Difference between revisions of "Arma 3: createVehicle/vehicles"

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(hitpoints)
(updated list of objects)
Line 6: Line 6:
 
* ArtilleryTargetW
 
* ArtilleryTargetW
 
* ArtilleryTargetE
 
* ArtilleryTargetE
 +
* SuppressTarget
 
* PaperCar
 
* PaperCar
 
* FireSectorTarget
 
* FireSectorTarget
Line 12: Line 13:
 
* NonStrategic
 
* NonStrategic
 
* HeliH
 
* HeliH
 +
* AirportBase
 
* Strategic
 
* Strategic
 
* FlagCarrierCore
 
* FlagCarrierCore
Line 39: Line 41:
 
* FxWindPaper1
 
* FxWindPaper1
 
* FxWindPlastic1
 
* FxWindPlastic1
 +
* Crater
 
* CraterLong
 
* CraterLong
 
* CraterLong_small
 
* CraterLong_small
Line 92: Line 95:
 
* MiscOR_F
 
* MiscOR_F
 
* Module_F
 
* Module_F
 +
* ModuleHideTerrainObjects_F
 +
* ModuleEditTerrainObject_F
 +
* Timeline_F
 +
* Curve_F
 +
* Key_F
 +
* ControlPoint_F
 +
* Camera_F
 
* ModuleSmoke_F
 
* ModuleSmoke_F
 
* ModuleChemlight_F
 
* ModuleChemlight_F
Line 178: Line 188:
 
* ModuleFiringDrill_F
 
* ModuleFiringDrill_F
 
* ModulePoster_F
 
* ModulePoster_F
* ModuleSpawnAI_F
 
* ModuleSpawnAIPoint_F
 
* ModuleSpawnAISectorTactic_F
 
* ModuleSpawnAIOptions_F
 
* ModuleSlingload_F
 
* ModuleHvtObjectivesInstance_F
 
* ModuleHvtSimpleObjective_F
 
* ModuleHvtStartGameObjective_F
 
* ModuleHvtEndGameObjective_F
 
* ModuleHvtObjectiveRandomiser_F
 
 
* Land_NavigLight
 
* Land_NavigLight
 
*# Light_1_source => MarkerLight
 
*# Light_1_source => MarkerLight
Line 207: Line 207:
 
* Land_Runway_PAPI_3
 
* Land_Runway_PAPI_3
 
* Land_Runway_PAPI_4
 
* Land_Runway_PAPI_4
* Sound_Stream
+
* Land_Small_Stone_01_F
* Sound_Alarm
+
* Land_Small_Stone_02_F
* Sound_Alarm2
+
* Land_Stone_big_F
* Sound_Fire
+
* Land_Stone_medium_F
* Sound_SmokeWreck1
+
* Land_Stone_small_F
* Sound_SparklesWreck1
+
* Land_StoneSharp_big
* Sound_SparklesWreck2
+
* Land_StoneSharp_medium
* Sound_BattlefieldExplosions
+
* Land_StoneSharp_small
* Sound_BattlefieldFirefight
+
* Land_StoneSharp_wall
* Simulation_Fatal
+
* Land_BluntRock_apart
* Simulation_Restart
+
* Land_BluntRock_monolith
* Topic_Deselection
+
* Land_BluntRock_spike
* Topic_Done
+
* Land_BluntRock_wallH
* Topic_Selection
+
* Land_BluntRock_wallV
* Topic_Trigger
+
* Land_BluntStone_01
 +
* Land_BluntStone_02
 +
* Land_BluntStone_03
 +
* Land_BluntStones_erosion
 +
* Land_SharpRock_apart
 +
* Land_SharpRock_monolith
 +
* Land_SharpRock_spike
 +
* Land_SharpRock_wallH
 +
* Land_SharpRock_wallV
 +
* Land_SharpStone_01
 +
* Land_SharpStone_02
 +
* Land_SharpStone_03
 +
* Land_SharpStones_erosion
 +
* Land_Stone_big_W
 +
* Land_Stone_medium_W
 +
* Land_Stone_small_W
 +
* Land_StoneSharp_big_W
 +
* Land_StoneSharp_medium_W
 +
* Land_StoneSharp_small_W
 +
* Land_StoneSharp_Wall_W
 +
* Land_W_sharpRock_apart
 +
* Land_W_sharpRock_monolith
 +
* Land_W_sharpRock_spike
 +
* Land_W_sharpRock_wallH
 +
* Land_W_sharpRock_wallV
 +
* Land_W_sharpStone_01
 +
* Land_W_sharpStone_02
 +
* Land_W_sharpStone_03
 +
* Land_W_sharpStones_erosion
 
* Land_Bridge_01_PathLod_F
 
* Land_Bridge_01_PathLod_F
 
* Land_Bridge_Asphalt_PathLod_F
 
* Land_Bridge_Asphalt_PathLod_F
Line 253: Line 281:
 
* Land_CampingTable_small_F
 
* Land_CampingTable_small_F
 
* Land_FieldToilet_F
 
* Land_FieldToilet_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
 +
*# Door_1_locked_source => user
 
* Land_FirePlace_F
 
* Land_FirePlace_F
 
* FirePlace_burning_F
 
* FirePlace_burning_F
Line 283: Line 312:
 
* Land_TentDome_F
 
* Land_TentDome_F
 
* Land_ToiletBox_F
 
* Land_ToiletBox_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
 +
*# Door_1_locked_source => user
 
* Land_Chapel_V1_ruins_F
 
* Land_Chapel_V1_ruins_F
 
* Land_Chapel_V1_F
 
* Land_Chapel_V1_F
Line 389: Line 419:
 
* Land_WoodenCart_F
 
* Land_WoodenCart_F
 
* Land_Offices_01_V1_F
 
* Land_Offices_01_V1_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_2_source => user
+
*# Door_1_locked_source => user
*# Door_3_source => user
+
*# Door_2_sound_source => user
*# Door_3_handle_source => user
+
*# Door_2_noSound_source => user
*# Door_4_source => user
+
*# Door_2_locked_source => user
*# Door_4_handle_source => user
+
*# Door_3_sound_source => user
*# Door_5_source => user
+
*# Door_3_noSound_source => user
*# Door_5_handle_source => user
+
*# Door_3_locked_source => user
*# Door_6_source => user
+
*# Door_4_sound_source => user
*# Door_6_handle_source => user
+
*# Door_4_noSound_source => user
*# Door_7_source => user
+
*# Door_4_locked_source => user
 +
*# Door_5_sound_source => user
 +
*# Door_5_noSound_source => user
 +
*# Door_5_locked_source => user
 +
*# Door_6_sound_source => user
 +
*# Door_6_noSound_source => user
 +
*# Door_6_locked_source => user
 +
*# Door_7_sound_source => user
 +
*# Door_7_noSound_source => user
 +
*# Door_7_locked_source => user
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
Line 464: Line 503:
 
* Land_Church_01_V1_F
 
* Land_Church_01_V1_F
 
* Land_Hospital_main_F
 
* Land_Hospital_main_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2A_source => user
+
*# Door_2_sound_source => user
*# Door_2B_source => user
+
*# Door_2_noSound_source => user
*# Door_3A_source => user
+
*# Door_2_locked_source => user
*# Door_3B_source => user
+
*# Door_3_sound_source => user
*# Door_4A_source => user
+
*# Door_3_noSound_source => user
*# Door_4B_source => user
+
*# Door_3_locked_source => user
*# Door_5_source => user
+
*# Door_4_sound_source => user
 +
*# Door_4_noSound_source => user
 +
*# Door_4_locked_source => user
 +
*# Door_5_sound_source => user
 +
*# Door_5_noSound_source => user
 +
*# Door_5_locked_source => user
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
Line 535: Line 579:
 
*# Glass_60_source => hit [Glass_60_hitpoint]
 
*# Glass_60_source => hit [Glass_60_hitpoint]
 
* Land_Hospital_side1_F
 
* Land_Hospital_side1_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
 
* Land_Hospital_side2_F
 
* Land_Hospital_side2_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
 
* Land_LightHouse_ruins_F
 
* Land_LightHouse_ruins_F
 
* Land_LightHouse_F
 
* Land_LightHouse_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
 
* Land_Lighthouse_small_ruins_F
 
* Land_Lighthouse_small_ruins_F
 
* Land_Lighthouse_small_F
 
* Land_Lighthouse_small_F
Line 571: Line 615:
 
* Land_u_Addon_02_V1_F
 
* Land_u_Addon_02_V1_F
 
* Land_i_Addon_02_V1_F
 
* Land_i_Addon_02_V1_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
Line 585: Line 629:
 
* Land_Garage_V1_ruins_F
 
* Land_Garage_V1_ruins_F
 
* Land_i_Garage_V1_F
 
* Land_i_Garage_V1_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
 
* Land_i_Garage_V1_dam_F
 
* Land_i_Garage_V1_dam_F
 
* Land_i_Garage_V2_F
 
* Land_i_Garage_V2_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
 
* Land_i_Garage_V2_dam_F
 
* Land_i_Garage_V2_dam_F
 
* Land_Metal_Shed_ruins_F
 
* Land_Metal_Shed_ruins_F
Line 598: Line 642:
 
* Land_House_Big_01_V1_ruins_F
 
* Land_House_Big_01_V1_ruins_F
 
* Land_i_House_Big_01_V1_F
 
* Land_i_House_Big_01_V1_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
*# Door_3_source => user
+
*# Door_2_locked_source => user
*# Door_3_handle_source => user
+
*# Door_3_sound_source => user
 +
*# Door_3_noSound_source => user
 +
*# Door_3_locked_source => user
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
Line 622: Line 668:
 
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
 
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
 
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
 
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
*# Door_3_source => user
+
*# Door_2_locked_source => user
*# Door_3_handle_source => user
+
*# Door_3_sound_source => user
 +
*# Door_3_noSound_source => user
 +
*# Door_3_locked_source => user
 
* Land_i_House_Big_01_V2_F
 
* Land_i_House_Big_01_V2_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
*# Door_3_source => user
+
*# Door_2_locked_source => user
*# Door_3_handle_source => user
+
*# Door_3_sound_source => user
 +
*# Door_3_noSound_source => user
 +
*# Door_3_locked_source => user
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
Line 654: Line 704:
 
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
 
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
 
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
 
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
*# Door_3_source => user
+
*# Door_2_locked_source => user
*# Door_3_handle_source => user
+
*# Door_3_sound_source => user
 +
*# Door_3_noSound_source => user
 +
*# Door_3_locked_source => user
 
* Land_i_House_Big_01_V3_F
 
* Land_i_House_Big_01_V3_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
*# Door_3_source => user
+
*# Door_2_locked_source => user
*# Door_3_handle_source => user
+
*# Door_3_sound_source => user
 +
*# Door_3_noSound_source => user
 +
*# Door_3_locked_source => user
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
Line 686: Line 740:
 
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
 
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
 
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
 
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
*# Door_3_source => user
+
*# Door_2_locked_source => user
*# Door_3_handle_source => user
+
*# Door_3_sound_source => user
* Land_u_House_Big_01_V1_F
+
*# Door_3_noSound_source => user
 +
*# Door_3_locked_source => user
 +
* Land_u_House_Big_01_V1_F
 
* Land_u_House_Big_01_V1_dam_F
 
* Land_u_House_Big_01_V1_dam_F
 
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
 
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
Line 700: Line 756:
 
* Land_House_Big_02_V1_ruins_F
 
* Land_House_Big_02_V1_ruins_F
 
* Land_i_House_Big_02_V1_F
 
* Land_i_House_Big_02_V1_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
*# Door_3_source => user
+
*# Door_2_locked_source => user
*# Door_3_handle_source => user
+
*# Door_3_sound_source => user
*# Door_4_source => user
+
*# Door_3_noSound_source => user
*# Door_4_handle_source => user
+
*# Door_3_locked_source => user
*# Door_5_source => user
+
*# Door_4_sound_source => user
*# Door_5_handle_source => user
+
*# Door_4_noSound_source => user
*# Door_6_source => user
+
*# Door_4_locked_source => user
*# Door_6_handle_source => user
+
*# Door_5_sound_source => user
 +
*# Door_5_noSound_source => user
 +
*# Door_5_locked_source => user
 +
*# Door_6_sound_source => user
 +
*# Door_6_noSound_source => user
 +
*# Door_6_locked_source => user
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
Line 725: Line 786:
 
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
 
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
 
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
 
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
*# Door_3_source => user
+
*# Door_2_locked_source => user
*# Door_3_handle_source => user
+
*# Door_3_sound_source => user
*# Door_4_source => user
+
*# Door_3_noSound_source => user
*# Door_4_handle_source => user
+
*# Door_3_locked_source => user
*# Door_5_source => user
+
*# Door_4_sound_source => user
*# Door_5_handle_source => user
+
*# Door_4_noSound_source => user
*# Door_6_source => user
+
*# Door_4_locked_source => user
*# Door_6_handle_source => user
+
*# Door_5_sound_source => user
 +
*# Door_5_noSound_source => user
 +
*# Door_5_locked_source => user
 +
*# Door_6_sound_source => user
 +
*# Door_6_noSound_source => user
 +
*# Door_6_locked_source => user
 
* Land_i_House_Big_02_V2_F
 
* Land_i_House_Big_02_V2_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
*# Door_3_source => user
+
*# Door_2_locked_source => user
*# Door_3_handle_source => user
+
*# Door_3_sound_source => user
*# Door_4_source => user
+
*# Door_3_noSound_source => user
*# Door_4_handle_source => user
+
*# Door_3_locked_source => user
*# Door_5_source => user
+
*# Door_4_sound_source => user
*# Door_5_handle_source => user
+
*# Door_4_noSound_source => user
*# Door_6_source => user
+
*# Door_4_locked_source => user
*# Door_6_handle_source => user
+
*# Door_5_sound_source => user
 +
*# Door_5_noSound_source => user
 +
*# Door_5_locked_source => user
 +
*# Door_6_sound_source => user
 +
*# Door_6_noSound_source => user
 +
*# Door_6_locked_source => user
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
Line 764: Line 835:
 
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
 
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
 
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
 
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
*# Door_3_source => user
+
*# Door_2_locked_source => user
*# Door_3_handle_source => user
+
*# Door_3_sound_source => user
*# Door_4_source => user
+
*# Door_3_noSound_source => user
*# Door_4_handle_source => user
+
*# Door_3_locked_source => user
*# Door_5_source => user
+
*# Door_4_sound_source => user
*# Door_5_handle_source => user
+
*# Door_4_noSound_source => user
*# Door_6_source => user
+
*# Door_4_locked_source => user
*# Door_6_handle_source => user
+
*# Door_5_sound_source => user
 +
*# Door_5_noSound_source => user
 +
*# Door_5_locked_source => user
 +
*# Door_6_sound_source => user
 +
*# Door_6_noSound_source => user
 +
*# Door_6_locked_source => user
 
* Land_i_House_Big_02_V3_F
 
* Land_i_House_Big_02_V3_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
*# Door_3_source => user
+
*# Door_2_locked_source => user
*# Door_3_handle_source => user
+
*# Door_3_sound_source => user
*# Door_4_source => user
+
*# Door_3_noSound_source => user
*# Door_4_handle_source => user
+
*# Door_3_locked_source => user
*# Door_5_source => user
+
*# Door_4_sound_source => user
*# Door_5_handle_source => user
+
*# Door_4_noSound_source => user
*# Door_6_source => user
+
*# Door_4_locked_source => user
*# Door_6_handle_source => user
+
*# Door_5_sound_source => user
 +
*# Door_5_noSound_source => user
 +
*# Door_5_locked_source => user
 +
*# Door_6_sound_source => user
 +
*# Door_6_noSound_source => user
 +
*# Door_6_locked_source => user
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
Line 803: Line 884:
 
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
 
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
 
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
 
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
*# Door_3_source => user
+
*# Door_2_locked_source => user
*# Door_3_handle_source => user
+
*# Door_3_sound_source => user
*# Door_4_source => user
+
*# Door_3_noSound_source => user
*# Door_4_handle_source => user
+
*# Door_3_locked_source => user
*# Door_5_source => user
+
*# Door_4_sound_source => user
*# Door_5_handle_source => user
+
*# Door_4_noSound_source => user
*# Door_6_source => user
+
*# Door_4_locked_source => user
*# Door_6_handle_source => user
+
*# Door_5_sound_source => user
 +
*# Door_5_noSound_source => user
 +
*# Door_5_locked_source => user
 +
*# Door_6_sound_source => user
 +
*# Door_6_noSound_source => user
 +
*# Door_6_locked_source => user
 
* Land_u_House_Big_02_V1_F
 
* Land_u_House_Big_02_V1_F
 
* Land_u_House_Big_02_V1_dam_F
 
* Land_u_House_Big_02_V1_dam_F
Line 823: Line 909:
 
* Land_Shop_01_V1_ruins_F
 
* Land_Shop_01_V1_ruins_F
 
* Land_i_Shop_01_V1_F
 
* Land_i_Shop_01_V1_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_2_source => user
+
*# Door_1_locked_source => user
*# Door_2_handle_source => user
+
*# Door_2_sound_source => user
*# Door_3_source => user
+
*# Door_2_noSound_source => user
*# Door_3_handle_source => user
+
*# Door_2_locked_source => user
*# Door_4_source => user
+
*# Door_3_sound_source => user
*# Door_4_handle_source => user
+
*# Door_3_noSound_source => user
*# Door_5_source => user
+
*# Door_3_locked_source => user
*# Door_5_handle_source => user
+
*# Door_4_sound_source => user
 +
*# Door_4_noSound_source => user
 +
*# Door_4_locked_source => user
 +
*# Door_5_sound_source => user
 +
*# Door_5_noSound_source => user
 +
*# Door_5_locked_source => user
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
Line 844: Line 935:
 
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
 
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
 
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
 
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
*# Door_3_source => user
+
*# Door_2_locked_source => user
*# Door_3_handle_source => user
+
*# Door_3_sound_source => user
*# Door_4_source => user
+
*# Door_3_noSound_source => user
*# Door_4_handle_source => user
+
*# Door_3_locked_source => user
*# Door_5_source => user
+
*# Door_4_sound_source => user
*# Door_5_handle_source => user
+
*# Door_4_noSound_source => user
 +
*# Door_4_locked_source => user
 +
*# Door_5_sound_source => user
 +
*# Door_5_noSound_source => user
 +
*# Door_5_locked_source => user
 
* Land_i_Shop_01_V2_F
 
* Land_i_Shop_01_V2_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_2_source => user
+
*# Door_1_locked_source => user
*# Door_2_handle_source => user
+
*# Door_2_sound_source => user
*# Door_3_source => user
+
*# Door_2_noSound_source => user
*# Door_3_handle_source => user
+
*# Door_2_locked_source => user
*# Door_4_source => user
+
*# Door_3_sound_source => user
*# Door_4_handle_source => user
+
*# Door_3_noSound_source => user
*# Door_5_source => user
+
*# Door_3_locked_source => user
*# Door_5_handle_source => user
+
*# Door_4_sound_source => user
 +
*# Door_4_noSound_source => user
 +
*# Door_4_locked_source => user
 +
*# Door_5_sound_source => user
 +
*# Door_5_noSound_source => user
 +
*# Door_5_locked_source => user
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
Line 877: Line 977:
 
