Open_Source => user | ||
+ | * Land_laptop_03_closed_black_F | ||
+ | *# Open_Source => user | ||
+ | * Land_laptop_03_closed_sand_F | ||
+ | *# Open_Source => user | ||
+ | * Land_PortableServer_01_olive_F | ||
+ | *# Server_Move_Source => user | ||
+ | *# Server_Hide_Source => user | ||
+ | *# Lights_Off_Source => user | ||
+ | * Land_PortableServer_01_black_F | ||
+ | *# Server_Move_Source => user | ||
+ | *# Server_Hide_Source => user | ||
+ | *# Lights_Off_Source => user | ||
+ | * Land_PortableServer_01_sand_F | ||
+ | *# Server_Move_Source => user | ||
+ | *# Server_Hide_Source => user | ||
+ | *# Lights_Off_Source => user | ||
+ | * Land_PortableServer_01_cover_olive_F | ||
+ | * Land_PortableServer_01_cover_black_F | ||
+ | * Land_PortableServer_01_cover_sand_F | ||
+ | * Land_Computer_01_olive_F | ||
+ | * Land_Computer_01_black_F | ||
+ | * Land_Computer_01_sand_F | ||
+ | * Land_Router_01_olive_F | ||
+ | * Land_Router_01_black_F | ||
+ | * Land_Router_01_sand_F | ||
+ | * Land_PortableSolarPanel_01_olive_F | ||
+ | * Land_PortableSolarPanel_01_sand_F | ||
+ | * Land_PortableSolarPanel_01_folded_olive_F | ||
+ | * Land_PortableSolarPanel_01_folded_sand_F | ||
+ | * Land_SolarPanel_04_olive_F | ||
+ | *# Panels_Yaw => user | ||
+ | *# Panel_1_Pitch => user | ||
+ | *# Panel_2_Pitch => user | ||
+ | * Land_SolarPanel_04_black_F | ||
+ | *# Panels_Yaw => user | ||
+ | *# Panel_1_Pitch => user | ||
+ | *# Panel_2_Pitch => user | ||
+ | * Land_SolarPanel_04_sand_F | ||
+ | *# Panels_Yaw => user | ||
+ | *# Panel_1_Pitch => user | ||
+ | *# Panel_2_Pitch => user | ||
+ | * Land_BatteryPack_01_open_olive_F | ||
+ | * Land_BatteryPack_01_open_black_F | ||
+ | * Land_BatteryPack_01_open_sand_F | ||
+ | * Land_BatteryPack_01_closed_olive_F | ||
+ | * Land_BatteryPack_01_closed_black_F | ||
+ | * Land_BatteryPack_01_closed_sand_F | ||
+ | * Land_BatteryPack_01_battery_olive_F | ||
+ | * Land_BatteryPack_01_battery_black_F | ||
+ | * Land_BatteryPack_01_battery_sand_F | ||
+ | * Land_PortableWeatherStation_01_white_F | ||
+ | *# Wind_Strength => user | ||
+ | *# Wind_Direction => user | ||
+ | * Land_PortableWeatherStation_01_olive_F | ||
+ | *# Wind_Strength => user | ||
+ | *# Wind_Direction => user | ||
+ | * Land_PortableWeatherStation_01_sand_F | ||
+ | *# Wind_Strength => user | ||
+ | *# Wind_Direction => user | ||
+ | * OmniDirectionalAntenna_01_sand_F | ||
+ | * OmniDirectionalAntenna_01_olive_F | ||
+ | * OmniDirectionalAntenna_01_black_F | ||
+ | * Land_GarbageBarrel_02_F | ||
+ | * Land_GarbageBarrel_02_buried_F | ||
+ | * Land_BurntGarbage_01_F | ||
+ | * Land_PlasticCase_01_large_black_F | ||
+ | * Land_PlasticCase_01_large_black_CBRN_F | ||
+ | * Land_PlasticCase_01_medium_black_F | ||
+ | * Land_PlasticCase_01_medium_black_CBRN_F | ||
+ | * Land_PlasticCase_01_small_black_F | ||
+ | * Land_PlasticCase_01_small_black_CBRN_F | ||
+ | * Land_PlasticCase_01_large_olive_F | ||
+ | * Land_PlasticCase_01_large_olive_CBRN_F | ||
+ | * Land_PlasticCase_01_medium_olive_F | ||
+ | * Land_PlasticCase_01_medium_olive_CBRN_F | ||
+ | * Land_PlasticCase_01_small_olive_F | ||
+ | * Land_PlasticCase_01_small_olive_CBRN_F | ||
+ | * Land_PlasticCase_01_large_CBRN_F | ||
+ | * Land_PlasticCase_01_medium_CBRN_F | ||
+ | * Land_PlasticCase_01_small_CBRN_F | ||
+ | * Land_Wreck_Heli_02_Wreck_01_F | ||
+ | * Land_Wreck_Heli_02_Wreck_02_F | ||
+ | * Land_Wreck_Heli_02_Wreck_03_F | ||
+ | * Land_Wreck_Heli_02_Wreck_04_F | ||
+ | * Land_Bare_boulder_01_F | ||
+ | * Land_Bare_boulder_02_F | ||
+ | * Land_Bare_boulder_03_F | ||
+ | * Land_Bare_boulder_04_F | ||
+ | * Land_Bare_boulder_05_F | ||
+ | * Land_R_rock_general1 | ||
+ | * Land_R_rock_general2 | ||
+ | * Land_R_rock_general3 | ||
+ | * Land_RM_boulder1 | ||
+ | * Land_RM_boulder2 | ||
+ | * Land_RM_boulder3 | ||
+ | * Land_RM_boulder4 | ||
+ | * Land_RM_boulder5 | ||
+ | * Land_Sinkhole_01_F | ||
+ | * I_E_Offroad_01_F | ||
+ | * I_E_Offroad_01_covered_F | ||
+ | *# hidePolice => user | ||
+ | *# HideServices => Proxy | ||
+ | *# BeaconsServicesStart | ||
+ | *# HideCover => door | ||
+ | *# StartBeaconLight => user | ||
+ | *# HideRoofRack => user | ||
+ | *# HideLoudSpeakers => user | ||
+ | *# HideAntennas => user | ||
+ | *# HideBeacon => user | ||
+ | *# HideSpotlight => user | ||
+ | *# HideCoverTailGate => user | ||
+ | *# HideDoor3 => Proxy | ||
+ | *# OpenDoor3 => door | ||
+ | *# Wheel_1_1_damper => damper | ||
+ | *# Wheel_2_1_damper => damper | ||
+ | *# gunner_lf_turn => gunner_lf_turn | ||
+ | *# gunner_rf_turn => gunner_rf_turn | ||
+ | * I_E_Offroad_01_comms_F | ||
+ | *# hidePolice => user | ||
+ | *# HideServices => Proxy | ||
+ | *# BeaconsServicesStart | ||
+ | *# HideCover => door | ||
+ | *# StartBeaconLight => user | ||
+ | *# HideRoofRack => user | ||
+ | *# HideLoudSpeakers => user | ||
+ | *# HideAntennas => user | ||
+ | *# HideBeacon => user | ||
+ | *# HideSpotlight => user | ||
+ | *# HideCoverTailGate => user | ||
+ | *# HideDoor3 => Proxy | ||
+ | *# OpenDoor3 => door | ||
+ | *# Wheel_1_1_damper => damper | ||
+ | *# Wheel_2_1_damper => damper | ||
+ | *# gunner_lf_turn => gunner_lf_turn | ||
+ | *# gunner_rf_turn => gunner_rf_turn | ||
+ | * B_GEN_Offroad_01_covered_F | ||
+ | *# hidePolice => user | ||
+ | *# HideServices => Proxy | ||
+ | *# BeaconsServicesStart | ||
+ | *# HideCover => door | ||
+ | *# StartBeaconLight => user | ||
+ | *# HideRoofRack => user | ||
+ | *# HideLoudSpeakers => user | ||
+ | *# HideAntennas => user | ||
+ | *# HideBeacon => user | ||
+ | *# HideSpotlight => user | ||
+ | *# HideCoverTailGate => user | ||
+ | *# HideDoor3 => Proxy | ||
+ | *# OpenDoor3 => door | ||
+ | *# Wheel_1_1_damper => damper | ||
+ | *# Wheel_2_1_damper => damper | ||
+ | *# gunner_lf_turn => gunner_lf_turn | ||
+ | *# gunner_rf_turn => gunner_rf_turn | ||
+ | * B_GEN_Offroad_01_comms_F | ||
+ | *# hidePolice => user | ||
+ | *# HideServices => Proxy | ||
+ | *# BeaconsServicesStart | ||
+ | *# HideCover => door | ||
+ | *# StartBeaconLight => user | ||
+ | *# HideRoofRack => user | ||
+ | *# HideLoudSpeakers => user | ||
+ | *# HideAntennas => user | ||
+ | *# HideBeacon => user | ||
+ | *# HideSpotlight => user | ||
+ | *# HideCoverTailGate => user | ||
+ | *# HideDoor3 => Proxy | ||
+ | *# OpenDoor3 => door | ||
+ | *# Wheel_1_1_damper => damper | ||
+ | *# Wheel_2_1_damper => damper | ||
+ | *# gunner_lf_turn => gunner_lf_turn | ||
+ | *# gunner_rf_turn => gunner_rf_turn | ||
+ | * C_Offroad_01_covered_F | ||
+ | *# hidePolice => user | ||
+ | *# HideServices => Proxy | ||
+ | *# BeaconsServicesStart | ||
+ | *# HideCover => door | ||
+ | *# StartBeaconLight => user | ||
+ | *# HideRoofRack => user | ||
+ | *# HideLoudSpeakers => user | ||
+ | *# HideAntennas => user | ||
+ | *# HideBeacon => user | ||
+ | *# HideSpotlight => user | ||
+ | *# HideCoverTailGate => user | ||
+ | *# HideDoor3 => Proxy | ||
+ | *# OpenDoor3 => door | ||
+ | *# Wheel_1_1_damper => damper | ||
+ | *# Wheel_2_1_damper => damper | ||
+ | *# gunner_lf_turn => gunner_lf_turn | ||
+ | *# gunner_rf_turn => gunner_rf_turn | ||
+ | * C_Offroad_01_comms_F | ||
+ | *# hidePolice => user | ||
+ | *# HideServices => Proxy | ||
+ | *# BeaconsServicesStart | ||
+ | *# HideCover => door | ||
+ | *# StartBeaconLight => user | ||
+ | *# HideRoofRack => user | ||
+ | *# HideLoudSpeakers => user | ||
+ | *# HideAntennas => user | ||
+ | *# HideBeacon => user | ||
+ | *# HideSpotlight => user | ||
+ | *# HideCoverTailGate => user | ||
+ | *# HideDoor3 => Proxy | ||
+ | *# OpenDoor3 => door | ||
+ | *# Wheel_1_1_damper => damper | ||
+ | *# Wheel_2_1_damper => damper | ||
+ | *# gunner_lf_turn => gunner_lf_turn | ||
+ | *# gunner_rf_turn => gunner_rf_turn | ||
+ | * I_E_Quadbike_01_F | ||
*# HitLFWheel => hit [HitLFWheel] | *# HitLFWheel => hit [HitLFWheel] | ||
− | |||
*# HitRFWheel => hit [HitRFWheel] | *# HitRFWheel => hit [HitRFWheel] | ||
− | *# HitRBWheel => hit [HitRBWheel] | + | *# HitLBWheel => hit [HitLF2Wheel] |
− | *# | + | *# HitRBWheel => hit [HitRF2Wheel] |
− | *# | + | *# HitLF2Wheel => hit [HitLBWheel] |
− | * | + | *# HitRF2Wheel => hit [HitRBWheel] |
+ | *# HitLMWheel => hit [HitLMWheel] | ||
+ | *# HitRMWheel => hit [HitRMWheel] | ||
+ | *# HitGlass1 => hit [HitGlass1] | ||
+ | *# HitGlass2 => hit [HitGlass2] | ||
+ | *# HitGlass3 => hit [HitGlass3] | ||
+ | *# HitGlass4 => hit [HitGlass4] | ||
+ | *# HitGlass5 => hit [HitGlass5] | ||
+ | *# HitGlass6 => hit [HitGlass6] | ||
+ | * C_Tractor_01_F | ||
+ | *# Door_LF => door | ||
+ | *# Door_RF => door | ||
+ | *# HitGlass1 => hit [HitGlass1] | ||
+ | *# HitGlass2 => hit [HitGlass2] | ||
+ | *# HitGlass3 => hit [HitGlass3] | ||
+ | *# HitGlass4 => hit [HitGlass4] | ||
+ | *# HitGlass5 => hit [HitGlass5] | ||
+ | *# HitGlass6 => hit [HitGlass6] | ||
+ | *# HitGlass7 => hit [HitGlass7] | ||
+ | *# HitGlass8 => hit [HitGlass8] | ||
+ | *# Hide_Lights => user | ||
+ | * B_Truck_01_flatbed_F | ||
+ | *# Tyre1_hide => user | ||
+ | *# Mirror_L_hide => user | ||
+ | * B_T_Truck_01_flatbed_F | ||
+ | *# Tyre1_hide => user | ||
+ | *# Mirror_L_hide => user | ||
+ | * B_Truck_01_cargo_F | ||
+ | *# Tyre1_hide => user | ||
+ | *# Mirror_L_hide => user | ||
+ | * B_T_Truck_01_cargo_F | ||
+ | *# Tyre1_hide => user | ||
+ | *# Mirror_L_hide => user | ||
+ | * Truck_01_Rack_F | ||
+ | * Truck_01_Rack_tropic_F | ||
+ | * I_E_Truck_02_F | ||
+ | *# Door_LF => door | ||
+ | *# Door_RF => door | ||
+ | *# spz_hide => user | ||
*# HitLFWheel => hit [HitLFWheel] | *# HitLFWheel => hit [HitLFWheel] | ||
− | |||
*# HitRFWheel => hit [HitRFWheel] | *# HitRFWheel => hit [HitRFWheel] | ||
− | *# HitRBWheel => hit [ | + | *# HitLBWheel => hit [HitLF2Wheel] |
− | *# | + | *# HitRBWheel => hit [HitRF2Wheel] |
− | *# | + | *# HitLMWheel => hit [HitLMWheel] |
− | * | + | *# HitRMWheel => hit [HitRMWheel] |
− | *# | + | * I_E_Truck_02_transport_F |
+ | *# Door_LF => door | ||
+ | *# Door_RF => door | ||
+ | *# spz_hide => user | ||
*# HitLFWheel => hit [HitLFWheel] | *# HitLFWheel => hit [HitLFWheel] | ||
− | |||
*# HitRFWheel => hit [HitRFWheel] | *# HitRFWheel => hit [HitRFWheel] | ||
− | *# HitRBWheel => hit [HitRBWheel] | + | *# HitLBWheel => hit [HitLF2Wheel] |
− | *# | + | *# HitRBWheel => hit [HitRF2Wheel] |
− | *# | + | *# HitLMWheel => hit [HitLMWheel] |
− | *# | + | *# HitRMWheel => hit [HitRMWheel] |
− | * | + | * I_E_Truck_02_fuel_F |
− | *# | + | *# Door_LF => door |
+ | *# Door_RF => door | ||
+ | *# spz_hide => user | ||
+ | *# HitLFWheel => hit [HitLFWheel] | ||
+ | *# HitRFWheel => hit [HitRFWheel] | ||
+ | *# HitLBWheel => hit [HitLF2Wheel] | ||
+ | *# HitRBWheel => hit [HitRF2Wheel] | ||
+ | *# HitLMWheel => hit [HitLMWheel] | ||
+ | *# HitRMWheel => hit [HitRMWheel] | ||
+ | * I_E_Truck_02_Ammo_F | ||
+ | *# Door_LF => door | ||
+ | *# Door_RF => door | ||
+ | *# spz_hide => user | ||
+ | *# HitLFWheel => hit [HitLFWheel] | ||
+ | *# HitRFWheel => hit [HitRFWheel] | ||
+ | *# HitLBWheel => hit [HitLF2Wheel] | ||
+ | *# HitRBWheel => hit [HitRF2Wheel] | ||
+ | *# HitLMWheel => hit [HitLMWheel] | ||
+ | *# HitRMWheel => hit [HitRMWheel] | ||
+ | * I_E_Truck_02_Box_F | ||
+ | *# Door_LF => door | ||
+ | *# Door_RF => door | ||
+ | *# spz_hide => user | ||
+ | *# HitLFWheel => hit [HitLFWheel] | ||
+ | *# HitRFWheel => hit [HitRFWheel] | ||
+ | *# HitLBWheel => hit [HitLF2Wheel] | ||
+ | *# HitRBWheel => hit [HitRF2Wheel] | ||
+ | *# HitLMWheel => hit [HitLMWheel] | ||
+ | *# HitRMWheel => hit [HitRMWheel] | ||
+ | * I_E_Truck_02_Medical_F | ||
+ | *# Door_LF => door | ||
+ | *# Door_RF => door | ||
+ | *# spz_hide => user | ||
*# HitLFWheel => hit [HitLFWheel] | *# HitLFWheel => hit [HitLFWheel] | ||
− | |||
*# HitRFWheel => hit [HitRFWheel] | *# HitRFWheel => hit [HitRFWheel] | ||
− | *# HitRBWheel => hit [HitRBWheel] | + | *# HitLBWheel => hit [HitLF2Wheel] |
− | *# HitTurret => hit [HitTurret] | + | *# HitRBWheel => hit [HitRF2Wheel] |
− | *# HitGun => hit [HitGun] | + | *# HitLMWheel => hit [HitLMWheel] |
+ | *# HitRMWheel => hit [HitRMWheel] | ||
+ | * I_E_Truck_02_MRL_F | ||
+ | *# Missiles_revolving => revolving | ||
+ | * I_E_UGV_01_F | ||
+ | *# Turret => user | ||
+ | *# MainTurret => user | ||
+ | *# MainGun => user | ||
+ | *# muzzle_rot_MG => ammorandom | ||
+ | *# muzzle_rot_GMG => ammorandom | ||
+ | *# muzzle_hide_MG => reload | ||
+ | *# muzzle_hide_GMG => reload | ||
+ | * I_E_UGV_01_rcws_F | ||
+ | *# Turret => user | ||
+ | * B_UGV_02_Science_F | ||
+ | *# science_drone => user | ||
+ | *# demining_drone => user | ||
+ | *# ew_drone => user | ||
+ | * B_UGV_02_Demining_F | ||
+ | *# science_drone => user | ||
+ | *# demining_drone => user | ||
+ | * O_UGV_02_Science_F | ||
+ | *# science_drone => user | ||
+ | *# demining_drone => user | ||
+ | *# ew_drone => user | ||
+ | * O_UGV_02_Demining_F | ||
+ | *# science_drone => user | ||
+ | *# demining_drone => user | ||
+ | * I_UGV_02_Science_F | ||
+ | *# science_drone => user | ||
+ | *# demining_drone => user | ||
+ | *# ew_drone => user | ||
+ | * I_E_UGV_02_Science_F | ||
+ | *# science_drone => user | ||
+ | *# demining_drone => user | ||
+ | *# ew_drone => user | ||
+ | * I_UGV_02_Demining_F | ||
+ | *# science_drone => user | ||
+ | *# demining_drone => user | ||
+ | * I_E_UGV_02_Demining_F | ||
+ | *# science_drone => user | ||
+ | *# demining_drone => user | ||
+ | * C_IDAP_UGV_02_Demining_F | ||
+ | *# science_drone => user | ||
+ | *# demining_drone => user | ||
+ | * UGV_02_ExternalDetector_F | ||
+ | * UGV_02_Wheel_F | ||
+ | * UGV_02_Tracks_F | ||
+ | * I_E_Van_02_vehicle_F | ||
+ | *# Enable_Cargo => user | ||
+ | * I_E_Van_02_transport_F | ||
+ | *# Door_1_source => door | ||
+ | *# Door_2_source => door | ||
+ | *# Door_3_source => door | ||
+ | *# Door_4_source => door | ||
+ | *# Hide_Door_1_source => user | ||
+ | *# Hide_Door_2_source => user | ||
+ | *# Hide_Door_3_source => user | ||
+ | *# Hide_Door_4_source => user | ||
+ | *# lights_em_hide => user | ||
+ | *# ladder_hide => user | ||
+ | *# spare_tyre_holder_hide => user | ||
+ | *# spare_tyre_hide => user | ||
+ | *# reflective_tape_hide => user | ||
+ | *# roof_rack_hide => user | ||
+ | *# LED_lights_hide => user | ||
+ | *# sidesteps_hide => user | ||
+ | *# rearsteps_hide => user | ||
+ | *# side_protective_frame_hide => user | ||
+ | *# front_protective_frame_hide => user | ||
+ | *# beacon_front_hide => user | ||
+ | *# beacon_rear_hide => user | ||
+ | *# HitGlass1 => hit [HitGlass1] | ||
+ | *# HitGlass2 => hit [HitGlass2] | ||
+ | *# HitGlass3 => hit [HitGlass3] | ||
+ | *# HitGlass4 => hit [HitGlass4] | ||
+ | *# HitGlass5 => hit [HitGlass5] | ||
+ | *# HitGlass6 => hit [HitGlass6] | ||
+ | *# HitGlass7 => hit [HitGlass7] | ||
+ | *# HitGlass8 => hit [HitGlass8] | ||
+ | * I_E_Van_02_transport_MP_F | ||
+ | *# Door_1_source => door | ||
+ | *# Door_2_source => door | ||
+ | *# Door_3_source => door | ||
+ | *# Door_4_source => door | ||
+ | *# Hide_Door_1_source => user | ||
+ | *# Hide_Door_2_source => user | ||
+ | *# Hide_Door_3_source => user | ||
+ | *# Hide_Door_4_source => user | ||
+ | *# lights_em_hide => user | ||
+ | *# ladder_hide => user | ||
+ | *# spare_tyre_holder_hide => user | ||
+ | *# spare_tyre_hide => user | ||
+ | *# reflective_tape_hide => user | ||
+ | *# roof_rack_hide => user | ||
+ | *# LED_lights_hide => user | ||
+ | *# sidesteps_hide => user | ||
+ | *# rearsteps_hide => user | ||
+ | *# side_protective_frame_hide => user | ||
+ | *# front_protective_frame_hide => user | ||
+ | *# beacon_front_hide => user | ||
+ | *# beacon_rear_hide => user | ||
+ | *# HitGlass1 => hit [HitGlass1] | ||
+ | *# HitGlass2 => hit [HitGlass2] | ||
+ | *# HitGlass3 => hit [HitGlass3] | ||
+ | *# HitGlass4 => hit [HitGlass4] | ||
+ | *# HitGlass5 => hit [HitGlass5] | ||
+ | *# HitGlass6 => hit [HitGlass6] | ||
+ | *# HitGlass7 => hit [HitGlass7] | ||
+ | *# HitGlass8 => hit [HitGlass8] | ||
+ | * I_E_Van_02_medevac_F | ||
+ | *# Door_1_source => door | ||
+ | *# Door_2_source => door | ||
+ | *# Door_3_source => door | ||
+ | *# Door_4_source => door | ||
+ | *# Hide_Door_1_source => user | ||
+ | *# Hide_Door_2_source => user | ||
+ | *# Hide_Door_3_source => user | ||
+ | *# Hide_Door_4_source => user | ||
+ | *# lights_em_hide => user | ||
+ | *# ladder_hide => user | ||
+ | *# spare_tyre_holder_hide => user | ||
+ | *# spare_tyre_hide => user | ||
+ | *# reflective_tape_hide => user | ||
+ | *# roof_rack_hide => user | ||
+ | *# LED_lights_hide => user | ||
+ | *# sidesteps_hide => user | ||
+ | *# rearsteps_hide => user | ||
+ | *# side_protective_frame_hide => user | ||
+ | *# front_protective_frame_hide => user | ||
+ | *# beacon_front_hide => user | ||
+ | *# beacon_rear_hide => user | ||
+ | *# HitGlass1 => hit [HitGlass1] | ||
+ | *# HitGlass2 => hit [HitGlass2] | ||
+ | *# HitGlass3 => hit [HitGlass3] | ||
+ | *# HitGlass4 => hit [HitGlass4] | ||
+ | *# HitGlass5 => hit [HitGlass5] | ||
+ | *# HitGlass6 => hit [HitGlass6] | ||
+ | *# HitGlass7 => hit [HitGlass7] | ||
+ | *# HitGlass8 => hit [HitGlass8] | ||
+ | * SoundSetSource_01_base_F | ||
+ | * SoundSetSource_Sfx_DeconShower_Nozzle_01 | ||
+ | * SoundSetSource_Sfx_DeconShower_Nozzle_02 | ||
+ | * SoundSetSource_Sfx_DeconShower_Center_01 | ||
+ | * Sound_DeconShower_01_loop | ||
+ | * Sound_SCBACylinder_01_loop | ||
+ | * Land_Destroyer_01_Boat_Rack_01_F | ||
+ | *# CargoBay_Move_Z => user | ||
+ | * B_Ship_Gun_01_F | ||
+ | *# muzzle_rot_cannon => ammorandom | ||
+ | *# muzzle_hide_cannon => reload | ||
+ | * B_Ship_MRLS_01_F | ||
+ | *# Missiles_revolving => ammo | ||
+ | * I_E_Static_AA_F | ||
+ | *# autonomous_unhide => user | ||
+ | *# muzzle_source => reload | ||
+ | *# muzzle_source_rot => ammorandom | ||
+ | *# ReloadAnim => reload | ||
+ | *# ReloadMagazine => reloadmagazine | ||
+ | *# Revolving => revolving | ||
+ | * I_E_Static_AT_F | ||
+ | *# autonomous_unhide => user | ||
+ | *# muzzle_source => reload | ||
+ | *# muzzle_source_rot => ammorandom | ||
+ | *# ReloadAnim => reload | ||
+ | *# ReloadMagazine => reloadmagazine | ||
+ | *# Revolving => revolving | ||
+ | * B_W_Static_Designator_01_F | ||
+ | *# Init => user | ||
+ | *# InitPiston => user | ||
+ | *# Designator_hide => user | ||
+ | * B_W_Static_Designator_01_weapon_F | ||
+ | * I_E_GMG_01_F | ||
+ | *# autonomous_unhide => user | ||
+ | *# muzzle_source => reload | ||
+ | *# muzzle_source_rot => ammorandom | ||
+ | *# ReloadAnim => reload | ||
+ | *# ReloadMagazine => reloadmagazine | ||
+ | *# Revolving => revolving | ||
+ | * I_E_GMG_01_high_F | ||
+ | *# autonomous_unhide => user | ||
+ | *# muzzle_source => reload | ||
+ | *# muzzle_source_rot => ammorandom | ||
+ | *# ReloadAnim => reload | ||
+ | *# ReloadMagazine => reloadmagazine | ||
+ | *# Revolving => revolving | ||
+ | * I_E_GMG_01_A_F | ||
+ | *# autonomous_unhide => user | ||
+ | * I_E_HMG_01_F | ||
+ | *# autonomous_unhide => user | ||
+ | *# muzzle_source => reload | ||
+ | *# muzzle_source_rot => ammorandom | ||
+ | *# ReloadAnim => reload | ||
+ | *# ReloadMagazine => reloadmagazine | ||
+ | *# Revolving => revolving | ||
+ | * I_E_HMG_01_high_F | ||
+ | *# autonomous_unhide => user | ||
+ | *# muzzle_source => reload | ||
+ | *# muzzle_source_rot => ammorandom | ||
+ | *# ReloadAnim => reload | ||
+ | *# ReloadMagazine => reloadmagazine | ||
+ | *# Revolving => revolving | ||
+ | * I_E_HMG_01_A_F | ||
+ | *# autonomous_unhide => user | ||
+ | * I_E_Mortar_01_F | ||
+ | * I_E_Radar_System_01_F | ||
+ | *# HitLFWheel => hit [HitLFWheel] | ||
+ | *# HitLBWheel => hit [HitLBWheel] | ||
+ | *# HitRFWheel => hit [HitRFWheel] | ||
+ | *# HitRBWheel => hit [HitRBWheel] | ||
+ | *# HitTurret => hit [HitTurret] | ||
+ | *# HitHull => hit [HitHull] | ||
+ | * I_E_SAM_System_03_F | ||
+ | *# Missiles_revolving => revolving | ||
+ | *# HitLFWheel => hit [HitLFWheel] | ||
+ | *# HitLBWheel => hit [HitLBWheel] | ||
+ | *# HitRFWheel => hit [HitRFWheel] | ||
+ | *# HitRBWheel => hit [HitRBWheel] | ||
+ | *# HitTurret => hit [HitTurret] | ||
+ | *# HitGun => hit [HitGun] | ||
*# HitHull => hit [HitHull] | *# HitHull => hit [HitHull] | ||
+ | * B_Radar_System_01_F | ||
+ | *# HitLFWheel => hit [HitLFWheel] | ||
+ | *# HitLBWheel => hit [HitLBWheel] | ||