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
 
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
 
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
 
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
*# Door_3_source => user
+
*# Door_2_locked_source => user
*# Door_3_handle_source => user
+
*# Door_3_sound_source => user
*# Door_4_source => user
+
*# Door_3_noSound_source => user
*# Door_4_handle_source => user
+
*# Door_3_locked_source => user
*# Door_5_source => user
+
*# Door_4_sound_source => user
*# Door_5_handle_source => user
+
*# Door_4_noSound_source => user
 +
*# Door_4_locked_source => user
 +
*# Door_5_sound_source => user
 +
*# Door_5_noSound_source => user
 +
*# Door_5_locked_source => user
 
* Land_i_Shop_01_V3_F
 
* Land_i_Shop_01_V3_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_2_source => user
+
*# Door_1_locked_source => user
*# Door_2_handle_source => user
+
*# Door_2_sound_source => user
*# Door_3_source => user
+
*# Door_2_noSound_source => user
*# Door_3_handle_source => user
+
*# Door_2_locked_source => user
*# Door_4_source => user
+
*# Door_3_sound_source => user
*# Door_4_handle_source => user
+
*# Door_3_noSound_source => user
*# Door_5_source => user
+
*# Door_3_locked_source => user
*# Door_5_handle_source => user
+
*# Door_4_sound_source => user
*# Glass_1_source => hit [Glass_1_hitpoint]
+
*# Door_4_noSound_source => user
 +
*# Door_4_locked_source => user
 +
*# Door_5_sound_source => user
 +
*# Door_5_noSound_source => user
 +
*# Door_5_locked_source => user
 +
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
 
*# Glass_3_source => hit [Glass_3_hitpoint]
 
*# Glass_3_source => hit [Glass_3_hitpoint]
Line 910: Line 1,019:
 
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
 
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
 
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
 
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
*# Door_3_source => user
+
*# Door_2_locked_source => user
*# Door_3_handle_source => user
+
*# Door_3_sound_source => user
*# Door_4_source => user
+
*# Door_3_noSound_source => user
*# Door_4_handle_source => user
+
*# Door_3_locked_source => user
*# Door_5_source => user
+
*# Door_4_sound_source => user
*# Door_5_handle_source => user
+
*# Door_4_noSound_source => user
 +
*# Door_4_locked_source => user
 +
*# Door_5_sound_source => user
 +
*# Door_5_noSound_source => user
 +
*# Door_5_locked_source => user
 
* Land_u_Shop_01_V1_F
 
* Land_u_Shop_01_V1_F
 
* Land_u_Shop_01_V1_dam_F
 
* Land_u_Shop_01_V1_dam_F
Line 928: Line 1,041:
 
* Land_Shop_02_V1_ruins_F
 
* Land_Shop_02_V1_ruins_F
 
* Land_i_Shop_02_V1_F
 
* Land_i_Shop_02_V1_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
*# Door_3_source => user
+
*# Door_2_locked_source => user
*# Door_3_handle_source => user
+
*# Door_3_sound_source => user
*# Door_4_source => user
+
*# Door_3_noSound_source => user
*# Door_4_handle_source => user
+
*# Door_3_locked_source => user
 +
*# Door_4_sound_source => user
 +
*# Door_4_noSound_source => user
 +
*# Door_4_locked_source => user
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
Line 958: Line 1,074:
 
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
 
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
 
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
 
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
*# Door_3_source => user
+
*# Door_2_locked_source => user
*# Door_3_handle_source => user
+
*# Door_3_sound_source => user
*# Door_4_source => user
+
*# Door_3_noSound_source => user
*# Door_4_handle_source => user
+
*# Door_3_locked_source => user
 +
*# Door_4_sound_source => user
 +
*# Door_4_noSound_source => user
 +
*# Door_4_locked_source => user
 
* Land_i_Shop_02_V2_F
 
* Land_i_Shop_02_V2_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
*# Door_3_source => user
+
*# Door_2_locked_source => user
*# Door_3_handle_source => user
+
*# Door_3_sound_source => user
*# Door_4_source => user
+
*# Door_3_noSound_source => user
*# Door_4_handle_source => user
+
*# Door_3_locked_source => user
 +
*# Door_4_sound_source => user
 +
*# Door_4_noSound_source => user
 +
*# Door_4_locked_source => user
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
Line 998: Line 1,120:
 
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
 
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
 
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
 
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
*# Door_3_source => user
+
*# Door_2_locked_source => user
*# Door_3_handle_source => user
+
*# Door_3_sound_source => user
*# Door_4_source => user
+
*# Door_3_noSound_source => user
*# Door_4_handle_source => user
+
*# Door_3_locked_source => user
 +
*# Door_4_sound_source => user
 +
*# Door_4_noSound_source => user
 +
*# Door_4_locked_source => user
 
* Land_i_Shop_02_V3_F
 
* Land_i_Shop_02_V3_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
*# Door_3_source => user
+
*# Door_2_locked_source => user
*# Door_3_handle_source => user
+
*# Door_3_sound_source => user
*# Door_4_source => user
+
*# Door_3_noSound_source => user
*# Door_4_handle_source => user
+
*# Door_3_locked_source => user
 +
*# Door_4_sound_source => user
 +
*# Door_4_noSound_source => user
 +
*# Door_4_locked_source => user
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
Line 1,038: Line 1,166:
 
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
 
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
 
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
 
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
*# Door_3_source => user
+
*# Door_2_locked_source => user
*# Door_3_handle_source => user
+
*# Door_3_sound_source => user
*# Door_4_source => user
+
*# Door_3_noSound_source => user
*# Door_4_handle_source => user
+
*# Door_3_locked_source => user
 +
*# Door_4_sound_source => user
 +
*# Door_4_noSound_source => user
 +
*# Door_4_locked_source => user
 
* Land_u_Shop_02_V1_F
 
* Land_u_Shop_02_V1_F
 
* Land_u_Shop_02_V1_dam_F
 
* Land_u_Shop_02_V1_dam_F
Line 1,054: Line 1,185:
 
* Land_House_Small_01_V1_ruins_F
 
* Land_House_Small_01_V1_ruins_F
 
* Land_i_House_Small_01_V1_F
 
* Land_i_House_Small_01_V1_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
*# Door_3_source => user
+
*# Door_2_locked_source => user
*# Door_3_handle_source => user
+
*# Door_3_sound_source => user
*# Door_4_source => user
+
*# Door_3_noSound_source => user
*# Door_4_handle_source => user
+
*# Door_3_locked_source => user
 +
*# Door_4_sound_source => user
 +
*# Door_4_noSound_source => user
 +
*# Door_4_locked_source => user
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
Line 1,069: Line 1,203:
 
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
 
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
 
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
 
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
*# Door_3_source => user
+
*# Door_2_locked_source => user
*# Door_3_handle_source => user
+
*# Door_3_sound_source => user
*# Door_4_source => user
+
*# Door_3_noSound_source => user
*# Door_4_handle_source => user
+
*# Door_3_locked_source => user
 +
*# Door_4_sound_source => user
 +
*# Door_4_noSound_source => user
 +
*# Door_4_locked_source => user
 
* Land_i_House_Small_01_V2_F
 
* Land_i_House_Small_01_V2_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
*# Door_3_source => user
+
*# Door_2_locked_source => user
*# Door_3_handle_source => user
+
*# Door_3_sound_source => user
*# Door_4_source => user
+
*# Door_3_noSound_source => user
*# Door_4_handle_source => user
+
*# Door_3_locked_source => user
 +
*# Door_4_sound_source => user
 +
*# Door_4_noSound_source => user
 +
*# Door_4_locked_source => user
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
Line 1,094: Line 1,234:
 
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
 
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
 
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
 
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
*# Door_3_source => user
+
*# Door_2_locked_source => user
*# Door_3_handle_source => user
+
*# Door_3_sound_source => user
*# Door_4_source => user
+
*# Door_3_noSound_source => user
*# Door_4_handle_source => user
+
*# Door_3_locked_source => user
 +
*# Door_4_sound_source => user
 +
*# Door_4_noSound_source => user
 +
*# Door_4_locked_source => user
 
* Land_i_House_Small_01_V3_F
 
* Land_i_House_Small_01_V3_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
*# Door_3_source => user
+
*# Door_2_locked_source => user
*# Door_3_handle_source => user
+
*# Door_3_sound_source => user
*# Door_4_source => user
+
*# Door_3_noSound_source => user
*# Door_4_handle_source => user
+
*# Door_3_locked_source => user
 +
*# Door_4_sound_source => user
 +
*# Door_4_noSound_source => user
 +
*# Door_4_locked_source => user
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
Line 1,119: Line 1,265:
 
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
 
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
 
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
 
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
*# Door_3_source => user
+
*# Door_2_locked_source => user
*# Door_3_handle_source => user
+
*# Door_3_sound_source => user
*# Door_4_source => user
+
*# Door_3_noSound_source => user
*# Door_4_handle_source => user
+
*# Door_3_locked_source => user
* Land_u_House_Small_01_V1_F
+
*# Door_4_sound_source => user
 +
*# Door_4_noSound_source => user
 +
*# Door_4_locked_source => user
 +
* Land_u_House_Small_01_V1_F
 
* Land_u_House_Small_01_V1_dam_F
 
* Land_u_House_Small_01_V1_dam_F
 
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
 
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
Line 1,135: Line 1,284:
 
* Land_House_Small_02_V1_ruins_F
 
* Land_House_Small_02_V1_ruins_F
 
* Land_i_House_Small_02_V1_F
 
* Land_i_House_Small_02_V1_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
Line 1,146: Line 1,296:
 
* Land_i_House_Small_02_V1_dam_F
 
* Land_i_House_Small_02_V1_dam_F
 
* Land_i_House_Small_02_V2_F
 
* Land_i_House_Small_02_V2_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
Line 1,157: Line 1,308:
 
* Land_i_House_Small_02_V2_dam_F
 
* Land_i_House_Small_02_V2_dam_F
 
* Land_i_House_Small_02_V3_F
 
* Land_i_House_Small_02_V3_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
Line 1,172: Line 1,324:
 
* Land_House_Small_03_V1_ruins_F
 
* Land_House_Small_03_V1_ruins_F
 
* Land_i_House_Small_03_V1_F
 
* Land_i_House_Small_03_V1_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
*# Door_3_source => user
+
*# Door_2_locked_source => user
*# Door_3_handle_source => user
+
*# Door_3_sound_source => user
*# Door_4_source => user
+
*# Door_3_noSound_source => user
*# Door_4_handle_source => user
+
*# Door_3_locked_source => user
 +
*# Door_4_sound_source => user
 +
*# Door_4_noSound_source => user
 +
*# Door_4_locked_source => user
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
Line 1,198: Line 1,353:
 
* Land_Slum_House01_ruins_F
 
* Land_Slum_House01_ruins_F
 
* Land_Slum_House01_F
 
* Land_Slum_House01_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
 +
*# Door_1_locked_source => user
 
* Land_Slum_House02_ruins_F
 
* Land_Slum_House02_ruins_F
 
* Land_Slum_House02_F
 
* Land_Slum_House02_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_2_source => user
+
*# Door_1_locked_source => user
 +
*# Door_2_sound_source => user
 +
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
Line 1,213: Line 1,372:
 
* Land_Slum_House03_ruins_F
 
* Land_Slum_House03_ruins_F
 
* Land_Slum_House03_F
 
* Land_Slum_House03_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
 +
*# Door_1_locked_source => user
 
* Land_Stone_HouseBig_V1_ruins_F
 
* Land_Stone_HouseBig_V1_ruins_F
 
* Land_i_Stone_HouseBig_V1_F
 
* Land_i_Stone_HouseBig_V1_F
Line 1,231: Line 1,391:
 
* Land_Stone_Shed_V1_ruins_F
 
* Land_Stone_Shed_V1_ruins_F
 
* Land_i_Stone_Shed_V1_F
 
* Land_i_Stone_Shed_V1_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
 
* Land_i_Stone_Shed_V1_dam_F
 
* Land_i_Stone_Shed_V1_dam_F
 
* Land_i_Stone_Shed_V2_F
 
* Land_i_Stone_Shed_V2_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
 
* Land_i_Stone_Shed_V2_dam_F
 
* Land_i_Stone_Shed_V2_dam_F
 
* Land_i_Stone_Shed_V3_F
 
* Land_i_Stone_Shed_V3_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
 
* Land_i_Stone_Shed_V3_dam_F
 
* Land_i_Stone_Shed_V3_dam_F
 
* Land_d_Stone_Shed_V1_F
 
* Land_d_Stone_Shed_V1_F
 
* Land_Stone_HouseSmall_V1_ruins_F
 
* Land_Stone_HouseSmall_V1_ruins_F
 
* Land_i_Stone_HouseSmall_V1_F
 
* Land_i_Stone_HouseSmall_V1_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_2_source => user
+
*# Door_1_locked_source => user
*# Door_3_source => user
+
*# Door_2_sound_source => user
 +
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 +
*# Door_3_sound_source => user
 +
*# Door_3_noSound_source => user
 +
*# Door_3_locked_source => user
 
* Land_i_Stone_HouseSmall_V1_dam_F
 
* Land_i_Stone_HouseSmall_V1_dam_F
 
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
 
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
 
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
 
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
 
* Land_i_Stone_HouseSmall_V2_F
 
* Land_i_Stone_HouseSmall_V2_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_2_source => user
+
*# Door_1_locked_source => user
*# Door_3_source => user
+
*# Door_2_sound_source => user
 +
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 +
*# Door_3_sound_source => user
 +
*# Door_3_noSound_source => user
 +
*# Door_3_locked_source => user
 
* Land_i_Stone_HouseSmall_V2_dam_F
 
* Land_i_Stone_HouseSmall_V2_dam_F
 
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
 
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
 
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
 
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
 
* Land_i_Stone_HouseSmall_V3_F
 
* Land_i_Stone_HouseSmall_V3_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_2_source => user
+
*# Door_1_locked_source => user
*# Door_3_source => user
+
*# Door_2_sound_source => user
 +
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 +
*# Door_3_sound_source => user
 +
*# Door_3_noSound_source => user
 +
*# Door_3_locked_source => user
 
* Land_i_Stone_HouseSmall_V3_dam_F
 
* Land_i_Stone_HouseSmall_V3_dam_F
 
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
 
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
Line 1,310: Line 1,485:
 
*# Glass_32_source => hit [Glass_32_hitpoint]
 
*# Glass_32_source => hit [Glass_32_hitpoint]
 
* Land_Airport_left_F
 
* Land_Airport_left_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
*# Door_3_source => user
+
*# Door_2_locked_source => user
*# Door_3_handle_source => user
+
*# Door_3_sound_source => user
*# Door_4_source => user
+
*# Door_3_noSound_source => user
*# Door_4_handle_source => user
+
*# Door_3_locked_source => user
*# Door_5_source => user
+
*# Door_4_sound_source => user
*# Door_5_handle_source => user
+
*# Door_4_noSound_source => user
*# Door_6_source => user
+
*# Door_4_locked_source => user
*# Door_6_handle_source => user
+
*# Door_5_sound_source => user
*# Door_7A_source => user
+
*# Door_5_noSound_source => user
*# Door_7B_source => user
+
*# Door_5_locked_source => user
*# Door_8A_source => user
+
*# Door_6_sound_source => user
*# Door_8B_source => user
+
*# Door_6_noSound_source => user
 +
*# Door_6_locked_source => user
 +
*# Door_7_sound_source => user
 +
*# Door_7_noSound_source => user
 +
*# Door_7_locked_source => user
 +
*# Door_8_sound_source => user
 +
*# Door_8_noSound_source => user
 +
*# Door_8_locked_source => user
 
*# Glass_33_source => hit [Glass_33_hitpoint]
 
*# Glass_33_source => hit [Glass_33_hitpoint]
 
*# Glass_34_source => hit [Glass_34_hitpoint]
 
*# Glass_34_source => hit [Glass_34_hitpoint]
Line 1,357: Line 1,539:
 
*# Glass_61_source => hit [Glass_61_hitpoint]
 
*# Glass_61_source => hit [Glass_61_hitpoint]
 
* Land_Airport_right_F
 
* Land_Airport_right_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
*# Door_3_source => user
+
*# Door_2_locked_source => user
*# Door_3_handle_source => user
+
*# Door_3_sound_source => user
*# Door_4_source => user
+
*# Door_3_noSound_source => user
*# Door_4_handle_source => user
+
*# Door_3_locked_source => user
*# Door_5_source => user
+
*# Door_4_sound_source => user
*# Door_5_handle_source => user
+
*# Door_4_noSound_source => user
*# Door_6_source => user
+
*# Door_4_locked_source => user
*# Door_6_handle_source => user
+
*# Door_5_sound_source => user
*# Door_7A_source => user
+
*# Door_5_noSound_source => user
*# Door_7B_source => user
+
*# Door_5_locked_source => user
*# Door_8A_source => user
+
*# Door_6_sound_source => user
*# Door_8B_source => user
+
*# Door_6_noSound_source => user
 +
*# Door_6_locked_source => user
 +
*# Door_7_sound_source => user
 +
*# Door_7_noSound_source => user
 +
*# Door_7_locked_source => user
 +
*# Door_8_sound_source => user
 +
*# Door_8_noSound_source => user
 +
*# Door_8_locked_source => user
 
*# Glass_33_source => hit [Glass_33_hitpoint]
 
*# Glass_33_source => hit [Glass_33_hitpoint]
 
*# Glass_34_source => hit [Glass_34_hitpoint]
 
*# Glass_34_source => hit [Glass_34_hitpoint]
Line 1,405: Line 1,594:
 
* Land_Airport_Tower_ruins_F
 
* Land_Airport_Tower_ruins_F
 
* Land_Airport_Tower_F
 
* Land_Airport_Tower_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_2_source => user
+
*# Door_1_locked_source => user
 +
*# Door_2_sound_source => user
 +
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
Line 1,443: Line 1,635:
 
*# Glass_34_source => hit [Glass_34_hitpoint]
 
*# Glass_34_source => hit [Glass_34_hitpoint]
 
* Land_Airport_Tower_dam_F
 
* Land_Airport_Tower_dam_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
 +
*# Door_1_locked_source => user
 
* Land_Hangar_F
 
* Land_Hangar_F
 
* Land_LandMark_F
 
* Land_LandMark_F
 
* Land_CargoBox_V1_F
 
* Land_CargoBox_V1_F
 
* Land_Cargo20_blue_F
 
* Land_Cargo20_blue_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 
* Land_Cargo20_brick_red_F
 
* Land_Cargo20_brick_red_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 
* Land_Cargo20_cyan_F
 
* Land_Cargo20_cyan_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 
* Land_Cargo20_grey_F
 
* Land_Cargo20_grey_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 
* Land_Cargo20_light_blue_F
 
* Land_Cargo20_light_blue_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 
* Land_Cargo20_light_green_F
 
* Land_Cargo20_light_green_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 
* Land_Cargo20_military_green_F
 
* Land_Cargo20_military_green_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
* Land_Cargo20_orange_F
+
*# Door_2_locked_source => user
*# LockedDoor_source => user
+
* Land_Cargo20_orange_F
*# Door_1_source => user
+
*# Door_1_sound_source => user
*# Door_1_handle_source => user
+
*# Door_1_noSound_source => user
*# Door_2_source => user
+
*# Door_1_locked_source => user
*# Door_2_handle_source => user
+
*# Door_2_sound_source => user
 +
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 
* Land_Cargo20_red_F
 
* Land_Cargo20_red_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 
* Land_Cargo20_sand_F
 
* Land_Cargo20_sand_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 
* Land_Cargo20_white_F
 
* Land_Cargo20_white_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 
* Land_Cargo20_yellow_F
 
* Land_Cargo20_yellow_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 
* Land_Cargo40_blue_F
 
* Land_Cargo40_blue_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 
* Land_Cargo40_brick_red_F
 
* Land_Cargo40_brick_red_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 
* Land_Cargo40_cyan_F
 
* Land_Cargo40_cyan_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 
* Land_Cargo40_grey_F
 
* Land_Cargo40_grey_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 
* Land_Cargo40_light_blue_F
 
* Land_Cargo40_light_blue_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 
* Land_Cargo40_light_green_F
 
* Land_Cargo40_light_green_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 
* Land_Cargo40_military_green_F
 
* Land_Cargo40_military_green_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 
* Land_Cargo40_orange_F
 
* Land_Cargo40_orange_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 
* Land_Cargo40_red_F
 
* Land_Cargo40_red_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 
* Land_Cargo40_sand_F
 
* Land_Cargo40_sand_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 
* Land_Cargo40_white_F
 
* Land_Cargo40_white_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 
* Land_Cargo40_yellow_F
 
* Land_Cargo40_yellow_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 
* Land_Cargo20_color_V1_ruins_F
 
* Land_Cargo20_color_V1_ruins_F
 
* Land_Cargo20_color_V2_ruins_F
 
* Land_Cargo20_color_V2_ruins_F
Line 1,605: Line 1,822:
 
* Land_Cargo40_military_ruins_F
 
* Land_Cargo40_military_ruins_F
 
* Land_CarService_F
 
* Land_CarService_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
*# Door_3_source => user
+
*# Door_2_locked_source => user
*# Door_3_handle_source => user
+
*# Door_3_sound_source => user
 +
*# Door_3_noSound_source => user
 +
*# Door_3_locked_source => user
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
Line 1,650: Line 1,869:
 
* Land_Factory_Main_ruins_F
 
* Land_Factory_Main_ruins_F
 
* Land_Factory_Main_F
 
* Land_Factory_Main_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 
* Land_Factory_Tunnel_F
 
* Land_Factory_Tunnel_F
 
* Land_FuelStation_Build_ruins_F
 
* Land_FuelStation_Build_ruins_F
 
* Land_FuelStation_Build_F
 
* Land_FuelStation_Build_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_2_source => user
+
*# Door_1_locked_source => user
*# Door_2_handle_source => user
+
*# Door_2_sound_source => user
 +
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
Line 1,734: Line 1,956:
 
* Land_Shed_Ind_ruins_F
 
* Land_Shed_Ind_ruins_F
 
* Land_i_Shed_Ind_F
 
* Land_i_Shed_Ind_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_2_source => user
+
*# Door_1_locked_source => user
*# Door_3_source => user
+
*# Door_2_sound_source => user
*# Door_3_handle_source => user
+
*# Door_2_noSound_source => user
*# Door_4_source => user
+
*# Door_2_locked_source => user
*# Door_4_handle_source => user
+
*# Door_3_sound_source => user
*# Door_5_source => user
+
*# Door_3_noSound_source => user
*# Door_6_source => user
+
*# Door_3_locked_source => user
*# Door_7_source => user
+
*# Door_4_sound_source => user
*# Door_7_handle_source => user
+
*# Door_4_noSound_source => user
*# Door_8_source => user
+
*# Door_4_locked_source => user
*# Door_8_handle_source => user
+
*# Door_5_sound_source => user
* Land_u_Shed_Ind_F
+
*# Door_5_noSound_source => user
 +
*# Door_5_locked_source => user
 +
*# Door_6_sound_source => user
 +
*# Door_6_noSound_source => user
 +
*# Door_6_locked_source => user
 +
*# Door_7_sound_source => user
 +
*# Door_7_noSound_source => user
 +
*# Door_7_locked_source => user
 +
*# Door_8_sound_source => user
 +
*# Door_8_noSound_source => user
 +
*# Door_8_locked_source => user
 +
*# Glass_1_source => hit [Glass_1_hitpoint]
 +
*# Glass_2_source => hit [Glass_2_hitpoint]
 +
*# Glass_3_source => hit [Glass_3_hitpoint]
 +
*# Glass_4_source => hit [Glass_4_hitpoint]
 +
*# Glass_5_source => hit [Glass_5_hitpoint]
 +
*# Glass_6_source => hit [Glass_6_hitpoint]
 +
*# Glass_7_source => hit [Glass_7_hitpoint]
 +
*# Glass_8_source => hit [Glass_8_hitpoint]
 +
*# Glass_9_source => hit [Glass_9_hitpoint]
 +
*# Glass_10_source => hit [Glass_10_hitpoint]
 +
*# Glass_11_source => hit [Glass_11_hitpoint]
 +
*# Glass_12_source => hit [Glass_12_hitpoint]
 +
*# Glass_13_source => hit [Glass_13_hitpoint]
 +
*# Glass_14_source => hit [Glass_14_hitpoint]
 +
*# Glass_15_source => hit [Glass_15_hitpoint]
 +
*# Glass_16_source => hit [Glass_16_hitpoint]
 +
*# Glass_17_source => hit [Glass_17_hitpoint]
 +
*# Glass_18_source => hit [Glass_18_hitpoint]
 +
*# Glass_19_source => hit [Glass_19_hitpoint]
 +
*# Glass_20_source => hit [Glass_20_hitpoint]
 +
*# Glass_21_source => hit [Glass_21_hitpoint]
 +
*# Glass_22_source => hit [Glass_22_hitpoint]
 +
*# Glass_23_source => hit [Glass_23_hitpoint]
 +
*# Glass_24_source => hit [Glass_24_hitpoint]
 +
* Land_u_Shed_Ind_F
 
* Land_SolarPanel_1_F
 
* Land_SolarPanel_1_F
 
* Land_SolarPanel_2_F
 
* Land_SolarPanel_2_F
Line 1,758: Line 2,015:
 
* Land_spp_Tower_ruins_F
 
* Land_spp_Tower_ruins_F
 
* Land_spp_Tower_F
 
* Land_spp_Tower_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
 +
*# Door_1_locked_source => user
 
* Land_spp_Tower_dam_F
 
* Land_spp_Tower_dam_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
 
* Land_spp_Transformer_ruins_F
 
* Land_spp_Transformer_ruins_F
 
* Land_spp_Transformer_F
 
* Land_spp_Transformer_F
Line 1,783: Line 2,041:
 
* Land_d_Windmill01_F
 
* Land_d_Windmill01_F
 
* Land_i_Windmill01_F
 
* Land_i_Windmill01_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
 +
*# Door_1_locked_source => user
 
* Land_PowerGenerator_F
 
* Land_PowerGenerator_F
 
* Land_wpp_Turbine_V1_F
 
* Land_wpp_Turbine_V1_F
 +
* Land_wpp_Turbine_V1_off_F
 +
*# time => ::time
 +
*# timeRndOffset => ::timeRndOffset
 
* Land_wpp_Turbine_V2_F
 
* Land_wpp_Turbine_V2_F
 +
* Land_wpp_Turbine_V2_off_F
 +
*# time => ::time
 +
*# timeRndOffset => ::timeRndOffset
 
* Land_File1_F
 
* Land_File1_F
 
* Land_File2_F
 
* Land_File2_F
Line 1,871: Line 2,136:
 
* Land_Barracks_ruins_F
 
* Land_Barracks_ruins_F
 
* Land_i_Barracks_V1_F
 
* Land_i_Barracks_V1_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
*# Door_3_source => user
+
*# Door_2_locked_source => user
*# Door_3_handle_source => user
+
*# Door_3_sound_source => user
*# Door_4_source => user
+
*# Door_3_noSound_source => user
*# Door_4_handle_source => user
+
*# Door_3_locked_source => user
*# Door_5_source => user
+
*# Door_4_sound_source => user
*# Door_5_handle_source => user
+
*# Door_4_noSound_source => user
*# Door_6_source => user
+
*# Door_4_locked_source => user
*# Door_6_handle_source => user
+
*# Door_5_sound_source => user
*# Door_7_source => user
+
*# Door_5_noSound_source => user
*# Door_7_handle_source => user
+
*# Door_5_locked_source => user
*# Door_8_source => user
+
*# Door_6_sound_source => user
*# Door_8_handle_source => user
+
*# Door_6_noSound_source => user
*# Door_9_source => user
+
*# Door_6_locked_source => user
*# Door_9_handle_source => user
+
*# Door_7_sound_source => user
*# Door_10_source => user
+
*# Door_7_noSound_source => user
*# Door_10_handle_source => user
+
*# Door_7_locked_source => user
*# Door_11_source => user
+
*# Door_8_sound_source => user
*# Door_11_handle_source => user
+
*# Door_8_noSound_source => user
*# Door_12_source => user
+
*# Door_8_locked_source => user
*# Door_12_handle_source => user
+
*# Door_9_sound_source => user
*# Door_13_source => user
+
*# Door_9_noSound_source => user
*# Door_13_handle_source => user
+
*# Door_9_locked_source => user
*# Door_14_source => user
+
*# Door_10_sound_source => user
*# Door_14_handle_source => user
+
*# Door_10_noSound_source => user
*# Door_15_source => user
+
*# Door_10_locked_source => user
*# Door_15_handle_source => user
+
*# Door_11_sound_source => user
*# Door_16_source => user
+
*# Door_11_noSound_source => user
*# Door_16_handle_source => user
+
*# Door_11_locked_source => user
*# Door_17_source => user
+
*# Door_12_sound_source => user
*# Door_17_handle_source => user
+
*# Door_12_noSound_source => user
*# Door_18_source => user
+
*# Door_12_locked_source => user
*# Door_18_handle_source => user
+
*# Door_13_sound_source => user
*# Door_19_source => user
+
*# Door_13_noSound_source => user
*# Door_19_handle_source => user
+
*# Door_13_locked_source => user
*# Door_20_source => user
+
*# Door_14_sound_source => user
*# Door_20_handle_source => user
+
*# Door_14_noSound_source => user
*# Door_21_source => user
+
*# Door_14_locked_source => user
*# Door_21_handle_source => user
+
*# Door_15_sound_source => user
*# Door_22_source => user
+
*# Door_15_noSound_source => user
*# Door_22_handle_source => user
+
*# Door_15_locked_source => user
 +
*# Door_16_sound_source => user
 +
*# Door_16_noSound_source => user
 +
*# Door_16_locked_source => user
 +
*# Door_17_sound_source => user
 +
*# Door_17_noSound_source => user
 +
*# Door_17_locked_source => user
 +
*# Door_18_sound_source => user
 +
*# Door_18_noSound_source => user
 +
*# Door_18_locked_source => user
 +
*# Door_19_sound_source => user
 +
*# Door_19_noSound_source => user
 +
*# Door_19_locked_source => user
 +
*# Door_20_sound_source => user
 +
*# Door_20_noSound_source => user
 +
*# Door_20_locked_source => user
 +
*# Door_21_sound_source => user
 +
*# Door_21_noSound_source => user
 +
*# Door_21_locked_source => user
 +
*# Door_22_sound_source => user
 +
*# Door_22_noSound_source => user
 +
*# Door_22_locked_source => user
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
Line 1,981: Line 2,267:
 
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
 
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
 
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
 
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
*# Door_3_source => user
+
*# Door_2_locked_source => user
*# Door_3_handle_source => user
+
*# Door_3_sound_source => user
*# Door_4_source => user
+
*# Door_3_noSound_source => user
*# Door_4_handle_source => user
+
*# Door_3_locked_source => user
*# Door_5_source => user
+
*# Door_4_sound_source => user
*# Door_5_handle_source => user
+
*# Door_4_noSound_source => user
*# Door_6_source => user
+
*# Door_4_locked_source => user
*# Door_6_handle_source => user
+
*# Door_5_sound_source => user
*# Door_7_source => user
+
*# Door_5_noSound_source => user
*# Door_7_handle_source => user
+
*# Door_5_locked_source => user
*# Door_8_source => user
+
*# Door_6_sound_source => user
*# Door_8_handle_source => user
+
*# Door_6_noSound_source => user
*# Door_9_source => user
+
*# Door_6_locked_source => user
*# Door_9_handle_source => user
+
*# Door_7_sound_source => user
*# Door_10_source => user
+
*# Door_7_noSound_source => user
*# Door_10_handle_source => user
+
*# Door_7_locked_source => user
*# Door_11_source => user
+
*# Door_8_sound_source => user
*# Door_11_handle_source => user
+
*# Door_8_noSound_source => user
*# Door_12_source => user
+
*# Door_8_locked_source => user
*# Door_12_handle_source => user
+
*# Door_9_sound_source => user
*# Door_13_source => user
+
*# Door_9_noSound_source => user
*# Door_13_handle_source => user
+
*# Door_9_locked_source => user
*# Door_14_source => user
+
*# Door_10_sound_source => user
*# Door_14_handle_source => user
+
*# Door_10_noSound_source => user
*# Door_15_source => user
+
*# Door_10_locked_source => user
*# Door_15_handle_source => user
+
*# Door_11_sound_source => user
*# Door_16_source => user
+
*# Door_11_noSound_source => user
*# Door_16_handle_source => user
+
*# Door_11_locked_source => user
*# Door_17_source => user
+
*# Door_12_sound_source => user
*# Door_17_handle_source => user
+
*# Door_12_noSound_source => user
*# Door_18_source => user
+
*# Door_12_locked_source => user
*# Door_18_handle_source => user
+
*# Door_13_sound_source => user
*# Door_19_source => user
+
*# Door_13_noSound_source => user
*# Door_19_handle_source => user
+
*# Door_13_locked_source => user
*# Door_20_source => user
+
*# Door_14_sound_source => user
*# Door_20_handle_source => user
+
*# Door_14_noSound_source => user
*# Door_21_source => user
+
*# Door_14_locked_source => user
*# Door_21_handle_source => user
+
*# Door_15_sound_source => user
*# Door_22_source => user
+
*# Door_15_noSound_source => user
*# Door_22_handle_source => user
+
*# Door_15_locked_source => user
 +
*# Door_16_sound_source => user
 +
*# Door_16_noSound_source => user
 +
*# Door_16_locked_source => user
 +
*# Door_17_sound_source => user
 +
*# Door_17_noSound_source => user
 +
*# Door_17_locked_source => user
 +
*# Door_18_sound_source => user
 +
*# Door_18_noSound_source => user
 +
*# Door_18_locked_source => user
 +
*# Door_19_sound_source => user
 +
*# Door_19_noSound_source => user
 +
*# Door_19_locked_source => user
 +
*# Door_20_sound_source => user
 +
*# Door_20_noSound_source => user
 +
*# Door_20_locked_source => user
 +
*# Door_21_sound_source => user
 +
*# Door_21_noSound_source => user
 +
*# Door_21_locked_source => user
 +
*# Door_22_sound_source => user
 +
*# Door_22_noSound_source => user
 +
*# Door_22_locked_source => user
 
* Land_i_Barracks_V2_F
 
* Land_i_Barracks_V2_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
*# Door_3_source => user
+
*# Door_2_locked_source => user
*# Door_3_handle_source => user
+
*# Door_3_sound_source => user
*# Door_4_source => user
+
*# Door_3_noSound_source => user
*# Door_4_handle_source => user
+
*# Door_3_locked_source => user
*# Door_5_source => user
+
*# Door_4_sound_source => user
*# Door_5_handle_source => user
+
*# Door_4_noSound_source => user
*# Door_6_source => user
+
*# Door_4_locked_source => user
*# Door_6_handle_source => user
+
*# Door_5_sound_source => user
*# Door_7_source => user
+
*# Door_5_noSound_source => user
*# Door_7_handle_source => user
+
*# Door_5_locked_source => user
*# Door_8_source => user
+
*# Door_6_sound_source => user
*# Door_8_handle_source => user
+
*# Door_6_noSound_source => user
*# Door_9_source => user
+
*# Door_6_locked_source => user
*# Door_9_handle_source => user
+
*# Door_7_sound_source => user
*# Door_10_source => user
+
*# Door_7_noSound_source => user
*# Door_10_handle_source => user
+
*# Door_7_locked_source => user
*# Door_11_source => user
+
*# Door_8_sound_source => user
*# Door_11_handle_source => user
+
*# Door_8_noSound_source => user
*# Door_12_source => user
+
*# Door_8_locked_source => user
*# Door_12_handle_source => user
+
*# Door_9_sound_source => user
*# Door_13_source => user
+
*# Door_9_noSound_source => user
*# Door_13_handle_source => user
+
*# Door_9_locked_source => user
*# Door_14_source => user
+
*# Door_10_sound_source => user
*# Door_14_handle_source => user
+
*# Door_10_noSound_source => user
*# Door_15_source => user
+
*# Door_10_locked_source => user
*# Door_15_handle_source => user
+
*# Door_11_sound_source => user
*# Door_16_source => user
+
*# Door_11_noSound_source => user
*# Door_16_handle_source => user
+
*# Door_11_locked_source => user
*# Door_17_source => user
+
*# Door_12_sound_source => user
*# Door_17_handle_source => user
+
*# Door_12_noSound_source => user
*# Door_18_source => user
+
*# Door_12_locked_source => user
*# Door_18_handle_source => user
+
*# Door_13_sound_source => user
*# Door_19_source => user
+
*# Door_13_noSound_source => user
*# Door_19_handle_source => user
+
*# Door_13_locked_source => user
*# Door_20_source => user
+
*# Door_14_sound_source => user
*# Door_20_handle_source => user
+
*# Door_14_noSound_source => user
*# Door_21_source => user
+
*# Door_14_locked_source => user
*# Door_21_handle_source => user
+
*# Door_15_sound_source => user
*# Door_22_source => user
+
*# Door_15_noSound_source => user
*# Door_22_handle_source => user
+
*# Door_15_locked_source => user
 +
*# Door_16_sound_source => user
 +
*# Door_16_noSound_source => user
 +
*# Door_16_locked_source => user
 +
*# Door_17_sound_source => user
 +
*# Door_17_noSound_source => user
 +
*# Door_17_locked_source => user
 +
*# Door_18_sound_source => user
 +
*# Door_18_noSound_source => user
 +
*# Door_18_locked_source => user
 +
*# Door_19_sound_source => user
 +
*# Door_19_noSound_source => user
 +
*# Door_19_locked_source => user
 +
*# Door_20_sound_source => user
 +
*# Door_20_noSound_source => user
 +
*# Door_20_locked_source => user
 +
*# Door_21_sound_source => user
 +
*# Door_21_noSound_source => user
 +
*# Door_21_locked_source => user
 +
*# Door_22_sound_source => user
 +
*# Door_22_noSound_source => user
 +
*# Door_22_locked_source => user
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
Line 2,137: Line 2,465:
 