+ | *# HitRFWheel => hit [HitRFWheel] | ||
+ | *# HitRBWheel => hit [HitRBWheel] | ||
+ | *# HitTurret => hit [HitTurret] | ||
+ | *# HitHull => hit [HitHull] | ||
+ | * O_Radar_System_02_F | ||
+ | *# HitLFWheel => hit [HitLFWheel] | ||
+ | *# HitLBWheel => hit [HitLBWheel] | ||
+ | *# HitRFWheel => hit [HitRFWheel] | ||
+ | *# HitRBWheel => hit [HitRBWheel] | ||
+ | *# HitHull => hit [HitHull] | ||
+ | *# HitTurret => hit [HitTurret] | ||
+ | * B_SAM_System_03_F | ||
+ | *# Missiles_revolving => revolving | ||
+ | *# HitLFWheel => hit [HitLFWheel] | ||
+ | *# HitLBWheel => hit [HitLBWheel] | ||
+ | *# HitRFWheel => hit [HitRFWheel] | ||
+ | *# HitRBWheel => hit [HitRBWheel] | ||
+ | *# HitTurret => hit [HitTurret] | ||
+ | *# HitGun => hit [HitGun] | ||
+ | *# HitHull => hit [HitHull] | ||
+ | * O_SAM_System_04_F | ||
+ | *# Missiles_revolving => revolving | ||
+ | *# HitLFWheel => hit [HitLFWheel] | ||
+ | *# HitLBWheel => hit [HitLBWheel] | ||
+ | *# HitRFWheel => hit [HitRFWheel] | ||
+ | *# HitRBWheel => hit [HitRBWheel] | ||
+ | *# HitTurret => hit [HitTurret] | ||
+ | *# HitGun => hit [HitGun] | ||
+ | *# HitHull => hit [HitHull] | ||
+ | * Land_StoneWell_01_F | ||
+ | * Land_ConcreteWell_02_F | ||
+ | * Land_DryToilet_01_F | ||
+ | * Land_Hutch_01_F | ||
+ | * Land_ChickenCoop_01_F | ||
+ | * Land_FirewoodPile_01_F | ||
+ | * Land_BusStop_02_shelter_ruins_F | ||
+ | * Land_BusStop_02_shelter_F | ||
+ | * Land_BusStop_02_sign_F | ||
+ | * Land_GasMeterCabinet_01_F | ||
+ | * Land_TreeGuard_01_F | ||
+ | * Land_TreeGrate_01_F | ||
+ | * Land_ConcreteTreePlanter_01_F | ||
+ | * Land_ConcreteTreePlanter_02_F | ||
+ | * Land_MysteriousBell_01_F | ||
+ | *# RingTheBell => user | ||
+ | * Land_Camp_House_01_brown_ruins_F | ||
+ | * Land_Camp_House_01_brown_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# Glass_2_source => hit [Glass_2_hitpoint] | ||
+ | * Land_Caravan_01_green_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | * Land_Caravan_01_rust_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | * Land_Scaffolding_New_F | ||
+ | * Land_House_1B01_ruins_F | ||
+ | * Land_House_1B01_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# Glass_2_source => hit [Glass_2_hitpoint] | ||
+ | *# Glass_3_source => hit [Glass_3_hitpoint] | ||
+ | *# Glass_4_source => hit [Glass_4_hitpoint] | ||
+ | *# Glass_5_source => hit [Glass_5_hitpoint] | ||
+ | *# Glass_6_source => hit [Glass_6_hitpoint] | ||
+ | *# Glass_7_source => hit [Glass_7_hitpoint] | ||
+ | *# Glass_8_source => hit [Glass_8_hitpoint] | ||
+ | *# Glass_9_source => hit [Glass_9_hitpoint] | ||
+ | *# Glass_10_source => hit [Glass_10_hitpoint] | ||
+ | *# Glass_11_source => hit [Glass_11_hitpoint] | ||
+ | *# Glass_12_source => hit [Glass_12_hitpoint] | ||
+ | *# Glass_13_source => hit [Glass_13_hitpoint] | ||
+ | * Land_House_1W01_ruins_F | ||
+ | * Land_House_1W01_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# Glass_2_source => hit [Glass_2_hitpoint] | ||
+ | *# Glass_3_source => hit [Glass_3_hitpoint] | ||
+ | *# Glass_4_source => hit [Glass_4_hitpoint] | ||
+ | *# Glass_5_source => hit [Glass_5_hitpoint] | ||
+ | *# Glass_6_source => hit [Glass_6_hitpoint] | ||
+ | *# Glass_7_source => hit [Glass_7_hitpoint] | ||
+ | *# Glass_8_source => hit [Glass_8_hitpoint] | ||
+ | * Land_House_1W02_ruins_F | ||
+ | * Land_House_1W02_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# Glass_2_source => hit [Glass_2_hitpoint] | ||
+ | *# Glass_3_source => hit [Glass_3_hitpoint] | ||
+ | *# Glass_4_source => hit [Glass_4_hitpoint] | ||
+ | *# Glass_5_source => hit [Glass_5_hitpoint] | ||
+ | *# Glass_6_source => hit [Glass_6_hitpoint] | ||
+ | *# Glass_7_source => hit [Glass_7_hitpoint] | ||
+ | *# Glass_8_source => hit [Glass_8_hitpoint] | ||
+ | *# Glass_9_source => hit [Glass_9_hitpoint] | ||
+ | *# Glass_10_source => hit [Glass_10_hitpoint] | ||
+ | * Land_House_1W03_ruins_F | ||
+ | * Land_House_1W03_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# Glass_2_source => hit [Glass_2_hitpoint] | ||
+ | *# Glass_3_source => hit [Glass_3_hitpoint] | ||
+ | *# Glass_4_source => hit [Glass_4_hitpoint] | ||
+ | *# Glass_5_source => hit [Glass_5_hitpoint] | ||
+ | *# Glass_6_source => hit [Glass_6_hitpoint] | ||
+ | * Land_House_1W04_ruins_F | ||
+ | * Land_House_1W04_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# Glass_2_source => hit [Glass_2_hitpoint] | ||
+ | * Land_House_1W05_ruins_F | ||
+ | * Land_House_1W05_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# Glass_2_source => hit [Glass_2_hitpoint] | ||
+ | *# Glass_3_source => hit [Glass_3_hitpoint] | ||
+ | *# Glass_4_source => hit [Glass_4_hitpoint] | ||
+ | *# Glass_5_source => hit [Glass_5_hitpoint] | ||
+ | * Land_House_1W06_ruins_F | ||
+ | * Land_House_1W06_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# Glass_2_source => hit [Glass_2_hitpoint] | ||
+ | *# Glass_3_source => hit [Glass_3_hitpoint] | ||
+ | *# Glass_4_source => hit [Glass_4_hitpoint] | ||
+ | *# Glass_5_source => hit [Glass_5_hitpoint] | ||
+ | * Land_House_1W07_ruins_F | ||
+ | * Land_House_1W07_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# Glass_2_source => hit [Glass_2_hitpoint] | ||
+ | *# Glass_3_source => hit [Glass_3_hitpoint] | ||
+ | *# Glass_4_source => hit [Glass_4_hitpoint] | ||
+ | *# Glass_5_source => hit [Glass_5_hitpoint] | ||
+ | *# Glass_6_source => hit [Glass_6_hitpoint] | ||
+ | *# Glass_7_source => hit [Glass_7_hitpoint] | ||
+ | *# Glass_8_source => hit [Glass_8_hitpoint] | ||
+ | *# Glass_9_source => hit [Glass_9_hitpoint] | ||
+ | *# Glass_10_source => hit [Glass_10_hitpoint] | ||
+ | *# Glass_11_source => hit [Glass_11_hitpoint] | ||
+ | *# Glass_12_source => hit [Glass_12_hitpoint] | ||
+ | * Land_House_1W08_ruins_F | ||
+ | * Land_House_1W08_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# Glass_2_source => hit [Glass_2_hitpoint] | ||
+ | *# Glass_3_source => hit [Glass_3_hitpoint] | ||
+ | *# Glass_4_source => hit [Glass_4_hitpoint] | ||
+ | *# Glass_5_source => hit [Glass_5_hitpoint] | ||
+ | *# Glass_6_source => hit [Glass_6_hitpoint] | ||
+ | *# Glass_7_source => hit [Glass_7_hitpoint] | ||
+ | *# Glass_8_source => hit [Glass_8_hitpoint] | ||
+ | *# Glass_9_source => hit [Glass_9_hitpoint] | ||
+ | *# Glass_10_source => hit [Glass_10_hitpoint] | ||
+ | *# Glass_11_source => hit [Glass_11_hitpoint] | ||
+ | * Land_House_1W09_ruins_F | ||
+ | * Land_House_1W09_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# Glass_2_source => hit [Glass_2_hitpoint] | ||
+ | *# Glass_3_source => hit [Glass_3_hitpoint] | ||
+ | *# Glass_4_source => hit [Glass_4_hitpoint] | ||
+ | *# Glass_5_source => hit [Glass_5_hitpoint] | ||
+ | * Land_House_1W10_ruins_F | ||
+ | * Land_House_1W10_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# Glass_2_source => hit [Glass_2_hitpoint] | ||
+ | *# Glass_3_source => hit [Glass_3_hitpoint] | ||
+ | *# Glass_4_source => hit [Glass_4_hitpoint] | ||
+ | *# Glass_5_source => hit [Glass_5_hitpoint] | ||
+ | *# Glass_6_source => hit [Glass_6_hitpoint] | ||
+ | * Land_House_1W11_ruins_F | ||
+ | * Land_House_1W11_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# Glass_2_source => hit [Glass_2_hitpoint] | ||
+ | *# Glass_3_source => hit [Glass_3_hitpoint] | ||
+ | *# Glass_4_source => hit [Glass_4_hitpoint] | ||
+ | *# Glass_5_source => hit [Glass_5_hitpoint] | ||
+ | *# Glass_6_source => hit [Glass_6_hitpoint] | ||
+ | *# Glass_7_source => hit [Glass_7_hitpoint] | ||
+ | *# Glass_8_source => hit [Glass_8_hitpoint] | ||
+ | *# Glass_9_source => hit [Glass_9_hitpoint] | ||
+ | *# Glass_10_source => hit [Glass_10_hitpoint] | ||
+ | *# Glass_11_source => hit [Glass_11_hitpoint] | ||
+ | *# Glass_12_source => hit [Glass_12_hitpoint] | ||
+ | *# Glass_13_source => hit [Glass_13_hitpoint] | ||
+ | *# Glass_14_source => hit [Glass_14_hitpoint] | ||
+ | *# Glass_15_source => hit [Glass_15_hitpoint] | ||
+ | * Land_House_1W12_ruins_F | ||
+ | * Land_House_1W12_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# Glass_2_source => hit [Glass_2_hitpoint] | ||
+ | *# Glass_3_source => hit [Glass_3_hitpoint] | ||
+ | *# Glass_4_source => hit [Glass_4_hitpoint] | ||
+ | *# Glass_5_source => hit [Glass_5_hitpoint] | ||
+ | *# Glass_6_source => hit [Glass_6_hitpoint] | ||
+ | *# Glass_7_source => hit [Glass_7_hitpoint] | ||
+ | *# Glass_8_source => hit [Glass_8_hitpoint] | ||
+ | *# Glass_9_source => hit [Glass_9_hitpoint] | ||
+ | *# Glass_10_source => hit [Glass_10_hitpoint] | ||
+ | *# Glass_11_source => hit [Glass_11_hitpoint] | ||
+ | * Land_House_1W13_ruins_F | ||
+ | * Land_House_1W13_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | * Land_House_2B01_ruins_F | ||
+ | * Land_House_2B01_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# Glass_2_source => hit [Glass_2_hitpoint] | ||
+ | *# Glass_3_source => hit [Glass_3_hitpoint] | ||
+ | *# Glass_4_source => hit [Glass_4_hitpoint] | ||
+ | *# Glass_5_source => hit [Glass_5_hitpoint] | ||
+ | *# Glass_6_source => hit [Glass_6_hitpoint] | ||
+ | *# Glass_7_source => hit [Glass_7_hitpoint] | ||
+ | *# Glass_8_source => hit [Glass_8_hitpoint] | ||
+ | * Land_House_2B02_ruins_F | ||
+ | * Land_House_2B02_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Door_6_sound_source => user | ||
+ | *# Door_6_noSound_source => user | ||
+ | *# Door_6_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# Glass_2_source => hit [Glass_2_hitpoint] | ||
+ | *# Glass_3_source => hit [Glass_3_hitpoint] | ||
+ | *# Glass_4_source => hit [Glass_4_hitpoint] | ||
+ | *# Glass_5_source => hit [Glass_5_hitpoint] | ||
+ | *# Glass_6_source => hit [Glass_6_hitpoint] | ||
+ | *# Glass_7_source => hit [Glass_7_hitpoint] | ||
+ | *# Glass_8_source => hit [Glass_8_hitpoint] | ||
+ | *# Glass_9_source => hit [Glass_9_hitpoint] | ||
+ | *# Glass_10_source => hit [Glass_10_hitpoint] | ||
+ | * Land_House_2B03_ruins_F | ||
+ | * Land_House_2B03_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# Glass_2_source => hit [Glass_2_hitpoint] | ||
+ | *# Glass_3_source => hit [Glass_3_hitpoint] | ||
+ | *# Glass_4_source => hit [Glass_4_hitpoint] | ||
+ | *# Glass_5_source => hit [Glass_5_hitpoint] | ||
+ | *# Glass_6_source => hit [Glass_6_hitpoint] | ||
+ | * Land_House_2B04_ruins_F | ||
+ | * Land_House_2B04_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# Glass_2_source => hit [Glass_2_hitpoint] | ||
+ | *# Glass_3_source => hit [Glass_3_hitpoint] | ||
+ | *# Glass_4_source => hit [Glass_4_hitpoint] | ||
+ | *# Glass_5_source => hit [Glass_5_hitpoint] | ||
+ | * Land_House_2W01_ruins_F | ||
+ | * Land_House_2W01_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Door_6_sound_source => user | ||
+ | *# Door_6_noSound_source => user | ||
+ | *# Door_6_locked_source => user | ||
+ | *# Door_7_sound_source => user | ||
+ | *# Door_7_noSound_source => user | ||
+ | *# Door_7_locked_source => user | ||
+ | *# Door_8_sound_source => user | ||
+ | *# Door_8_noSound_source => user | ||
+ | *# Door_8_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# Glass_2_source => hit [Glass_2_hitpoint] | ||
+ | *# Glass_3_source => hit [Glass_3_hitpoint] | ||
+ | *# Glass_4_source => hit [Glass_4_hitpoint] | ||
+ | *# Glass_5_source => hit [Glass_5_hitpoint] | ||
+ | *# Glass_6_source => hit [Glass_6_hitpoint] | ||
+ | *# Glass_7_source => hit [Glass_7_hitpoint] | ||
+ | *# Glass_8_source => hit [Glass_8_hitpoint] | ||
+ | *# Glass_9_source => hit [Glass_9_hitpoint] | ||
+ | *# Glass_10_source => hit [Glass_10_hitpoint] | ||
+ | *# Glass_11_source => hit [Glass_11_hitpoint] | ||
+ | *# Glass_12_source => hit [Glass_12_hitpoint] | ||
+ | *# Glass_13_source => hit [Glass_13_hitpoint] | ||
+ | *# Glass_14_source => hit [Glass_14_hitpoint] | ||
+ | * Land_House_2W02_ruins_F | ||
+ | * Land_House_2W02_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# Glass_2_source => hit [Glass_2_hitpoint] | ||
+ | *# Glass_3_source => hit [Glass_3_hitpoint] | ||
+ | *# Glass_4_source => hit [Glass_4_hitpoint] | ||
+ | *# Glass_5_source => hit [Glass_5_hitpoint] | ||
+ | *# Glass_6_source => hit [Glass_6_hitpoint] | ||
+ | *# Glass_7_source => hit [Glass_7_hitpoint] | ||
+ | * Land_House_2W03_ruins_F | ||
+ | * Land_House_2W03_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# Glass_2_source => hit [Glass_2_hitpoint] | ||
+ | *# Glass_3_source => hit [Glass_3_hitpoint] | ||
+ | *# Glass_4_source => hit [Glass_4_hitpoint] | ||
+ | *# Glass_5_source => hit [Glass_5_hitpoint] | ||
+ | *# Glass_6_source => hit [Glass_6_hitpoint] | ||
+ | *# Glass_7_source => hit [Glass_7_hitpoint] | ||
+ | *# Glass_8_source => hit [Glass_8_hitpoint] | ||
+ | *# Glass_9_source => hit [Glass_9_hitpoint] | ||
+ | * Land_House_2W04_ruins_F | ||
+ | * Land_House_2W04_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# Glass_2_source => hit [Glass_2_hitpoint] | ||
+ | *# Glass_3_source => hit [Glass_3_hitpoint] | ||
+ | *# Glass_4_source => hit [Glass_4_hitpoint] | ||
+ | *# Glass_5_source => hit [Glass_5_hitpoint] | ||
+ | *# Glass_6_source => hit [Glass_6_hitpoint] | ||
+ | *# Glass_7_source => hit [Glass_7_hitpoint] | ||
+ | *# Glass_8_source => hit [Glass_8_hitpoint] | ||
+ | *# Glass_9_source => hit [Glass_9_hitpoint] | ||
+ | *# Glass_10_source => hit [Glass_10_hitpoint] | ||
+ | *# Glass_11_source => hit [Glass_11_hitpoint] | ||
+ | * Land_House_2W05_ruins_F | ||
+ | * Land_House_2W05_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# Glass_2_source => hit [Glass_2_hitpoint] | ||
+ | *# Glass_3_source => hit [Glass_3_hitpoint] | ||
+ | *# Glass_4_source => hit [Glass_4_hitpoint] | ||
+ | *# Glass_5_source => hit [Glass_5_hitpoint] | ||
+ | *# Glass_6_source => hit [Glass_6_hitpoint] | ||
+ | *# Glass_7_source => hit [Glass_7_hitpoint] | ||
+ | *# Glass_8_source => hit [Glass_8_hitpoint] | ||
+ | *# Glass_9_source => hit [Glass_9_hitpoint] | ||
+ | *# Glass_10_source => hit [Glass_10_hitpoint] | ||
+ | *# Glass_11_source => hit [Glass_11_hitpoint] | ||
+ | * Land_HealthCenter_01_ruins_F | ||
+ | * Land_HealthCenter_01_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Door_6_sound_source => user | ||
+ | *# Door_6_noSound_source => user | ||
+ | *# Door_6_locked_source => user | ||
+ | *# Door_7_sound_source => user | ||
+ | *# Door_7_noSound_source => user | ||
+ | *# Door_7_locked_source => user | ||
+ | *# Door_8_sound_source => user | ||
+ | *# Door_8_noSound_source => user | ||
+ | *# Door_8_locked_source => user | ||
+ | *# Door_9_sound_source => user | ||
+ | *# Door_9_noSound_source => user | ||
+ | *# Door_9_locked_source => user | ||
+ | *# Door_10_sound_source => user | ||
+ | *# Door_10_noSound_source => user | ||
+ | *# Door_10_locked_source => user | ||
+ | *# Door_11_sound_source => user | ||
+ | *# Door_11_noSound_source => user | ||
+ | *# Door_11_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# Glass_2_source => hit [Glass_2_hitpoint] | ||
+ | *# Glass_3_source => hit [Glass_3_hitpoint] | ||
+ | *# Glass_4_source => hit [Glass_4_hitpoint] | ||
+ | *# Glass_5_source => hit [Glass_5_hitpoint] | ||
+ | *# Glass_6_source => hit [Glass_6_hitpoint] | ||
+ | *# Glass_7_source => hit [Glass_7_hitpoint] | ||
+ | *# Glass_8_source => hit [Glass_8_hitpoint] | ||
+ | *# Glass_9_source => hit [Glass_9_hitpoint] | ||
+ | *# Glass_10_source => hit [Glass_10_hitpoint] | ||
+ | *# Glass_11_source => hit [Glass_11_hitpoint] | ||
+ | *# Glass_12_source => hit [Glass_12_hitpoint] | ||
+ | * Land_PoliceStation_01_ruins_F | ||
+ | * Land_PoliceStation_01_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Door_6_sound_source => user | ||
+ | *# Door_6_noSound_source => user | ||
+ | *# Door_6_locked_source => user | ||
+ | *# Door_7_sound_source => user | ||
+ | *# Door_7_noSound_source => user | ||
+ | *# Door_7_locked_source => user | ||
+ | *# Door_8_sound_source => user | ||
+ | *# Door_8_noSound_source => user | ||
+ | *# Door_8_locked_source => user | ||
+ | *# Door_9_sound_source => user | ||
+ | *# Door_9_noSound_source => user | ||
+ | *# Door_9_locked_source => user | ||
+ | *# Door_10_sound_source => user | ||
+ | *# Door_10_noSound_source => user | ||
+ | *# Door_10_locked_source => user | ||
+ | *# Door_11_sound_source => user | ||
+ | *# Door_11_noSound_source => user | ||
+ | *# Door_11_locked_source => user | ||
+ | *# Door_12_sound_source => user | ||
+ | *# Door_12_noSound_source => user | ||
+ | *# Door_12_locked_source => user | ||
+ | *# Door_13_sound_source => user | ||
+ | *# Door_13_noSound_source => user | ||
+ | *# Door_13_locked_source => user | ||
+ | *# Door_14_sound_source => user | ||
+ | *# Door_14_noSound_source => user | ||
+ | *# Door_14_locked_source => user | ||
+ | *# Door_15_sound_source => user | ||
+ | *# Door_15_noSound_source => user | ||
+ | *# Door_15_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# Glass_2_source => hit [Glass_2_hitpoint] | ||
+ | *# Glass_3_source => hit [Glass_3_hitpoint] | ||
+ | *# Glass_4_source => hit [Glass_4_hitpoint] | ||
+ | *# Glass_5_source => hit [Glass_5_hitpoint] | ||
+ | *# Glass_6_source => hit [Glass_6_hitpoint] | ||
+ | *# Glass_7_source => hit [Glass_7_hitpoint] | ||
+ | *# Glass_8_source => hit [Glass_8_hitpoint] | ||
+ | *# Glass_9_source => hit [Glass_9_hitpoint] | ||
+ | *# Glass_10_source => hit [Glass_10_hitpoint] | ||
+ | *# Glass_11_source => hit [Glass_11_hitpoint] | ||
+ | *# Glass_12_source => hit [Glass_12_hitpoint] | ||
+ | *# Glass_13_source => hit [Glass_13_hitpoint] | ||
+ | *# Glass_14_source => hit [Glass_14_hitpoint] | ||
+ | *# Glass_15_source => hit [Glass_15_hitpoint] | ||
+ | *# Glass_16_source => hit [Glass_16_hitpoint] | ||
+ | *# Glass_17_source => hit [Glass_17_hitpoint] | ||
+ | *# Glass_18_source => hit [Glass_18_hitpoint] | ||
+ | *# Glass_19_source => hit [Glass_19_hitpoint] | ||
+ | *# Glass_20_source => hit [Glass_20_hitpoint] | ||
+ | *# Glass_21_source => hit [Glass_21_hitpoint] | ||
+ | *# Glass_22_source => hit [Glass_22_hitpoint] | ||
+ | *# Glass_23_source => hit [Glass_23_hitpoint] | ||
+ | *# Glass_24_source => hit [Glass_24_hitpoint] | ||
+ | * Land_Shed_09_ruins_F | ||
+ | * Land_Shed_09_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | * Land_Shed_10_ruins_F | ||
+ | * Land_Shed_10_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | * Land_Shed_11_ruins_F | ||
+ | * Land_Shed_11_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | * Land_Shed_12_ruins_F | ||
+ | * Land_Shed_12_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | * Land_Shed_13_ruins_F | ||
+ | * Land_Shed_13_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | * Land_Shed_14_ruins_F | ||
+ | * Land_Shed_14_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | * Land_FuelStation_03_prices_F | ||
+ | * Land_FuelStation_03_pump_F | ||
+ | * Land_FuelStation_03_roof_ruins_F | ||
+ | * Land_FuelStation_03_roof_F | ||
+ | * Land_FuelStation_03_shop_ruins_F | ||
+ | * Land_FuelStation_03_shop_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# Glass_2_source => hit [Glass_2_hitpoint] | ||
+ | *# Glass_3_source => hit [Glass_3_hitpoint] | ||
+ | *# Glass_4_source => hit [Glass_4_hitpoint] | ||
+ | *# Glass_5_source => hit [Glass_5_hitpoint] | ||
+ | * Land_VillageStore_01_ruins_F | ||
+ | * Land_VillageStore_01_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# Glass_2_source => hit [Glass_2_hitpoint] | ||
+ | *# Glass_3_source => hit [Glass_3_hitpoint] | ||
+ | *# Glass_4_source => hit [Glass_4_hitpoint] | ||
+ | *# Glass_5_source => hit [Glass_5_hitpoint] | ||
+ | *# Glass_6_source => hit [Glass_6_hitpoint] | ||
+ | * Land_Calvary_03_F | ||
+ | *# RandomCalvaryText => userPositionHashedInit | ||
+ | * Land_Calvary_04_F | ||
+ | * Land_CastleRuins_01_bastion_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | * Land_CastleRuins_01_wall_10m_F | ||
+ | * Land_CastleRuins_01_wall_d_L_F | ||
+ | * Land_CastleRuins_01_wall_d_R_F | ||
+ | * Land_Grave_08_F | ||
+ | * Land_Grave_09_F | ||
+ | * Land_Grave_10_F | ||
+ | * Land_Grave_11_F | ||
+ | * Land_Tombstone_04_F | ||
+ | * Land_Tombstone_05_F | ||
+ | * Land_Tombstone_06_F | ||
+ | * Land_Tombstone_07_F | ||
+ | * Land_Tombstone_08_F | ||
+ | * Land_Tombstone_08_damaged_F | ||
+ | * Land_Tombstone_09_F | ||
+ | * Land_Tombstone_10_F | ||
+ | * Land_Tombstone_11_F | ||