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
 
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
 
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
 
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
*# Door_3_source => user
+
*# Door_2_locked_source => user
*# Door_3_handle_source => user
+
*# Door_3_sound_source => user
*# Door_4_source => user
+
*# Door_3_noSound_source => user
*# Door_4_handle_source => user
+
*# Door_3_locked_source => user
*# Door_5_source => user
+
*# Door_4_sound_source => user
*# Door_5_handle_source => user
+
*# Door_4_noSound_source => user
*# Door_6_source => user
+
*# Door_4_locked_source => user
*# Door_6_handle_source => user
+
*# Door_5_sound_source => user
*# Door_7_source => user
+
*# Door_5_noSound_source => user
*# Door_7_handle_source => user
+
*# Door_5_locked_source => user
*# Door_8_source => user
+
*# Door_6_sound_source => user
*# Door_8_handle_source => user
+
*# Door_6_noSound_source => user
*# Door_9_source => user
+
*# Door_6_locked_source => user
*# Door_9_handle_source => user
+
*# Door_7_sound_source => user
*# Door_10_source => user
+
*# Door_7_noSound_source => user
*# Door_10_handle_source => user
+
*# Door_7_locked_source => user
*# Door_11_source => user
+
*# Door_8_sound_source => user
*# Door_11_handle_source => user
+
*# Door_8_noSound_source => user
*# Door_12_source => user
+
*# Door_8_locked_source => user
*# Door_12_handle_source => user
+
*# Door_9_sound_source => user
*# Door_13_source => user
+
*# Door_9_noSound_source => user
*# Door_13_handle_source => user
+
*# Door_9_locked_source => user
*# Door_14_source => user
+
*# Door_10_sound_source => user
*# Door_14_handle_source => user
+
*# Door_10_noSound_source => user
*# Door_15_source => user
+
*# Door_10_locked_source => user
*# Door_15_handle_source => user
+
*# Door_11_sound_source => user
*# Door_16_source => user
+
*# Door_11_noSound_source => user
*# Door_16_handle_source => user
+
*# Door_11_locked_source => user
*# Door_17_source => user
+
*# Door_12_sound_source => user
*# Door_17_handle_source => user
+
*# Door_12_noSound_source => user
*# Door_18_source => user
+
*# Door_12_locked_source => user
*# Door_18_handle_source => user
+
*# Door_13_sound_source => user
*# Door_19_source => user
+
*# Door_13_noSound_source => user
*# Door_19_handle_source => user
+
*# Door_13_locked_source => user
*# Door_20_source => user
+
*# Door_14_sound_source => user
*# Door_20_handle_source => user
+
*# Door_14_noSound_source => user
*# Door_21_source => user
+
*# Door_14_locked_source => user
*# Door_21_handle_source => user
+
*# Door_15_sound_source => user
*# Door_22_source => user
+
*# Door_15_noSound_source => user
*# Door_22_handle_source => user
+
*# Door_15_locked_source => user
 +
*# Door_16_sound_source => user
 +
*# Door_16_noSound_source => user
 +
*# Door_16_locked_source => user
 +
*# Door_17_sound_source => user
 +
*# Door_17_noSound_source => user
 +
*# Door_17_locked_source => user
 +
*# Door_18_sound_source => user
 +
*# Door_18_noSound_source => user
 +
*# Door_18_locked_source => user
 +
*# Door_19_sound_source => user
 +
*# Door_19_noSound_source => user
 +
*# Door_19_locked_source => user
 +
*# Door_20_sound_source => user
 +
*# Door_20_noSound_source => user
 +
*# Door_20_locked_source => user
 +
*# Door_21_sound_source => user
 +
*# Door_21_noSound_source => user
 +
*# Door_21_locked_source => user
 +
*# Door_22_sound_source => user
 +
*# Door_22_noSound_source => user
 +
*# Door_22_locked_source => user
 
* Land_u_Barracks_V2_F
 
* Land_u_Barracks_V2_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
*# Door_3_source => user
+
*# Door_2_locked_source => user
*# Door_3_handle_source => user
+
*# Door_3_sound_source => user
*# Door_4_source => user
+
*# Door_3_noSound_source => user
*# Door_4_handle_source => user
+
*# Door_3_locked_source => user
*# Door_5_source => user
+
*# Door_4_sound_source => user
*# Door_5_handle_source => user
+
*# Door_4_noSound_source => user
*# Door_6_source => user
+
*# Door_4_locked_source => user
*# Door_6_handle_source => user
+
*# Door_5_sound_source => user
*# Door_7_source => user
+
*# Door_5_noSound_source => user
*# Door_7_handle_source => user
+
*# Door_5_locked_source => user
*# Door_8_source => user
+
*# Door_6_sound_source => user
*# Door_8_handle_source => user
+
*# Door_6_noSound_source => user
*# Door_9_source => user
+
*# Door_6_locked_source => user
*# Door_9_handle_source => user
+
*# Door_7_sound_source => user
*# Door_10_source => user
+
*# Door_7_noSound_source => user
*# Door_10_handle_source => user
+
*# Door_7_locked_source => user
*# Door_11_source => user
+
*# Door_8_sound_source => user
*# Door_11_handle_source => user
+
*# Door_8_noSound_source => user
*# Door_12_source => user
+
*# Door_8_locked_source => user
*# Door_12_handle_source => user
+
*# Door_9_sound_source => user
*# Door_13_source => user
+
*# Door_9_noSound_source => user
*# Door_13_handle_source => user
+
*# Door_9_locked_source => user
*# Door_14_source => user
+
*# Door_10_sound_source => user
*# Door_14_handle_source => user
+
*# Door_10_noSound_source => user
*# Door_15_source => user
+
*# Door_10_locked_source => user
*# Door_15_handle_source => user
+
*# Door_11_sound_source => user
*# Door_16_source => user
+
*# Door_11_noSound_source => user
*# Door_16_handle_source => user
+
*# Door_11_locked_source => user
*# Door_17_source => user
+
*# Door_12_sound_source => user
*# Door_17_handle_source => user
+
*# Door_12_noSound_source => user
*# Door_18_source => user
+
*# Door_12_locked_source => user
*# Door_18_handle_source => user
+
*# Door_13_sound_source => user
*# Door_19_source => user
+
*# Door_13_noSound_source => user
*# Door_19_handle_source => user
+
*# Door_13_locked_source => user
*# Door_20_source => user
+
*# Door_14_sound_source => user
*# Door_20_handle_source => user
+
*# Door_14_noSound_source => user
*# Door_21_source => user
+
*# Door_14_locked_source => user
*# Door_21_handle_source => user
+
*# Door_15_sound_source => user
*# Door_22_source => user
+
*# Door_15_noSound_source => user
*# Door_22_handle_source => user
+
*# Door_15_locked_source => user
 +
*# Door_16_sound_source => user
 +
*# Door_16_noSound_source => user
 +
*# Door_16_locked_source => user
 +
*# Door_17_sound_source => user
 +
*# Door_17_noSound_source => user
 +
*# Door_17_locked_source => user
 +
*# Door_18_sound_source => user
 +
*# Door_18_noSound_source => user
 +
*# Door_18_locked_source => user
 +
*# Door_19_sound_source => user
 +
*# Door_19_noSound_source => user
 +
*# Door_19_locked_source => user
 +
*# Door_20_sound_source => user
 +
*# Door_20_noSound_source => user
 +
*# Door_20_locked_source => user
 +
*# Door_21_sound_source => user
 +
*# Door_21_noSound_source => user
 +
*# Door_21_locked_source => user
 +
*# Door_22_sound_source => user
 +
*# Door_22_noSound_source => user
 +
*# Door_22_locked_source => user
 
* Land_Bunker_F
 
* Land_Bunker_F
 
* Land_Cargo_House_V1_ruins_F
 
* Land_Cargo_House_V1_ruins_F
 
* Land_Cargo_House_V1_F
 
* Land_Cargo_House_V1_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
 +
*# Door_1_locked_source => user
 
* Land_Cargo_House_V2_ruins_F
 
* Land_Cargo_House_V2_ruins_F
 
* Land_Cargo_House_V2_F
 
* Land_Cargo_House_V2_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
 +
*# Door_1_locked_source => user
 
* Land_Cargo_House_V3_ruins_F
 
* Land_Cargo_House_V3_ruins_F
 
* Land_Cargo_House_V3_F
 
* Land_Cargo_House_V3_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
 +
*# Door_1_locked_source => user
 
* Land_Cargo_HQ_V1_ruins_F
 
* Land_Cargo_HQ_V1_ruins_F
 
* Land_Cargo_HQ_V1_F
 
* Land_Cargo_HQ_V1_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_2_source => user
+
*# Door_1_locked_source => user
 +
*# Door_2_sound_source => user
 +
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 
*# Hatch_1_source => user
 
*# Hatch_1_source => user
 
* Land_Cargo_HQ_V2_ruins_F
 
* Land_Cargo_HQ_V2_ruins_F
 
* Land_Cargo_HQ_V2_F
 
* Land_Cargo_HQ_V2_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_2_source => user
+
*# Door_1_locked_source => user
 +
*# Door_2_sound_source => user
 +
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 
*# Hatch_1_source => user
 
*# Hatch_1_source => user
 
* Land_Cargo_HQ_V3_ruins_F
 
* Land_Cargo_HQ_V3_ruins_F
 
* Land_Cargo_HQ_V3_F
 
* Land_Cargo_HQ_V3_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_2_source => user
+
*# Door_1_locked_source => user
 +
*# Door_2_sound_source => user
 +
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 
*# Hatch_1_source => user
 
*# Hatch_1_source => user
 
* Land_Cargo_Patrol_V1_ruins_F
 
* Land_Cargo_Patrol_V1_ruins_F
Line 2,279: Line 2,661:
 
* Land_Cargo_Tower_V1_ruins_F
 
* Land_Cargo_Tower_V1_ruins_F
 
* Land_Cargo_Tower_V1_F
 
* Land_Cargo_Tower_V1_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_2_source => user
+
*# Door_1_locked_source => user
*# Door_3_source => user
+
*# Door_2_sound_source => user
 +
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 +
*# Door_3_sound_source => user
 +
*# Door_3_noSound_source => user
 +
*# Door_3_locked_source => user
 
*# Hatch_1_source => user
 
*# Hatch_1_source => user
 
*# Hatch_2_source => user
 
*# Hatch_2_source => user
Line 2,290: Line 2,677:
 
*# Hatch_6_source => user
 
*# Hatch_6_source => user
 
* Land_Cargo_Tower_V1_No1_F
 
* Land_Cargo_Tower_V1_No1_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_2_source => user
+
*# Door_1_locked_source => user
*# Door_3_source => user
+
*# Door_2_sound_source => user
 +
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 +
*# Door_3_sound_source => user
 +
*# Door_3_noSound_source => user
 +
*# Door_3_locked_source => user
 
*# Hatch_1_source => user
 
*# Hatch_1_source => user
 
*# Hatch_2_source => user
 
*# Hatch_2_source => user
Line 2,301: Line 2,693:
 
*# Hatch_6_source => user
 
*# Hatch_6_source => user
 
* Land_Cargo_Tower_V1_No2_F
 
* Land_Cargo_Tower_V1_No2_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_2_source => user
+
*# Door_1_locked_source => user
*# Door_3_source => user
+
*# Door_2_sound_source => user
 +
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 +
*# Door_3_sound_source => user
 +
*# Door_3_noSound_source => user
 +
*# Door_3_locked_source => user
 
*# Hatch_1_source => user
 
*# Hatch_1_source => user
 
*# Hatch_2_source => user
 
*# Hatch_2_source => user
Line 2,312: Line 2,709:
 
*# Hatch_6_source => user
 
*# Hatch_6_source => user
 
* Land_Cargo_Tower_V1_No3_F
 
* Land_Cargo_Tower_V1_No3_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_2_source => user
+
*# Door_1_locked_source => user
*# Door_3_source => user
+
*# Door_2_sound_source => user
 +
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 +
*# Door_3_sound_source => user
 +
*# Door_3_noSound_source => user
 +
*# Door_3_locked_source => user
 
*# Hatch_1_source => user
 
*# Hatch_1_source => user
 
*# Hatch_2_source => user
 
*# Hatch_2_source => user
Line 2,323: Line 2,725:
 
*# Hatch_6_source => user
 
*# Hatch_6_source => user
 
* Land_Cargo_Tower_V1_No4_F
 
* Land_Cargo_Tower_V1_No4_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_2_source => user
+
*# Door_1_locked_source => user
*# Door_3_source => user
+
*# Door_2_sound_source => user
 +
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 +
*# Door_3_sound_source => user
 +
*# Door_3_noSound_source => user
 +
*# Door_3_locked_source => user
 
*# Hatch_1_source => user
 
*# Hatch_1_source => user
 
*# Hatch_2_source => user
 
*# Hatch_2_source => user
Line 2,334: Line 2,741:
 
*# Hatch_6_source => user
 
*# Hatch_6_source => user
 
* Land_Cargo_Tower_V1_No5_F
 
* Land_Cargo_Tower_V1_No5_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_2_source => user
+
*# Door_1_locked_source => user
*# Door_3_source => user
+
*# Door_2_sound_source => user
 +
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 +
*# Door_3_sound_source => user
 +
*# Door_3_noSound_source => user
 +
*# Door_3_locked_source => user
 
*# Hatch_1_source => user
 
*# Hatch_1_source => user
 
*# Hatch_2_source => user
 
*# Hatch_2_source => user
Line 2,345: Line 2,757:
 
*# Hatch_6_source => user
 
*# Hatch_6_source => user
 
* Land_Cargo_Tower_V1_No6_F
 
* Land_Cargo_Tower_V1_No6_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_2_source => user
+
*# Door_1_locked_source => user
*# Door_3_source => user
+
*# Door_2_sound_source => user
 +
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 +
*# Door_3_sound_source => user
 +
*# Door_3_noSound_source => user
 +
*# Door_3_locked_source => user
 
*# Hatch_1_source => user
 
*# Hatch_1_source => user
 
*# Hatch_2_source => user
 
*# Hatch_2_source => user
Line 2,356: Line 2,773:
 
*# Hatch_6_source => user
 
*# Hatch_6_source => user
 
* Land_Cargo_Tower_V1_No7_F
 
* Land_Cargo_Tower_V1_No7_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_2_source => user
+
*# Door_1_locked_source => user
*# Door_3_source => user
+
*# Door_2_sound_source => user
 +
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 +
*# Door_3_sound_source => user
 +
*# Door_3_noSound_source => user
 +
*# Door_3_locked_source => user
 
*# Hatch_1_source => user
 
*# Hatch_1_source => user
 
*# Hatch_2_source => user
 
*# Hatch_2_source => user
Line 2,368: Line 2,790:
 
* Land_Cargo_Tower_V2_ruins_F
 
* Land_Cargo_Tower_V2_ruins_F
 
* Land_Cargo_Tower_V2_F
 
* Land_Cargo_Tower_V2_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_2_source => user
+
*# Door_1_locked_source => user
*# Door_3_source => user
+
*# Door_2_sound_source => user
 +
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 +
*# Door_3_sound_source => user
 +
*# Door_3_noSound_source => user
 +
*# Door_3_locked_source => user
 
*# Hatch_1_source => user
 
*# Hatch_1_source => user
 
*# Hatch_2_source => user
 
*# Hatch_2_source => user
Line 2,380: Line 2,807:
 
* Land_Cargo_Tower_V3_ruins_F
 
* Land_Cargo_Tower_V3_ruins_F
 
* Land_Cargo_Tower_V3_F
 
* Land_Cargo_Tower_V3_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_2_source => user
+
*# Door_1_locked_source => user
*# Door_3_source => user
+
*# Door_2_sound_source => user
 +
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 +
*# Door_3_sound_source => user
 +
*# Door_3_noSound_source => user
 +
*# Door_3_locked_source => user
 
*# Hatch_1_source => user
 
*# Hatch_1_source => user
 
*# Hatch_2_source => user
 
*# Hatch_2_source => user
Line 2,392: Line 2,824:
 
* Land_Medevac_house_V1_ruins_F
 
* Land_Medevac_house_V1_ruins_F
 
* Land_Medevac_house_V1_F
 
* Land_Medevac_house_V1_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
 +
*# Door_1_locked_source => user
 
* Land_Medevac_HQ_V1_ruins_F
 
* Land_Medevac_HQ_V1_ruins_F
 
* Land_Medevac_HQ_V1_F
 
* Land_Medevac_HQ_V1_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_2_source => user
+
*# Door_1_locked_source => user
 +
*# Door_2_sound_source => user
 +
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 
*# Hatch_1_source => user
 
*# Hatch_1_source => user
 
* FlagPole_F
 
* FlagPole_F
Line 2,444: Line 2,880:
 
* Land_JumpTarget_F
 
* Land_JumpTarget_F
 
* Land_MilOffices_V1_F
 
* Land_MilOffices_V1_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
*# Door_3_source => user
+
*# Door_2_locked_source => user
*# Door_3_handle_source => user
+
*# Door_3_sound_source => user
*# Door_4_source => user
+
*# Door_3_noSound_source => user
*# Door_4_handle_source => user
+
*# Door_3_locked_source => user
*# Door_5_source => user
+
*# Door_4_sound_source => user
*# Door_5_handle_source => user
+
*# Door_4_noSound_source => user
*# Door_6_source => user
+
*# Door_4_locked_source => user
*# Door_6_handle_source => user
+
*# Door_5_sound_source => user
*# Door_7_source => user
+
*# Door_5_noSound_source => user
*# Door_7_handle_source => user
+
*# Door_5_locked_source => user
*# Door_8_source => user
+
*# Door_6_sound_source => user
*# Door_8_handle_source => user
+
*# Door_6_noSound_source => user
 +
*# Door_6_locked_source => user
 +
*# Door_7_sound_source => user
 +
*# Door_7_noSound_source => user
 +
*# Door_7_locked_source => user
 +
*# Door_8_sound_source => user
 +
*# Door_8_noSound_source => user
 +
*# Door_8_locked_source => user
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
Line 2,533: Line 2,976:
 
* Land_RowBoat_V3_F
 
* Land_RowBoat_V3_F
 
* Land_Dome_Big_F
 
* Land_Dome_Big_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1A_source => user
+
*# Door_1_noSound_source => user
*# Door_1B_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_3_source => user
+
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 +
*# Door_3_sound_source => user
 +
*# Door_3_noSound_source => user
 +
*# Door_3_locked_source => user
 
* Land_Dome_Small_F
 
* Land_Dome_Small_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1A_source => user
+
*# Door_1_noSound_source => user
*# Door_1B_source => user
+
*# Door_1_locked_source => user
*# Door_2A_source => user
+
*# Door_2_sound_source => user
*# Door_2B_source => user
+
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 
* Land_Research_house_V1_ruins_F
 
* Land_Research_house_V1_ruins_F
 
* Land_Research_house_V1_F
 
* Land_Research_house_V1_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
 
* Land_Research_HQ_ruins_F
 
* Land_Research_HQ_ruins_F
 
* Land_Research_HQ_F
 
* Land_Research_HQ_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 
* Land_ClutterCutter_large_F
 
* Land_ClutterCutter_large_F
 
* Land_ClutterCutter_medium_F
 
* Land_ClutterCutter_medium_F
Line 3,002: Line 3,451:
 
* Land_Ancient_Wall_8m_F
 
* Land_Ancient_Wall_8m_F
 
* Land_BarGate_F
 
* Land_BarGate_F
*# Door_1_source => user
+
*# Door_1_sound_source => user
 +
* Land_BarGate_01_open_F
 +
*# Door_1_sound_source => user
 +
*# Door_1_noSound_source => user
 +
*# Door_1_locked_source => user
 
* Land_Canal_Wall_10m_F
 
* Land_Canal_Wall_10m_F
 
* Land_Canal_Wall_D_center_F
 
* Land_Canal_Wall_D_center_F
Line 3,013: Line 3,466:
 