+ | * Land_Tombstone_11_damaged_F | ||
+ | * Land_Tombstone_12_F | ||
+ | * Land_Tombstone_13_F | ||
+ | * Land_Tombstone_14_F | ||
+ | * Land_Tombstone_15_F | ||
+ | * Land_Tombstone_16_F | ||
+ | * Land_Tombstone_17_F | ||
+ | * Land_GraveFence_01_F | ||
+ | * Land_GraveFence_02_F | ||
+ | * Land_GraveFence_03_F | ||
+ | * Land_GraveFence_04_F | ||
+ | * Land_Cross_01_small_F | ||
+ | * Land_Chapel_01_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# Glass_2_source => hit [Glass_2_hitpoint] | ||
+ | * Land_Chapel_02_white_ruins_F | ||
+ | * Land_Chapel_02_yellow_ruins_F | ||
+ | * Land_Chapel_02_white_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# RingTheBell => user | ||
+ | * Land_Chapel_02_yellow_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# RingTheBell => user | ||
+ | * Land_Chapel_02_white_damaged_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# RingTheBell => user | ||
+ | * Land_Chapel_02_yellow_damaged_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# RingTheBell => user | ||
+ | * Land_Church_04_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Door_6_sound_source => user | ||
+ | *# Door_6_noSound_source => user | ||
+ | *# Door_6_locked_source => user | ||
+ | *# Door_7_sound_source => user | ||
+ | *# Door_7_noSound_source => user | ||
+ | *# Door_7_locked_source => user | ||
+ | *# Door_8_sound_source => user | ||
+ | *# Door_8_noSound_source => user | ||
+ | *# Door_8_locked_source => user | ||
+ | *# Door_9_sound_source => user | ||
+ | *# Door_9_noSound_source => user | ||
+ | *# Door_9_locked_source => user | ||
+ | *# Door_10_sound_source => user | ||
+ | *# Door_10_noSound_source => user | ||
+ | *# Door_10_locked_source => user | ||
+ | *# Door_11_sound_source => user | ||
+ | *# Door_11_noSound_source => user | ||
+ | *# Door_11_locked_source => user | ||
+ | *# Door_12_sound_source => user | ||
+ | *# Door_12_noSound_source => user | ||
+ | *# Door_12_locked_source => user | ||
+ | *# Door_13_sound_source => user | ||
+ | *# Door_13_noSound_source => user | ||
+ | *# Door_13_locked_source => user | ||
+ | *# Door_14_sound_source => user | ||
+ | *# Door_14_noSound_source => user | ||
+ | *# Door_14_locked_source => user | ||
+ | *# Door_15_sound_source => user | ||
+ | *# Door_15_noSound_source => user | ||
+ | *# Door_15_locked_source => user | ||
+ | *# Door_16_sound_source => user | ||
+ | *# Door_16_noSound_source => user | ||
+ | *# Door_16_locked_source => user | ||
+ | *# Door_17_sound_source => user | ||
+ | *# Door_17_noSound_source => user | ||
+ | *# Door_17_locked_source => user | ||
+ | *# Door_18_sound_source => user | ||
+ | *# Door_18_noSound_source => user | ||
+ | *# Door_18_locked_source => user | ||
+ | * Land_Church_04_small_F | ||
+ | * Land_Church_04_damaged_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Door_6_sound_source => user | ||
+ | *# Door_6_noSound_source => user | ||
+ | *# Door_6_locked_source => user | ||
+ | *# Door_7_sound_source => user | ||
+ | *# Door_7_noSound_source => user | ||
+ | *# Door_7_locked_source => user | ||
+ | *# Door_8_sound_source => user | ||
+ | *# Door_8_noSound_source => user | ||
+ | *# Door_8_locked_source => user | ||
+ | *# Door_9_sound_source => user | ||
+ | *# Door_9_noSound_source => user | ||
+ | *# Door_9_locked_source => user | ||
+ | *# Door_10_sound_source => user | ||
+ | *# Door_10_noSound_source => user | ||
+ | *# Door_10_locked_source => user | ||
+ | *# Door_11_sound_source => user | ||
+ | *# Door_11_noSound_source => user | ||
+ | *# Door_11_locked_source => user | ||
+ | *# Door_12_sound_source => user | ||
+ | *# Door_12_noSound_source => user | ||
+ | *# Door_12_locked_source => user | ||
+ | *# Door_13_sound_source => user | ||
+ | *# Door_13_noSound_source => user | ||
+ | *# Door_13_locked_source => user | ||
+ | *# Door_14_sound_source => user | ||
+ | *# Door_14_noSound_source => user | ||
+ | *# Door_14_locked_source => user | ||
+ | *# Door_15_sound_source => user | ||
+ | *# Door_15_noSound_source => user | ||
+ | *# Door_15_locked_source => user | ||
+ | *# Door_16_sound_source => user | ||
+ | *# Door_16_noSound_source => user | ||
+ | *# Door_16_locked_source => user | ||
+ | *# Door_17_sound_source => user | ||
+ | *# Door_17_noSound_source => user | ||
+ | *# Door_17_locked_source => user | ||
+ | *# Door_18_sound_source => user | ||
+ | *# Door_18_noSound_source => user | ||
+ | *# Door_18_locked_source => user | ||
+ | * Land_Church_04_lightblue_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Door_6_sound_source => user | ||
+ | *# Door_6_noSound_source => user | ||
+ | *# Door_6_locked_source => user | ||
+ | *# Door_7_sound_source => user | ||
+ | *# Door_7_noSound_source => user | ||
+ | *# Door_7_locked_source => user | ||
+ | *# Door_8_sound_source => user | ||
+ | *# Door_8_noSound_source => user | ||
+ | *# Door_8_locked_source => user | ||
+ | *# Door_9_sound_source => user | ||
+ | *# Door_9_noSound_source => user | ||
+ | *# Door_9_locked_source => user | ||
+ | *# Door_10_sound_source => user | ||
+ | *# Door_10_noSound_source => user | ||
+ | *# Door_10_locked_source => user | ||
+ | *# Door_11_sound_source => user | ||
+ | *# Door_11_noSound_source => user | ||
+ | *# Door_11_locked_source => user | ||
+ | *# Door_12_sound_source => user | ||
+ | *# Door_12_noSound_source => user | ||
+ | *# Door_12_locked_source => user | ||
+ | *# Door_13_sound_source => user | ||
+ | *# Door_13_noSound_source => user | ||
+ | *# Door_13_locked_source => user | ||
+ | *# Door_14_sound_source => user | ||
+ | *# Door_14_noSound_source => user | ||
+ | *# Door_14_locked_source => user | ||
+ | *# Door_15_sound_source => user | ||
+ | *# Door_15_noSound_source => user | ||
+ | *# Door_15_locked_source => user | ||
+ | *# Door_16_sound_source => user | ||
+ | *# Door_16_noSound_source => user | ||
+ | *# Door_16_locked_source => user | ||
+ | *# Door_17_sound_source => user | ||
+ | *# Door_17_noSound_source => user | ||
+ | *# Door_17_locked_source => user | ||
+ | *# Door_18_sound_source => user | ||
+ | *# Door_18_noSound_source => user | ||
+ | *# Door_18_locked_source => user | ||
+ | * Land_Church_04_lightblue_damaged_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Door_6_sound_source => user | ||
+ | *# Door_6_noSound_source => user | ||
+ | *# Door_6_locked_source => user | ||
+ | *# Door_7_sound_source => user | ||
+ | *# Door_7_noSound_source => user | ||
+ | *# Door_7_locked_source => user | ||
+ | *# Door_8_sound_source => user | ||
+ | *# Door_8_noSound_source => user | ||
+ | *# Door_8_locked_source => user | ||
+ | *# Door_9_sound_source => user | ||
+ | *# Door_9_noSound_source => user | ||
+ | *# Door_9_locked_source => user | ||
+ | *# Door_10_sound_source => user | ||
+ | *# Door_10_noSound_source => user | ||
+ | *# Door_10_locked_source => user | ||
+ | *# Door_11_sound_source => user | ||
+ | *# Door_11_noSound_source => user | ||
+ | *# Door_11_locked_source => user | ||
+ | *# Door_12_sound_source => user | ||
+ | *# Door_12_noSound_source => user | ||
+ | *# Door_12_locked_source => user | ||
+ | *# Door_13_sound_source => user | ||
+ | *# Door_13_noSound_source => user | ||
+ | *# Door_13_locked_source => user | ||
+ | *# Door_14_sound_source => user | ||
+ | *# Door_14_noSound_source => user | ||
+ | *# Door_14_locked_source => user | ||
+ | *# Door_15_sound_source => user | ||
+ | *# Door_15_noSound_source => user | ||
+ | *# Door_15_locked_source => user | ||
+ | *# Door_16_sound_source => user | ||
+ | *# Door_16_noSound_source => user | ||
+ | *# Door_16_locked_source => user | ||
+ | *# Door_17_sound_source => user | ||
+ | *# Door_17_noSound_source => user | ||
+ | *# Door_17_locked_source => user | ||
+ | *# Door_18_sound_source => user | ||
+ | *# Door_18_noSound_source => user | ||
+ | *# Door_18_locked_source => user | ||
+ | * Land_Church_04_lightyellow_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Door_6_sound_source => user | ||
+ | *# Door_6_noSound_source => user | ||
+ | *# Door_6_locked_source => user | ||
+ | *# Door_7_sound_source => user | ||
+ | *# Door_7_noSound_source => user | ||
+ | *# Door_7_locked_source => user | ||
+ | *# Door_8_sound_source => user | ||
+ | *# Door_8_noSound_source => user | ||
+ | *# Door_8_locked_source => user | ||
+ | *# Door_9_sound_source => user | ||
+ | *# Door_9_noSound_source => user | ||
+ | *# Door_9_locked_source => user | ||
+ | *# Door_10_sound_source => user | ||
+ | *# Door_10_noSound_source => user | ||
+ | *# Door_10_locked_source => user | ||
+ | *# Door_11_sound_source => user | ||
+ | *# Door_11_noSound_source => user | ||
+ | *# Door_11_locked_source => user | ||
+ | *# Door_12_sound_source => user | ||
+ | *# Door_12_noSound_source => user | ||
+ | *# Door_12_locked_source => user | ||
+ | *# Door_13_sound_source => user | ||
+ | *# Door_13_noSound_source => user | ||
+ | *# Door_13_locked_source => user | ||
+ | *# Door_14_sound_source => user | ||
+ | *# Door_14_noSound_source => user | ||
+ | *# Door_14_locked_source => user | ||
+ | *# Door_15_sound_source => user | ||
+ | *# Door_15_noSound_source => user | ||
+ | *# Door_15_locked_source => user | ||
+ | *# Door_16_sound_source => user | ||
+ | *# Door_16_noSound_source => user | ||
+ | *# Door_16_locked_source => user | ||
+ | *# Door_17_sound_source => user | ||
+ | *# Door_17_noSound_source => user | ||
+ | *# Door_17_locked_source => user | ||
+ | *# Door_18_sound_source => user | ||
+ | *# Door_18_noSound_source => user | ||
+ | *# Door_18_locked_source => user | ||
+ | * Land_Church_04_lightyellow_damaged_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Door_6_sound_source => user | ||
+ | *# Door_6_noSound_source => user | ||
+ | *# Door_6_locked_source => user | ||
+ | *# Door_7_sound_source => user | ||
+ | *# Door_7_noSound_source => user | ||
+ | *# Door_7_locked_source => user | ||
+ | *# Door_8_sound_source => user | ||
+ | *# Door_8_noSound_source => user | ||
+ | *# Door_8_locked_source => user | ||
+ | *# Door_9_sound_source => user | ||
+ | *# Door_9_noSound_source => user | ||
+ | *# Door_9_locked_source => user | ||
+ | *# Door_10_sound_source => user | ||
+ | *# Door_10_noSound_source => user | ||
+ | *# Door_10_locked_source => user | ||
+ | *# Door_11_sound_source => user | ||
+ | *# Door_11_noSound_source => user | ||
+ | *# Door_11_locked_source => user | ||
+ | *# Door_12_sound_source => user | ||
+ | *# Door_12_noSound_source => user | ||
+ | *# Door_12_locked_source => user | ||
+ | *# Door_13_sound_source => user | ||
+ | *# Door_13_noSound_source => user | ||
+ | *# Door_13_locked_source => user | ||
+ | *# Door_14_sound_source => user | ||
+ | *# Door_14_noSound_source => user | ||
+ | *# Door_14_locked_source => user | ||
+ | *# Door_15_sound_source => user | ||
+ | *# Door_15_noSound_source => user | ||
+ | *# Door_15_locked_source => user | ||
+ | *# Door_16_sound_source => user | ||
+ | *# Door_16_noSound_source => user | ||
+ | *# Door_16_locked_source => user | ||
+ | *# Door_17_sound_source => user | ||
+ | *# Door_17_noSound_source => user | ||
+ | *# Door_17_locked_source => user | ||
+ | *# Door_18_sound_source => user | ||
+ | *# Door_18_noSound_source => user | ||
+ | *# Door_18_locked_source => user | ||
+ | * Land_Church_04_red_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Door_6_sound_source => user | ||
+ | *# Door_6_noSound_source => user | ||
+ | *# Door_6_locked_source => user | ||
+ | *# Door_7_sound_source => user | ||
+ | *# Door_7_noSound_source => user | ||
+ | *# Door_7_locked_source => user | ||
+ | *# Door_8_sound_source => user | ||
+ | *# Door_8_noSound_source => user | ||
+ | *# Door_8_locked_source => user | ||
+ | *# Door_9_sound_source => user | ||
+ | *# Door_9_noSound_source => user | ||
+ | *# Door_9_locked_source => user | ||
+ | *# Door_10_sound_source => user | ||
+ | *# Door_10_noSound_source => user | ||
+ | *# Door_10_locked_source => user | ||
+ | *# Door_11_sound_source => user | ||
+ | *# Door_11_noSound_source => user | ||
+ | *# Door_11_locked_source => user | ||
+ | *# Door_12_sound_source => user | ||
+ | *# Door_12_noSound_source => user | ||
+ | *# Door_12_locked_source => user | ||
+ | *# Door_13_sound_source => user | ||
+ | *# Door_13_noSound_source => user | ||
+ | *# Door_13_locked_source => user | ||
+ | *# Door_14_sound_source => user | ||
+ | *# Door_14_noSound_source => user | ||
+ | *# Door_14_locked_source => user | ||
+ | *# Door_15_sound_source => user | ||
+ | *# Door_15_noSound_source => user | ||
+ | *# Door_15_locked_source => user | ||
+ | *# Door_16_sound_source => user | ||
+ | *# Door_16_noSound_source => user | ||
+ | *# Door_16_locked_source => user | ||
+ | *# Door_17_sound_source => user | ||
+ | *# Door_17_noSound_source => user | ||
+ | *# Door_17_locked_source => user | ||
+ | *# Door_18_sound_source => user | ||
+ | *# Door_18_noSound_source => user | ||
+ | *# Door_18_locked_source => user | ||
+ | * Land_Church_04_red_damaged_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Door_6_sound_source => user | ||
+ | *# Door_6_noSound_source => user | ||
+ | *# Door_6_locked_source => user | ||
+ | *# Door_7_sound_source => user | ||
+ | *# Door_7_noSound_source => user | ||
+ | *# Door_7_locked_source => user | ||
+ | *# Door_8_sound_source => user | ||
+ | *# Door_8_noSound_source => user | ||
+ | *# Door_8_locked_source => user | ||
+ | *# Door_9_sound_source => user | ||
+ | *# Door_9_noSound_source => user | ||
+ | *# Door_9_locked_source => user | ||
+ | *# Door_10_sound_source => user | ||
+ | *# Door_10_noSound_source => user | ||
+ | *# Door_10_locked_source => user | ||
+ | *# Door_11_sound_source => user | ||
+ | *# Door_11_noSound_source => user | ||
+ | *# Door_11_locked_source => user | ||
+ | *# Door_12_sound_source => user | ||
+ | *# Door_12_noSound_source => user | ||
+ | *# Door_12_locked_source => user | ||
+ | *# Door_13_sound_source => user | ||
+ | *# Door_13_noSound_source => user | ||
+ | *# Door_13_locked_source => user | ||
+ | *# Door_14_sound_source => user | ||
+ | *# Door_14_noSound_source => user | ||
+ | *# Door_14_locked_source => user | ||
+ | *# Door_15_sound_source => user | ||
+ | *# Door_15_noSound_source => user | ||
+ | *# Door_15_locked_source => user | ||
+ | *# Door_16_sound_source => user | ||
+ | *# Door_16_noSound_source => user | ||
+ | *# Door_16_locked_source => user | ||
+ | *# Door_17_sound_source => user | ||
+ | *# Door_17_noSound_source => user | ||
+ | *# Door_17_locked_source => user | ||
+ | *# Door_18_sound_source => user | ||
+ | *# Door_18_noSound_source => user | ||
+ | *# Door_18_locked_source => user | ||
+ | * Land_Church_04_white_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Door_6_sound_source => user | ||
+ | *# Door_6_noSound_source => user | ||
+ | *# Door_6_locked_source => user | ||
+ | *# Door_7_sound_source => user | ||
+ | *# Door_7_noSound_source => user | ||
+ | *# Door_7_locked_source => user | ||
+ | *# Door_8_sound_source => user | ||
+ | *# Door_8_noSound_source => user | ||
+ | *# Door_8_locked_source => user | ||
+ | *# Door_9_sound_source => user | ||
+ | *# Door_9_noSound_source => user | ||
+ | *# Door_9_locked_source => user | ||
+ | *# Door_10_sound_source => user | ||
+ | *# Door_10_noSound_source => user | ||
+ | *# Door_10_locked_source => user | ||
+ | *# Door_11_sound_source => user | ||
+ | *# Door_11_noSound_source => user | ||
+ | *# Door_11_locked_source => user | ||
+ | *# Door_12_sound_source => user | ||
+ | *# Door_12_noSound_source => user | ||
+ | *# Door_12_locked_source => user | ||
+ | *# Door_13_sound_source => user | ||
+ | *# Door_13_noSound_source => user | ||
+ | *# Door_13_locked_source => user | ||
+ | *# Door_14_sound_source => user | ||
+ | *# Door_14_noSound_source => user | ||
+ | *# Door_14_locked_source => user | ||
+ | *# Door_15_sound_source => user | ||
+ | *# Door_15_noSound_source => user | ||
+ | *# Door_15_locked_source => user | ||
+ | *# Door_16_sound_source => user | ||
+ | *# Door_16_noSound_source => user | ||
+ | *# Door_16_locked_source => user | ||
+ | *# Door_17_sound_source => user | ||
+ | *# Door_17_noSound_source => user | ||
+ | *# Door_17_locked_source => user | ||
+ | *# Door_18_sound_source => user | ||
+ | *# Door_18_noSound_source => user | ||
+ | *# Door_18_locked_source => user | ||
+ | * Land_Church_04_white_damaged_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Door_6_sound_source => user | ||
+ | *# Door_6_noSound_source => user | ||
+ | *# Door_6_locked_source => user | ||
+ | *# Door_7_sound_source => user | ||
+ | *# Door_7_noSound_source => user | ||
+ | *# Door_7_locked_source => user | ||
+ | *# Door_8_sound_source => user | ||
+ | *# Door_8_noSound_source => user | ||
+ | *# Door_8_locked_source => user | ||
+ | *# Door_9_sound_source => user | ||
+ | *# Door_9_noSound_source => user | ||
+ | *# Door_9_locked_source => user | ||
+ | *# Door_10_sound_source => user | ||
+ | *# Door_10_noSound_source => user | ||
+ | *# Door_10_locked_source => user | ||
+ | *# Door_11_sound_source => user | ||
+ | *# Door_11_noSound_source => user | ||
+ | *# Door_11_locked_source => user | ||
+ | *# Door_12_sound_source => user | ||
+ | *# Door_12_noSound_source => user | ||
+ | *# Door_12_locked_source => user | ||
+ | *# Door_13_sound_source => user | ||
+ | *# Door_13_noSound_source => user | ||
+ | *# Door_13_locked_source => user | ||
+ | *# Door_14_sound_source => user | ||
+ | *# Door_14_noSound_source => user | ||
+ | *# Door_14_locked_source => user | ||
+ | *# Door_15_sound_source => user | ||
+ | *# Door_15_noSound_source => user | ||
+ | *# Door_15_locked_source => user | ||
+ | *# Door_16_sound_source => user | ||
+ | *# Door_16_noSound_source => user | ||
+ | *# Door_16_locked_source => user | ||
+ | *# Door_17_sound_source => user | ||
+ | *# Door_17_noSound_source => user | ||
+ | *# Door_17_locked_source => user | ||
+ | *# Door_18_sound_source => user | ||
+ | *# Door_18_noSound_source => user | ||
+ | *# Door_18_locked_source => user | ||
+ | * Land_Church_04_white_red_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Door_6_sound_source => user | ||
+ | *# Door_6_noSound_source => user | ||
+ | *# Door_6_locked_source => user | ||
+ | *# Door_7_sound_source => user | ||
+ | *# Door_7_noSound_source => user | ||
+ | *# Door_7_locked_source => user | ||
+ | *# Door_8_sound_source => user | ||
+ | *# Door_8_noSound_source => user | ||
+ | *# Door_8_locked_source => user | ||
+ | *# Door_9_sound_source => user | ||
+ | *# Door_9_noSound_source => user | ||
+ | *# Door_9_locked_source => user | ||
+ | *# Door_10_sound_source => user | ||
+ | *# Door_10_noSound_source => user | ||
+ | *# Door_10_locked_source => user | ||
+ | *# Door_11_sound_source => user | ||
+ | *# Door_11_noSound_source => user | ||
+ | *# Door_11_locked_source => user | ||
+ | *# Door_12_sound_source => user | ||
+ | *# Door_12_noSound_source => user | ||
+ | *# Door_12_locked_source => user | ||
+ | *# Door_13_sound_source => user | ||
+ | *# Door_13_noSound_source => user | ||
+ | *# Door_13_locked_source => user | ||
+ | *# Door_14_sound_source => user | ||
+ | *# Door_14_noSound_source => user | ||
+ | *# Door_14_locked_source => user | ||
+ | *# Door_15_sound_source => user | ||
+ | *# Door_15_noSound_source => user | ||
+ | *# Door_15_locked_source => user | ||
+ | *# Door_16_sound_source => user | ||
+ | *# Door_16_noSound_source => user | ||
+ | *# Door_16_locked_source => user | ||
+ | *# Door_17_sound_source => user | ||
+ | *# Door_17_noSound_source => user | ||
+ | *# Door_17_locked_source => user | ||
+ | *# Door_18_sound_source => user | ||
+ | *# Door_18_noSound_source => user | ||
+ | *# Door_18_locked_source => user | ||
+ | * Land_Church_04_white_red_damaged_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Door_6_sound_source => user | ||
+ | *# Door_6_noSound_source => user | ||
+ | *# Door_6_locked_source => user | ||
+ | *# Door_7_sound_source => user | ||
+ | *# Door_7_noSound_source => user | ||
+ | *# Door_7_locked_source => user | ||
+ | *# Door_8_sound_source => user | ||
+ | *# Door_8_noSound_source => user | ||
+ | *# Door_8_locked_source => user | ||
+ | *# Door_9_sound_source => user | ||
+ | *# Door_9_noSound_source => user | ||
+ | *# Door_9_locked_source => user | ||
+ | *# Door_10_sound_source => user | ||
+ | *# Door_10_noSound_source => user | ||
+ | *# Door_10_locked_source => user | ||
+ | *# Door_11_sound_source => user | ||
+ | *# Door_11_noSound_source => user | ||
+ | *# Door_11_locked_source => user | ||
+ | *# Door_12_sound_source => user | ||
+ | *# Door_12_noSound_source => user | ||
+ | *# Door_12_locked_source => user | ||
+ | *# Door_13_sound_source => user | ||
+ | *# Door_13_noSound_source => user | ||
+ | *# Door_13_locked_source => user | ||
+ | *# Door_14_sound_source => user | ||
+ | *# Door_14_noSound_source => user | ||
+ | *# Door_14_locked_source => user | ||
+ | *# Door_15_sound_source => user | ||
+ | *# Door_15_noSound_source => user | ||
+ | *# Door_15_locked_source => user | ||
+ | *# Door_16_sound_source => user | ||
+ | *# Door_16_noSound_source => user | ||
+ | *# Door_16_locked_source => user | ||
+ | *# Door_17_sound_source => user | ||
+ | *# Door_17_noSound_source => user | ||
+ | *# Door_17_locked_source => user | ||
+ | *# Door_18_sound_source => user | ||
+ | *# Door_18_noSound_source => user | ||
+ | *# Door_18_locked_source => user | ||
+ | * Land_Church_04_yellow_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Door_6_sound_source => user | ||
+ | *# Door_6_noSound_source => user | ||
+ | *# Door_6_locked_source => user | ||
+ | *# Door_7_sound_source => user | ||
+ | *# Door_7_noSound_source => user | ||
+ | *# Door_7_locked_source => user | ||
+ | *# Door_8_sound_source => user | ||
+ | *# Door_8_noSound_source => user | ||
+ | *# Door_8_locked_source => user | ||
+ | *# Door_9_sound_source => user | ||
+ | *# Door_9_noSound_source => user | ||
+ | *# Door_9_locked_source => user | ||
+ | *# Door_10_sound_source => user | ||
+ | *# Door_10_noSound_source => user | ||
+ | *# Door_10_locked_source => user | ||
+ | *# Door_11_sound_source => user | ||
+ | *# Door_11_noSound_source => user | ||
+ | *# Door_11_locked_source => user | ||
+ | *# Door_12_sound_source => user | ||
+ | *# Door_12_noSound_source => user | ||
+ | *# Door_12_locked_source => user | ||
+ | *# Door_13_sound_source => user | ||
+ | *# Door_13_noSound_source => user | ||
+ | *# Door_13_locked_source => user | ||
+ | *# Door_14_sound_source => user | ||
+ | *# Door_14_noSound_source => user | ||
+ | *# Door_14_locked_source => user | ||
+ | *# Door_15_sound_source => user | ||
+ | *# Door_15_noSound_source => user | ||
+ | *# Door_15_locked_source => user | ||
+ | *# Door_16_sound_source => user | ||
+ | *# Door_16_noSound_source => user | ||
+ | *# Door_16_locked_source => user | ||
+ | *# Door_17_sound_source => user | ||
+ | *# Door_17_noSound_source => user | ||
+ | *# Door_17_locked_source => user | ||
+ | *# Door_18_sound_source => user | ||
+ | *# Door_18_noSound_source => user | ||
+ | *# Door_18_locked_source => user | ||
+ | * Land_Church_04_yellow_damaged_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Door_6_sound_source => user | ||
+ | *# Door_6_noSound_source => user | ||
+ | *# Door_6_locked_source => user | ||
+ | *# Door_7_sound_source => user | ||
+ | *# Door_7_noSound_source => user | ||
+ | *# Door_7_locked_source => user | ||
+ | *# Door_8_sound_source => user | ||
+ | *# Door_8_noSound_source => user | ||
+ | *# Door_8_locked_source => user | ||
+ | *# Door_9_sound_source => user | ||
+ | *# Door_9_noSound_source => user | ||
+ | *# Door_9_locked_source => user | ||
+ | *# Door_10_sound_source => user | ||
+ | *# Door_10_noSound_source => user | ||
+ | *# Door_10_locked_source => user | ||
+ | *# Door_11_sound_source => user | ||
+ | *# Door_11_noSound_source => user | ||
+ | *# Door_11_locked_source => user | ||
+ | *# Door_12_sound_source => user | ||
+ | *# Door_12_noSound_source => user | ||
+ | *# Door_12_locked_source => user | ||
+ | *# Door_13_sound_source => user | ||
+ | *# Door_13_noSound_source => user | ||
+ | *# Door_13_locked_source => user | ||
+ | *# Door_14_sound_source => user | ||
+ | *# Door_14_noSound_source => user | ||
+ | *# Door_14_locked_source => user | ||
+ | *# Door_15_sound_source => user | ||
+ | *# Door_15_noSound_source => user | ||
+ | *# Door_15_locked_source => user | ||
+ | *# Door_16_sound_source => user | ||
+ | *# Door_16_noSound_source => user | ||
+ | *# Door_16_locked_source => user | ||
+ | *# Door_17_sound_source => user | ||
+ | *# Door_17_noSound_source => user | ||
+ | *# Door_17_locked_source => user | ||
+ | *# Door_18_sound_source => user | ||
+ | *# Door_18_noSound_source => user | ||
+ | *# Door_18_locked_source => user | ||
+ | * Land_Church_04_small_damaged_F | ||
+ | * Land_Church_04_small_lightblue_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Door_6_sound_source => user | ||
+ | *# Door_6_noSound_source => user | ||
+ | *# Door_6_locked_source => user | ||
+ | *# Door_7_sound_source => user | ||
+ | *# Door_7_noSound_source => user | ||
+ | *# Door_7_locked_source => user | ||
+ | *# Door_8_sound_source => user | ||
+ | *# Door_8_noSound_source => user | ||
+ | *# Door_8_locked_source => user | ||
+ | *# Door_9_sound_source => user | ||
+ | *# Door_9_noSound_source => user | ||
+ | *# Door_9_locked_source => user | ||
+ | *# Door_10_sound_source => user | ||
+ | *# Door_10_noSound_source => user | ||
+ | *# Door_10_locked_source => user | ||
+ | *# Door_11_sound_source => user | ||
+ | *# Door_11_noSound_source => user | ||
+ | *# Door_11_locked_source => user | ||
+ | *# Door_12_sound_source => user | ||
+ | *# Door_12_noSound_source => user | ||
+ | *# Door_12_locked_source => user | ||
+ | *# Door_13_sound_source => user | ||
+ | *# Door_13_noSound_source => user | ||
+ | *# Door_13_locked_source => user | ||
+ | *# Door_14_sound_source => user | ||
+ | *# Door_14_noSound_source => user | ||
+ | *# Door_14_locked_source => user | ||
+ | *# Door_15_sound_source => user | ||
+ | *# Door_15_noSound_source => user | ||
+ | *# Door_15_locked_source => user | ||
+ | *# Door_16_sound_source => user | ||
+ | *# Door_16_noSound_source => user | ||
+ | *# Door_16_locked_source => user | ||
+ | *# Door_17_sound_source => user | ||
+ | *# Door_17_noSound_source => user | ||
+ | *# Door_17_locked_source => user | ||
+ | *# Door_18_sound_source => user | ||
+ | *# Door_18_noSound_source => user | ||
+ | *# Door_18_locked_source => user | ||
+ | * Land_Church_04_small_lightblue_damaged_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Door_6_sound_source => user | ||
+ | *# Door_6_noSound_source => user | ||
+ | *# Door_6_locked_source => user | ||
+ | *# Door_7_sound_source => user | ||
+ | *# Door_7_noSound_source => user | ||
+ | *# Door_7_locked_source => user | ||
+ | *# Door_8_sound_source => user | ||
+ | *# Door_8_noSound_source => user | ||
+ | *# Door_8_locked_source => user | ||
+ | *# Door_9_sound_source => user | ||
+ | *# Door_9_noSound_source => user | ||
+ | *# Door_9_locked_source => user | ||
+ | *# Door_10_sound_source => user | ||
+ | *# Door_10_noSound_source => user | ||
+ | *# Door_10_locked_source => user | ||
+ | *# Door_11_sound_source => user | ||
+ | *# Door_11_noSound_source => user | ||
+ | *# Door_11_locked_source => user | ||
+ | *# Door_12_sound_source => user | ||
+ | *# Door_12_noSound_source => user | ||
+ | *# Door_12_locked_source => user | ||
+ | *# Door_13_sound_source => user | ||
+ | *# Door_13_noSound_source => user | ||
+ | *# Door_13_locked_source => user | ||
+ | *# Door_14_sound_source => user | ||
+ | *# Door_14_noSound_source => user | ||
+ | *# Door_14_locked_source => user | ||
+ | *# Door_15_sound_source => user | ||
+ | *# Door_15_noSound_source => user | ||
+ | *# Door_15_locked_source => user | ||
+ | *# Door_16_sound_source => user | ||
+ | *# Door_16_noSound_source => user | ||
+ | *# Door_16_locked_source => user | ||
+ | *# Door_17_sound_source => user | ||
+ | *# Door_17_noSound_source => user | ||
+ | *# Door_17_locked_source => user | ||
+ | *# Door_18_sound_source => user | ||
+ | *# Door_18_noSound_source => user | ||
+ | *# Door_18_locked_source => user | ||
+ | * Land_Church_04_small_lightyellow_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Door_6_sound_source => user | ||
+ | *# Door_6_noSound_source => user | ||
+ | *# Door_6_locked_source => user | ||
+ | *# Door_7_sound_source => user | ||
+ | *# Door_7_noSound_source => user | ||
+ | *# Door_7_locked_source => user | ||
+ | *# Door_8_sound_source => user | ||
+ | *# Door_8_noSound_source => user | ||
+ | *# Door_8_locked_source => user | ||
+ | *# Door_9_sound_source => user | ||
+ | *# Door_9_noSound_source => user | ||
+ | *# Door_9_locked_source => user | ||
+ | *# Door_10_sound_source => user | ||
+ | *# Door_10_noSound_source => user | ||
+ | *# Door_10_locked_source => user | ||
+ | *# Door_11_sound_source => user | ||
+ | *# Door_11_noSound_source => user | ||
+ | *# Door_11_locked_source => user | ||
+ | *# Door_12_sound_source => user | ||
+ | *# Door_12_noSound_source => user | ||
+ | *# Door_12_locked_source => user | ||
+ | *# Door_13_sound_source => user | ||
+ | *# Door_13_noSound_source => user | ||
+ | *# Door_13_locked_source => user | ||
+ | *# Door_14_sound_source => user | ||
+ | *# Door_14_noSound_source => user | ||
+ | *# Door_14_locked_source => user | ||
+ | *# Door_15_sound_source => user | ||
+ | *# Door_15_noSound_source => user | ||
+ | *# Door_15_locked_source => user | ||
+ | *# Door_16_sound_source => user | ||
+ | *# Door_16_noSound_source => user | ||
+ | *# Door_16_locked_source => user | ||
+ | *# Door_17_sound_source => user | ||
+ | *# Door_17_noSound_source => user | ||
+ | *# Door_17_locked_source => user | ||
+ | *# Door_18_sound_source => user | ||
+ | *# Door_18_noSound_source => user | ||
+ | *# Door_18_locked_source => user | ||
+ | * Land_Church_04_small_lightyellow_damaged_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Door_6_sound_source => user | ||
+ | *# Door_6_noSound_source => user | ||
+ | *# Door_6_locked_source => user | ||
+ | *# Door_7_sound_source => user | ||
+ | *# Door_7_noSound_source => user | ||
+ | *# Door_7_locked_source => user | ||
+ | *# Door_8_sound_source => user | ||
+ | *# Door_8_noSound_source => user | ||
+ | *# Door_8_locked_source => user | ||
+ | *# Door_9_sound_source => user | ||
+ | *# Door_9_noSound_source => user | ||
+ | *# Door_9_locked_source => user | ||
+ | *# Door_10_sound_source => user | ||
+ | *# Door_10_noSound_source => user | ||
+ | *# Door_10_locked_source => user | ||
+ | *# Door_11_sound_source => user | ||
+ | *# Door_11_noSound_source => user | ||
+ | *# Door_11_locked_source => user | ||
+ | *# Door_12_sound_source => user | ||
+ | *# Door_12_noSound_source => user | ||
+ | *# Door_12_locked_source => user | ||
+ | *# Door_13_sound_source => user | ||
+ | *# Door_13_noSound_source => user | ||
+ | *# Door_13_locked_source => user | ||
+ | *# Door_14_sound_source => user | ||
+ | *# Door_14_noSound_source => user | ||
+ | *# Door_14_locked_source => user | ||
+ | *# Door_15_sound_source => user | ||
+ | *# Door_15_noSound_source => user | ||
+ | *# Door_15_locked_source => user | ||
+ | *# Door_16_sound_source => user | ||
+ | *# Door_16_noSound_source => user | ||
+ | *# Door_16_locked_source => user | ||
+ | *# Door_17_sound_source => user | ||
+ | *# Door_17_noSound_source => user | ||
+ | *# Door_17_locked_source => user | ||
+ | *# Door_18_sound_source => user | ||
+ | *# Door_18_noSound_source => user | ||
+ | *# Door_18_locked_source => user | ||
+ | * Land_Church_04_small_red_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Door_6_sound_source => user | ||
+ | *# Door_6_noSound_source => user | ||
+ | *# Door_6_locked_source => user | ||
+ | *# Door_7_sound_source => user | ||
+ | *# Door_7_noSound_source => user | ||
+ | *# Door_7_locked_source => user | ||
+ | *# Door_8_sound_source => user | ||
+ | *# Door_8_noSound_source => user | ||
+ | *# Door_8_locked_source => user | ||
+ | *# Door_9_sound_source => user | ||
+ | *# Door_9_noSound_source => user | ||
+ | *# Door_9_locked_source => user | ||
+ | *# Door_10_sound_source => user | ||
+ | *# Door_10_noSound_source => user | ||
+ | *# Door_10_locked_source => user | ||
+ | *# Door_11_sound_source => user | ||
+ | *# Door_11_noSound_source => user | ||
+ | *# Door_11_locked_source => user | ||
+ | *# Door_12_sound_source => user | ||
+ | *# Door_12_noSound_source => user | ||
+ | *# Door_12_locked_source => user | ||
+ | *# Door_13_sound_source => user | ||
+ | *# Door_13_noSound_source => user | ||
+ | *# Door_13_locked_source => user | ||
+ | *# Door_14_sound_source => user | ||
+ | *# Door_14_noSound_source => user | ||
+ | *# Door_14_locked_source => user | ||
+ | *# Door_15_sound_source => user | ||
+ | *# Door_15_noSound_source => user | ||
+ | *# Door_15_locked_source => user | ||
+ | *# Door_16_sound_source => user | ||
+ | *# Door_16_noSound_source => user | ||
+ | *# Door_16_locked_source => user | ||
+ | *# Door_17_sound_source => user | ||
+ | *# Door_17_noSound_source => user | ||
+ | *# Door_17_locked_source => user | ||
+ | *# Door_18_sound_source => user | ||
+ | *# Door_18_noSound_source => user | ||
+ | *# Door_18_locked_source => user | ||
+ | * Land_Church_04_small_red_damaged_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Door_6_sound_source => user | ||
+ | *# Door_6_noSound_source => user | ||
+ | *# Door_6_locked_source => user | ||
+ | *# Door_7_sound_source => user | ||
+ | *# Door_7_noSound_source => user | ||
+ | *# Door_7_locked_source => user | ||
+ | *# Door_8_sound_source => user | ||
+ | *# Door_8_noSound_source => user | ||
+ | *# Door_8_locked_source => user | ||
+ | *# Door_9_sound_source => user | ||
+ | *# Door_9_noSound_source => user | ||
+ | *# Door_9_locked_source => user | ||
+ | *# Door_10_sound_source => user | ||
+ | *# Door_10_noSound_source => user | ||
+ | *# Door_10_locked_source => user | ||
+ | *# Door_11_sound_source => user | ||
+ | *# Door_11_noSound_source => user | ||
+ | *# Door_11_locked_source => user | ||
+ | *# Door_12_sound_source => user | ||
+ | *# Door_12_noSound_source => user | ||
+ | *# Door_12_locked_source => user | ||
+ | *# Door_13_sound_source => user | ||
+ | *# Door_13_noSound_source => user | ||
+ | *# Door_13_locked_source => user | ||
+ | *# Door_14_sound_source => user | ||
+ | *# Door_14_noSound_source => user | ||
+ | *# Door_14_locked_source => user | ||
+ | *# Door_15_sound_source => user | ||
+ | *# Door_15_noSound_source => user | ||
+ | *# Door_15_locked_source => user | ||
+ | *# Door_16_sound_source => user | ||
+ | *# Door_16_noSound_source => user | ||
+ | *# Door_16_locked_source => user | ||
+ | *# Door_17_sound_source => user | ||
+ | *# Door_17_noSound_source => user | ||
+ | *# Door_17_locked_source => user | ||
+ | *# Door_18_sound_source => user | ||
+ | *# Door_18_noSound_source => user | ||
+ | *# Door_18_locked_source => user | ||
+ | * Land_Church_04_small_white_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Door_6_sound_source => user | ||
+ | *# Door_6_noSound_source => user | ||
+ | *# Door_6_locked_source => user | ||
+ | *# Door_7_sound_source => user | ||
+ | *# Door_7_noSound_source => user | ||
+ | *# Door_7_locked_source => user | ||
+ | *# Door_8_sound_source => user | ||
+ | *# Door_8_noSound_source => user | ||
+ | *# Door_8_locked_source => user | ||
+ | *# Door_9_sound_source => user | ||
+ | *# Door_9_noSound_source => user | ||
+ | *# Door_9_locked_source => user | ||
+ | *# Door_10_sound_source => user | ||
+ | *# Door_10_noSound_source => user | ||
+ | *# Door_10_locked_source => user | ||
+ | *# Door_11_sound_source => user | ||
+ | *# Door_11_noSound_source => user | ||
+ | *# Door_11_locked_source => user | ||
+ | *# Door_12_sound_source => user | ||
+ | *# Door_12_noSound_source => user | ||
+ | *# Door_12_locked_source => user | ||
+ | *# Door_13_sound_source => user | ||
+ | *# Door_13_noSound_source => user | ||
+ | *# Door_13_locked_source => user | ||
+ | *# Door_14_sound_source => user | ||
+ | *# Door_14_noSound_source => user | ||
+ | *# Door_14_locked_source => user | ||
+ | *# Door_15_sound_source => user | ||
+ | *# Door_15_noSound_source => user | ||
+ | *# Door_15_locked_source => user | ||
+ | *# Door_16_sound_source => user | ||
+ | *# Door_16_noSound_source => user | ||
+ | *# Door_16_locked_source => user | ||
+ | *# Door_17_sound_source => user | ||
+ | *# Door_17_noSound_source => user | ||
+ | *# Door_17_locked_source => user | ||
+ | *# Door_18_sound_source => user | ||
+ | *# Door_18_noSound_source => user | ||
+ | *# Door_18_locked_source => user | ||
+ | * Land_Church_04_small_white_damaged_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Door_6_sound_source => user | ||
+ | *# Door_6_noSound_source => user | ||
+ | *# Door_6_locked_source => user | ||
+ | *# Door_7_sound_source => user | ||
+ | *# Door_7_noSound_source => user | ||
+ | *# Door_7_locked_source => user | ||
+ | *# Door_8_sound_source => user | ||
+ | *# Door_8_noSound_source => user | ||
+ | *# Door_8_locked_source => user | ||
+ | *# Door_9_sound_source => user | ||
+ | *# Door_9_noSound_source => user | ||
+ | *# Door_9_locked_source => user | ||
+ | *# Door_10_sound_source => user | ||
+ | *# Door_10_noSound_source => user | ||
+ | *# Door_10_locked_source => user | ||
+ | *# Door_11_sound_source => user | ||
+ | *# Door_11_noSound_source => user | ||
+ | *# Door_11_locked_source => user | ||
+ | *# Door_12_sound_source => user | ||
+ | *# Door_12_noSound_source => user | ||
+ | *# Door_12_locked_source => user | ||
+ | *# Door_13_sound_source => user | ||
+ | *# Door_13_noSound_source => user | ||
+ | *# Door_13_locked_source => user | ||
+ | *# Door_14_sound_source => user | ||
+ | *# Door_14_noSound_source => user | ||
+ | *# Door_14_locked_source => user | ||
+ | *# Door_15_sound_source => user | ||
+ | *# Door_15_noSound_source => user | ||
+ | *# Door_15_locked_source => user | ||
+ | *# Door_16_sound_source => user | ||
+ | *# Door_16_noSound_source => user | ||
+ | *# Door_16_locked_source => user | ||
+ | *# Door_17_sound_source => user | ||
+ | *# Door_17_noSound_source => user | ||
+ | *# Door_17_locked_source => user | ||
+ | *# Door_18_sound_source => user | ||
+ | *# Door_18_noSound_source => user | ||
+ | *# Door_18_locked_source => user | ||
+ | * Land_Church_04_small_white_red_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Door_6_sound_source => user | ||
+ | *# Door_6_noSound_source => user | ||
+ | *# Door_6_locked_source => user | ||
+ | *# Door_7_sound_source => user | ||
+ | *# Door_7_noSound_source => user | ||
+ | *# Door_7_locked_source => user | ||
+ | *# Door_8_sound_source => user | ||
+ | *# Door_8_noSound_source => user | ||
+ | *# Door_8_locked_source => user | ||
+ | *# Door_9_sound_source => user | ||
+ | *# Door_9_noSound_source => user | ||
+ | *# Door_9_locked_source => user | ||
+ | *# Door_10_sound_source => user | ||
+ | *# Door_10_noSound_source => user | ||
+ | *# Door_10_locked_source => user | ||
+ | *# Door_11_sound_source => user | ||
+ | *# Door_11_noSound_source => user | ||
+ | *# Door_11_locked_source => user | ||
+ | *# Door_12_sound_source => user | ||
+ | *# Door_12_noSound_source => user | ||
+ | *# Door_12_locked_source => user | ||
+ | *# Door_13_sound_source => user | ||
+ | *# Door_13_noSound_source => user | ||
+ | *# Door_13_locked_source => user | ||
+ | *# Door_14_sound_source => user | ||
+ | *# Door_14_noSound_source => user | ||
+ | *# Door_14_locked_source => user | ||
+ | *# Door_15_sound_source => user | ||
+ | *# Door_15_noSound_source => user | ||
+ | *# Door_15_locked_source => user | ||
+ | *# Door_16_sound_source => user | ||
+ | *# Door_16_noSound_source => user | ||
+ | *# Door_16_locked_source => user | ||
+ | *# Door_17_sound_source => user | ||
+ | *# Door_17_noSound_source => user | ||
+ | *# Door_17_locked_source => user | ||
+ | *# Door_18_sound_source => user | ||
+ | *# Door_18_noSound_source => user | ||
+ | *# Door_18_locked_source => user | ||
+ | * Land_Church_04_small_white_red_damaged_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Door_6_sound_source => user | ||
+ | *# Door_6_noSound_source => user | ||
+ | *# Door_6_locked_source => user | ||
+ | *# Door_7_sound_source => user | ||