* Land_City_8mD_F
 
* Land_City_8mD_F
 
* Land_City_Gate_F
 
* Land_City_Gate_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 
* Land_City_Pillar_F
 
* Land_City_Pillar_F
 
* Land_City2_4m_F
 
* Land_City2_4m_F
Line 3,051: Line 3,505:
 
* Land_Net_Fence_8m_F
 
* Land_Net_Fence_8m_F
 
* Land_Net_Fence_Gate_F
 
* Land_Net_Fence_Gate_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_2_source => user
+
*# Door_1_locked_source => user
 +
*# Door_2_sound_source => user
 +
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 
* Land_Net_Fence_pole_F
 
* Land_Net_Fence_pole_F
 
* Land_Net_FenceD_8m_F
 
* Land_Net_FenceD_8m_F
Line 3,074: Line 3,531:
 
* Land_Stone_8mD_F
 
* Land_Stone_8mD_F
 
* Land_Stone_Gate_F
 
* Land_Stone_Gate_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
 +
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 
* Land_Stone_pillar_F
 
* Land_Stone_pillar_F
 
* Land_Wall_IndCnc_2deco_F
 
* Land_Wall_IndCnc_2deco_F
Line 3,091: Line 3,550:
 
* Land_Wired_Fence_8m_F
 
* Land_Wired_Fence_8m_F
 
* Land_Wired_Fence_8mD_F
 
* Land_Wired_Fence_8mD_F
* Land_Cargo20_vr_F
+
* Land_WoodenLog_F
* Land_KartSteertingWheel_01_F
+
* Land_WoodenTable_large_F
* KartSteertingWheel_01_black_F
+
* Land_WoodenTable_small_F
* KartSteertingWheel_01_blue_F
 
* KartSteertingWheel_01_green_F
 
* KartSteertingWheel_01_orange_F
 
* KartSteertingWheel_01_red_F
 
* KartSteertingWheel_01_white_F
 
* KartSteertingWheel_01_yellow_F
 
* Land_KartStand_01_F
 
* Land_KartTrolly_01_F
 
* Land_KartTyre_01_F
 
* Land_KartTyre_01_x4_F
 
* Land_Trophy_01_gold_F
 
* Land_Trophy_01_silver_F
 
* Land_Trophy_01_bronze_F
 
* UserTexture_1x2_F
 
* TargetBootcampHumanSimple_F
 
*# Terc
 
* TargetBootcampHuman_F
 
*# Terc
 
* Land_Target_PopUp_01_figure_F
 
* Land_Target_PopUp_01_mechanism_F
 
*# Target_source => user
 
* Land_VR_Block_01_F
 
* Land_VR_Block_02_F
 
* Land_VR_Block_03_F
 
* Land_VR_Block_04_F
 
* Land_VR_Block_05_F
 
* Land_VR_CoverObject_01_kneelLow_F
 
* Land_VR_CoverObject_01_kneel_F
 
* Land_VR_CoverObject_01_kneelHigh_F
 
* Land_VR_CoverObject_01_stand_F
 
* Land_VR_CoverObject_01_standHigh_F
 
* VR_3DSelector_01_default_F
 
* VR_3DSelector_01_incomplete_F
 
* VR_3DSelector_01_complete_F
 
* VR_3DSelector_01_exit_F
 
* VR_Area_01_circle_4_grey_F
 
* VR_Area_01_circle_4_yellow_F
 
* VR_Area_01_square_1x1_grey_F
 
* VR_Area_01_square_2x2_grey_F
 
* VR_Area_01_square_4x4_grey_F
 
* VR_Area_01_square_1x1_yellow_F
 
* VR_Area_01_square_2x2_yellow_F
 
* VR_Area_01_square_4x4_yellow_F
 
* VR_Billboard_01_F
 
* VR_GroundIcon_01_F
 
* VR_Sector_01_60deg_50_grey_F
 
* VR_Sector_01_60deg_50_red_F
 
* Land_WoodenLog_F
 
* Land_WoodenTable_large_F
 
* Land_WoodenTable_small_F
 
 
* Land_Pallets_stack_F
 
* Land_Pallets_stack_F
 
* Land_PortableLight_single_F
 
* Land_PortableLight_single_F
Line 3,227: Line 3,636:
 
* Land_Atm_02_F
 
* Land_Atm_02_F
 
* Land_BeachBooth_01_F
 
* Land_BeachBooth_01_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
 
* Land_Bench_01_F
 
* Land_Bench_01_F
 
* Land_Bench_02_F
 
* Land_Bench_02_F
Line 3,243: Line 3,652:
 
* Land_Kiosk_blueking_ruins_F
 
* Land_Kiosk_blueking_ruins_F
 
* Land_Kiosk_blueking_F
 
* Land_Kiosk_blueking_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
 
* Land_Kiosk_gyros_F
 
* Land_Kiosk_gyros_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
 
* Land_Kiosk_papers_F
 
* Land_Kiosk_papers_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
 
* Land_Kiosk_redburger_F
 
* Land_Kiosk_redburger_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
 
* Land_Carousel_01_F
 
* Land_Carousel_01_F
 
*# Platform_source_1 => user
 
*# Platform_source_1 => user
Line 3,268: Line 3,677:
 
* Land_GH_House_ruins_F
 
* Land_GH_House_ruins_F
 
* Land_GH_House_1_F
 
* Land_GH_House_1_F
*# LockedDoor_source => user
+
*# Door_1_sound_source => user
*# Door_1_source => user
+
*# Door_1_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_1_locked_source => user
*# Door_2_source => user
+
*# Door_2_sound_source => user
*# Door_2_handle_source => user
+
*# Door_2_noSound_source => user
*# Door_3_source => user
+
*# Door_2_locked_source => user
*# Door_3_handle_source => user
+
*# Door_3_sound_source => user
*# Door_4_source => user
+
*# Door_3_noSound_source => user
*# Door_4_handle_source => user
+
*# Door_3_locked_source => user
*# Door_5_source => user
+
*# Door_4_sound_source => user
*# Door_5_handle_source => user
+
*# Door_4_noSound_source => user
* Land_GH_House_2_F
+
*# Door_4_locked_source => user
*# LockedDoor_source => user
+
*# Door_5_sound_source => user
*# Door_1_source => user
+
*# Door_5_noSound_source => user
*# Door_1_handle_source => user
+
*# Door_5_locked_source => user
*# Door_2_source => user
+
* Land_GH_House_2_F
*# Door_2_handle_source => user
+
*# Door_1_sound_source => user
 +
*# Door_1_noSound_source => user
 +
*# Door_1_locked_source => user
 +
*# Door_2_sound_source => user
 +
*# Door_2_noSound_source => user
 +
*# Door_2_locked_source => user
 
* Land_GH_MainBuilding_entry_F
 
* Land_GH_MainBuilding_entry_F
 
* Land_GH_MainBuilding_left_F
 
* Land_GH_MainBuilding_left_F
Line 3,307: Line 3,721:
 
* Land_Laptop_device_F
 
* Land_Laptop_device_F
 
* Land_SportGround_fence_noLC_F
 
* Land_SportGround_fence_noLC_F
* Land_VR_Slope_01_F
+
* Salema_F
* Land_AirconCondenser_01_F
+
* Ornate_random_F
* Land_GasTank_01_blue_F
+
* Mackerel_F
*# Sign_source => user
+
* Tuna_F
* Land_GasTank_01_khaki_F
+
* Mullet_F
*# Sign_source => user
+
* CatShark_F
* Land_GasTank_01_yellow_F
+
* Rabbit_F
*# Sign_source => user
+
* Snake_random_F
* Land_GasTank_02_F
+
* Snake_vipera_random_F
* Land_MobileScafolding_01_F
+
* Turtle_F
* Land_ToolTrolley_01_F
+
* Hen_random_F
* Land_ToolTrolley_02_F
+
* Cock_random_F
* Land_WeldingTrolley_01_F
+
* Cock_white_F
* Land_WheelieBin_01_F
+
* Fin_sand_F
* Land_PalletTrolley_01_khaki_F
+
* Fin_blackwhite_F
* Land_PalletTrolley_01_yellow_F
+
* Fin_ocherwhite_F
* Land_OfficeCabinet_01_F
+
* Fin_tricolour_F
* Land_OfficeChair_01_F
+
* Fin_random_F
* OfficeTable_01_new_F
+
* Alsatian_Sand_F
*# Drawer_1_source => user
+
* Alsatian_Black_F
*# Drawer_1_key_source => user
+
* Alsatian_Sandblack_F
*# Drawer_2_source => user
+
* Alsatian_Random_F
* OfficeTable_01_old_F
+
* Goat_random_F
*# Drawer_1_source => user
+
* Sheep_random_F
*# Drawer_1_key_source => user
+
* Land_Sign_Mines_F
*# Drawer_2_source => user
+
* Land_Sign_WarningMilAreaSmall_F
* Land_RattanChair_01_F
+
* Land_Sign_WarningMilitaryArea_F
* Land_RattanTable_01_F
+
* Land_Sign_WarningMilitaryVehicles_F
* Land_Workbench_01_F
+
* Land_Sign_WarningUnexplodedAmmo_F
* Land_MobileLandingPlatform_01_F
+
* Sign_Direction_F
* Windsock_01_F
+
*# Arrow01_Rotate => user
* Land_Cargo10_blue_F
+
*# Arrow02_Rotate => user
* Land_Cargo10_brick_red_F
+
*# Arrow03_Rotate => user
* Land_Cargo10_cyan_F
+
*# Arrow04_Rotate => user
* Land_Cargo10_grey_F
+
*# Arrow05_Rotate => user
* Land_Cargo10_light_blue_F
+
*# Arrow06_Rotate => user
* Land_Cargo10_light_green_F
+
*# Arrow07_Rotate => user
* Land_Cargo10_military_green_F
+
*# Arrow08_Rotate => user
* Land_Cargo10_orange_F
+
*# Arrow01_Fide => user
* Land_Cargo10_red_F
+
*# Arrow02_Fide => user
* Land_Cargo10_sand_F
+
*# Arrow03_Fide => user
* Land_Cargo10_white_F
+
*# Arrow04_Fide => user
* Land_Cargo10_yellow_F
+
*# Arrow05_Fide => user
* Land_DieselGroundPowerUnit_01_F
+
*# Arrow06_Fide => user
* Land_EngineCrane_01_F
+
*# Arrow07_Fide => user
* Land_JetEngineStarter_01_F
+
*# Arrow08_Fide => user
* Land_PressureWasher_01_F
+
* FlagChecked_F
* WaterPump_01_forest_F
+
* FlagSmall_F
* WaterPump_01_sand_F
+
* Sign_F
* Land_DischargeStick_01_F
+
* RoadCone_F
* Land_RotorCoversBag_01_F
+
* RoadCone_L_F
* Land_AirIntakePlug_01_F
+
*# Light_1_source => MarkerLight
* Land_AirIntakePlug_02_F
+
* RoadBarrier_F
* Land_AirIntakePlug_03_F
+
* RoadBarrier_small_F
* Land_AirIntakePlug_04_F
 