+ | *# Door_7_noSound_source => user | ||
+ | *# Door_7_locked_source => user | ||
+ | *# Door_8_sound_source => user | ||
+ | *# Door_8_noSound_source => user | ||
+ | *# Door_8_locked_source => user | ||
+ | *# Door_9_sound_source => user | ||
+ | *# Door_9_noSound_source => user | ||
+ | *# Door_9_locked_source => user | ||
+ | *# Door_10_sound_source => user | ||
+ | *# Door_10_noSound_source => user | ||
+ | *# Door_10_locked_source => user | ||
+ | *# Door_11_sound_source => user | ||
+ | *# Door_11_noSound_source => user | ||
+ | *# Door_11_locked_source => user | ||
+ | *# Door_12_sound_source => user | ||
+ | *# Door_12_noSound_source => user | ||
+ | *# Door_12_locked_source => user | ||
+ | *# Door_13_sound_source => user | ||
+ | *# Door_13_noSound_source => user | ||
+ | *# Door_13_locked_source => user | ||
+ | *# Door_14_sound_source => user | ||
+ | *# Door_14_noSound_source => user | ||
+ | *# Door_14_locked_source => user | ||
+ | *# Door_15_sound_source => user | ||
+ | *# Door_15_noSound_source => user | ||
+ | *# Door_15_locked_source => user | ||
+ | *# Door_16_sound_source => user | ||
+ | *# Door_16_noSound_source => user | ||
+ | *# Door_16_locked_source => user | ||
+ | *# Door_17_sound_source => user | ||
+ | *# Door_17_noSound_source => user | ||
+ | *# Door_17_locked_source => user | ||
+ | *# Door_18_sound_source => user | ||
+ | *# Door_18_noSound_source => user | ||
+ | *# Door_18_locked_source => user | ||
+ | * Land_Church_04_small_yellow_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Door_6_sound_source => user | ||
+ | *# Door_6_noSound_source => user | ||
+ | *# Door_6_locked_source => user | ||
+ | *# Door_7_sound_source => user | ||
+ | *# Door_7_noSound_source => user | ||
+ | *# Door_7_locked_source => user | ||
+ | *# Door_8_sound_source => user | ||
+ | *# Door_8_noSound_source => user | ||
+ | *# Door_8_locked_source => user | ||
+ | *# Door_9_sound_source => user | ||
+ | *# Door_9_noSound_source => user | ||
+ | *# Door_9_locked_source => user | ||
+ | *# Door_10_sound_source => user | ||
+ | *# Door_10_noSound_source => user | ||
+ | *# Door_10_locked_source => user | ||
+ | *# Door_11_sound_source => user | ||
+ | *# Door_11_noSound_source => user | ||
+ | *# Door_11_locked_source => user | ||
+ | *# Door_12_sound_source => user | ||
+ | *# Door_12_noSound_source => user | ||
+ | *# Door_12_locked_source => user | ||
+ | *# Door_13_sound_source => user | ||
+ | *# Door_13_noSound_source => user | ||
+ | *# Door_13_locked_source => user | ||
+ | *# Door_14_sound_source => user | ||
+ | *# Door_14_noSound_source => user | ||
+ | *# Door_14_locked_source => user | ||
+ | *# Door_15_sound_source => user | ||
+ | *# Door_15_noSound_source => user | ||
+ | *# Door_15_locked_source => user | ||
+ | *# Door_16_sound_source => user | ||
+ | *# Door_16_noSound_source => user | ||
+ | *# Door_16_locked_source => user | ||
+ | *# Door_17_sound_source => user | ||
+ | *# Door_17_noSound_source => user | ||
+ | *# Door_17_locked_source => user | ||
+ | *# Door_18_sound_source => user | ||
+ | *# Door_18_noSound_source => user | ||
+ | *# Door_18_locked_source => user | ||
+ | * Land_Church_04_small_yellow_damaged_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Door_6_sound_source => user | ||
+ | *# Door_6_noSound_source => user | ||
+ | *# Door_6_locked_source => user | ||
+ | *# Door_7_sound_source => user | ||
+ | *# Door_7_noSound_source => user | ||
+ | *# Door_7_locked_source => user | ||
+ | *# Door_8_sound_source => user | ||
+ | *# Door_8_noSound_source => user | ||
+ | *# Door_8_locked_source => user | ||
+ | *# Door_9_sound_source => user | ||
+ | *# Door_9_noSound_source => user | ||
+ | *# Door_9_locked_source => user | ||
+ | *# Door_10_sound_source => user | ||
+ | *# Door_10_noSound_source => user | ||
+ | *# Door_10_locked_source => user | ||
+ | *# Door_11_sound_source => user | ||
+ | *# Door_11_noSound_source => user | ||
+ | *# Door_11_locked_source => user | ||
+ | *# Door_12_sound_source => user | ||
+ | *# Door_12_noSound_source => user | ||
+ | *# Door_12_locked_source => user | ||
+ | *# Door_13_sound_source => user | ||
+ | *# Door_13_noSound_source => user | ||
+ | *# Door_13_locked_source => user | ||
+ | *# Door_14_sound_source => user | ||
+ | *# Door_14_noSound_source => user | ||
+ | *# Door_14_locked_source => user | ||
+ | *# Door_15_sound_source => user | ||
+ | *# Door_15_noSound_source => user | ||
+ | *# Door_15_locked_source => user | ||
+ | *# Door_16_sound_source => user | ||
+ | *# Door_16_noSound_source => user | ||
+ | *# Door_16_locked_source => user | ||
+ | *# Door_17_sound_source => user | ||
+ | *# Door_17_noSound_source => user | ||
+ | *# Door_17_locked_source => user | ||
+ | *# Door_18_sound_source => user | ||
+ | *# Door_18_noSound_source => user | ||
+ | *# Door_18_locked_source => user | ||
+ | * Land_Church_05_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | * Land_OrthodoxChurch_02_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | * Land_OrthodoxChurch_03_ruins_F | ||
+ | * Land_OrthodoxChurch_03_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | * Land_Statue_03_F | ||
+ | * Land_Monument_02_F | ||
+ | * Land_OldSculpture_01_F | ||
+ | * Land_ConcretePanels_01_single_F | ||
+ | * Land_ConcretePanels_01_F | ||
+ | * Land_ConcretePanels_01_end1_F | ||
+ | * Land_ConcretePanels_01_end2_F | ||
+ | * Land_roads_patch_01_F | ||
+ | * Land_roads_patch_02_F | ||
+ | * Land_roads_patch_03_F | ||
+ | * Land_roads_patch_04_F | ||
+ | * Land_roads_patch_05_F | ||
+ | * Land_roads_patch_06_F | ||
+ | * Land_roads_patch_07_F | ||
+ | * Land_roads_patch_08_F | ||
+ | * Land_roads_patch_09_F | ||
+ | * Land_roads_patch_10_F | ||
+ | * Land_roads_patch_11_F | ||
+ | * Land_roads_patch_12_F | ||
+ | * Land_roads_cracks_01_F | ||
+ | * Land_roads_cracks_02_F | ||
+ | * Land_roads_cracks_03_F | ||
+ | * Land_roads_cracks_04_F | ||
+ | * Land_roads_cracks_05_F | ||
+ | * Land_Decal_damage_long1_F | ||
+ | * Land_Decal_damage_long2_F | ||
+ | * Land_Decal_damage_long3_F | ||
+ | * Land_Decal_damage_long4_F | ||
+ | * Land_Decal_damage_long5_F | ||
+ | * Land_Decal_damage_medium1_F | ||
+ | * Land_Decal_damage_medium2_F | ||
+ | * Land_Decal_roads_ars_01_F | ||
+ | * Land_Decal_roads_ars_02_F | ||
+ | * Land_Decal_roads_ars_03_F | ||
+ | * Land_Decal_roads_ars_04_F | ||
+ | * Land_Decal_roads_ars_05_F | ||
+ | * Land_Decal_roads_ars_06_F | ||
+ | * Land_Decal_roads_oil_stain_01_F | ||
+ | * Land_Decal_roads_oil_stain_02_F | ||
+ | * Land_Decal_roads_oil_stain_03_F | ||
+ | * Land_Decal_roads_oil_stain_04_F | ||
+ | * Land_dirt_road_damage_long_01_F | ||
+ | * Land_dirt_road_damage_long_02_F | ||
+ | * Land_dirt_road_damage_long_03_F | ||
+ | * Land_dirt_road_damage_long_04_F | ||
+ | * Land_dirt_road_damage_long_05_F | ||
+ | * Land_dirt_road_rocks_01_F | ||
+ | * Land_dirt_road_rocks_02_F | ||
+ | * Land_dirt_road_rocks_03_F | ||
+ | * Land_dirt_road_rocks_04_F | ||
+ | * Land_VehicleTrack_01_straight_v1_F | ||
+ | * Land_VehicleTrack_01_straight_v2_F | ||
+ | * Land_VehicleTrack_01_straight_start_F | ||
+ | * Land_VehicleTrack_01_straight_end_F | ||
+ | * Land_VehicleTrack_01_left_v1_F | ||
+ | * Land_VehicleTrack_01_left_v2_F | ||
+ | * Land_VehicleTrack_01_left_crossing_F | ||
+ | * Land_VehicleTrack_01_right_v1_F | ||
+ | * Land_VehicleTrack_01_right_v2_F | ||
+ | * Land_VehicleTrack_01_right_crossing_F | ||
+ | * Land_DirtPatch_05_F | ||
+ | * Land_Drainage_01_F | ||
+ | * Land_HayBale_01_F | ||
+ | * Land_HayBale_01_decayed_F | ||
+ | * Land_HayBale_01_packed_F | ||
+ | * Land_HayBale_01_stack_F | ||
+ | * Land_Trough_01_F | ||
+ | * Land_SilageStorage_01_F | ||
+ | * Land_ManurePile_01_F | ||
+ | * Land_FeedStorage_01_ruins_F | ||
+ | * Land_FeedStorage_01_F | ||
+ | * Land_Cargo20_EMP_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | * Land_Cargo20_EMP_Training_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | * Land_CementWorks_01_brick_F | ||
+ | *# Door_7_sound_source => user | ||
+ | *# Door_7_noSound_source => user | ||
+ | *# Door_7_locked_source => user | ||
+ | *# Door_8_sound_source => user | ||
+ | *# Door_8_noSound_source => user | ||
+ | *# Door_8_locked_source => user | ||
+ | * Land_CementWorks_01_grey_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Door_6_sound_source => user | ||
+ | *# Door_6_noSound_source => user | ||
+ | *# Door_6_locked_source => user | ||
+ | *# Door_7_sound_source => user | ||
+ | *# Door_7_noSound_source => user | ||
+ | *# Door_7_locked_source => user | ||
+ | *# Door_8_sound_source => user | ||
+ | *# Door_8_noSound_source => user | ||
+ | *# Door_8_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# Glass_2_source => hit [Glass_2_hitpoint] | ||
+ | *# Glass_3_source => hit [Glass_3_hitpoint] | ||
+ | *# Glass_4_source => hit [Glass_4_hitpoint] | ||
+ | *# Glass_5_source => hit [Glass_5_hitpoint] | ||
+ | *# Glass_6_source => hit [Glass_6_hitpoint] | ||
+ | *# Glass_7_source => hit [Glass_7_hitpoint] | ||
+ | *# Glass_8_source => hit [Glass_8_hitpoint] | ||
+ | *# Glass_9_source => hit [Glass_9_hitpoint] | ||
+ | *# Glass_10_source => hit [Glass_10_hitpoint] | ||
+ | *# Glass_11_source => hit [Glass_11_hitpoint] | ||
+ | *# Glass_12_source => hit [Glass_12_hitpoint] | ||
+ | *# Glass_13_source => hit [Glass_13_hitpoint] | ||
+ | *# Glass_14_source => hit [Glass_14_hitpoint] | ||
+ | *# Glass_15_source => hit [Glass_15_hitpoint] | ||
+ | *# Glass_16_source => hit [Glass_16_hitpoint] | ||
+ | *# Glass_17_source => hit [Glass_17_hitpoint] | ||
+ | *# Glass_18_source => hit [Glass_18_hitpoint] | ||
+ | *# Glass_19_source => hit [Glass_19_hitpoint] | ||
+ | *# Glass_20_source => hit [Glass_20_hitpoint] | ||
+ | *# Glass_21_source => hit [Glass_21_hitpoint] | ||
+ | *# Glass_22_source => hit [Glass_22_hitpoint] | ||
+ | *# Glass_23_source => hit [Glass_23_hitpoint] | ||
+ | *# Glass_24_source => hit [Glass_24_hitpoint] | ||
+ | *# Glass_25_source => hit [Glass_25_hitpoint] | ||
+ | *# Glass_26_source => hit [Glass_26_hitpoint] | ||
+ | *# Glass_27_source => hit [Glass_27_hitpoint] | ||
+ | *# Glass_28_source => hit [Glass_28_hitpoint] | ||
+ | *# Glass_29_source => hit [Glass_29_hitpoint] | ||
+ | *# Glass_30_source => hit [Glass_30_hitpoint] | ||
+ | *# Glass_31_source => hit [Glass_31_hitpoint] | ||
+ | *# Glass_32_source => hit [Glass_32_hitpoint] | ||
+ | * Land_CoalPlant_01_MainBuilding_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Door_6_sound_source => user | ||
+ | *# Door_6_noSound_source => user | ||
+ | *# Door_6_locked_source => user | ||
+ | *# Door_7_sound_source => user | ||
+ | *# Door_7_noSound_source => user | ||
+ | *# Door_7_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# Glass_2_source => hit [Glass_2_hitpoint] | ||
+ | *# Glass_3_source => hit [Glass_3_hitpoint] | ||
+ | *# Glass_4_source => hit [Glass_4_hitpoint] | ||
+ | *# Glass_5_source => hit [Glass_5_hitpoint] | ||
+ | *# Glass_6_source => hit [Glass_6_hitpoint] | ||
+ | *# Glass_7_source => hit [Glass_7_hitpoint] | ||
+ | *# Glass_8_source => hit [Glass_8_hitpoint] | ||
+ | *# Glass_9_source => hit [Glass_9_hitpoint] | ||
+ | *# Glass_10_source => hit [Glass_10_hitpoint] | ||
+ | *# Glass_11_source => hit [Glass_11_hitpoint] | ||
+ | *# Glass_12_source => hit [Glass_12_hitpoint] | ||
+ | *# Glass_13_source => hit [Glass_13_hitpoint] | ||
+ | *# Glass_14_source => hit [Glass_14_hitpoint] | ||
+ | * Land_CoalPlant_01_Conveyor_F | ||
+ | * Land_CoalPlant_01_LoadingHouse_F | ||
+ | * Land_dp_bigTank_old_ruins_F | ||
+ | * Land_dp_bigTank_old_F | ||
+ | * Land_dp_smallTank_old_ruins_F | ||
+ | * Land_dp_smallTank_old_F | ||
+ | * Land_DPP_01_mainFactory_old_F | ||
+ | * Land_Barn_02_ruins_F | ||
+ | * Land_Barn_02_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | * Land_Barn_03_small_ruins_F | ||
+ | * Land_Barn_03_small_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | * Land_Barn_03_large_ruins_F | ||
+ | * Land_Barn_03_large_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Door_6_sound_source => user | ||
+ | *# Door_6_noSound_source => user | ||
+ | *# Door_6_locked_source => user | ||
+ | * Land_Barn_04_ruins_F | ||
+ | * Land_Barn_04_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | * Land_StrawStack_01_F | ||
+ | * Land_WaterTower_02_ruins_F | ||
+ | * Land_WaterTower_02_F | ||
+ | * Land_Cowshed_01_A_ruins_F | ||
+ | * Land_Cowshed_01_A_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Door_6_sound_source => user | ||
+ | *# Door_6_noSound_source => user | ||
+ | *# Door_6_locked_source => user | ||
+ | *# Door_7_sound_source => user | ||
+ | *# Door_7_noSound_source => user | ||
+ | *# Door_7_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# Glass_2_source => hit [Glass_2_hitpoint] | ||
+ | *# Glass_3_source => hit [Glass_3_hitpoint] | ||
+ | *# Glass_4_source => hit [Glass_4_hitpoint] | ||
+ | *# Glass_5_source => hit [Glass_5_hitpoint] | ||
+ | *# Glass_6_source => hit [Glass_6_hitpoint] | ||
+ | *# Glass_7_source => hit [Glass_7_hitpoint] | ||
+ | *# Glass_8_source => hit [Glass_8_hitpoint] | ||
+ | *# Glass_9_source => hit [Glass_9_hitpoint] | ||
+ | *# Glass_10_source => hit [Glass_10_hitpoint] | ||
+ | *# Glass_11_source => hit [Glass_11_hitpoint] | ||
+ | *# Glass_12_source => hit [Glass_12_hitpoint] | ||
+ | *# Glass_13_source => hit [Glass_13_hitpoint] | ||
+ | *# Glass_14_source => hit [Glass_14_hitpoint] | ||
+ | *# Glass_15_source => hit [Glass_15_hitpoint] | ||
+ | *# Glass_16_source => hit [Glass_16_hitpoint] | ||
+ | *# Glass_17_source => hit [Glass_17_hitpoint] | ||
+ | *# Glass_18_source => hit [Glass_18_hitpoint] | ||
+ | *# Glass_19_source => hit [Glass_19_hitpoint] | ||
+ | * Land_Cowshed_01_B_ruins_F | ||
+ | * Land_Cowshed_01_B_F | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# Glass_2_source => hit [Glass_2_hitpoint] | ||
+ | *# Glass_3_source => hit [Glass_3_hitpoint] | ||
+ | *# Glass_4_source => hit [Glass_4_hitpoint] | ||
+ | *# Glass_5_source => hit [Glass_5_hitpoint] | ||
+ | *# Glass_6_source => hit [Glass_6_hitpoint] | ||
+ | *# Glass_7_source => hit [Glass_7_hitpoint] | ||
+ | *# Glass_8_source => hit [Glass_8_hitpoint] | ||
+ | *# Glass_9_source => hit [Glass_9_hitpoint] | ||
+ | *# Glass_10_source => hit [Glass_10_hitpoint] | ||
+ | *# Glass_11_source => hit [Glass_11_hitpoint] | ||
+ | *# Glass_12_source => hit [Glass_12_hitpoint] | ||
+ | *# Glass_13_source => hit [Glass_13_hitpoint] | ||
+ | *# Glass_14_source => hit [Glass_14_hitpoint] | ||
+ | *# Glass_15_source => hit [Glass_15_hitpoint] | ||
+ | *# Glass_16_source => hit [Glass_16_hitpoint] | ||
+ | *# Glass_17_source => hit [Glass_17_hitpoint] | ||
+ | *# Glass_18_source => hit [Glass_18_hitpoint] | ||
+ | *# Glass_19_source => hit [Glass_19_hitpoint] | ||
+ | *# Glass_20_source => hit [Glass_20_hitpoint] | ||
+ | *# Glass_21_source => hit [Glass_21_hitpoint] | ||
+ | *# Glass_22_source => hit [Glass_22_hitpoint] | ||
+ | *# Glass_23_source => hit [Glass_23_hitpoint] | ||
+ | *# Glass_24_source => hit [Glass_24_hitpoint] | ||
+ | * Land_Cowshed_01_C_ruins_F | ||
+ | * Land_Cowshed_01_C_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# Glass_2_source => hit [Glass_2_hitpoint] | ||
+ | *# Glass_3_source => hit [Glass_3_hitpoint] | ||
+ | *# Glass_4_source => hit [Glass_4_hitpoint] | ||
+ | *# Glass_5_source => hit [Glass_5_hitpoint] | ||
+ | *# Glass_6_source => hit [Glass_6_hitpoint] | ||
+ | *# Glass_7_source => hit [Glass_7_hitpoint] | ||
+ | * Land_Greenhouse_01_ruins_F | ||
+ | * Land_Greenhouse_01_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# Glass_2_source => hit [Glass_2_hitpoint] | ||
+ | *# Glass_3_source => hit [Glass_3_hitpoint] | ||
+ | *# Glass_4_source => hit [Glass_4_hitpoint] | ||
+ | *# Glass_5_source => hit [Glass_5_hitpoint] | ||
+ | *# Glass_6_source => hit [Glass_6_hitpoint] | ||
+ | *# Glass_7_source => hit [Glass_7_hitpoint] | ||
+ | *# Glass_8_source => hit [Glass_8_hitpoint] | ||
+ | *# Glass_9_source => hit [Glass_9_hitpoint] | ||
+ | *# Glass_10_source => hit [Glass_10_hitpoint] | ||
+ | *# Glass_11_source => hit [Glass_11_hitpoint] | ||
+ | *# Glass_12_source => hit [Glass_12_hitpoint] | ||
+ | *# Glass_13_source => hit [Glass_13_hitpoint] | ||
+ | *# Glass_14_source => hit [Glass_14_hitpoint] | ||
+ | *# Glass_15_source => hit [Glass_15_hitpoint] | ||
+ | *# Glass_16_source => hit [Glass_16_hitpoint] | ||
+ | *# Glass_17_source => hit [Glass_17_hitpoint] | ||
+ | *# Glass_18_source => hit [Glass_18_hitpoint] | ||
+ | *# Glass_19_source => hit [Glass_19_hitpoint] | ||
+ | *# Glass_20_source => hit [Glass_20_hitpoint] | ||
+ | *# Glass_21_source => hit [Glass_21_hitpoint] | ||
+ | *# Glass_22_source => hit [Glass_22_hitpoint] | ||
+ | *# Glass_23_source => hit [Glass_23_hitpoint] | ||
+ | *# Glass_24_source => hit [Glass_24_hitpoint] | ||
+ | *# Glass_25_source => hit [Glass_25_hitpoint] | ||
+ | *# Glass_26_source => hit [Glass_26_hitpoint] | ||
+ | *# Glass_27_source => hit [Glass_27_hitpoint] | ||
+ | *# Glass_28_source => hit [Glass_28_hitpoint] | ||
+ | *# Glass_29_source => hit [Glass_29_hitpoint] | ||
+ | *# Glass_30_source => hit [Glass_30_hitpoint] | ||
+ | *# Glass_31_source => hit [Glass_31_hitpoint] | ||
+ | *# Glass_32_source => hit [Glass_32_hitpoint] | ||
+ | * Land_Greenhouse_01_damaged_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | * Land_GarageOffice_01_ruins_F | ||
+ | * Land_GarageOffice_01_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# Glass_2_source => hit [Glass_2_hitpoint] | ||
+ | *# Glass_3_source => hit [Glass_3_hitpoint] | ||
+ | *# Glass_4_source => hit [Glass_4_hitpoint] | ||
+ | * Land_GarageRow_01_large_ruins_F | ||
+ | * Land_GarageRow_01_large_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Door_6_sound_source => user | ||
+ | *# Door_6_noSound_source => user | ||
+ | *# Door_6_locked_source => user | ||
+ | *# Door_7_sound_source => user | ||
+ | *# Door_7_noSound_source => user | ||
+ | *# Door_7_locked_source => user | ||
+ | *# Door_8_sound_source => user | ||
+ | *# Door_8_noSound_source => user | ||
+ | *# Door_8_locked_source => user | ||
+ | *# Door_9_sound_source => user | ||
+ | *# Door_9_noSound_source => user | ||
+ | *# Door_9_locked_source => user | ||
+ | *# Door_10_sound_source => user | ||
+ | *# Door_10_noSound_source => user | ||
+ | *# Door_10_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# Glass_2_source => hit [Glass_2_hitpoint] | ||
+ | *# Glass_3_source => hit [Glass_3_hitpoint] | ||
+ | *# Glass_4_source => hit [Glass_4_hitpoint] | ||
+ | *# Glass_5_source => hit [Glass_5_hitpoint] | ||
+ | *# Glass_6_source => hit [Glass_6_hitpoint] | ||
+ | *# Glass_7_source => hit [Glass_7_hitpoint] | ||
+ | *# Glass_8_source => hit [Glass_8_hitpoint] | ||
+ | * Land_GarageRow_01_small_ruins_F | ||
+ | * Land_GarageRow_01_small_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Door_6_sound_source => user | ||
+ | *# Door_6_noSound_source => user | ||
+ | *# Door_6_locked_source => user | ||
+ | * Land_Factory_02_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Door_6_sound_source => user | ||
+ | *# Door_6_noSound_source => user | ||
+ | *# Door_6_locked_source => user | ||
+ | *# Door_7_sound_source => user | ||
+ | *# Door_7_noSound_source => user | ||
+ | *# Door_7_locked_source => user | ||
+ | *# Door_8_sound_source => user | ||
+ | *# Door_8_noSound_source => user | ||
+ | *# Door_8_locked_source => user | ||
+ | *# Door_9_sound_source => user | ||
+ | *# Door_9_noSound_source => user | ||
+ | *# Door_9_locked_source => user | ||
+ | *# Door_10_sound_source => user | ||
+ | *# Door_10_noSound_source => user | ||
+ | *# Door_10_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# Glass_2_source => hit [Glass_2_hitpoint] | ||
+ | *# Glass_3_source => hit [Glass_3_hitpoint] | ||
+ | *# Glass_4_source => hit [Glass_4_hitpoint] | ||
+ | *# Glass_5_source => hit [Glass_5_hitpoint] | ||
+ | *# Glass_6_source => hit [Glass_6_hitpoint] | ||
+ | *# Glass_7_source => hit [Glass_7_hitpoint] | ||
+ | *# Glass_8_source => hit [Glass_8_hitpoint] | ||
+ | *# Glass_9_source => hit [Glass_9_hitpoint] | ||
+ | *# Glass_10_source => hit [Glass_10_hitpoint] | ||
+ | *# Glass_11_source => hit [Glass_11_hitpoint] | ||