* Land_AirIntakePlug_05_F
 
* Land_HelicopterWheels_01_assembled_F
 
* Land_HelicopterWheels_01_disassembled_F
 
* Land_PitotTubeCover_01_F
 
* Land_PortableHelipadLight_01_F
 
 
*# Light_1_source => MarkerLight
 
*# Light_1_source => MarkerLight
* PortableHelipadLight_01_blue_F
+
* Pole_F
*# Light_1_source => MarkerLight
+
* TapeSign_F
* PortableHelipadLight_01_red_F
+
* ArrowDesk_L_F
*# Light_1_source => MarkerLight
+
* ArrowDesk_R_F
* PortableHelipadLight_01_white_F
+
* ArrowMarker_R_F
*# Light_1_source => MarkerLight
+
* ArrowMarker_L_F
* PortableHelipadLight_01_green_F
+
* SignAd_Sponsor_F
*# Light_1_source => MarkerLight
+
* SignAd_Sponsor_Vrana_F
* PortableHelipadLight_01_yellow_F
+
* SignAd_Sponsor_ARMEX_F
*# Light_1_source => MarkerLight
+
* SignAd_Sponsor_Quontrol_F
* Land_MetalCase_01_large_F
+
* SignAd_Sponsor_ION_F
* Land_MetalCase_01_medium_F
+
* SignAd_Sponsor_Larkin_F
* Land_MetalCase_01_small_F
+
* SignAd_SponsorS_F
* Land_PlasticCase_01_large_F
+
* SignAd_SponsorS_Vrana_F
* Land_PlasticCase_01_medium_F
+
* SignAd_SponsorS_ARMEX_F
* Land_PlasticCase_01_small_F
+
* SignAd_SponsorS_Quontrol_F
* Land_Baseball_01_F
+
* SignAd_SponsorS_ION_F
* Land_BaseballMitt_01_F
+
* SignAd_SponsorS_Larkin_F
* Land_Basketball_01_F
+
* FxExploGround1
* Land_Football_01_F
+
* FxExploGround2
* Land_Rugbyball_01_F
+
* FxCartridge_Small
* Land_Volleyball_01_F
+
* FxCartridge_9mm
* Land_Rope_01_F
+
* FxCartridge_556
* Land_WheelChock_01_F
+
* FxCartridge_65
* Sign_Sphere200cm_F
+
* FxCartridge_65_caseless
* Land_FinishGate_01_narrow_F
+
* FxCartridge_762
* Land_FinishGate_01_wide_F
+
* FxCartridge_127
* Land_PlasticBarrier_01_F
+
* FxCartridge_slug
* PlasticBarrier_01_red_F
+
* LaserTargetCBase
* PlasticBarrier_01_white_F
+
* LaserTargetWBase
* Land_PlasticBarrier_01_line_x2_F
+
* LaserTargetEBase
*# Segment_1_source => user
+
* LaserTargetC
* Land_PlasticBarrier_01_sharp15L_x2_F
+
* LaserTargetW
*# Segment_1_source => user
+
* LaserTargetE
* Land_PlasticBarrier_01_sharp15R_x2_F
+
* Bomb
*# Segment_1_source => user
+
* WeaponHolder_Single_F
* Land_PlasticBarrier_01_sharp22L_x2_F
+
* ContainerSupply
*# Segment_1_source => user
+
* placed_chemlight_green
* Land_PlasticBarrier_01_sharp22R_x2_F
+
* placed_chemlight_red
*# Segment_1_source => user
+
* placed_chemlight_yellow
* Land_PlasticBarrier_01_sharp30L_x2_F
+
* placed_chemlight_blue
*# Segment_1_source => user
+
* test_EmptyObjectForBubbles
* Land_PlasticBarrier_01_sharp30R_x2_F
+
* test_EmptyObjectForFireBig
*# Segment_1_source => user
+
* test_EmptyObjectForSmoke
* Land_PlasticBarrier_01_sharp45L_x2_F
+
* WeaponHolder_Single_limited_item_F
*# Segment_1_source => user
+
* WeaponHolder_Single_limited_magazine_F
* Land_PlasticBarrier_01_sharp45R_x2_F
+
* WeaponHolder_Single_limited_weapon_F
*# Segment_1_source => user
+
* NVG_TargetC
* Land_PlasticBarrier_01_sharp60L_x2_F
+
* NVG_TargetW
*# Segment_1_source => user
+
* NVG_TargetE
* Land_PlasticBarrier_01_sharp60R_x2_F
+
* NVG_TargetG
*# Segment_1_source => user
+
* placed_B_IR_grenade
* Land_PlasticBarrier_01_line_x4_F
+
* placed_O_IR_grenade
*# Segment_1_source => user
+
* placed_I_IR_grenade
*# Segment_2_source => user
+
* Item_ItemWatch
*# Segment_3_source => user
+
* Item_ItemCompass
* Land_PlasticBarrier_01_round15L_x4_F
+
* Item_ItemGPS
*# Segment_1_source => user
+
* Item_ItemRadio
*# Segment_2_source => user
+
* Item_ItemMap
*# Segment_3_source => user
+
* Item_MineDetector
* Land_PlasticBarrier_01_round15R_x4_F
+
* Item_Binocular
*# Segment_1_source => user
+
* Item_Rangefinder
*# Segment_2_source => user
+
* Item_NVGoggles
*# Segment_3_source => user
+
* Item_NVGoggles_OPFOR
* Land_PlasticBarrier_01_round22L_x4_F
+
* Item_NVGoggles_INDEP
*# Segment_1_source => user
+
* Item_FirstAidKit
*# Segment_2_source => user
+
* Item_Medikit
*# Segment_3_source => user
+
* Item_ToolKit
* Land_PlasticBarrier_01_round22R_x4_F
+
* Weapon_launch_NLAW_F
*# Segment_1_source => user
+
* Weapon_launch_RPG32_F
*# Segment_2_source => user
+
* Weapon_srifle_EBR_F
*# Segment_3_source => user
+
* Weapon_srifle_GM6_F
* Land_PlasticBarrier_01_round30L_x4_F
+
* Weapon_srifle_LRR_F
*# Segment_1_source => user
+
* Weapon_LMG_Mk200_F
*# Segment_2_source => user
+
* Weapon_hgun_P07_F
*# Segment_3_source => user
+
* Weapon_hgun_Rook40_F
* Land_PlasticBarrier_01_round30R_x4_F
+
* Weapon_arifle_Katiba_F
*# Segment_1_source => user
+
* Weapon_arifle_Katiba_C_F
*# Segment_2_source => user
+
* Weapon_arifle_Katiba_GL_F
*# Segment_3_source => user
+
* Weapon_arifle_MXC_F
* Land_PlasticBarrier_01_round45L_x4_F
+
* Weapon_arifle_MXC_Black_F
*# Segment_1_source => user
+
* Weapon_arifle_MX_F
*# Segment_2_source => user
+
* Weapon_arifle_MX_Black_F
*# Segment_3_source => user
+
* Weapon_arifle_MX_GL_F
* Land_PlasticBarrier_01_round45R_x4_F
+
* Weapon_arifle_MX_GL_Black_F
*# Segment_1_source => user
+
* Weapon_arifle_MX_SW_F
*# Segment_2_source => user
+
* Weapon_arifle_MX_SW_Black_F
*# Segment_3_source => user
+
* Weapon_arifle_MXM_F
* Land_PlasticBarrier_01_round60L_x4_F
+
* Weapon_arifle_MXM_Black_F
*# Segment_1_source => user
+
* Weapon_arifle_SDAR_F
*# Segment_2_source => user
+
* Weapon_arifle_TRG21_F
*# Segment_3_source => user
+
* Weapon_arifle_TRG20_F
* Land_PlasticBarrier_01_round60R_x4_F
+
* Weapon_arifle_TRG21_GL_F
*# Segment_1_source => user
+
* Item_Laserdesignator
*# Segment_2_source => user
+
* Weapon_launch_B_Titan_F
*# Segment_3_source => user
+
* Weapon_launch_I_Titan_F
* Land_PlasticBarrier_01_round90L_x4_F
+
* Weapon_launch_O_Titan_F
*# Segment_1_source => user
+
* Weapon_launch_launch_B_Titan_short_F
*# Segment_2_source => user
+
* Weapon_launch_I_Titan_short_F
*# Segment_3_source => user
+
* Weapon_launch_O_Titan_short_F
* Land_PlasticBarrier_01_round90R_x4_F
+
* Weapon_LMG_Zafir_F
*# Segment_1_source => user
+
* Weapon_hgun_ACPC2_F
*# Segment_2_source => user
+
* Weapon_arifle_Mk20_F
*# Segment_3_source => user
+
* Weapon_arifle_Mk20_plain_F
* Land_PlasticBarrier_01_round135L_x4_F
+
* Weapon_arifle_Mk20C_F
*# Segment_1_source => user
+
* Weapon_arifle_Mk20C_plain_F
*# Segment_2_source => user
+
* Weapon_arifle_Mk20_GL_F
*# Segment_3_source => user
+
* Weapon_arifle_Mk20_GL_plain_F
* Land_PlasticBarrier_01_round135R_x4_F
+
* Weapon_SMG_01_F
*# Segment_1_source => user
+
* Weapon_SMG_02_F
*# Segment_2_source => user
+
* Weapon_srifle_DMR_01_F
*# Segment_3_source => user
+
* Weapon_hgun_Pistol_heavy_01_F
* Land_PlasticBarrier_01_round180L_x4_F
+
* Weapon_hgun_Pistol_heavy_02_F
*# Segment_1_source => user
+
* Weapon_hgun_PDW2000_F
*# Segment_2_source => user
+
* Item_U_BasicBody
*# Segment_3_source => user
+
* Item_U_B_CombatUniform_mcam
* Land_PlasticBarrier_01_round180R_x4_F
+
* Item_U_B_CombatUniform_mcam_tshirt
*# Segment_1_source => user
+
* Item_U_B_CombatUniform_mcam_vest
*# Segment_2_source => user
+
* Item_U_B_GhillieSuit
*# Segment_3_source => user
+
* Item_U_B_HeliPilotCoveralls
* Land_PlasticBarrier_01_sharp15L_x4_F
+
* Item_U_B_Wetsuit
*# Segment_1_source => user
+
* Item_U_O_CombatUniform_ocamo
*# Segment_2_source => user
+
* Item_U_O_GhillieSuit
*# Segment_3_source => user
+
* Item_U_O_PilotCoveralls
* Land_PlasticBarrier_01_sharp15R_x4_F
+
* Item_U_O_Wetsuit
*# Segment_1_source => user
+
* Item_U_C_Poloshirt_blue
*# Segment_2_source => user
+
* Item_U_C_Poloshirt_burgundy
*# Segment_3_source => user
+
* Item_U_C_Poloshirt_stripped
* Land_PlasticBarrier_01_sharp22L_x4_F
+
* Item_U_C_Poloshirt_tricolour
*# Segment_1_source => user
+
* Item_U_C_Poloshirt_salmon
*# Segment_2_source => user
+
* Item_U_C_Poloshirt_redwhite
*# Segment_3_source => user
+
* Item_U_I_G_resistanceLeader_F
* Land_PlasticBarrier_01_sharp22R_x4_F
+
* Item_U_B_Protagonist_VR
*# Segment_1_source => user
+
* Item_U_O_Protagonist_VR
*# Segment_2_source => user
+
* Item_U_I_Protagonist_VR
*# Segment_3_source => user
+
* Item_U_I_G_Story_Protagonist_F
* Land_PlasticBarrier_01_sharp30L_x4_F
+
* Item_U_C_Commoner1_1
*# Segment_1_source => user
+
* Item_U_C_Commoner1_2
*# Segment_2_source => user
+
* Item_U_C_Commoner1_3
*# Segment_3_source => user
+
* Item_U_Rangemaster
* Land_PlasticBarrier_01_sharp30R_x4_F
+
* Vest_V_Rangemaster_belt
*# Segment_1_source => user
+
* Vest_V_BandollierB_khk
*# Segment_2_source => user
+
* Vest_V_BandollierB_cbr
*# Segment_3_source => user
+
* Vest_V_BandollierB_rgr
* Land_PlasticBarrier_01_sharp45L_x4_F
+
* Vest_V_BandollierB_blk
*# Segment_1_source => user
+
* Vest_V_PlateCarrier1_rgr
*# Segment_2_source => user
+
* Vest_V_PlateCarrier2_rgr
*# Segment_3_source => user
+
* Vest_V_PlateCarrier2_blk
* Land_PlasticBarrier_01_sharp45R_x4_F
+
* Vest_V_Chestrig_khk
*# Segment_1_source => user
+
* Vest_V_Chestrig_rgr
*# Segment_2_source => user
+
* Vest_V_Chestrig_blk
*# Segment_3_source => user
+
* Vest_V_TacVest_khk
* Land_PlasticBarrier_01_sharp60L_x4_F
+
* Vest_V_TacVest_brn
*# Segment_1_source => user
+
* Vest_V_TacVest_oli
*# Segment_2_source => user
+
* Vest_V_TacVest_blk
*# Segment_3_source => user
+
* Vest_V_HarnessO_brn
* Land_PlasticBarrier_01_sharp60R_x4_F
+
* Vest_V_HarnessOGL_brn
*# Segment_1_source => user
+
* Vest_V_RebreatherB
*# Segment_2_source => user
+
* Vest_V_RebreatherIR
*# Segment_3_source => user
+
* Vest_V_I_G_resistanceLeader_F
* Land_PlasticBarrier_01_snake15L_x4_F
+
* Headgear_H_HelmetB
*# Segment_1_source => user
+
* Headgear_H_HelmetB_camo
*# Segment_2_source => user
+
* Headgear_H_Booniehat_khk
*# Segment_3_source => user
+
* Headgear_H_Booniehat_oli
* Land_PlasticBarrier_01_snake15R_x4_F
+
* Headgear_H_Booniehat_mcamo
*# Segment_1_source => user
+
* Headgear_H_HelmetB_light
*# Segment_2_source => user
+
* Headgear_H_Cap_red
*# Segment_3_source => user
+
* Headgear_H_Cap_blu
* Land_PlasticBarrier_01_snake22L_x4_F
+
* Headgear_H_Cap_oli
*# Segment_1_source => user
+
* Headgear_H_Cap_headphones
*# Segment_2_source => user
+
* Headgear_H_PilotHelmetHeli_B
*# Segment_3_source => user
+
* Headgear_H_PilotHelmetHeli_O
* Land_PlasticBarrier_01_snake22R_x4_F
+
* Headgear_H_HelmetO_ocamo
*# Segment_1_source => user
+
* Headgear_H_HelmetLeaderO_ocamo
*# Segment_2_source => user
+
* Headgear_H_MilCap_ocamo
*# Segment_3_source => user
+
* Headgear_H_MilCap_mcamo
* Land_PlasticBarrier_01_snake30L_x4_F
+
* Item_U_B_CombatUniform_mcam_worn
*# Segment_1_source => user
+
* Item_U_B_CombatUniform_wdl
*# Segment_2_source => user
+
* Item_U_B_CombatUniform_wdl_tshirt
*# Segment_3_source => user
+
* Item_U_B_CombatUniform_wdl_vest
* Land_PlasticBarrier_01_snake30R_x4_F
+
* Item_U_B_CombatUniform_sgg
*# Segment_1_source => user
+
* Item_U_B_CombatUniform_sgg_tshirt
*# Segment_2_source => user
+
* Item_U_B_CombatUniform_sgg_vest
*# Segment_3_source => user
+
* Item_U_B_SpecopsUniform_sgg
* Land_PlasticBarrier_01_snake45L_x4_F
+
* Item_U_B_PilotCoveralls
*# Segment_1_source => user
+
* Item_U_O_CombatUniform_oucamo
*# Segment_2_source => user
+
* Item_U_O_SpecopsUniform_ocamo
*# Segment_3_source => user
+
* Item_U_O_SpecopsUniform_blk
* Land_PlasticBarrier_01_snake45R_x4_F
+
* Item_U_O_OfficerUniform_ocamo
*# Segment_1_source => user
+
* Item_U_I_CombatUniform
*# Segment_2_source => user
+
* Item_U_I_CombatUniform_tshirt
*# Segment_3_source => user
+
* Item_U_I_CombatUniform_shortsleeve
* Land_PlasticBarrier_01_snake60L_x4_F
+
* Item_U_I_pilotCoveralls
*# Segment_1_source => user
+
* Item_U_I_HeliPilotCoveralls
*# Segment_2_source => user
+
* Item_U_I_GhillieSuit
*# Segment_3_source => user
+
* Item_U_I_OfficerUniform
* Land_PlasticBarrier_01_snake60R_x4_F
+
* Item_U_I_Wetsuit
*# Segment_1_source => user
+
* Item_U_Competitor
*# Segment_2_source => user
+
* Item_U_NikosBody
*# Segment_3_source => user
+
* Item_U_MillerBody
* Land_PlasticBarrier_01_line_x6_F
+
* Item_U_KerryBody
*# Segment_1_source => user
+
* Item_U_OrestesBody
*# Segment_2_source => user
+
* Item_U_AttisBody
*# Segment_3_source => user
+
* Item_U_AntigonaBody
*# Segment_4_source => user
+
* Item_U_OI_Scientist
*# Segment_5_source => user
+
* Vest_V_BandollierB_oli
* Land_PlasticBarrier_01_round15L_x6_F
+
* Vest_V_PlateCarrier1_blk
*# Segment_1_source => user
+
* Vest_V_Chestrig_oli
*# Segment_2_source => user
+
* Vest_V_TacVest_camo
*# Segment_3_source => user
+
* Vest_V_TacVest_blk_POLICE
*# Segment_4_source => user
+
* Vest_V_TacVestIR_blk
*# Segment_5_source => user
+
* Vest_V_HarnessO_gry
* Land_PlasticBarrier_01_round15R_x6_F
+
* Vest_V_HarnessOGL_gry
*# Segment_1_source => user
+
* Vest_V_PlateCarrierIA1_dgtl
*# Segment_2_source => user
+
* Vest_V_PlateCarrierIA2_dgtl
*# Segment_3_source => user
+
* Vest_V_RebreatherIA
*# Segment_4_source => user
+
* Headgear_H_Booniehat_tan
*# Segment_5_source => user
+
* Headgear_H_Booniehat_dgtl
* Land_PlasticBarrier_01_round22L_x6_F
+
* Headgear_H_Booniehat_khk_hs
*# Segment_1_source => user
+
* Headgear_H_HelmetSpecB
*# Segment_2_source => user
+
* Headgear_H_HelmetSpecB_paint1
*# Segment_3_source => user
+
* Headgear_H_HelmetSpecB_paint2
*# Segment_4_source => user
+
* Headgear_H_HelmetSpecB_blk
*# Segment_5_source => user
+
* Headgear_H_HelmetSpecB_snakeskin
* Land_PlasticBarrier_01_round22R_x6_F
+
* Headgear_H_HelmetSpecB_sand
*# Segment_1_source => user
+
* Headgear_H_HelmetIA
*# Segment_2_source => user
+
* Headgear_H_Cap_tan
*# Segment_3_source => user
+
* Headgear_H_Cap_blk
*# Segment_4_source => user
+
* Headgear_H_Cap_blk_CMMG
*# Segment_5_source => user
+
* Headgear_H_Cap_brn_SPECOPS
* Land_PlasticBarrier_01_round30L_x6_F
+
* Headgear_H_Cap_tan_specops_US
*# Segment_1_source => user
+
* Headgear_H_Cap_khaki_specops_UK
*# Segment_2_source => user
+
* Headgear_H_Cap_grn
*# Segment_3_source => user
+
* Headgear_H_Cap_grn_BI
*# Segment_4_source => user
+
* Headgear_H_Cap_blk_Raven
*# Segment_5_source => user
+
* Headgear_H_Cap_blk_ION
* Land_PlasticBarrier_01_round30R_x6_F
+
* Headgear_H_Cap_oli_hs
*# Segment_1_source => user
+
* Headgear_H_Cap_press
*# Segment_2_source => user
+
* Headgear_H_Cap_usblack
*# Segment_3_source => user
+
* Headgear_H_Cap_surfer
*# Segment_4_source => user
+
* Headgear_H_Cap_police
*# Segment_5_source => user
+
* Headgear_H_HelmetCrew_B
* Land_PlasticBarrier_01_round45L_x6_F
+
* Headgear_H_HelmetCrew_O
*# Segment_1_source => user
+
* Headgear_H_HelmetCrew_I
*# Segment_2_source => user
+
* Headgear_H_PilotHelmetFighter_B
*# Segment_3_source => user
+
* Headgear_H_PilotHelmetFighter_O
*# Segment_4_source => user
+
* Headgear_H_PilotHelmetFighter_I
*# Segment_5_source => user
+
* Headgear_H_PilotHelmetHeli_I
* Land_PlasticBarrier_01_round45R_x6_F
+
* Headgear_H_CrewHelmetHeli_B
*# Segment_1_source => user
+
* Headgear_H_CrewHelmetHeli_O
*# Segment_2_source => user
+
* Headgear_H_CrewHelmetHeli_I
*# Segment_3_source => user
+
* Headgear_H_HelmetO_oucamo
*# Segment_4_source => user
+
* Headgear_H_HelmetLeaderO_oucamo
*# Segment_5_source => user
+
* Headgear_H_HelmetSpecO_ocamo
* Land_PlasticBarrier_01_round60L_x6_F
+
* Headgear_H_HelmetSpecO_blk
*# Segment_1_source => user
+
* Headgear_H_MilCap_gry
*# Segment_2_source => user
+
* Headgear_H_MilCap_dgtl
*# Segment_3_source => user
+
* Headgear_H_MilCap_blue
*# Segment_4_source => user
+
* Headgear_H_Bandanna_surfer
*# Segment_5_source => user
+
* Headgear_H_Bandanna_khk
* Land_PlasticBarrier_01_round60R_x6_F
+
* Headgear_H_Bandanna_khk_hs
*# Segment_1_source => user
+
* Headgear_H_Bandanna_cbr
*# Segment_2_source => user
+
* Headgear_H_Bandanna_sgg
*# Segment_3_source => user
+
* Headgear_H_Bandanna_sand
*# Segment_4_source => user
+
* Headgear_H_Bandanna_gry
*# Segment_5_source => user
+
* Headgear_H_Bandanna_camo
* Land_PlasticBarrier_01_round90L_x6_F
+
* Headgear_H_Bandanna_mcamo
*# Segment_1_source => user
+
* Headgear_H_Bandanna_surfer_blk
*# Segment_2_source => user
+
* Headgear_H_Bandanna_surfer_grn
*# Segment_3_source => user
+
* Headgear_H_Bandanna_blu
*# Segment_4_source => user
+
* Headgear_H_Shemag_olive
*# Segment_5_source => user
+
* Headgear_H_Shemag_olive_hs
* Land_PlasticBarrier_01_round90R_x6_F
+
* Headgear_H_ShemagOpen_khk
*# Segment_1_source => user
+
* Headgear_H_ShemagOpen_tan
*# Segment_2_source => user
+
* Headgear_H_Beret_blk
*# Segment_3_source => user
+
* Headgear_H_Beret_02
*# Segment_4_source => user
+
* Headgear_H_Beret_Colonel
*# Segment_5_source => user
+
* Headgear_H_Watchcap_blk
* Land_PlasticBarrier_01_round135L_x6_F
+
* Headgear_H_Watchcap_cbr
*# Segment_1_source => user
+
* Headgear_H_Watchcap_khk
*# Segment_2_source => user
+
* Headgear_H_Watchcap_camo
*# Segment_3_source => user
+
* Headgear_H_StrawHat
*# Segment_4_source => user
+
* Headgear_H_StrawHat_dark
*# Segment_5_source => user
+
* Headgear_H_Hat_blue
* Land_PlasticBarrier_01_round135R_x6_F
+
* Headgear_H_Hat_brown
*# Segment_1_source => user
+
* Headgear_H_Hat_camo
*# Segment_2_source => user
+
* Headgear_H_Hat_grey
*# Segment_3_source => user
+
* Headgear_H_Hat_checker
*# Segment_4_source => user
+
* Headgear_H_Hat_tan
*# Segment_5_source => user
+
* Item_U_IG_Guerilla1_1
* Land_PlasticBarrier_01_round180L_x6_F
+
* Item_U_IG_Guerilla2_1
*# Segment_1_source => user
+
* Item_U_IG_Guerilla2_2
*# Segment_2_source => user
+
* Item_U_IG_Guerilla2_3
*# Segment_3_source => user
+
* Item_U_IG_Guerilla3_1
*# Segment_4_source => user
+
* Item_U_IG_Guerilla3_2
*# Segment_5_source => user
+
* Item_U_IG_leader
* Land_PlasticBarrier_01_round180R_x6_F
+
* Item_U_BG_Guerilla1_1
*# Segment_1_source => user
+
* Item_U_BG_Guerilla2_1
*# Segment_2_source => user
+
* Item_U_BG_Guerilla2_2
*# Segment_3_source => user
+
* Item_U_BG_Guerilla2_3
*# Segment_4_source => user
+
* Item_U_BG_Guerilla3_1
*# Segment_5_source => user
+
* Item_U_BG_Guerilla3_2
* Land_PlasticBarrier_01_round270L_x6_F
+
* Item_U_BG_leader
*# Segment_1_source => user
+
* Item_U_OG_Guerilla1_1
*# Segment_2_source => user
+
* Item_U_OG_Guerilla2_1
*# Segment_3_source => user
+
* Item_U_OG_Guerilla2_2
*# Segment_4_source => user
+
* Item_U_OG_Guerilla2_3
*# Segment_5_source => user
+
* Item_U_OG_Guerilla3_1
* Land_PlasticBarrier_01_round270R_x6_F
+
* Item_U_OG_Guerilla3_2
*# Segment_1_source => user
+
* Item_U_OG_leader
*# Segment_2_source => user
+
* Item_U_C_Poor_1
*# Segment_3_source => user
+
* Item_U_C_Poor_2
*# Segment_4_source => user
+
* Item_U_C_Scavenger_1
*# Segment_5_source => user
+
* Item_U_C_Scavenger_2
* Land_PlasticBarrier_01_sharp15L_x6_F
+
* Item_U_C_Farmer
*# Segment_1_source => user
+
* Item_U_C_Fisherman
*# Segment_2_source => user
+
* Item_U_C_WorkerOveralls
*# Segment_3_source => user
+
* Item_U_C_FishermanOveralls
*# Segment_4_source => user
+
* Item_U_C_WorkerCoveralls
*# Segment_5_source => user
+
* Item_U_C_HunterBody_grn
* Land_PlasticBarrier_01_sharp15R_x6_F
+
* Item_U_C_HunterBody_brn
*# Segment_1_source => user
+
* Item_U_C_Commoner2_1
*# Segment_2_source => user
+
* Item_U_C_Commoner2_2
*#
+
* Item_U_C_Commoner2_3
 +
* Item_U_C_PriestBody
 +
* Item_U_C_Poor_shorts_1
 +
* Item_U_C_Poor_shorts_2
 +
* Item_U_C_Commoner_shorts
 +
* Item_U_C_ShirtSurfer_shorts
 +
* Item_U_C_TeeSurfer_shorts_1
 +
* Item_U_C_TeeSurfer_shorts_2
 +
* Item_B_UavTerminal
 +
* Item_O_UavTerminal
 +
* Item_I_UavTerminal
 +
* Item_muzzle_snds_H
 +
* Item_muzzle_snds_L
 +
* Item_muzzle_snds_M
 +
* Item_muzzle_snds_B
 +
* Item_muzzle_snds_H_MG
 +
* Item_optic_Arco
 +
* Item_optic_Hamr
 +
* Item_optic_Aco
 +
* Item_optic_ACO_grn
 +
* Item_optic_Aco_smg
 +
* Item_optic_ACO_grn_smg
 +
* Item_optic_Holosight
 +
* Item_optic_Holosight_smg
 +
* Item_optic_SOS
 +
* Item_acc_flashlight
 +
* Item_acc_pointer_IR
 +
* Item_acc_flashlight_pistol
 +
* Item_optic_MRCO
 +
* Item_muzzle_snds_acp
 +
* Item_optic_DMS
 +
* Item_optic_Yorris
 +
* Item_optic_MRD
 +
* Item_optic_NVS
 +
* Item_optic_Nightstalker
 +
* Item_optic_tws
 +
* Item_optic_tws_mg
 +
* Item_optic_LRPS
 +
* Item_U_B_CTRG_1
 +
* Item_U_B_CTRG_2
 +
* Item_U_B_CTRG_3
 +
* Item_U_B_survival_uniform
 +
* Vest_V_PlateCarrier_Kerry
 +
* Vest_V_PlateCarrierL_CTRG
 +
* Vest_V_PlateCarrierH_CTRG
 +
* Headgear_H_HelmetB_grass
 +
* Headgear_H_HelmetB_snakeskin
 +
* Headgear_H_HelmetB_desert
 +
* Headgear_H_HelmetB_black
 +
* Headgear_H_HelmetB_sand
 +
* Headgear_H_HelmetB_light_grass
 +
* Headgear_H_HelmetB_light_snakeskin
 +
* Headgear_H_HelmetB_light_desert
 +
* Headgear_H_HelmetB_light_black
 +
* Headgear_H_HelmetB_light_sand
 +
* Weapon_Empty
 +
* ReammoBox_F
 +
* Box_NATO_Wps_F
 +
* Box_NATO_WpsSpecial_F
 +
* Box_NATO_Ammo_F
 +
*# Ammo_source => user
 +
*# AmmoOrd_source => user
 +
*# Grenades_source => user
 +
*# Support_source => user
 +
* Box_NATO_AmmoOrd_F
 +
*# Ammo_source => user
 +
*# AmmoOrd_source => user
 +
*# Grenades_source => user
 +
*# Support_source => user
 +
* Box_NATO_Grenades_F
 +
*# Ammo_source => user
 +
*# AmmoOrd_source => user
 +
*# Grenades_source => user
 +
*# Support_source => user
 +
* Box_NATO_Support_F
 +
*# Ammo_source => user
 +
*# AmmoOrd_source => user
 +
*# Grenades_source => user
 +
*# Support_source => user
 +
* Box_East_Wps_F
 +
* Box_East_WpsSpecial_F
 +
* Box_East_Ammo_F
 +
*# Ammo_source => user
 +
*# AmmoOrd_source => user
 +
*# Grenades_source => user
 +
*# Support_source => user
 +
* Box_East_AmmoOrd_F
 +
*# Ammo_source => user
 +
*# AmmoOrd_source => user
 +
*# Grenades_source => user
 +
*# Support_source => user
 +
* Box_East_Grenades_F
 +
*# Ammo_source => user
 +
*# AmmoOrd_source => user
 +
*# Grenades_source => user
 +
*# Support_source => user
 +
* Box_East_Support_F
 +
*# Ammo_source => user
 +
*# AmmoOrd_source => user
 +
*# Grenades_source => user
 +
*# Support_source => user
 +
* Box_Ammo_F
 +
* Box_Wps_F
 +
* Land_Box_AmmoOld_F
 +
* Box_NATO_WpsLaunch_F
 +
* Box_NATO_AmmoVeh_F
 +
* Box_East_WpsLaunch_F
 +
* Box_East_AmmoVeh_F
 +
* Box_IND_Wps_F
 +
* Box_IND_WpsSpecial_F
 +
* Box_IND_WpsLaunch_F
 +
* Box_IND_Ammo_F
 +
*# Ammo_source => user
 +
*# AmmoOrd_source => user
 +
*# Grenades_source => user
 +
*# Support_source => user
 +
* Box_IND_AmmoOrd_F
 +
*# Ammo_source => user
 +
*# AmmoOrd_source => user
 +
*# Grenades_source => user
 +
*# Support_source => user
 +
* Box_IND_Grenades_F
 +
*# Ammo_source => user
 +
*# AmmoOrd_source => user
 +
*# Grenades_source => user
 +
*# Support_source => user
 +
* Box_IND_Support_F
 +
*# Ammo_source => user
 +
*# AmmoOrd_source => user
 +
*# Grenades_source => user
 +
*# Support_source => user
 +
* Box_IND_AmmoVeh_F
 +
* B_supplyCrate_F
 +
* O_supplyCrate_F
 +
* I_supplyCrate_F
 +
* IG_supplyCrate_F
 +
* C_supplyCrate_F
 +
* Bag_Base
 +
* B_AssaultPack_Base
 +
* B_AssaultPack_khk
 +
* B_AssaultPack_dgtl
 +
* B_AssaultPack_rgr
 +
* B_AssaultPack_sgg
 +
* B_AssaultPack_blk
 +
* B_AssaultPack_cbr
 +
* B_AssaultPack_mcamo
 +
* B_AssaultPack_ocamo
 +
* B_Kitbag_Base
 +
* B_Kitbag_rgr
 +
* B_Kitbag_mcamo
 +
* B_Kitbag_sgg
 +
* B_Kitbag_cbr
 +
* B_TacticalPack_Base
 +
* B_TacticalPack_rgr
 +
* B_TacticalPack_mcamo
 +
* B_TacticalPack_ocamo
 +
* B_TacticalPack_blk
 +
* B_TacticalPack_oli
 +
* B_FieldPack_Base
 +
* B_FieldPack_khk
 +
* B_FieldPack_ocamo
 +
* B_FieldPack_oucamo
 +
* B_FieldPack_cbr
 +
* B_FieldPack_blk
 +
* B_Carryall_Base
 +
* B_Carryall_ocamo
 +
* B_Carryall_oucamo
 +
* B_Carryall_mcamo
 +
* B_Carryall_khk
 +
* B_Carryall_cbr
 +
* B_Bergen_Base
 +
* B_Bergen_sgg
 +
* B_Bergen_mcamo
 +
* B_Bergen_rgr
 +
* B_Bergen_blk
 +
* B_OutdoorPack_Base
 +
* B_OutdoorPack_blk
 +
* B_OutdoorPack_tan
 +
* B_OutdoorPack_blu
 +
* B_HuntingBackpack
 +
* B_AssaultPackG
 +
* B_BergenG
 +
* B_BergenC_Base
 +
* B_BergenC_red
 +
* B_BergenC_grn
 +
* B_BergenC_blu
 +
* B_Parachute
 +
* GroundWeaponHolder
 +
* GroundWeaponHolder_Scripted
 +
* WeaponHolderSimulated
 +
* WeaponHolderSimulated_Scripted
 +
* B_FieldPack_oli
 +
* B_Carryall_oli
 +
* G_AssaultPack
 +
* G_Bergen
 +
* C_Bergen_Base
 +
* C_Bergen_red
 +
* C_Bergen_grn
 +
* C_Bergen_blu
 +
* B_AssaultPack_Kerry
 +
* B_AssaultPack_rgr_LAT
 +
* B_AssaultPack_rgr_Medic
 +
* B_AssaultPack_rgr_Repair
 +
* B_Assault_Diver
 +
* B_AssaultPack_blk_DiverExp
 +
* B_Kitbag_rgr_Exp
 +
* B_AssaultPack_mcamo_AT
 +
* B_AssaultPack_rgr_ReconMedic
 +
* B_AssaultPack_rgr_ReconExp
 +
* B_AssaultPack_rgr_ReconLAT
 +
* B_AssaultPack_mcamo_AA
 +
* B_AssaultPack_mcamo_AAR
 +
* B_AssaultPack_mcamo_Ammo
 +
* B_Kitbag_mcamo_Eng
 +
* B_Carryall_mcamo_AAA
 +
* B_Carryall_mcamo_AAT
 +
* B_Kitbag_rgr_AAR
 +
* B_FieldPack_blk_DiverExp
 +
* O_Assault_Diver
 +
* B_FieldPack_ocamo_Medic
 +
* B_FieldPack_cbr_LAT
 +
* B_FieldPack_cbr_Repair
 +
* B_Carryall_ocamo_Exp
 +
* B_FieldPack_ocamo_AA
 +
* B_FieldPack_ocamo_AAR
 +
* B_FieldPack_ocamo_ReconMedic
 +
* B_FieldPack_cbr_AT
 +
* B_FieldPack_cbr_AAT
 +
* B_FieldPack_cbr_AA
 +
* B_FieldPack_cbr_AAA
 +
* B_FieldPack_cbr_Medic
 +
* B_FieldPack_ocamo_ReconExp
 +
* B_FieldPack_cbr_Ammo
 +
* B_FieldPack_cbr_RPG_AT
 +
* B_Carryall_ocamo_AAA
 +
* B_Carryall_ocamo_Eng
 +
* B_Carryall_cbr_AAT
 +
* B_FieldPack_oucamo_AT
 +
* B_FieldPack_oucamo_LAT
 +
* B_Carryall_oucamo_AAT
 +
* B_FieldPack_oucamo_AA
 +
* B_Carryall_oucamo_AAA
 +
* B_FieldPack_oucamo_AAR
 +
* B_FieldPack_oucamo_Medic
 +
* B_FieldPack_oucamo_Ammo
 +
* B_FieldPack_oucamo_Repair
 +
* B_Carryall_oucamo_Exp
 +
* B_Carryall_oucamo_Eng
 +
* B_Carryall_ocamo_AAR
 +
* B_Carryall_oucamo_AAR
 +
* I_Fieldpack_oli_AA
 +
* I_Assault_Diver
 +
* I_Fieldpack_oli_Ammo
 +
* I_Fieldpack_oli_Medic
 +
* I_Fieldpack_oli_Repair
 +
* I_Fieldpack_oli_LAT
 +
* I_Fieldpack_oli_AT
 +
* I_Fieldpack_oli_AAR
 +
* I_Carryall_oli_AAT
 +
* I_Carryall_oli_Exp
 +
* I_Carryall_oli_AAA
 +
* I_Carryall_oli_Eng
 +
* G_TacticalPack_Eng
 +
* G_FieldPack_Medic
 +
* G_FieldPack_LAT
 +
* G_Carryall_Ammo
 +
* G_Carryall_Exp
 +
* B_TacticalPack_oli_AAR
 +
* B_BergenG_TEST_B_Soldier_overloaded
 +
* ATMine
 +
* APERSMine
 +
* APERSBoundingMine
 +
* SLAMDirectionalMine
 +
* APERSTripMine
 +
* UnderwaterMine
 +
* UnderwaterMineAB
 +
* UnderwaterMinePDM
 +
* SatchelCharge_F
 +
* DemoCharge_F
 +
* Claymore_F
 +
* IEDUrbanBig_F
 +
* IEDLandBig_F
 +
* IEDUrbanSmall_F
 +
* IEDLandSmall_F
 +
* Weapon_srifle_GM6_camo_F
 +
* Weapon_srifle_LRR_camo_F
 +
 