+ | *# Glass_12_source => hit [Glass_12_hitpoint] | ||
+ | *# Glass_13_source => hit [Glass_13_hitpoint] | ||
+ | *# Glass_14_source => hit [Glass_14_hitpoint] | ||
+ | *# Glass_15_source => hit [Glass_15_hitpoint] | ||
+ | * Land_WaterStation_01_ruins_F | ||
+ | * Land_WaterStation_01_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | * Land_Workshop_01_ruins_F | ||
+ | * Land_Workshop_01_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | * Land_Workshop_01_grey_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | * Land_Workshop_02_ruins_F | ||
+ | * Land_Workshop_02_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | * Land_Workshop_02_grey_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | * Land_Workshop_03_ruins_F | ||
+ | * Land_Workshop_03_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Door_6_sound_source => user | ||
+ | *# Door_6_noSound_source => user | ||
+ | *# Door_6_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# Glass_2_source => hit [Glass_2_hitpoint] | ||
+ | *# Glass_3_source => hit [Glass_3_hitpoint] | ||
+ | *# Glass_4_source => hit [Glass_4_hitpoint] | ||
+ | *# Glass_5_source => hit [Glass_5_hitpoint] | ||
+ | * Land_Workshop_03_grey_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Door_6_sound_source => user | ||
+ | *# Door_6_noSound_source => user | ||
+ | *# Door_6_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# Glass_2_source => hit [Glass_2_hitpoint] | ||
+ | *# Glass_3_source => hit [Glass_3_hitpoint] | ||
+ | *# Glass_4_source => hit [Glass_4_hitpoint] | ||
+ | *# Glass_5_source => hit [Glass_5_hitpoint] | ||
+ | * Land_Workshop_04_ruins_F | ||
+ | * Land_Workshop_04_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | * Land_Workshop_04_grey_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | * Land_Workshop_05_ruins_F | ||
+ | * Land_Workshop_05_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | * Land_Workshop_05_grey_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | * Land_TimberLog_01_F | ||
+ | * Land_TimberLog_02_F | ||
+ | * Land_TimberLog_03_F | ||
+ | * Land_TimberLog_04_F | ||
+ | * Land_TimberLog_05_F | ||
+ | * Land_TimberPile_02_F | ||
+ | * Land_TimberPile_03_F | ||
+ | * Land_TimberPile_04_F | ||
+ | * Land_TimberPile_05_F | ||
+ | * Land_WoodPile_02_F | ||
+ | * Land_WoodPile_03_F | ||
+ | * Land_WoodPile_04_F | ||
+ | * Land_Mine_01_conveyor_10m_F | ||
+ | * Land_Mine_01_conveyor_begin_F | ||
+ | * Land_Mine_01_conveyor_end_F | ||
+ | * Land_Mine_01_heap_F | ||
+ | * Land_Mine_01_hopper_silo_F | ||
+ | * Land_Mine_01_minecart_F | ||
+ | * Land_Mine_01_rail_track_end_F | ||
+ | * Land_Mine_01_rail_track_F | ||
+ | * Land_Mine_01_rail_track_switch_F | ||
+ | * Land_Mine_01_warehouse_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | * Land_IndPipe3_big_9_F | ||
+ | * Land_IndPipe3_big_18_F | ||
+ | * Land_IndPipe3_big_18ladder_F | ||
+ | * Land_IndPipe3_big_ground1_F | ||
+ | * Land_IndPipe3_big_ground2_F | ||
+ | * Land_IndPipe3_big_support_F | ||
+ | * Land_IndPipe3_bigL_L_F | ||
+ | * Land_IndPipe3_bigL_R_F | ||
+ | * Land_IndPipe3_Small_9_F | ||
+ | * Land_IndPipe3_Small_ground1_F | ||
+ | * Land_IndPipe3_Small_ground2_F | ||
+ | * Land_IndPipe3_SmallL_L_F | ||
+ | * Land_IndPipe3_SmallL_R_F | ||
+ | * Land_PowerStation_01_ruins_F | ||
+ | * Land_PowerStation_01_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | * Land_Substation_01_ruins_F | ||
+ | * Land_Substation_01_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | * Land_Sawmill_01_ruins_F | ||
+ | * Land_Sawmill_01_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# Glass_2_source => hit [Glass_2_hitpoint] | ||
+ | *# Glass_3_source => hit [Glass_3_hitpoint] | ||
+ | *# Glass_4_source => hit [Glass_4_hitpoint] | ||
+ | *# Glass_5_source => hit [Glass_5_hitpoint] | ||
+ | *# Glass_6_source => hit [Glass_6_hitpoint] | ||
+ | *# Glass_7_source => hit [Glass_7_hitpoint] | ||
+ | *# Glass_8_source => hit [Glass_8_hitpoint] | ||
+ | *# Glass_9_source => hit [Glass_9_hitpoint] | ||
+ | *# Glass_10_source => hit [Glass_10_hitpoint] | ||
+ | *# Glass_11_source => hit [Glass_11_hitpoint] | ||
+ | *# Glass_12_source => hit [Glass_12_hitpoint] | ||
+ | *# Glass_13_source => hit [Glass_13_hitpoint] | ||
+ | *# Glass_14_source => hit [Glass_14_hitpoint] | ||
+ | *# Glass_15_source => hit [Glass_15_hitpoint] | ||
+ | *# Glass_16_source => hit [Glass_16_hitpoint] | ||
+ | *# Glass_17_source => hit [Glass_17_hitpoint] | ||
+ | *# Glass_18_source => hit [Glass_18_hitpoint] | ||
+ | *# Glass_19_source => hit [Glass_19_hitpoint] | ||
+ | *# Glass_20_source => hit [Glass_20_hitpoint] | ||
+ | * Land_Sawmill_01_illuminati_tower_F | ||
+ | *# Lights_Hide => user | ||
+ | * Land_IndustrialShed_01_ruins_F | ||
+ | * Land_IndustrialShed_01_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# Glass_2_source => hit [Glass_2_hitpoint] | ||
+ | *# Glass_3_source => hit [Glass_3_hitpoint] | ||
+ | *# Glass_4_source => hit [Glass_4_hitpoint] | ||
+ | *# Glass_5_source => hit [Glass_5_hitpoint] | ||
+ | *# Glass_6_source => hit [Glass_6_hitpoint] | ||
+ | *# Glass_7_source => hit [Glass_7_hitpoint] | ||
+ | *# Glass_8_source => hit [Glass_8_hitpoint] | ||
+ | *# Glass_9_source => hit [Glass_9_hitpoint] | ||
+ | *# Glass_10_source => hit [Glass_10_hitpoint] | ||
+ | *# Glass_11_source => hit [Glass_11_hitpoint] | ||
+ | *# Glass_12_source => hit [Glass_12_hitpoint] | ||
+ | *# Glass_13_source => hit [Glass_13_hitpoint] | ||
+ | *# Glass_14_source => hit [Glass_14_hitpoint] | ||
+ | *# Glass_15_source => hit [Glass_15_hitpoint] | ||
+ | *# Glass_16_source => hit [Glass_16_hitpoint] | ||
+ | *# Glass_17_source => hit [Glass_17_hitpoint] | ||
+ | *# Glass_18_source => hit [Glass_18_hitpoint] | ||
+ | *# Glass_19_source => hit [Glass_19_hitpoint] | ||
+ | *# Glass_20_source => hit [Glass_20_hitpoint] | ||
+ | *# Glass_21_source => hit [Glass_21_hitpoint] | ||
+ | *# Glass_22_source => hit [Glass_22_hitpoint] | ||
+ | *# Glass_23_source => hit [Glass_23_hitpoint] | ||
+ | *# Glass_24_source => hit [Glass_24_hitpoint] | ||
+ | *# Glass_25_source => hit [Glass_25_hitpoint] | ||
+ | *# Glass_26_source => hit [Glass_26_hitpoint] | ||
+ | * Land_Shed_Ind_old_ruins_F | ||
+ | * Land_i_Shed_Ind_old_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Door_6_sound_source => user | ||
+ | *# Door_6_noSound_source => user | ||
+ | *# Door_6_locked_source => user | ||
+ | *# Door_7_sound_source => user | ||
+ | *# Door_7_noSound_source => user | ||
+ | *# Door_7_locked_source => user | ||
+ | *# Door_8_sound_source => user | ||
+ | *# Door_8_noSound_source => user | ||
+ | *# Door_8_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# Glass_2_source => hit [Glass_2_hitpoint] | ||
+ | *# Glass_3_source => hit [Glass_3_hitpoint] | ||
+ | *# Glass_4_source => hit [Glass_4_hitpoint] | ||
+ | *# Glass_5_source => hit [Glass_5_hitpoint] | ||
+ | *# Glass_6_source => hit [Glass_6_hitpoint] | ||
+ | *# Glass_7_source => hit [Glass_7_hitpoint] | ||
+ | *# Glass_8_source => hit [Glass_8_hitpoint] | ||
+ | *# Glass_9_source => hit [Glass_9_hitpoint] | ||
+ | *# Glass_10_source => hit [Glass_10_hitpoint] | ||
+ | *# Glass_11_source => hit [Glass_11_hitpoint] | ||
+ | *# Glass_12_source => hit [Glass_12_hitpoint] | ||
+ | *# Glass_13_source => hit [Glass_13_hitpoint] | ||
+ | *# Glass_14_source => hit [Glass_14_hitpoint] | ||
+ | *# Glass_15_source => hit [Glass_15_hitpoint] | ||
+ | *# Glass_16_source => hit [Glass_16_hitpoint] | ||
+ | *# Glass_17_source => hit [Glass_17_hitpoint] | ||
+ | *# Glass_18_source => hit [Glass_18_hitpoint] | ||
+ | *# Glass_19_source => hit [Glass_19_hitpoint] | ||
+ | *# Glass_20_source => hit [Glass_20_hitpoint] | ||
+ | *# Glass_21_source => hit [Glass_21_hitpoint] | ||
+ | *# Glass_22_source => hit [Glass_22_hitpoint] | ||
+ | *# Glass_23_source => hit [Glass_23_hitpoint] | ||
+ | *# Glass_24_source => hit [Glass_24_hitpoint] | ||
+ | * Land_Smokestack_01_ruins_F | ||
+ | * Land_Smokestack_01_F | ||
+ | * Land_Smokestack_01_off_F | ||
+ | * Land_Smokestack_01_factory_ruins_F | ||
+ | * Land_Smokestack_01_factory_F | ||
+ | * Land_Smokestack_01_factory_off_F | ||
+ | * Land_Smokestack_01_factory_base_F | ||
+ | * Land_Smokestack_01_factory_lower_F | ||
+ | * Land_Smokestack_01_factory_middle_F | ||
+ | * Land_Smokestack_01_factory_upper_F | ||
+ | * Land_Smokestack_02_ruins_F | ||
+ | * Land_Smokestack_02_F | ||
+ | * Land_Smokestack_03_ruins_F | ||
+ | * Land_Smokestack_03_F | ||
+ | * Land_Smokestack_03_off_F | ||
+ | * Land_TTowerBig_1_off_F | ||
+ | * Land_TTowerBig_2_off_F | ||
+ | * Land_SurveyMarker_01_rod_F | ||
+ | * Land_SurveyMarker_01_post_F | ||
+ | * Land_SurveyMarker_01_cover_F | ||
+ | * Land_Highway_Pillar_01_F | ||
+ | * Land_Highway_Pillar_01_garage_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Door_6_sound_source => user | ||
+ | *# Door_6_noSound_source => user | ||
+ | *# Door_6_locked_source => user | ||
+ | *# Door_7_sound_source => user | ||
+ | *# Door_7_noSound_source => user | ||
+ | *# Door_7_locked_source => user | ||
+ | *# Door_8_sound_source => user | ||
+ | *# Door_8_noSound_source => user | ||
+ | *# Door_8_locked_source => user | ||
+ | * Land_LampStreet_02_off_F | ||
+ | * Land_LampStreet_02_F | ||
+ | * Land_LampStreet_02_amplion_off_F | ||
+ | * Land_LampStreet_02_amplion_F | ||
+ | * Land_LampStreet_02_double_off_F | ||
+ | * Land_LampStreet_02_double_F | ||
+ | * Land_LampStreet_02_triple_off_F | ||
+ | * Land_LampStreet_02_triple_F | ||
+ | * Land_LampIndustrial_01_off_F | ||
+ | * Land_LampIndustrial_01_F | ||
+ | * Land_LampIndustrial_02_off_F | ||
+ | * Land_LampIndustrial_02_F | ||
+ | * Land_ConcreteKerb_01_2m_v2_F | ||
+ | * Land_ConcreteKerb_01_4m_v2_F | ||
+ | * Land_ConcreteKerb_01_8m_v2_F | ||
+ | * Land_ConcretePavement_01_narrow_corner_F | ||
+ | * Land_ConcretePavement_01_narrow_F | ||
+ | * Land_ConcretePavement_01_wide_corner_F | ||
+ | * Land_ConcretePavement_01_wide_F | ||
+ | * Land_PowerLine_02_pole_small_end_F | ||
+ | * Land_PowerLine_02_pole_small_end_A_F | ||
+ | * Land_PowerLine_02_pole_junction_A_F | ||
+ | * Land_PowerLine_02_pole_small_lamp_F | ||
+ | * Land_PowerLine_02_pole_small_lamp_off_F | ||
+ | * Land_PowerLine_02_pole_small_F | ||
+ | * Land_PowerLine_02_pole_small_A_F | ||
+ | * Land_PowerLine_02_pole_small_hook_F | ||
+ | * Land_powerline_02_pole_junction_nest_a_f | ||
+ | * Land_powerline_02_pole_small_junction_f | ||
+ | * Land_powerline_02_pole_small_hook_end_f | ||
+ | * Land_powerline_02_pole_small_hook_junction_f | ||
+ | * Land_TelephoneLine_01_wire_50m_main_F | ||
+ | * Land_PowerLine_03_pole_F | ||
+ | * Land_PowerLine_03_pole_end_F | ||
+ | * Land_PowerLine_03_pole_junction_F | ||
+ | * Land_Power_Pole_Wood1 | ||
+ | * Land_Power_Pole_Wood1_Amp | ||
+ | * Land_Power_Pole_Wood1_Lamp | ||
+ | * Land_Power_Pole_Wood1_Lamp_Amp | ||
+ | * Land_Power_Pole_Wood2 | ||
+ | * Land_Power_Pole_Wood3 | ||
+ | * Land_Rail_Bridge_40_F | ||
+ | * Land_Rail_ConcreteRamp_F | ||
+ | * Land_Rail_Crossing_Barrier_F | ||
+ | *# RedLight_Hide => user | ||
+ | *# WhiteLight_Hide => user | ||
+ | *# Level_Crossing_Barrier => user | ||
+ | * Land_Rail_LineBreak_Iron_F | ||
+ | * Land_Rail_Platform_Cross_F | ||
+ | * Land_Rail_Platform_Segment_F | ||
+ | * Land_Rail_Platform_Start_F | ||
+ | * Land_Rail_Signals_F | ||
+ | * Land_Rail_Station_Big_ruins_F | ||
+ | * Land_Rail_Station_Big_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | * Land_Rail_Station_Small_ruins_F | ||
+ | * Land_Rail_Station_Small_F | ||
+ | * Land_Rail_Track_25_F | ||
+ | * Land_Rail_Track_Down_25_F | ||
+ | * Land_Rail_Track_Down_40_F | ||
+ | * Land_Rail_Track_L25_10_F | ||
+ | * Land_Rail_Track_LB_RE_F | ||
+ | * Land_Rail_Track_LB1_RE_F | ||
+ | * Land_Rail_Track_LE_RB_F | ||
+ | * Land_Rail_Track_LE1_RB_F | ||
+ | * Land_Rail_Track_Passing_10_F | ||
+ | * Land_Rail_Track_Passing_25_F | ||
+ | * Land_Rail_Track_Passing_25NOLC_F | ||
+ | * Land_Rail_Track_R25_10_F | ||
+ | * Land_Rail_Track_SP_F | ||
+ | * Land_Rail_Track_TurnOutL_F | ||
+ | * Land_Rail_Track_TurnOutR_F | ||
+ | * Land_Rail_Track_Up_25_F | ||
+ | * Land_Rail_Track_Up_40_F | ||
+ | * Land_Rail_TrackE_2_F | ||
+ | * Land_Rail_TrackE_4_F | ||
+ | * Land_Rail_TrackE_8_F | ||
+ | * Land_Rail_TrackE_8NOLC_F | ||
+ | * Land_Rail_TrackE_25_F | ||
+ | * Land_Rail_TrackE_25NOLC_F | ||
+ | * Land_Rail_TrackE_40_F | ||
+ | * Land_Rail_TrackE_40NOLC_F | ||
+ | * Land_Rail_TrackE_L25_5_F | ||
+ | * Land_Rail_TrackE_L25_10_F | ||
+ | * Land_Rail_TrackE_L30_20_F | ||
+ | * Land_Rail_TrackE_R25_5_F | ||
+ | * Land_Rail_TrackE_R25_10_F | ||
+ | * Land_Rail_TrackE_R30_20_F | ||
+ | * Land_Rail_TrackE_TurnOutL_F | ||
+ | * Land_Rail_TrackE_TurnOutR_F | ||
+ | * Land_Rail_Warehouse_Small_ruins_F | ||
+ | * Land_Rail_Warehouse_Small_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | * Land_SewerCover_04_F | ||
+ | * Land_ConcretePanels_02_four_F | ||
+ | * Land_ConcretePanels_02_single_dmg_F | ||
+ | * Land_ConcretePanels_02_single_v1_F | ||
+ | * Land_ConcretePanels_02_single_v2_F | ||
+ | * Land_CobblestoneSquare_01_2m_F | ||
+ | * Land_CobblestoneSquare_01_4m_F | ||
+ | * Land_CobblestoneSquare_01_8m_F | ||
+ | * Land_CobblestoneSquare_01_32m_F | ||
+ | * Land_CobblestoneSquare_01_edge_2m_v1_F | ||
+ | * Land_CobblestoneSquare_01_edge_2m_v2_F | ||
+ | * Land_CobblestoneSquare_01_edge_32m_v1_F | ||
+ | * Land_CobblestoneSquare_01_edge_32m_v2_F | ||
+ | * Land_CobblestoneSquare_01_edge_4m_v1_F | ||
+ | * Land_CobblestoneSquare_01_edge_4m_v2_F | ||
+ | * Land_CobblestoneSquare_01_edge_8m_v1_F | ||
+ | * Land_CobblestoneSquare_01_edge_8m_v2_F | ||
+ | * Land_ServiceHangar_01_L_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Door_6_sound_source => user | ||
+ | *# Door_6_noSound_source => user | ||
+ | *# Door_6_locked_source => user | ||
+ | *# Door_7_sound_source => user | ||
+ | *# Door_7_noSound_source => user | ||
+ | *# Door_7_locked_source => user | ||
+ | *# Door_8_sound_source => user | ||
+ | *# Door_8_noSound_source => user | ||
+ | *# Door_8_locked_source => user | ||
+ | *# Door_9_sound_source => user | ||
+ | *# Door_9_noSound_source => user | ||
+ | *# Door_9_locked_source => user | ||
+ | *# Door_10_sound_source => user | ||
+ | *# Door_10_noSound_source => user | ||
+ | *# Door_10_locked_source => user | ||
+ | *# Door_11_sound_source => user | ||
+ | *# Door_11_noSound_source => user | ||
+ | *# Door_11_locked_source => user | ||
+ | *# Door_12_sound_source => user | ||
+ | *# Door_12_noSound_source => user | ||
+ | *# Door_12_locked_source => user | ||
+ | *# Door_13_sound_source => user | ||
+ | *# Door_13_noSound_source => user | ||
+ | *# Door_13_locked_source => user | ||
+ | *# Door_14_sound_source => user | ||
+ | *# Door_14_noSound_source => user | ||
+ | *# Door_14_locked_source => user | ||
+ | * Land_ServiceHangar_01_R_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Door_6_sound_source => user | ||
+ | *# Door_6_noSound_source => user | ||
+ | *# Door_6_locked_source => user | ||
+ | *# Door_7_sound_source => user | ||
+ | *# Door_7_noSound_source => user | ||
+ | *# Door_7_locked_source => user | ||
+ | *# Door_8_sound_source => user | ||
+ | *# Door_8_noSound_source => user | ||
+ | *# Door_8_locked_source => user | ||
+ | *# Door_9_sound_source => user | ||
+ | *# Door_9_noSound_source => user | ||
+ | *# Door_9_locked_source => user | ||
+ | *# Door_10_sound_source => user | ||
+ | *# Door_10_noSound_source => user | ||
+ | *# Door_10_locked_source => user | ||
+ | *# Door_11_sound_source => user | ||
+ | *# Door_11_noSound_source => user | ||
+ | *# Door_11_locked_source => user | ||
+ | *# Door_12_sound_source => user | ||
+ | *# Door_12_noSound_source => user | ||
+ | *# Door_12_locked_source => user | ||
+ | *# Door_13_sound_source => user | ||
+ | *# Door_13_noSound_source => user | ||
+ | *# Door_13_locked_source => user | ||
+ | *# Door_14_sound_source => user | ||
+ | *# Door_14_noSound_source => user | ||
+ | *# Door_14_locked_source => user | ||
+ | * Land_ControlTower_02_ruins_F | ||
+ | * Land_ControlTower_02_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | * Land_GuardBox_01_green_ruins_F | ||
+ | * Land_GuardBox_01_brown_ruins_F | ||
+ | * Land_GuardBox_01_smooth_ruins_F | ||
+ | * Land_GuardBox_01_green_F | ||
+ | * Land_GuardBox_01_brown_F | ||
+ | * Land_GuardBox_01_smooth_F | ||
+ | * Land_ControlTower_01_ruins_F | ||
+ | * Land_ControlTower_01_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | * Land_Barracks_02_ruins_F | ||
+ | * Land_Barracks_02_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# Glass_2_source => hit [Glass_2_hitpoint] | ||
+ | *# Glass_3_source => hit [Glass_3_hitpoint] | ||
+ | *# Glass_4_source => hit [Glass_4_hitpoint] | ||
+ | *# Glass_5_source => hit [Glass_5_hitpoint] | ||
+ | *# Glass_6_source => hit [Glass_6_hitpoint] | ||
+ | *# Glass_7_source => hit [Glass_7_hitpoint] | ||
+ | *# Glass_8_source => hit [Glass_8_hitpoint] | ||
+ | *# Glass_9_source => hit [Glass_9_hitpoint] | ||
+ | *# Glass_10_source => hit [Glass_10_hitpoint] | ||
+ | *# Glass_11_source => hit [Glass_11_hitpoint] | ||
+ | *# Glass_12_source => hit [Glass_12_hitpoint] | ||
+ | * Land_Barracks_03_ruins_F | ||
+ | * Land_Barracks_03_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Door_6_sound_source => user | ||
+ | *# Door_6_noSound_source => user | ||
+ | *# Door_6_locked_source => user | ||
+ | *# Door_7_sound_source => user | ||
+ | *# Door_7_noSound_source => user | ||
+ | *# Door_7_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# Glass_2_source => hit [Glass_2_hitpoint] | ||
+ | *# Glass_3_source => hit [Glass_3_hitpoint] | ||
+ | *# Glass_4_source => hit [Glass_4_hitpoint] | ||
+ | *# Glass_5_source => hit [Glass_5_hitpoint] | ||
+ | *# Glass_6_source => hit [Glass_6_hitpoint] | ||
+ | *# Glass_7_source => hit [Glass_7_hitpoint] | ||
+ | *# Glass_8_source => hit [Glass_8_hitpoint] | ||
+ | *# Glass_9_source => hit [Glass_9_hitpoint] | ||
+ | *# Glass_10_source => hit [Glass_10_hitpoint] | ||
+ | *# Glass_11_source => hit [Glass_11_hitpoint] | ||
+ | *# Glass_12_source => hit [Glass_12_hitpoint] | ||
+ | *# Glass_13_source => hit [Glass_13_hitpoint] | ||
+ | *# Glass_14_source => hit [Glass_14_hitpoint] | ||
+ | *# Glass_15_source => hit [Glass_15_hitpoint] | ||
+ | *# Glass_16_source => hit [Glass_16_hitpoint] | ||
+ | *# Glass_17_source => hit [Glass_17_hitpoint] | ||
+ | *# Glass_18_source => hit [Glass_18_hitpoint] | ||
+ | *# Glass_19_source => hit [Glass_19_hitpoint] | ||
+ | *# Glass_20_source => hit [Glass_20_hitpoint] | ||
+ | * Land_Barracks_04_ruins_F | ||
+ | * Land_Barracks_04_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Door_6_sound_source => user | ||
+ | *# Door_6_noSound_source => user | ||
+ | *# Door_6_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# Glass_2_source => hit [Glass_2_hitpoint] | ||
+ | *# Glass_3_source => hit [Glass_3_hitpoint] | ||
+ | *# Glass_4_source => hit [Glass_4_hitpoint] | ||
+ | *# Glass_5_source => hit [Glass_5_hitpoint] | ||
+ | *# Glass_6_source => hit [Glass_6_hitpoint] | ||
+ | *# Glass_7_source => hit [Glass_7_hitpoint] | ||
+ | *# Glass_8_source => hit [Glass_8_hitpoint] | ||
+ | *# Glass_9_source => hit [Glass_9_hitpoint] | ||
+ | *# Glass_10_source => hit [Glass_10_hitpoint] | ||
+ | * Land_Barracks_05_ruins_F | ||
+ | * Land_Barracks_05_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# Glass_2_source => hit [Glass_2_hitpoint] | ||
+ | *# Glass_3_source => hit [Glass_3_hitpoint] | ||
+ | *# Glass_4_source => hit [Glass_4_hitpoint] | ||
+ | *# Glass_5_source => hit [Glass_5_hitpoint] | ||
+ | *# Glass_6_source => hit [Glass_6_hitpoint] | ||
+ | *# Glass_7_source => hit [Glass_7_hitpoint] | ||
+ | *# Glass_8_source => hit [Glass_8_hitpoint] | ||
+ | *# Glass_9_source => hit [Glass_9_hitpoint] | ||
+ | *# Glass_10_source => hit [Glass_10_hitpoint] | ||
+ | *# Glass_11_source => hit [Glass_11_hitpoint] | ||
+ | *# Glass_12_source => hit [Glass_12_hitpoint] | ||
+ | *# Glass_13_source => hit [Glass_13_hitpoint] | ||
+ | *# Glass_14_source => hit [Glass_14_hitpoint] | ||
+ | *# Glass_15_source => hit [Glass_15_hitpoint] | ||
+ | * Land_Barracks_06_ruins_F | ||
+ | * Land_Barracks_06_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# Glass_2_source => hit [Glass_2_hitpoint] | ||
+ | *# Glass_3_source => hit [Glass_3_hitpoint] | ||
+ | *# Glass_4_source => hit [Glass_4_hitpoint] | ||
+ | *# Glass_5_source => hit [Glass_5_hitpoint] | ||
+ | *# Glass_6_source => hit [Glass_6_hitpoint] | ||
+ | *# Glass_7_source => hit [Glass_7_hitpoint] | ||
+ | *# Glass_8_source => hit [Glass_8_hitpoint] | ||
+ | * Land_GuardHouse_02_ruins_F | ||
+ | * Land_GuardHouse_02_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# Glass_2_source => hit [Glass_2_hitpoint] | ||
+ | *# Glass_3_source => hit [Glass_3_hitpoint] | ||
+ | *# Glass_4_source => hit [Glass_4_hitpoint] | ||
+ | *# Glass_5_source => hit [Glass_5_hitpoint] | ||
+ | * Land_GuardHouse_02_grey_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# Glass_2_source => hit [Glass_2_hitpoint] | ||
+ | *# Glass_3_source => hit [Glass_3_hitpoint] | ||
+ | *# Glass_4_source => hit [Glass_4_hitpoint] | ||
+ | *# Glass_5_source => hit [Glass_5_hitpoint] | ||
+ | * Land_GuardHouse_03_ruins_F | ||
+ | * Land_GuardHouse_03_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | * Land_GuardTower_01_F | ||
+ | * Land_GuardTower_02_F | ||
+ | *# Lights_Hide => user | ||
+ | * Land_Bunker_02_double_F | ||
+ | * Land_Bunker_02_left_F | ||
+ | * Land_Bunker_02_right_F | ||
+ | * Land_Bunker_02_light_double_F | ||
+ | * Land_Bunker_02_light_left_F | ||
+ | * Land_Bunker_02_light_right_F | ||
+ | * CamoNet_wdl_F | ||
+ | * CamoNet_wdl_open_F | ||
+ | * CamoNet_wdl_big_F | ||
+ | * CamoNet_wdl_Curator_F | ||
+ | * CamoNet_wdl_open_Curator_F | ||
+ | * CamoNet_wdl_big_Curator_F | ||
+ | * Land_DeconTent_01_white_F | ||
+ | *# Door_1_Hide => user | ||
+ | *# Door_2_Hide => user | ||
+ | *# InnerTent_Hide => user | ||
+ | *# OuterTent_Hide => user | ||
+ | * Land_DeconTent_01_yellow_F | ||
+ | *# Door_1_Hide => user | ||
+ | *# Door_2_Hide => user | ||
+ | *# InnerTent_Hide => user | ||
+ | *# OuterTent_Hide => user | ||
+ | * Land_DeconTent_01_IDAP_F | ||
+ | *# Door_1_Hide => user | ||
+ | *# Door_2_Hide => user | ||
+ | *# InnerTent_Hide => user | ||
+ | *# OuterTent_Hide => user | ||
+ | * Land_DeconTent_01_CSAT_brownhex_F | ||
+ | *# Door_1_Hide => user | ||
+ | *# Door_2_Hide => user | ||
+ | *# InnerTent_Hide => user | ||
+ | *# OuterTent_Hide => user | ||
+ | * Land_DeconTent_01_CSAT_greenhex_F | ||
+ | *# Door_1_Hide => user | ||
+ | *# Door_2_Hide => user | ||
+ | *# InnerTent_Hide => user | ||
+ | *# OuterTent_Hide => user | ||
+ | * Land_DeconTent_01_NATO_F | ||
+ | *# Door_1_Hide => user | ||
+ | *# Door_2_Hide => user | ||
+ | *# InnerTent_Hide => user | ||
+ | *# OuterTent_Hide => user | ||
+ | * Land_DeconTent_01_NATO_tropic_F | ||
+ | *# Door_1_Hide => user | ||
+ | *# Door_2_Hide => user | ||
+ | *# InnerTent_Hide => user | ||
+ | *# OuterTent_Hide => user | ||
+ | * Land_DeconTent_01_AAF_F | ||
+ | *# Door_1_Hide => user | ||
+ | *# Door_2_Hide => user | ||
+ | *# InnerTent_Hide => user | ||
+ | *# OuterTent_Hide => user | ||
+ | * Land_DeconTent_01_wdl_F | ||
+ | *# Door_1_Hide => user | ||
+ | *# Door_2_Hide => user | ||
+ | *# InnerTent_Hide => user | ||
+ | *# OuterTent_Hide => user | ||
+ | * Land_ConnectorTent_01_white_open_F | ||
+ | *# Door_1_Hide => user | ||
+ | *# Door_2_Hide => user | ||
+ | * Land_ConnectorTent_01_white_closed_F | ||
+ | *# Door_1_Hide => user | ||
+ | *# Door_2_Hide => user | ||
+ | * Land_ConnectorTent_01_white_cross_F | ||
+ | *# Door_1_Hide => user | ||
+ | *# Door_2_Hide => user | ||
+ | *# Door_3_Hide => user | ||
+ | *# Door_4_Hide => user | ||
+ | * Land_ConnectorTent_01_CSAT_brownhex_open_F | ||
+ | *# Door_1_Hide => user | ||
+ | *# Door_2_Hide => user | ||
+ | * Land_ConnectorTent_01_CSAT_brownhex_closed_F | ||
+ | *# Door_1_Hide => user | ||
+ | *# Door_2_Hide => user | ||
+ | * Land_ConnectorTent_01_CSAT_brownhex_cross_F | ||
+ | *# Door_1_Hide => user | ||
+ | *# Door_2_Hide => user | ||
+ | *# Door_3_Hide => user | ||
+ | *# Door_4_Hide => user | ||
+ | * Land_ConnectorTent_01_CSAT_greenhex_open_F | ||
+ | *# Door_1_Hide => user | ||
+ | *# Door_2_Hide => user | ||
+ | * Land_ConnectorTent_01_CSAT_greenhex_closed_F | ||
+ | *# Door_1_Hide => user | ||
+ | *# Door_2_Hide => user | ||
+ | * Land_ConnectorTent_01_CSAT_greenhex_cross_F | ||
+ | *# Door_1_Hide => user | ||
+ | *# Door_2_Hide => user | ||
+ | *# Door_3_Hide => user | ||
+ | *# Door_4_Hide => user | ||
+ | * Land_ConnectorTent_01_NATO_open_F | ||
+ | *# Door_1_Hide => user | ||
+ | *# Door_2_Hide => user | ||
+ | * Land_ConnectorTent_01_NATO_closed_F | ||
+ | *# Door_1_Hide => user | ||
+ | *# Door_2_Hide => user | ||
+ | * Land_ConnectorTent_01_NATO_cross_F | ||
+ | *# Door_1_Hide => user | ||
+ | *# Door_2_Hide => user | ||
+ | *# Door_3_Hide => user | ||
+ | *# Door_4_Hide => user | ||
+ | * Land_ConnectorTent_01_NATO_tropic_open_F | ||
+ | *# Door_1_Hide => user | ||
+ | *# Door_2_Hide => user | ||
+ | * Land_ConnectorTent_01_NATO_tropic_closed_F | ||
+ | *# Door_1_Hide => user | ||
+ | *# Door_2_Hide => user | ||
+ | * Land_ConnectorTent_01_NATO_tropic_cross_F | ||
+ | *# Door_1_Hide => user | ||
+ | *# Door_2_Hide => user | ||
+ | *# Door_3_Hide => user | ||
+ | *# Door_4_Hide => user | ||
+ | * Land_ConnectorTent_01_AAF_open_F | ||
+ | *# Door_1_Hide => user | ||
+ | *# Door_2_Hide => user | ||
+ | * Land_ConnectorTent_01_AAF_closed_F | ||
+ | *# Door_1_Hide => user | ||
+ | *# Door_2_Hide => user | ||
+ | * Land_ConnectorTent_01_AAF_cross_F | ||
+ | *# Door_1_Hide => user | ||
+ | *# Door_2_Hide => user | ||
+ | *# Door_3_Hide => user | ||
+ | *# Door_4_Hide => user | ||
+ | * Land_ConnectorTent_01_wdl_open_F | ||
+ | *# Door_1_Hide => user | ||
+ | *# Door_2_Hide => user | ||
+ | * Land_ConnectorTent_01_wdl_closed_F | ||
+ | *# Door_1_Hide => user | ||
+ | *# Door_2_Hide => user | ||
+ | * Land_ConnectorTent_01_wdl_cross_F | ||
+ | *# Door_1_Hide => user | ||
+ | *# Door_2_Hide => user | ||
+ | *# Door_3_Hide => user | ||
+ | *# Door_4_Hide => user | ||
+ | * Land_ConnectorTent_01_floor_light_F | ||
+ | * Land_ConnectorTent_01_floor_dark_F | ||
+ | * Land_MedicalTent_01_wdl_closed_F | ||
+ | *# Door_Hide => user | ||
+ | *# InnerTent_Hide => user | ||
+ | *# OuterTent_Hide => user | ||
+ | *# MedSign_Hide => user | ||
+ | *# SolarPanel1_Hide => user | ||
+ | *# SolarPanel2_Hide => user | ||
+ | * Land_MedicalTent_01_wdl_generic_inner_F | ||
+ | *# OuterTent_Hide => user | ||
+ | *# Door_Hide => user | ||
+ | *# MedSign_Hide => user | ||
+ | * Land_MedicalTent_01_wdl_generic_closed_F | ||
+ | *# MedSign_Hide => user | ||
+ | *# SolarPanel1_Hide => user | ||
+ | * Land_MedicalTent_01_wdl_generic_open_F | ||
+ | *# Door_Hide => user | ||
+ | *# MedSign_Hide => user | ||
+ | *# SolarPanel1_Hide => user | ||
+ | * Land_MedicalTent_01_wdl_generic_outer_F | ||
+ | *# InnerTent_Hide => user | ||
+ | *# SolarPanel1_Hide => user | ||
+ | *# SolarPanel2_Hide => user | ||
+ | * Land_MedicalTent_01_aaf_generic_inner_F | ||
+ | *# OuterTent_Hide => user | ||
+ | *# Door_Hide => user | ||
+ | *# MedSign_Hide => user | ||
+ | * Land_MedicalTent_01_aaf_generic_closed_F | ||
+ | *# MedSign_Hide => user | ||
+ | *# SolarPanel1_Hide => user | ||
+ | * Land_MedicalTent_01_aaf_generic_open_F | ||
+ | *# Door_Hide => user | ||
+ | *# MedSign_Hide => user | ||
+ | *# SolarPanel1_Hide => user | ||
+ | * Land_MedicalTent_01_aaf_generic_outer_F | ||
+ | *# InnerTent_Hide => user | ||
+ | *# SolarPanel1_Hide => user | ||
+ | *# SolarPanel2_Hide => user | ||
+ | * Land_MedicalTent_01_NATO_generic_inner_F | ||
+ | *# OuterTent_Hide => user | ||
+ | *# Door_Hide => user | ||
+ | *# MedSign_Hide => user | ||
+ | * Land_MedicalTent_01_NATO_generic_closed_F | ||
+ | *# MedSign_Hide => user | ||
+ | *# SolarPanel1_Hide => user | ||
+ | * Land_MedicalTent_01_NATO_generic_open_F | ||
+ | *# Door_Hide => user | ||
+ | *# MedSign_Hide => user | ||
+ | *# SolarPanel1_Hide => user | ||
+ | * Land_MedicalTent_01_NATO_generic_outer_F | ||
+ | *# InnerTent_Hide => user | ||
+ | *# SolarPanel1_Hide => user | ||
+ | *# SolarPanel2_Hide => user | ||
+ | * Land_MedicalTent_01_NATO_tropic_generic_inner_F | ||
+ | *# OuterTent_Hide => user | ||
+ | *# Door_Hide => user | ||
+ | *# MedSign_Hide => user | ||
+ | * Land_MedicalTent_01_NATO_tropic_generic_closed_F | ||
+ | *# MedSign_Hide => user | ||
+ | *# SolarPanel1_Hide => user | ||
+ | * Land_MedicalTent_01_NATO_tropic_generic_open_F | ||
+ | *# Door_Hide => user | ||
+ | *# MedSign_Hide => user | ||
+ | *# SolarPanel1_Hide => user | ||
+ | * Land_MedicalTent_01_NATO_tropic_generic_outer_F | ||
+ | *# InnerTent_Hide => user | ||
+ | *# SolarPanel1_Hide => user | ||
+ | *# SolarPanel2_Hide => user | ||
+ | * Land_MedicalTent_01_CSAT_brownhex_generic_inner_F | ||
+ | *# OuterTent_Hide => user | ||
+ | *# Door_Hide => user | ||
+ | *# MedSign_Hide => user | ||
+ | * Land_MedicalTent_01_CSAT_brownhex_generic_closed_F | ||
+ | *# MedSign_Hide => user | ||
+ | *# SolarPanel1_Hide => user | ||
+ | * Land_MedicalTent_01_CSAT_brownhex_generic_open_F | ||
+ | *# Door_Hide => user | ||
+ | *# MedSign_Hide => user | ||
+ | *# SolarPanel1_Hide => user | ||
+ | * Land_MedicalTent_01_CSAT_brownhex_generic_outer_F | ||
+ | *# InnerTent_Hide => user | ||
+ | *# SolarPanel1_Hide => user | ||
+ | *# SolarPanel2_Hide => user | ||
+ | * Land_MedicalTent_01_CSAT_greenhex_generic_inner_F | ||
+ | *# OuterTent_Hide => user | ||
+ | *# Door_Hide => user | ||
+ | *# MedSign_Hide => user | ||
+ | * Land_MedicalTent_01_CSAT_greenhex_generic_closed_F | ||
+ | *# MedSign_Hide => user | ||
+ | *# SolarPanel1_Hide => user | ||
+ | * Land_MedicalTent_01_CSAT_greenhex_generic_open_F | ||
+ | *# Door_Hide => user | ||
+ | *# MedSign_Hide => user | ||
+ | *# SolarPanel1_Hide => user | ||
+ | * Land_MedicalTent_01_CSAT_greenhex_generic_outer_F | ||
+ | *# InnerTent_Hide => user | ||
+ | *# SolarPanel1_Hide => user | ||
+ | *# SolarPanel2_Hide => user | ||
+ | * Land_CargoPlaftorm_01_ruins_F | ||
+ | *# Panel_1_Hide_Source => user | ||
+ | *# Panel_2_Hide_Source => user | ||
+ | *# Panel_3_Hide_Source => user | ||
+ | *# Panel_4_Hide_Source => user | ||
+ | * CargoPlaftorm_01_green_F | ||
+ | *# Leg_1_Move_Source => user | ||
+ | *# Leg_2_Move_Source => user | ||
+ | *# Leg_3_Move_Source => user | ||
+ | *# Leg_4_Move_Source => user | ||
+ | *# Panel_1_Rotate_Source => user | ||
+ | *# Panel_2_Rotate_Source => user | ||
+ | *# Panel_3_Rotate_Source => user | ||
+ | *# Panel_4_Rotate_Source => user | ||
+ | *# Panel_1_Hide_Source => user | ||
+ | *# Panel_2_Hide_Source => user | ||
+ | *# Panel_3_Hide_Source => user | ||
+ | *# Panel_4_Hide_Source => user | ||
+ | * CargoPlaftorm_01_green_ruins_F | ||
+ | *# Panel_1_Hide_Source => user | ||
+ | *# Panel_2_Hide_Source => user | ||
+ | *# Panel_3_Hide_Source => user | ||
+ | *# Panel_4_Hide_Source => user | ||
+ | * CargoPlaftorm_01_brown_F | ||
+ | *# Leg_1_Move_Source => user | ||
+ | *# Leg_2_Move_Source => user | ||
+ | *# Leg_3_Move_Source => user | ||
+ | *# Leg_4_Move_Source => user | ||
+ | *# Panel_1_Rotate_Source => user | ||
+ | *# Panel_2_Rotate_Source => user | ||
+ | *# Panel_3_Rotate_Source => user | ||
+ | *# Panel_4_Rotate_Source => user | ||
+ | *# Panel_1_Hide_Source => user | ||
+ | *# Panel_2_Hide_Source => user | ||
+ | *# Panel_3_Hide_Source => user | ||
+ | *# Panel_4_Hide_Source => user | ||
+ | * CargoPlaftorm_01_brown_ruins_F | ||
+ | *# Panel_1_Hide_Source => user | ||
+ | *# Panel_2_Hide_Source => user | ||
+ | *# Panel_3_Hide_Source => user | ||
+ | *# Panel_4_Hide_Source => user | ||
+ | * CargoPlaftorm_01_jungle_F | ||
+ | *# Leg_1_Move_Source => user | ||
+ | *# Leg_2_Move_Source => user | ||
+ | *# Leg_3_Move_Source => user | ||
+ | *# Leg_4_Move_Source => user | ||
+ | *# Panel_1_Rotate_Source => user | ||
+ | *# Panel_2_Rotate_Source => user | ||
+ | *# Panel_3_Rotate_Source => user | ||
+ | *# Panel_4_Rotate_Source => user | ||
+ | *# Panel_1_Hide_Source => user | ||
+ | *# Panel_2_Hide_Source => user | ||
+ | *# Panel_3_Hide_Source => user | ||
+ | *# Panel_4_Hide_Source => user | ||
+ | * CargoPlaftorm_01_jungle_ruins_F | ||
+ | *# Panel_1_Hide_Source => user | ||
+ | *# Panel_2_Hide_Source => user | ||
+ | *# Panel_3_Hide_Source => user | ||
+ | *# Panel_4_Hide_Source => user | ||
+ | * CargoPlaftorm_01_rusty_F | ||
+ | *# Leg_1_Move_Source => user | ||
+ | *# Leg_2_Move_Source => user | ||
+ | *# Leg_3_Move_Source => user | ||
+ | *# Leg_4_Move_Source => user | ||
+ | *# Panel_1_Rotate_Source => user | ||
+ | *# Panel_2_Rotate_Source => user | ||
+ | *# Panel_3_Rotate_Source => user | ||
+ | *# Panel_4_Rotate_Source => user | ||
+ | *# Panel_1_Hide_Source => user | ||
+ | *# Panel_2_Hide_Source => user | ||
+ | *# Panel_3_Hide_Source => user | ||
+ | *# Panel_4_Hide_Source => user | ||
+ | * CargoPlaftorm_01_rusty_ruins_F | ||
+ | *# Panel_1_Hide_Source => user | ||
+ | *# Panel_2_Hide_Source => user | ||
+ | *# Panel_3_Hide_Source => user | ||
+ | *# Panel_4_Hide_Source => user | ||
+ | * Land_Dome_Small_WIP_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | * Land_Dome_Small_WIP2_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | * Land_DomeParts_01_panel_white_F | ||
+ | * Land_DomeParts_01_panel_white_stack_F | ||
+ | * Land_DomeParts_01_struts_stack_F | ||
+ | * Land_DomeParts_01_white_openstack_F | ||
+ | * Flag_EAF_F | ||
+ | * Flag_Enoch_F | ||
+ | * Banner_01_EAF_F | ||
+ | * Land_Radar_01_airshaft_F | ||
+ | * Land_Radar_01_cooler_F | ||
+ | * Land_Radar_01_antenna_F | ||
+ | * Land_Radar_01_antenna_base_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Door_6_sound_source => user | ||
+ | *# Door_6_noSound_source => user | ||
+ | *# Door_6_locked_source => user | ||
+ | *# Door_7_sound_source => user | ||
+ | *# Door_7_noSound_source => user | ||
+ | *# Door_7_locked_source => user | ||
+ | *# Door_8_sound_source => user | ||
+ | *# Door_8_noSound_source => user | ||
+ | *# Door_8_locked_source => user | ||
+ | *# Door_9_sound_source => user | ||
+ | *# Door_9_noSound_source => user | ||
+ | *# Door_9_locked_source => user | ||
+ | *# Door_10_sound_source => user | ||
+ | *# Door_10_noSound_source => user | ||
+ | *# Door_10_locked_source => user | ||
+ | *# Door_11_sound_source => user | ||
+ | *# Door_11_noSound_source => user | ||
+ | *# Door_11_locked_source => user | ||
+ | *# Door_12_sound_source => user | ||
+ | *# Door_12_noSound_source => user | ||
+ | *# Door_12_locked_source => user | ||
+ | *# Door_13_sound_source => user | ||
+ | *# Door_13_noSound_source => user | ||
+ | *# Door_13_locked_source => user | ||
+ | *# Door_14_sound_source => user | ||
+ | *# Door_14_noSound_source => user | ||
+ | *# Door_14_locked_source => user | ||
+ | *# Door_15_sound_source => user | ||
+ | *# Door_15_noSound_source => user | ||
+ | *# Door_15_locked_source => user | ||
+ | *# Door_16_sound_source => user | ||
+ | *# Door_16_noSound_source => user | ||
+ | *# Door_16_locked_source => user | ||
+ | *# Door_17_sound_source => user | ||
+ | *# Door_17_noSound_source => user | ||
+ | *# Door_17_locked_source => user | ||
+ | *# Door_18_sound_source => user | ||
+ | *# Door_18_noSound_source => user | ||
+ | *# Door_18_locked_source => user | ||
+ | * Land_Radar_01_kitchen_ruins_F | ||
+ | * Land_Radar_01_kitchen_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Door_6_sound_source => user | ||
+ | *# Door_6_noSound_source => user | ||
+ | *# Door_6_locked_source => user | ||
+ | *# Door_7_sound_source => user | ||
+ | *# Door_7_noSound_source => user | ||
+ | *# Door_7_locked_source => user | ||
+ | * Land_Radar_01_HQ_ruins_F | ||
+ | * Land_Radar_01_HQ_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Door_6_sound_source => user | ||
+ | *# Door_6_noSound_source => user | ||
+ | *# Door_6_locked_source => user | ||
+ | *# Door_7_sound_source => user | ||
+ | *# Door_7_noSound_source => user | ||
+ | *# Door_7_locked_source => user | ||
+ | *# Door_8_sound_source => user | ||
+ | *# Door_8_noSound_source => user | ||
+ | *# Door_8_locked_source => user | ||
+ | *# Door_9_sound_source => user | ||
+ | *# Door_9_noSound_source => user | ||
+ | *# Door_9_locked_source => user | ||
+ | *# Door_10_sound_source => user | ||
+ | *# Door_10_noSound_source => user | ||
+ | *# Door_10_locked_source => user | ||
+ | *# Door_11_sound_source => user | ||
+ | *# Door_11_noSound_source => user | ||
+ | *# Door_11_locked_source => user | ||
+ | *# Door_12_sound_source => user | ||
+ | *# Door_12_noSound_source => user | ||
+ | *# Door_12_locked_source => user | ||
+ | *# Door_13_sound_source => user | ||
+ | *# Door_13_noSound_source => user | ||
+ | *# Door_13_locked_source => user | ||
+ | *# Door_14_sound_source => user | ||
+ | *# Door_14_noSound_source => user | ||
+ | *# Door_14_locked_source => user | ||
+ | *# Door_15_sound_source => user | ||
+ | *# Door_15_noSound_source => user | ||
+ | *# Door_15_locked_source => user | ||
+ | *# Glass_1_source => hit [Glass_1_hitpoint] | ||
+ | *# Glass_2_source => hit [Glass_2_hitpoint] | ||
+ | *# Glass_3_source => hit [Glass_3_hitpoint] | ||
+ | *# Glass_4_source => hit [Glass_4_hitpoint] | ||
+ | *# Glass_5_source => hit [Glass_5_hitpoint] | ||
+ | *# Glass_6_source => hit [Glass_6_hitpoint] | ||
+ | *# Glass_7_source => hit [Glass_7_hitpoint] | ||
+ | *# Glass_8_source => hit [Glass_8_hitpoint] | ||
+ | *# Glass_9_source => hit [Glass_9_hitpoint] | ||
+ | *# Glass_10_source => hit [Glass_10_hitpoint] | ||
+ | *# Glass_11_source => hit [Glass_11_hitpoint] | ||
+ | *# Glass_12_source => hit [Glass_12_hitpoint] | ||
+ | *# Glass_13_source => hit [Glass_13_hitpoint] | ||
+ | *# Glass_14_source => hit [Glass_14_hitpoint] | ||
+ | *# Glass_15_source => hit [Glass_15_hitpoint] | ||
+ | *# Glass_16_source => hit [Glass_16_hitpoint] | ||
+ | *# Glass_17_source => hit [Glass_17_hitpoint] | ||
+ | *# Glass_18_source => hit [Glass_18_hitpoint] | ||
+ | *# Glass_19_source => hit [Glass_19_hitpoint] | ||
+ | *# Glass_20_source => hit [Glass_20_hitpoint] | ||
+ | *# Glass_21_source => hit [Glass_21_hitpoint] | ||
+ | *# Glass_22_source => hit [Glass_22_hitpoint] | ||
+ | *# Glass_23_source => hit [Glass_23_hitpoint] | ||
+ | *# Glass_24_source => hit [Glass_24_hitpoint] | ||
+ | *# Glass_25_source => hit [Glass_25_hitpoint] | ||
+ | *# Glass_26_source => hit [Glass_26_hitpoint] | ||
+ | *# Glass_27_source => hit [Glass_27_hitpoint] | ||
+ | *# Glass_28_source => hit [Glass_28_hitpoint] | ||
+ | *# Glass_29_source => hit [Glass_29_hitpoint] | ||
+ | *# Glass_30_source => hit [Glass_30_hitpoint] | ||
+ | *# Glass_31_source => hit [Glass_31_hitpoint] | ||
+ | *# Glass_32_source => hit [Glass_32_hitpoint] | ||
+ | *# Glass_33_source => hit [Glass_33_hitpoint] | ||
+ | * Land_MobileRadar_01_generator_F | ||
+ | * Land_MobileRadar_01_radar_ruins_F | ||
+ | * Land_MobileRadar_01_radar_F | ||
+ | *# Radar_Rotation => user | ||
+ | * Land_ShellCrater_01_decal_F | ||
+ | * Land_ShellCrater_01_F | ||
+ | * Land_ShellCrater_02_small_F | ||
+ | * Land_ShellCrater_02_large_F | ||
+ | * Land_ShellCrater_02_extralarge_F | ||
+ | * Land_ShellCrater_02_decal_F | ||
+ | * Land_ShellCrater_02_debris_F | ||
+ | * Land_Target_Line_01_F | ||
+ | * Land_Target_Line_PaperTargets_01_F | ||
+ | * Land_Target_Pistol_01_F | ||
+ | * Land_Target_Single_01_F | ||
+ | * Land_ShootingPos_Roof_01_F | ||
+ | * Land_Target_Concrete_01_v1_F | ||
+ | * Land_Target_Concrete_01_v2_F | ||
+ | * Land_Target_Concrete_Support_01_F | ||
+ | * Land_DisturbedSoil_base_F | ||
+ | * Land_DisturbedSoil_01_decal_F | ||
+ | * Land_DisturbedSoil_02_decal_F | ||
+ | * CraterLong_02_F | ||
+ | * CraterLong_02_small_F | ||
+ | * Land_ChurchRuin_01_F | ||
+ | * Land_HouseChimney_Ruin_01_F | ||
+ | * Land_HouseRuin_Big_01_F | ||
+ | * Land_HouseRuin_Big_01_half_F | ||
+ | * Land_HouseRuin_Big_02_F | ||
+ | * Land_HouseRuin_Big_02_half_F | ||
+ | * Land_HouseRuin_Big_03_F | ||
+ | * Land_HouseRuin_Big_03_half_F | ||
+ | * Land_HouseRuin_Big_04_F | ||
+ | * Land_HouseRuin_Big_05_F | ||
+ | * Land_HouseRuin_Small_01_F | ||
+ | * Land_HouseRuin_Small_01_half_F | ||
+ | * Land_HouseRuin_Small_02_F | ||
+ | * Land_HouseRuin_Small_03_F | ||
+ | * Land_HouseRuin_Small_04_F | ||
+ | * Land_HouseWallRuin_Corner_01_F | ||
+ | * Land_HouseWallRuin_Corner_02_F | ||
+ | * Land_HouseWallRuin_Door_01_F | ||
+ | * Land_OldFactorySign_01_F | ||
+ | * Land_OldFactorySign_01_graffiti_F | ||
+ | * Land_VergePost_02_v1_F | ||
+ | * Land_VergePost_02_v2_F | ||
+ | * Land_sign_entry_en_pl_F | ||
+ | * Land_sign_leave_en_pl_F | ||
+ | * Land_Sign_noentry_big_en_pl_F | ||
+ | * Land_sign_noentry_small_en_pl_F | ||
+ | * Land_sign_uwaga_pl_1_F | ||
+ | * Land_sign_uwaga_pl_2_F | ||
+ | * Reflector_Cone_01_white_F | ||
+ | * Reflector_Cone_01_orange_F | ||
+ | * Reflector_Cone_01_red_F | ||
+ | * Reflector_Cone_01_green_F | ||
+ | * Reflector_Cone_01_blue_F | ||
+ | * Reflector_Cone_01_narrow_white_F | ||
+ | * Reflector_Cone_01_narrow_orange_F | ||
+ | * Reflector_Cone_01_narrow_red_F | ||
+ | * Reflector_Cone_01_narrow_green_F | ||
+ | * Reflector_Cone_01_narrow_blue_F | ||
+ | * Reflector_Cone_01_wide_white_F | ||
+ | * Reflector_Cone_01_wide_orange_F | ||
+ | * Reflector_Cone_01_wide_red_F | ||
+ | * Reflector_Cone_01_wide_green_F | ||
+ | * Reflector_Cone_01_wide_blue_F | ||
+ | * Reflector_Cone_01_Long_white_F | ||
+ | * Reflector_Cone_01_Long_orange_F | ||
+ | * Reflector_Cone_01_Long_red_F | ||
+ | * Reflector_Cone_01_Long_green_F | ||
+ | * Reflector_Cone_01_Long_blue_F | ||
+ | * Land_BrickWall_01_l_5m_d_F | ||
+ | * Land_BrickWall_01_l_5m_F | ||
+ | * Land_BrickWall_01_l_corner_F | ||
+ | * Land_BrickWall_01_l_pole_F | ||
+ | * Land_BrickWall_01_l_end_F | ||
+ | * Land_BrickWall_02_l_5m_d_F | ||
+ | * Land_BrickWall_02_l_5m_F | ||
+ | * Land_BrickWall_02_l_corner_v1_F | ||
+ | * Land_BrickWall_02_l_corner_v2_F | ||
+ | * Land_BrickWall_02_l_end_F | ||
+ | * Land_BrickWall_03_l_5m_v1_d_F | ||
+ | * Land_BrickWall_03_l_5m_v1_F | ||
+ | * Land_BrickWall_03_l_5m_v2_d_F | ||
+ | * Land_BrickWall_03_l_5m_v2_F | ||
+ | * Land_BrickWall_03_l_gate_F | ||
+ | * Land_BrickWall_03_l_pole_F | ||
+ | * Land_BrickWall_04_l_5m_d_F | ||
+ | * Land_BrickWall_04_l_5m_F | ||
+ | * Land_BrickWall_04_l_5m_old_d_F | ||
+ | * Land_BrickWall_04_l_5m_old_F | ||
+ | * Land_BrickWall_04_l_pole_F | ||
+ | * Land_BrickWall_04_l_pole_old_F | ||
+ | * Land_SilageWall_01_l_5m_F | ||
+ | * Land_SilageWall_01_l_pole_F | ||
+ | * Land_SilageWall_01_l_d_F | ||
+ | * Land_ConcreteWall_03_m_pole_F | ||
+ | * Land_ConcreteWall_03_m_2m_F | ||
+ | * Land_ConcreteWall_03_m_6m_F | ||
+ | * Land_CamoConcreteWall_01_l_4m_d_v1_F | ||
+ | * Land_CamoConcreteWall_01_l_4m_d_v2_F | ||
+ | * Land_CamoConcreteWall_01_l_4m_v1_F | ||
+ | * Land_CamoConcreteWall_01_l_4m_v2_F | ||
+ | * Land_CamoConcreteWall_01_l_end_v1_F | ||
+ | * Land_CamoConcreteWall_01_pole_v1_F | ||
+ | * Land_GameProofFence_01_l_5m_F | ||
+ | * Land_GameProofFence_01_l_d_F | ||
+ | * Land_GameProofFence_01_l_gate_F | ||
+ | *# Door_1_sound_source => userPositionHashedInit | ||
+ | *# Door_1_locked_source => user | ||
+ | * Land_GameProofFence_01_l_pole_F | ||
+ | * Land_NetFence_03_m_3m_d_F | ||
+ | * Land_NetFence_03_m_3m_F | ||
+ | * Land_NetFence_03_m_3m_hole_F | ||
+ | * Land_NetFence_03_m_9m_F | ||
+ | * Land_NetFence_03_m_3m_corner_F | ||
+ | * Land_NetFence_03_m_pole_F | ||
+ | * Land_PipeFence_03_m_gate_l_F | ||
+ | *# Door_1_sound_source => userPositionHashedInit | ||
+ | *# Door_1_locked_source => user | ||
+ | * Land_PipeFence_03_m_gate_r_F | ||
+ | *# Door_1_sound_source => userPositionHashedInit | ||
+ | *# Door_1_locked_source => user | ||
+ | * Land_PipeFence_04_m_gate_l_F | ||
+ | *# Door_1_sound_source => userPositionHashedInit | ||
+ | *# Door_1_locked_source => user | ||
+ | * Land_PipeFence_04_m_gate_r_F | ||
+ | *# Door_1_sound_source => userPositionHashedInit | ||
+ | *# Door_1_locked_source => user | ||
+ | * Land_PipeFence_05_m_gate_l_F | ||
+ | *# Door_1_sound_source => userPositionHashedInit | ||
+ | *# Door_1_locked_source => user | ||
+ | * Land_PipeFence_05_m_gate_r_F | ||
+ | *# Door_1_sound_source => userPositionHashedInit | ||
+ | *# Door_1_locked_source => user | ||
+ | * Land_PipeFence_06_m_gate_l_F | ||
+ | *# Door_1_sound_source => userPositionHashedInit | ||
+ | *# Door_1_locked_source => user | ||
+ | * Land_PipeFence_06_m_gate_r_F | ||
+ | *# Door_1_sound_source => userPositionHashedInit | ||
+ | *# Door_1_locked_source => user | ||
+ | * Land_PoleWall_02_3m_v1_F | ||
+ | * Land_PoleWall_02_3m_v2_F | ||
+ | * Land_PoleWall_02_end_F | ||
+ | * Land_PoleWall_03_5m_v1_F | ||
+ | * Land_PoleWall_03_5m_v2_F | ||
+ | * Land_PoleWall_03_end_F | ||
+ | * Land_StoneWall_02_s_10m_F | ||
+ | * Land_Mound03_8m_F | ||
+ | * Land_Mound04_8m_F | ||
+ | * Land_WoodenWall_03_s_5m_v1_F | ||
+ | * Land_WoodenWall_03_s_5m_v2_F | ||
+ | * Land_WoodenWall_03_s_d_5m_v1_F | ||
+ | * Land_WoodenWall_03_s_d_5m_v2_F | ||
+ | * Land_WoodenWall_03_s_gate_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | * Land_WoodenWall_03_s_pole_F | ||
+ | * Land_WoodenWall_03_s_d_pole_F | ||
+ | * Land_WoodenWall_04_s_5m_F | ||
+ | * Land_WoodenWall_04_s_d_5m_F | ||
+ | * Land_WoodenWall_04_s_end_v1_F | ||
+ | * Land_WoodenWall_04_s_end_v2_F | ||
+ | * Land_WoodenWall_04_s_gate_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | * Land_WoodenWall_04_s_pole_F | ||
+ | * Land_WoodenWall_05_m_4m_v1_F | ||
+ | * Land_WoodenWall_05_m_4m_v2_F | ||
+ | * Land_WoodenWall_05_m_d_4m_F | ||
+ | * Land_WoodenWall_05_m_end_F | ||
+ | * Land_WoodenWall_05_m_pole_F | ||
+ | * Land_Mi8_wreck_F | ||
+ | * Land_PowerGenerator_wreck_F | ||
+ | * Land_TrailerCistern_wreck_F | ||
+ | * Land_V3S_wreck_F | ||
+ | *# Door_1_sound_source => user | ||
+ | *# Door_1_noSound_source => user | ||
+ | *# Door_1_locked_source => user | ||
+ | *# Door_2_sound_source => user | ||
+ | *# Door_2_noSound_source => user | ||
+ | *# Door_2_locked_source => user | ||
+ | *# Door_3_sound_source => user | ||
+ | *# Door_3_noSound_source => user | ||
+ | *# Door_3_locked_source => user | ||
+ | *# Door_4_sound_source => user | ||
+ | *# Door_4_noSound_source => user | ||
+ | *# Door_4_locked_source => user | ||
+ | *# Door_5_sound_source => user | ||
+ | *# Door_5_noSound_source => user | ||
+ | *# Door_5_locked_source => user | ||
+ | *# Door_6_sound_source => user | ||
+ | *# Door_6_noSound_source => user | ||
+ | *# Door_6_locked_source => user | ||
+ | * Box_EAF_Wps_F | ||
+ | * Box_EAF_WpsSpecial_F | ||
+ | * Box_EAF_WpsLaunch_F | ||
+ | * Box_EAF_Ammo_F | ||
+ | 22:20:53 *# Ammo_source => user | ||
+ | 22:20:53 *# AmmoOrd_source => user | ||
+ | 22:20:53 *# Grenades_source => user | ||
+ | 22:20:53 *# Support_source => user | ||
+ | 22:20:53 * Box_EAF_Equip_F | ||
+ | 22:20:53 * Box_EAF_Grenades_F | ||
+ | 22:20:53 *# Ammo_source => user | ||
+ | 22:20:53 *# AmmoOrd_source => user | ||
+ | 22:20:53 *# Grenades_source => user | ||
+ | 22:20:53 *# Support_source => user | ||
+ | 22:20:53 * Box_EAF_AmmoOrd_F | ||
+ | 22:20:53 *# Ammo_source => user | ||
+ | 22:20:53 *# AmmoOrd_source => user | ||
+ | 22:20:53 *# Grenades_source => user | ||
+ | 22:20:53 *# Support_source => user | ||
+ | 22:20:53 * Box_EAF_Support_F | ||
+ | 22:20:53 *# Ammo_source => user | ||
+ | 22:20:53 *# AmmoOrd_source => user | ||
+ | 22:20:53 *# Grenades_source => user | ||
+ | 22:20:53 *# Support_source => user | ||
+ | 22:20:53 * Box_EAF_AmmoVeh_F | ||
+ | 22:20:53 * Box_EAF_Uniforms_F | ||
+ | 22:20:53 * I_EAF_supplyCrate_F | ||
+ | 22:20:53 * I_E_CargoNet_01_ammo_F | ||
+ | 22:20:53 * B_CombinationUnitRespirator_01_F | ||
+ | 22:20:53 * B_SCBA_01_F | ||
+ | 22:20:53 * UGV_02_backpack_base_F | ||
+ | 22:20:53 * UGV_02_Science_backpack_base_F | ||
+ | 22:20:53 * UGV_02_Demining_backpack_base_F | ||
+ | 22:20:53 * B_UGV_02_Science_backpack_F | ||
+ | 22:20:53 * B_UGV_02_Demining_backpack_F | ||
+ | 22:20:53 * O_UGV_02_Science_backpack_F | ||
+ | 22:20:53 * O_UGV_02_Demining_backpack_F | ||
+ | 22:20:53 * I_UGV_02_Science_backpack_F | ||
+ | 22:20:53 * I_E_UGV_02_Science_backpack_F | ||
+ | 22:20:53 * I_UGV_02_Demining_backpack_F | ||
+ | 22:20:53 * I_E_UGV_02_Demining_backpack_F | ||
+ | 22:20:53 * C_IDAP_UGV_02_Demining_backpack_F | ||
+ | 22:20:53 * I_E_UAV_01_backpack_F | ||
+ | 22:20:53 * I_E_UAV_06_backpack_F | ||
+ | 22:20:53 * I_E_UAV_06_medical_backpack_F | ||
+ | 22:20:53 * B_RadioBag_01_wdl_F | ||
+ | 22:20:53 * B_RadioBag_01_mtp_F | ||
+ | 22:20:53 * B_RadioBag_01_tropic_F | ||
+ | 22:20:53 * B_RadioBag_01_black_F | ||
+ | 22:20:53 * B_RadioBag_01_hex_F | ||
+ | 22:20:53 * B_RadioBag_01_oucamo_F | ||
+ | 22:20:53 * B_RadioBag_01_ghex_F | ||
+ | 22:20:53 * B_RadioBag_01_digi_F | ||
+ | 22:20:53 * B_RadioBag_01_eaf_F | ||
+ | 22:20:53 * B_Carryall_green_F | ||
+ | 22:20:53 * B_Carryall_taiga_F | ||
+ | 22:20:53 * B_Carryall_wdl_F | ||
+ | 22:20:53 * B_Carryall_eaf_F | ||
+ | 22:20:53 * B_FieldPack_green_F | ||
+ | 22:20:53 * B_FieldPack_taiga_F | ||
+ | 22:20:53 * B_AssaultPack_wdl_F | ||
+ | 22:20:53 * B_AssaultPack_eaf_F | ||
+ | 22:20:53 * B_Carryall_oli_IEAmmo_F | ||
+ | 22:20:53 * B_Carryall_oli_IEAAR_F | ||
+ | 22:20:53 * B_Carryall_eaf_IEAmmo_F | ||
+ | 22:20:53 * B_Carryall_eaf_IEAAR_F | ||
+ | 22:20:53 * B_Carryall_eaf_IEAAA_F | ||
+ | 22:20:53 * B_Carryall_eaf_eng_F | ||
+ | 22:20:53 * B_Carryall_eaf_exp_F | ||
+ | 22:20:53 * B_Carryall_eaf_Mine_F | ||
+ | 22:20:53 * B_Carryall_eaf_IEAAT_F | ||
+ | 22:20:53 * B_Fieldpack_oli_IEAA_F | ||
+ | 22:20:53 * B_Fieldpack_oli_IEAT_F | ||
+ | 22:20:53 * B_Fieldpack_oli_IELAT_F | ||
+ | 22:20:53 * B_Fieldpack_oli_IELAT2_F | ||
+ | 22:20:53 * B_Fieldpack_green_IEAA_F | ||
+ | 22:20:53 * B_Fieldpack_green_IEAT_F | ||
+ | 22:20:53 * B_Fieldpack_green_IELAT_F | ||
+ | 22:20:53 * B_Fieldpack_green_IELAT2_F | ||
+ | 22:20:53 * B_AssaultPack_eaf_IEPathfinder_F | ||
+ | 22:20:53 * B_AssaultPack_eaf_Repair_F | ||
+ | 22:20:53 * B_AssaultPack_eaf_IELAT_F | ||
+ | 22:20:53 * B_AssaultPack_eaf_IELAT2_F | ||
+ | 22:20:53 * B_Fieldpack_green_IEMedic_F | ||
+ | 22:20:53 * I_E_HMG_01_support_F | ||
+ | 22:20:53 * I_E_HMG_01_support_high_F | ||
+ | 22:20:53 * I_E_Mortar_01_support_F | ||
+ | 22:20:53 * I_E_GMG_01_Weapon_F | ||
+ | 22:20:53 * I_E_GMG_01_A_Weapon_F | ||
+ | 22:20:53 * I_E_GMG_01_high_Weapon_F | ||
+ | 22:20:53 * I_E_HMG_01_Weapon_F | ||
+ | 22:20:53 * I_E_HMG_01_high_Weapon_F | ||
+ | 22:20:53 * I_E_HMG_01_A_Weapon_F | ||
+ | 22:20:53 * I_E_Mortar_01_Weapon_F | ||
+ | 22:20:53 * I_E_AT_01_weapon_F | ||
+ | 22:20:53 * I_E_AA_01_weapon_F | ||
+ | 22:20:53 * B_RadioBag_01_eaf_FAK_F | ||
+ | 22:20:53 * B_RadioBag_01_wdl_FAK_F | ||
+ | 22:20:53 * B_Carryall_wdl_BWAmmo_F | ||
+ | 22:20:53 * B_Carryall_wdl_Mine | ||
+ | 22:20:53 * B_Carryall_wdl_BWAAA_F | ||
+ | 22:20:53 * B_Carryall_wdl_BWAAT_F | ||
+ | 22:20:53 * B_AssaultPack_wdl_BWMedic_F | ||
+ | 22:20:53 * B_AssaultPack_wdl_BWRepair_F | ||
+ | 22:20:53 * B_AssaultPack_wdl_BWLAT_F | ||
+ | 22:20:53 * B_AssaultPack_wdl_BWLAT2_F | ||
+ | 22:20:53 * B_AssaultPack_wdl_BWReconMedic | ||
+ | 22:20:53 * B_Kitbag_rgr_BWAAR | ||
+ | 22:20:53 * B_Carryall_taiga_Exp_F | ||
+ | 22:20:53 * B_Carryall_green_exp_F | ||
+ | 22:20:53 * B_FieldPack_taiga_Medic_F | ||
+ | 22:20:53 * B_FieldPack_taiga_RPG_AT_F | ||
+ | 22:20:53 * B_FieldPack_green_Exp_F | ||
+ | 22:20:53 * B_FieldPack_green_Medic_F | ||
+ | 22:20:53 * B_FieldPack_green_RPG_AT_F | ||
+ | 22:20:53 * FxCartridge_762x39 | ||
+ | 22:20:53 * placed_O_R_IR_grenade | ||
+ | 22:20:53 * placed_I_E_IR_grenade | ||
+ | 22:20:53 * Weapon_srifle_DMR_06_hunter_F | ||
+ | 22:20:53 * Weapon_sgun_HunterShotgun_01_F | ||
+ | 22:20:53 * Weapon_sgun_HunterShotgun_01_sawedoff_F | ||
+ | 22:20:53 * Weapon_arifle_AK12_lush_f | ||
+ | 22:20:53 * Weapon_arifle_AK12_arid_f | ||
+ | 22:20:53 * Weapon_arifle_AK12_GL_lush_F | ||
+ | 22:20:53 * Weapon_arifle_AK12_GL_arid_F | ||
+ | 22:20:53 * Weapon_arifle_AK12U_F | ||
+ | 22:20:53 * Weapon_arifle_AK12U_lush_f | ||
+ | 22:20:53 * Weapon_arifle_AK12U_arid_f | ||
+ | 22:20:53 * Weapon_arifle_RPK12_F | ||
+ | 22:20:53 * Weapon_arifle_RPK12_lush_f | ||
+ | 22:20:53 * Weapon_arifle_RPK12_arid_f | ||
+ | 22:20:53 * Weapon_arifle_MSBS65_F | ||
+ | 22:20:53 * Weapon_arifle_MSBS65_Mark_F | ||
+ | 22:20:53 * Weapon_arifle_MSBS65_GL_F | ||
+ | 22:20:53 * Weapon_arifle_MSBS65_UBS_F | ||
+ | 22:20:53 * Weapon_arifle_MSBS65_black_F | ||
+ | 22:20:53 * Weapon_arifle_MSBS65_Mark_black_F | ||
+ | 22:20:53 * Weapon_arifle_MSBS65_GL_black_F | ||
+ | 22:20:53 * Weapon_arifle_MSBS65_UBS_black_F | ||
+ | 22:20:53 * Weapon_arifle_MSBS65_sand_F | ||
+ | 22:20:53 * Weapon_arifle_MSBS65_Mark_sand_F | ||
+ | 22:20:53 * Weapon_arifle_MSBS65_GL_sand_F | ||
+ | 22:20:53 * Weapon_arifle_MSBS65_UBS_sand_F | ||
+ | 22:20:53 * Weapon_arifle_MSBS65_camo_F | ||
+ | 22:20:53 * Weapon_arifle_MSBS65_Mark_camo_F | ||
+ | 22:20:53 * Weapon_arifle_MSBS65_GL_camo_F | ||
+ | 22:20:53 * Weapon_arifle_MSBS65_UBS_camo_F | ||
+ | 22:20:53 * Weapon_LMG_Mk200_black_F | ||
+ | 22:20:53 * Weapon_hgun_Pistol_heavy_01_green_F | ||
+ | 22:20:53 * Weapon_launch_RPG32_green_F | ||
+ | 22:20:53 * Weapon_launch_I_Titan_eaf_F | ||
+ | 22:20:53 * Weapon_launch_B_Titan_olive_F | ||
+ | 22:20:53 * Item_muzzle_snds_B_lush_F | ||
+ | 22:20:53 * Item_muzzle_snds_B_arid_F | ||
+ | 22:20:53 * Item_optic_DMS_weathered_F | ||
+ | 22:20:53 * Item_optic_DMS_weathered_Kir_F | ||
+ | 22:20:53 * Item_optic_Arco_lush_F | ||
+ | 22:20:53 * Item_optic_Arco_arid_F | ||
+ | 22:20:53 * Item_optic_Arco_AK_blk_F | ||
+ | 22:20:53 * Item_optic_Arco_AK_lush_F | ||
+ | 22:20:53 * Item_optic_Arco_AK_arid_F | ||
+ | 22:20:53 * Item_optic_ico_01_black_f | ||
+ | 22:20:53 * Item_optic_ico_01_camo_f | ||
+ | 22:20:53 * Item_optic_ico_01_f | ||
+ | 22:20:53 * Item_optic_ico_01_sand_f | ||
+ | 22:20:53 * Item_optic_MRD_black | ||
+ | 22:20:53 * Item_optic_Holosight_lush_F | ||
+ | 22:20:53 * Item_optic_Holosight_arid_F | ||
+ | 22:20:53 * Item_bipod_02_F_lush | ||
+ | 22:20:53 * Item_bipod_02_F_arid | ||
+ | 22:20:53 * Item_O_NVGoggles_grn_F | ||
+ | 22:20:53 * Item_I_E_UavTerminal | ||
+ | 22:20:53 * I_E_Heli_light_03_dynamicLoadout_F | ||
+ | 22:20:53 *# HideWeapons => user | ||
+ | 22:20:53 * I_E_Heli_light_03_unarmed_F | ||
+ | 22:20:53 *# GunL_Revolving => revolving | ||
+ | 22:20:53 *# GunR_Revolving => revolving | ||
+ | 22:20:53 *# muzzle_hide => reload | ||
+ | 22:20:53 *# Muzzle_Flash => ammorandom | ||
+ | 22:20:53 *# Missiles_revolving => revolving | ||
+ | 22:20:53 *# RocketPods_Hide => user | ||
+ | 22:20:53 *# HideWeapons => user | ||
+ | 22:20:53 *# HitGlass1 => hit [HitGlass1] | ||
+ | 22:20:53 *# HitGlass2 => hit [HitGlass2] | ||
+ | 22:20:53 *# HitGlass3 => hit [HitGlass3] | ||
+ | 22:20:53 *# HitGlass4 => hit [HitGlass4] | ||
+ | 22:20:53 *# HitGlass5 => hit [HitGlass5] | ||
+ | 22:20:53 *# HitGlass6 => hit [HitGlass6] | ||
+ | 22:20:53 *# HitGlass7 => hit [HitGlass7] | ||
+ | 22:20:53 *# HitGlass8 => hit [HitGlass8] | ||
+ | 22:20:53 *# HitGlass9 => hit [HitGlass9] | ||
+ | 22:20:53 *# HitGlass10 => hit [HitGlass10] | ||
+ | 22:20:53 *# HitGlass11 => hit [HitGlass11] | ||
+ | 22:20:53 *# HitGlass12 => hit [HitGlass12] | ||
+ | 22:20:53 *# HitGlass13 => hit [HitGlass13] | ||
+ | 22:20:53 *# HitGlass14 => hit [HitGlass14] | ||
+ | 22:20:53 * I_E_UAV_01_F | ||
+ | 22:20:53 *# HitGlass1 => hit [HitGlass1] | ||
+ | 22:20:53 *# HitGlass2 => hit [HitGlass2] | ||
+ | 22:20:53 *# HitGlass3 => hit [HitGlass3] | ||
+ | 22:20:53 *# HitGlass4 => hit [HitGlass4] | ||
+ | 22:20:53 *# HitGlass5 => hit [HitGlass5] | ||
+ | 22:20:53 *# HitGlass6 => hit [HitGlass6] | ||
+ | 22:20:53 *# HitEngine1 => hit [HitEngine1] | ||
+ | 22:20:53 *# HitEngine2 => hit [HitEngine2] | ||
+ | 22:20:53 *# HitWinch_Source => hit [HitWinch] | ||
+ | 22:20:53 * I_E_UAV_06_F | ||
+ | 22:20:53 *# lights_em_hide => user | ||
+ | 22:20:53 *# LED_lights_hide => user | ||
+ | 22:20:53 *# Utility_drone => user | ||
+ | 22:20:53 *# Antimine_drone => user | ||
+ | 22:20:53 *# Inventory_door => door | ||
+ | 22:20:53 *# leaflet_door => user | ||
+ | 22:20:53 * I_E_UAV_06_medical_F | ||
+ | 22:20:53 *# lights_em_hide => user | ||
+ | 22:20:53 *# LED_lights_hide => user | ||
+ | 22:20:53 *# Utility_drone => user | ||
+ | 22:20:53 *# Antimine_drone => user | ||
+ | 22:20:53 *# Inventory_door => door | ||
+ | 22:20:53 *# leaflet_door => user | ||
+ | 22:20:53 * Box_I_E_UAV_06_F | ||
+ | 22:20:53 *# Inventory_door => user | ||
+ | 22:20:53 * Box_I_E_UAV_06_medical_F | ||
+ | 22:20:53 *# Inventory_door => user | ||
+ | 22:20:53 * I_E_APC_tracked_03_cannon_F | ||
+ | 22:20:53 *# muzzle_rot => ammorandom | ||
+ | 22:20:53 *# muzzle_hide => reload | ||
+ | 22:20:53 *# HideTurret => user | ||
+ | 22:20:53 *# autocannon_30mm_revolving => revolving | ||
+ | 22:20:53 *# Smoke_source => revolving | ||
+ | 22:20:53 *# HitEngine_src => hit [HitEngine] | ||
+ | 22:20:53 *# HitFuel_src => hit [HitFuel] | ||
+ | 22:20:53 *# HitHull_src => hit [HitHull] | ||
+ | 22:20:53 *# HitMainGun_src => hit [HitGun] | ||
+ | 22:20:53 *# HitTurret_src => hit [HitTurret] | ||
+ | 22:20:53 *# HitComTurret_src => hit [HitComTurret] | ||
+ | 22:20:53 *# HitSLAT_Left_1_src => hit [HitSLAT_Left_1] | ||
+ | 22:20:53 *# HitSLAT_Left_2_src => hit [HitSLAT_Left_2] | ||
+ | 22:20:53 *# HitSLAT_Left_3_src => hit [HitSLAT_Left_3] | ||
+ | 22:20:53 *# HitSLAT_Right_1_src => hit [HitSLAT_Right_1] | ||
+ | 22:20:53 *# HitSLAT_Right_2_src => hit [HitSLAT_Right_2] | ||
+ | 22:20:53 *# HitSLAT_Right_3_src => hit [HitSLAT_Right_3] | ||
+ | 22:20:53 *# HitSLAT_back_src => hit [HitSLAT_back] | ||
+ | 22:20:53 *# HitSLAT_front_src => hit [HitSLAT_front] | ||
+ | 22:20:53 *# HitSLAT_top_back_src => hit [HitSLAT_top_back] | ||
+ | 22:20:53 *# HitSLAT_top_right_src => hit [HitSLAT_top_right] | ||
+ | 22:20:53 *# HitSLAT_top_left_src => hit [HitSLAT_top_left] | ||
+ | 22:20:53 *# showBags => user | ||
+ | 22:20:53 *# showBags2 => user | ||
+ | 22:20:53 *# showCamonetHull => user | ||
+ | 22:20:53 *# showCamonetTurret => user | ||
+ | 22:20:53 *# showTools => user | ||
+ | 22:20:53 *# showSLATHull => user | ||
+ | 22:20:53 *# showSLATTurret => user | ||
+ | 22:20:53 * C_E_LooterJacket_01_F | ||
+ | 22:20:53 * C_Uniform_Scientist_01_F | ||
+ | 22:20:53 * C_Uniform_Scientist_01_formal_F | ||
+ | 22:20:53 * C_Uniform_Scientist_02_F | ||
+ | 22:20:53 * C_Uniform_Scientist_02_formal_F | ||
+ | 22:20:53 * C_Uniform_Farmer_01_F | ||
+ | 22:20:53 * C_scientist_01_formal_F | ||
+ | 22:20:53 * C_scientist_02_formal_F | ||
+ | 22:20:53 * C_scientist_01_informal_F | ||
+ | 22:20:53 * C_scientist_02_informal_F | ||
+ | 22:20:53 * C_Man_1_enoch_F | ||
+ | 22:20:53 * C_Man_2_enoch_F | ||
+ | 22:20:53 * C_Man_3_enoch_F | ||
+ | 22:20:53 * C_Man_4_enoch_F | ||
+ | 22:20:53 * C_Man_5_enoch_F | ||
+ | 22:20:53 * C_Man_6_enoch_F | ||
+ | 22:20:53 * C_Farmer_01_enoch_F | ||
+ | 22:20:53 * CivilianPresence_C_Man_1_enoch_F | ||
+ | 22:20:53 * CivilianPresence_C_Man_2_enoch_F | ||
+ | 22:20:53 * CivilianPresence_C_Man_3_enoch_F | ||
+ | 22:20:53 * CivilianPresence_C_Man_4_enoch_F | ||
+ | 22:20:53 * CivilianPresence_C_Man_5_enoch_F | ||
+ | 22:20:53 * CivilianPresence_C_Man_6_enoch_F | ||
+ | 22:20:53 * CivilianPresence_C_Farmer_01_enoch_F | ||
+ | 22:20:53 * B_ReconFatigues_01_wdl_F | ||
+ | 22:20:53 * B_CombatFatigues_01_wdl_F | ||
+ | 22:20:53 * B_CombatFatigues_01_Tshirt_wdl_F | ||
+ | 22:20:53 * B_W_Soldier_A_F | ||
+ | 22:20:53 * B_W_Soldier_AAR_F | ||
+ | 22:20:53 * B_W_Support_AMG_F | ||
+ | 22:20:53 * B_W_Support_AMort_F | ||
+ | 22:20:53 * B_W_Soldier_AAA_F | ||
+ | 22:20:53 * B_W_Soldier_AAT_F | ||
+ | 22:20:53 * B_W_Soldier_AR_F | ||
+ | 22:20:53 * B_W_Medic_F | ||
+ | 22:20:53 * B_W_Crew_F | ||
+ | 22:20:53 * B_W_Engineer_F | ||
+ | 22:20:53 * B_W_Soldier_Exp_F | ||
+ | 22:20:53 * B_W_soldier_mine_F | ||
+ | 22:20:53 * B_W_Soldier_GL_F | ||
+ | 22:20:53 * B_W_Support_GMG_F | ||
+ | 22:20:53 * B_W_Support_MG_F | ||
+ | 22:20:53 * B_W_Support_Mort_F | ||
+ | 22:20:53 * B_W_Helicrew_F | ||
+ | 22:20:53 * B_W_Helipilot_F | ||
+ | 22:20:53 * B_W_soldier_M_F | ||
+ | 22:20:53 * B_W_Soldier_AA_F | ||
+ | 22:20:53 * B_W_Soldier_AT_F | ||
+ | 22:20:53 * B_W_Officer_F | ||
+ | 22:20:53 * B_W_Soldier_Repair_F | ||
+ | 22:20:53 * B_W_Soldier_F | ||
+ | 22:20:53 * B_W_Soldier_LAT_F | ||
+ | 22:20:53 * B_W_Soldier_LAT2_F | ||
+ | 22:20:53 * B_W_Soldier_SL_F | ||
+ | 22:20:53 * B_W_Soldier_TL_F | ||
+ | 22:20:53 * B_W_Soldier_CBRN_F | ||
+ | 22:20:53 * B_W_RadioOperator_F | ||
+ | 22:20:53 * B_W_Survivor_F | ||
+ |