 
*# ReloadAnim => reload
 
*# ReloadAnim => reload
 
*# ReloadMagazine => reloadmagazine
 
*# ReloadMagazine => reloadmagazine
 
*# Revolving => revolving
 
*# Revolving => revolving
* O_HMG_01_F
+
*# muzzle_rot_MG => ammorandom
*# autonomous_unhide => user
+
*# muzzle_hide_MG => reload
*# muzzle_source => reload
+
* O_G_Offroad_01_armed_F
*# muzzle_source_rot => ammorandom
+
*# hidePolice
 +
*# HideServices
 +
*# BeaconsStart
 +
*# BeaconsServicesStart
 
*# ReloadAnim => reload
 
*# ReloadAnim => reload
 
*# ReloadMagazine => reloadmagazine
 
*# ReloadMagazine => reloadmagazine
 
*# Revolving => revolving
 
*# Revolving => revolving
* I_HMG_01_F
+
*# muzzle_rot_MG => ammorandom
*# autonomous_unhide => user
+
*# muzzle_hide_MG => reload
*# muzzle_source => reload
+
* B_G_Offroad_01_AT_F
*# muzzle_source_rot => ammorandom
+
*# hidePolice
*# ReloadAnim => reload
+
*# HideServices
*# ReloadMagazine => reloadmagazine
+
*# BeaconsStart
*# Revolving => revolving
+
*# BeaconsServicesStart
* B_HMG_01_high_F
+
*# SPG9_reloadmagazine => reloadmagazine
*# autonomous_unhide => user
+
*# SPG9_reload => reload
*# muzzle_source => reload
+
* O_G_Offroad_01_AT_F
*# muzzle_source_rot => ammorandom
+
*# hidePolice
*# ReloadAnim => reload
+
*# HideServices
*# ReloadMagazine => reloadmagazine
+
*# BeaconsStart
*# Revolving => revolving
+
*# BeaconsServicesStart
* O_HMG_01_high_F
+
*# SPG9_reloadmagazine => reloadmagazine
*# autonomous_unhide => user
+
*# SPG9_reload => reload
*# muzzle_source => reload
+
* C_Offroad_01_red_F
*# muzzle_source_rot => ammorandom
+
*# HideDoor1 => Proxy
*# ReloadAnim => reload
+
*# HideDoor2 => Proxy
*# ReloadMagazine => reloadmagazine
+
*# HideGlass2 => Doors
*# Revolving => revolving
+
*# HideDoor3 => Proxy
* I_HMG_01_high_F
+
*# HideBackpacks => Proxy
*# autonomous_unhide => user
+
*# HideBumper1 => Proxy
*# muzzle_source => reload
+
*# HideBumper2 => Proxy
*# muzzle_source_rot => ammorandom
+
*# HideConstruction => Proxy
*# ReloadAnim => reload
+
*# hidePolice => user
*# ReloadMagazine => reloadmagazine
+
*# HideServices => Proxy
*# Revolving => revolving
+
*# BeaconsStart
* B_HMG_01_A_F
+
*# BeaconsServicesStart
*# autonomous_unhide => user
+
*# Doors => user
* O_HMG_01_A_F
+
*# Proxy => user
*# autonomous_unhide => user
+
*# Beacons => user
* I_HMG_01_A_F
+
*# Destruct => user
*# autonomous_unhide => user
+
* C_Offroad_01_sand_F
* B_GMG_01_F
+
*# HideDoor1 => Proxy
*# autonomous_unhide => user
+
*# HideDoor2 => Proxy
*# muzzle_source => reload
+
*# HideGlass2 => Doors
*# muzzle_source_rot => ammorandom
+
*# HideDoor3 => Proxy
*# ReloadAnim => reload
+
*# HideBackpacks => Proxy
*# ReloadMagazine => reloadmagazine
+
*# HideBumper1 => Proxy
*# Revolving => revolving
+
*# HideBumper2 => Proxy
* O_GMG_01_F
+
*# HideConstruction => Proxy
*# autonomous_unhide => user
+
*# hidePolice => user
*# muzzle_source => reload
+
*# HideServices => Proxy
*# muzzle_source_rot => ammorandom
+
*# BeaconsStart
*# ReloadAnim => reload
+
*# BeaconsServicesStart
*# ReloadMagazine => reloadmagazine
+
*# Doors => user
*# Revolving => revolving
+
*# Proxy => user
* I_GMG_01_F
+
*# Beacons => user
*# autonomous_unhide => user
+
*# Destruct => user
*# muzzle_source => reload
+
* C_Offroad_01_white_F
*# muzzle_source_rot => ammorandom
+
*# HideDoor1 => Proxy
*# ReloadAnim => reload
+
*# HideDoor2 => Proxy
*# ReloadMagazine => reloadmagazine
+
*# HideGlass2 => Doors
*# Revolving => revolving
+
*# HideDoor3 => Proxy
* B_GMG_01_high_F
+
*# HideBackpacks => Proxy
*# autonomous_unhide => user
+
*# HideBumper1 => Proxy
*# muzzle_source => reload
+
*# HideBumper2 => Proxy
*# muzzle_source_rot => ammorandom
+
*# HideConstruction => Proxy
*# ReloadAnim => reload
+
*# hidePolice => user
*# ReloadMagazine => reloadmagazine
+
*# HideServices => Proxy
*# Revolving => revolving
+
*# BeaconsStart
* O_GMG_01_high_F
+
*# BeaconsServicesStart
*# autonomous_unhide => user
+
*# Doors => user
*# muzzle_source => reload
+
*# Proxy => user
*# muzzle_source_rot => ammorandom
+
*# Beacons => user
*# ReloadAnim => reload
+
*# Destruct => user
*# ReloadMagazine => reloadmagazine
+
* C_Offroad_01_blue_F
*# Revolving => revolving
+
*# HideDoor1 => Proxy
* I_GMG_01_high_F
+
*# HideDoor2 => Proxy
*# autonomous_unhide => user
+
*# HideGlass2 => Doors
*# muzzle_source => reload
+
*# HideDoor3 => Proxy
*# muzzle_source_rot => ammorandom
+
*# HideBackpacks => Proxy
*# ReloadAnim => reload
+
*# HideBumper1 => Proxy
*# ReloadMagazine => reloadmagazine
+
*# HideBumper2 => Proxy
*# Revolving => revolving
+
*# HideConstruction => Proxy
* B_GMG_01_A_F
+
*# hidePolice => user
*# autonomous_unhide => user
+
*# HideServices => Proxy
* O_GMG_01_A_F
+
*# BeaconsStart
*# autonomous_unhide => user
+
*# BeaconsServicesStart
* I_GMG_01_A_F
+
*# Doors => user
*# autonomous_unhide => user
+
*# Proxy => user
* B_HMG_01_support_F
+
*# Beacons => user
* O_HMG_01_support_F
+
*# Destruct => user
* I_HMG_01_support_F
+
* C_Offroad_01_darkred_F
* B_HMG_01_support_high_F
+
*# HideDoor1 => Proxy
* O_HMG_01_support_high_F
+
*# HideDoor2 => Proxy
* I_HMG_01_support_high_F
+
*# HideGlass2 => Doors
* B_HMG_01_weapon_F
+
*# HideDoor3 => Proxy
* O_HMG_01_weapon_F
+
*# HideBackpacks => Proxy
* I_HMG_01_weapon_F
+
*# HideBumper1 => Proxy
* B_HMG_01_A_weapon_F
+
*# HideBumper2 => Proxy
* O_HMG_01_A_weapon_F
+
*# HideConstruction => Proxy
* I_HMG_01_A_weapon_F
+
*# hidePolice => user
* B_GMG_01_weapon_F
+
*# HideServices => Proxy
* O_GMG_01_weapon_F
+
*# BeaconsStart
* I_GMG_01_weapon_F
+
*# BeaconsServicesStart
* B_GMG_01_A_weapon_F
+
*# Doors => user
* O_GMG_01_A_weapon_F
+
*# Proxy => user
* I_GMG_01_A_weapon_F
+
*# Beacons => user
* B_HMG_01_high_weapon_F
+
*# Destruct => user
* O_HMG_01_high_weapon_F
+
* C_Offroad_01_bluecustom_F
* I_HMG_01_high_weapon_F
+
*# HideDoor1 => Proxy
* B_GMG_01_high_weapon_F
+
*# HideDoor2 => Proxy
* O_GMG_01_high_weapon_F
+
*# HideGlass2 => Doors
* I_GMG_01_high_weapon_F
+
*# HideDoor3 => Proxy
* B_Mortar_01_F
+
*# HideBackpacks => Proxy
* O_Mortar_01_F
+
*# HideBumper1 => Proxy
* I_Mortar_01_F
+
*# HideBumper2 => Proxy
* I_G_Mortar_01_F
+
*# HideConstruction => Proxy
* B_G_Mortar_01_F
+
*# hidePolice => user
* O_G_Mortar_01_F
+
*# HideServices => Proxy
* B_Mortar_01_support_F
+
*# BeaconsStart
* O_Mortar_01_support_F
+
*# BeaconsServicesStart
* I_Mortar_01_support_F
+
*# Doors => user
* B_Mortar_01_weapon_F
+
*# Proxy => user
* O_Mortar_01_weapon_F
+
*# Beacons => user
* I_Mortar_01_weapon_F
+
*# Destruct => user
* B_Static_Designator_01_F
+
* C_Offroad_luxe_F
*# Init => user
+
*# HideDoor1 => Proxy
*# InitPiston => user
+
*# HideDoor2 => Proxy
* B_Static_Designator_01_weapon_F
+
*# HideGlass2 => Doors
* O_Static_Designator_02_F
+
*# HideDoor3 => Proxy
*# Init => user
+
*# HideBackpacks => Proxy
*# InitPiston => user
+
*# HideBumper1 => Proxy
* O_Static_Designator_02_weapon_F
+
*# HideBumper2 => Proxy
* Land_StorageBladder_01_F
+
*# HideConstruction => Proxy
* StorageBladder_01_fuel_forest_F
+
*# hidePolice => user
* StorageBladder_01_fuel_sand_F
+
*# HideServices => Proxy
* Land_StorageBladder_02_F
+
*# BeaconsStart
* StorageBladder_02_water_forest_F
+
*# BeaconsServicesStart
* StorageBladder_02_water_sand_F
+
*# Doors => user
* Land_ContainmentArea_01_F
+
*# Proxy => user
* ContainmentArea_01_forest_F
+
*# Beacons => user
* ContainmentArea_01_sand_F
+
*# Destruct => user
* Land_ContainmentArea_02_F
+
* C_Offroad_default_F
* ContainmentArea_02_forest_F
+
*# HideDoor1 => Proxy
* ContainmentArea_02_sand_F
+
*# HideDoor2 => Proxy
* B_CargoNet_01_ammo_F
+
*# HideGlass2 => Doors
* O_CargoNet_01_ammo_F
+
*# HideDoor3 => Proxy
* I_CargoNet_01_ammo_F
+
*# HideBackpacks => Proxy
* CargoNet_01_box_F
+
*# HideBumper1 => Proxy
* CargoNet_01_barrels_F
+
*# HideBumper2 => Proxy
* Land_FlexibleTank_01_F
+
*# HideConstruction => Proxy
* FlexibleTank_01_forest_F
+
*# hidePolice => user
* FlexibleTank_01_sand_F
+
*# HideServices => Proxy
* B_Slingload_01_Ammo_F
+
*# BeaconsStart
* B_Slingload_01_Cargo_F
+
*# BeaconsServicesStart
* B_Slingload_01_Fuel_F
+
*# Doors => user
* B_Slingload_01_Medevac_F
+
*# Proxy => user
*# HideMedical => user
+
*# Beacons => user
* B_Slingload_01_Repair_F
+
*# Destruct => user
* Box_FIA_Wps_F
+
* C_Offroad_stripped_F
* Box_FIA_Ammo_F
+
*# HideDoor1 => Proxy
* Box_FIA_Support_F
+
*# HideDoor2 => Proxy
* B_Heli_Light_01_F
+
*# HideGlass2 => Doors
*# AddBenches => user
+
*# HideDoor3 => Proxy
*# AddTread => user
+
*# HideBackpacks => Proxy
*# AddCivilian_hide => user
+
*# HideBumper1 => Proxy
* B_Heli_Light_01_armed_F
+
*# HideBumper2 => Proxy
*# AddMusicUnit => user
+
*# HideConstruction => Proxy
*# AddCivilian_hide => user
+
*# hidePolice => user
*# AddGunHolder => user
+
*# HideServices => Proxy
*# Muzzle_flash => ammorandom
+
*# BeaconsStart
*# Missiles_revolving => revolving
+
*# BeaconsServicesStart
* C_Heli_Light_01_civil_F
+
*# Doors => user
*# AddMusicUnit => user
+
*# Proxy => user
*# FLIR_HRot => user
+
*# Beacons => user
*# FLIR_VRot => user
+
*# Destruct => user
*# AddBenches => user
+
* C_Quadbike_01_F
*# AddHoldingFrame => user
+
*# HitLFWheel => hit [HitLFWheel]
*# BenchL_Up => user
+
*# HitRFWheel => hit [HitRFWheel]
*# BenchR_Up => user
+
*# HitLBWheel => hit [HitLF2Wheel]
*# BenchL_Up_instant => user
+
*# HitRBWheel => hit [HitRF2Wheel]
*# BenchR_Up_instant => user
+
*# HitLF2Wheel => hit [HitLBWheel]
*# AddDoors => user
+
*# HitRF2Wheel => hit [HitRBWheel]
*# AddBackseats => user
+
*# HitLMWheel => hit [HitLMWheel]
*# AddTread => user
+
*# HitRMWheel => hit [HitRMWheel]
*# DoorL_Front_Open => user
+
*# HitGlass1 => hit [HitGlass1]
*# DoorR_Front_Open => user
+
*# HitGlass2 => hit [HitGlass2]
*# DoorL_Back_Open => user
+
*# HitGlass3 => hit [HitGlass3]
*# DoorR_Back_Open => user
+
*# HitGlass4 => hit [HitGlass4]
* C_Heli_light_01_blue_F
+
*# HitGlass5 => hit [HitGlass5]
*# AddMusicUnit => user
+
*# HitGlass6 => hit [HitGlass6]
*# FLIR_HRot => user
+
* B_Quadbike_01_F
*# FLIR_VRot => user
+
*# HitLFWheel => hit [HitLFWheel]
*# AddBenches => user
+
*# HitRFWheel => hit [HitRFWheel]
*# AddHoldingFrame => user
+
*# HitLBWheel => hit [HitLF2Wheel]
*# BenchL_Up => user
+
*# HitRBWheel => hit [HitRF2Wheel]
*# BenchR_Up => user
+
*# HitLF2Wheel => hit [HitLBWheel]
*# BenchL_Up_instant => user
+
*# HitRF2Wheel => hit [HitRBWheel]
*# BenchR_Up_instant => user
+
*# HitLMWheel => hit [HitLMWheel]
*# AddDoors => user
+
*# HitRMWheel => hit [HitRMWheel]
*# AddBackseats => user
+
*# HitGlass1 => hit [HitGlass1]
*# AddTread => user
+
*# HitGlass2 => hit [HitGlass2]
*# DoorL_Front_Open => user
+
*# HitGlass3 => hit [HitGlass3]
*# DoorR_Front_Open => user
+
*# HitGlass4 => hit [HitGlass4]
*# DoorL_Back_Open => user
+
*# HitGlass5 => hit [HitGlass5]
*# DoorR_Back_Open => user
+
*# HitGlass6 => hit [HitGlass6]
* C_Heli_light_01_red_F
+
* O_Quadbike_01_F
*# AddMusicUnit => user
+
*# HitLFWheel => hit [HitLFWheel]
*# FLIR_HRot => user
+
*# HitRFWheel => hit [HitRFWheel]
*# FLIR_VRot => user
+
*# HitLBWheel => hit [HitLF2Wheel]
*# AddBenches => user
+
*# HitRBWheel => hit [HitRF2Wheel]
*# AddHoldingFrame => user
+
*# HitLF2Wheel => hit [HitLBWheel]
*# BenchL_Up => user
+
*# HitRF2Wheel => hit [HitRBWheel]
*# BenchR_Up => user
+
*# HitLMWheel => hit [HitLMWheel]
*# BenchL_Up_instant => user
+
*# HitRMWheel => hit [HitRMWheel]
*# BenchR_Up_instant => user
+
*# HitGlass1 => hit [HitGlass1]
*# AddDoors => user
+
*# HitGlass2 => hit [HitGlass2]
*# AddBackseats => user
+
*# HitGlass3 => hit [HitGlass3]
*# AddTread => user
+
*# HitGlass4 => hit [HitGlass4]
*# DoorL_Front_Open => user
+
*# HitGlass5 => hit [HitGlass5]
*# DoorR_Front_Open => user
+
*# HitGlass6 => hit [HitGlass6]
*# DoorL_Back_Open => user
+
* I_Quadbike_01_F
*# DoorR_Back_Open => user
+
*# HitLFWheel => hit [HitLFWheel]
* C_Heli_light_01_ion_F
+
*# HitRFWheel => hit [HitRFWheel]
*# AddMusicUnit => user
+
*# HitLBWheel => hit [HitLF2Wheel]
*# FLIR_HRot => user
+
*# HitRBWheel => hit [HitRF2Wheel]
*# FLIR_VRot => user
+
*# HitLF2Wheel => hit [HitLBWheel]
*# AddBenches => user
+
*# HitRF2Wheel => hit [HitRBWheel]
*# AddHoldingFrame => user
+
*# HitLMWheel => hit [HitLMWheel]
*# BenchL_Up => user
+
*# HitRMWheel => hit [HitRMWheel]
*# BenchR_Up => user
+
*# HitGlass1 => hit [HitGlass1]
*# BenchL_Up_instant => user
+
*# HitGlass2 => hit [HitGlass2]
*# BenchR_Up_instant => user
+
*# HitGlass3 => hit [HitGlass3]
*# AddDoors => user
+
*# HitGlass4 => hit [HitGlass4]
*# AddBackseats => user
+
*# HitGlass5 => hit [HitGlass5]
*# AddTread => user
+
*# HitGlass6 => hit [HitGlass6]
*# DoorL_Front_Open => user
+
* I_G_Quadbike_01_F
*# DoorR_Front_Open => user
+
*# HitLFWheel => hit [HitLFWheel]
*# DoorL_Back_Open => user
+
*# HitRFWheel => hit [HitRFWheel]
*# DoorR_Back_Open => user
+
*# HitLBWheel => hit [HitLF2Wheel]
* C_Heli_light_01_blueLine_F
+
*# HitRBWheel => hit [HitRF2Wheel]
*# AddMusicUnit => user
+
*# HitLF2Wheel => hit [HitLBWheel]
*# FLIR_HRot => user
+
*# HitRF2Wheel => hit [HitRBWheel]
*# FLIR_VRot => user
+
*# HitLMWheel => hit [HitLMWheel]
*# AddBenches => user
+
*# HitRMWheel => hit [HitRMWheel]
*# AddHoldingFrame => user
+
*# HitGlass1 => hit [HitGlass1]
*# BenchL_Up => user
+
*# HitGlass2 => hit [HitGlass2]
*# BenchR_Up => user
+
*# HitGlass3 => hit [HitGlass3]
*# BenchL_Up_instant => user
+
*# HitGlass4 => hit [HitGlass4]
*# BenchR_Up_instant => user
+
*# HitGlass5 => hit [HitGlass5]
*# AddDoors => user
+
*# HitGlass6 => hit [HitGlass6]
*# AddBackseats => user
+
* B_G_Quadbike_01_F
*# AddTread => user
+
*# HitLFWheel => hit [HitLFWheel]
*# DoorL_Front_Open => user
+
*# HitRFWheel => hit [HitRFWheel]
*# DoorR_Front_Open => user
+
*# HitLBWheel => hit [HitLF2Wheel]
*# DoorL_Back_Open => user
+
*# HitRBWheel => hit [HitRF2Wheel]
*# DoorR_Back_Open => user
+
*# HitLF2Wheel => hit [HitLBWheel]
* C_Heli_light_01_digital_F
+
*# HitRF2Wheel => hit [HitRBWheel]
*# AddMusicUnit => user
+
*# HitLMWheel => hit [HitLMWheel]
*# FLIR_HRot => user
+
*# HitRMWheel => hit [HitRMWheel]
*# FLIR_VRot => user
+
*# HitGlass1 => hit [HitGlass1]
*# AddBenches => user
+
*# HitGlass2 => hit [HitGlass2]
*# AddHoldingFrame => user
+
*# HitGlass3 => hit [HitGlass3]
*# BenchL_Up => user
+
*# HitGlass4 => hit [HitGlass4]
*# BenchR_Up => user
+
*# HitGlass5 => hit [HitGlass5]
*# BenchL_Up_instant => user
+
*# HitGlass6 => hit [HitGlass6]
*# BenchR_Up_instant => user
+
* O_G_Quadbike_01_F
*# AddDoors => user
+
*# HitLFWheel => hit [HitLFWheel]
*# AddBackseats => user
+
*# HitRFWheel => hit [HitRFWheel]
*# AddTread => user
+
*# HitLBWheel => hit [HitLF2Wheel]
*# DoorL_Front_Open => user
+
*# HitRBWheel => hit [HitRF2Wheel]
*# DoorR_Front_Open => user
+
*# HitLF2Wheel => hit [HitLBWheel]
*# DoorL_Back_Open => user
+
*# HitRF2Wheel => hit [HitRBWheel]
*# DoorR_Back_Open => user
+
*# HitLMWheel => hit [HitLMWheel]
* C_Heli_light_01_elliptical_F
+
*# HitRMWheel => hit [HitRMWheel]
*# AddMusicUnit => user
+
*# HitGlass1 => hit [HitGlass1]
*# FLIR_HRot => user
+
*# HitGlass2 => hit [HitGlass2]
*# FLIR_VRot => user
+
*# HitGlass3 => hit [HitGlass3]
*# AddBenches => user
+
*# HitGlass4 => hit [HitGlass4]
*# AddHoldingFrame => user
+
*# HitGlass5 => hit [HitGlass5]
*# BenchL_Up => user
+
*# HitGlass6 => hit [HitGlass6]
*# BenchR_Up => user
+
* C_Quadbike_01_black_F
*# BenchL_Up_instant => user
+
*# HitLFWheel => hit [HitLFWheel]
*# BenchR_Up_instant => user
+
*# HitRFWheel => hit [HitRFWheel]
*# AddDoors => user
+
*# HitLBWheel => hit [HitLF2Wheel]
*# AddBackseats => user
+
*# HitRBWheel => hit [HitRF2Wheel]
*# AddTread => user
+
*# HitLF2Wheel => hit [HitLBWheel]
*# DoorL_Front_Open => user
+
*# HitRF2Wheel => hit [HitRBWheel]
*# DoorR_Front_Open => user
+
*# HitLMWheel => hit [HitLMWheel]
*# DoorL_Back_Open => user
+
*# HitRMWheel => hit [HitRMWheel]
*# DoorR_Back_Open => user
+
*# HitGlass1 => hit [HitGlass1]
* C_Heli_light_01_furious_F
+
*# HitGlass2 => hit [HitGlass2]
*# AddMusicUnit => user
+
*# HitGlass3 => hit [HitGlass3]
*# FLIR_HRot => user
+
*# HitGlass4 => hit [HitGlass4]
*# FLIR_VRot => user
+
*# HitGlass5 => hit [HitGlass5]
*# AddBenches => user
+
*# HitGlass6 => hit [HitGlass6]
*# AddHoldingFrame => user
+
* C_Quadbike_01_blue_F
*# BenchL_Up => user
+
*# HitLFWheel => hit [HitLFWheel]
*# BenchR_Up => user
+
*# HitRFWheel => hit [HitRFWheel]
*# BenchL_Up_instant => user
+
*# HitLBWheel => hit [HitLF2Wheel]
*# BenchR_Up_instant => user
+
*# HitRBWheel => hit [HitRF2Wheel]
*# AddDoors => user
+
*# HitLF2Wheel => hit [HitLBWheel]
*# AddBackseats => user
+
*# HitRF2Wheel => hit [HitRBWheel]
*# AddTread => user
+
*# HitLMWheel => hit [HitLMWheel]
*# DoorL_Front_Open => user
+
*# HitRMWheel => hit [HitRMWheel]
*# DoorR_Front_Open => user
+
*# HitGlass1 => hit [HitGlass1]
*# DoorL_Back_Open => user
+
*# HitGlass2 => hit [HitGlass2]
*# DoorR_Back_Open => user
+
*# HitGlass3 => hit [HitGlass3]
* C_Heli_light_01_graywatcher_F
+
*# HitGlass4 => hit [HitGlass4]
*# AddMusicUnit => user
+
*# HitGlass5 => hit [HitGlass5]
*# FLIR_HRot => user
+
*# HitGlass6 => hit [HitGlass6]
*# FLIR_VRot => user
+
* C_Quadbike_01_red_F
*# AddBenches => user
+
*# HitLFWheel => hit [HitLFWheel]
*# AddHoldingFrame => user
+
*# HitRFWheel => hit [HitRFWheel]
*# BenchL_Up => user
+
*# HitLBWheel => hit [HitLF2Wheel]
*# BenchR_Up => user
+
*# HitRBWheel => hit [HitRF2Wheel]
*# BenchL_Up_instant => user
+
*# HitLF2Wheel => hit [HitLBWheel]
*# BenchR_Up_instant => user
+
*# HitRF2Wheel => hit [HitRBWheel]
*# AddDoors => user
+
*# HitLMWheel => hit [HitLMWheel]
*# AddBackseats => user
+
*# HitRMWheel => hit [HitRMWheel]
*# AddTread => user
+
*# HitGlass1 => hit [HitGlass1]
*# DoorL_Front_Open => user
+
*# HitGlass2 => hit [HitGlass2]
*# DoorR_Front_Open => user
+
*# HitGlass3 => hit [HitGlass3]
*# DoorL_Back_Open => user
+
*# HitGlass4 => hit [HitGlass4]
*# DoorR_Back_Open => user
+
*# HitGlass5 => hit [HitGlass5]
* C_Heli_light_01_jeans_F
+
*# HitGlass6 => hit [HitGlass6]
*# AddMusicUnit => user
+
* C_Quadbike_01_white_F
*# FLIR_HRot => user
+
*# HitLFWheel => hit [HitLFWheel]
*# FLIR_VRot => user
+
*# HitRFWheel => hit [HitRFWheel]
*# AddBenches => user
+
*# HitLBWheel => hit [HitLF2Wheel]
*# AddHoldingFrame => user
+
*# HitRBWheel => hit [HitRF2Wheel]
*# BenchL_Up => user
+
*# HitLF2Wheel => hit [HitLBWheel]
*# BenchR_Up => user
+
*# HitRF2Wheel => hit [HitRBWheel]
*# BenchL_Up_instant => user
+
*# HitLMWheel => hit [HitLMWheel]
*# BenchR_Up_instant => user
+
*# HitRMWheel => hit [HitRMWheel]
*# AddDoors => user
+
*# HitGlass1 => hit [HitGlass1]
*# AddBackseats => user
+
*# HitGlass2 => hit [HitGlass2]
*# AddTread => user
+
*# HitGlass3 => hit [HitGlass3]
*# DoorL_Front_Open => user
+
*# HitGlass4 => hit [HitGlass4]
*# DoorR_Front_Open => user
+
*# HitGlass5 => hit [HitGlass5]
*# DoorL_Back_Open => user
+
*# HitGlass6 => hit [HitGlass6]
*# DoorR_Back_Open => user
+
* I_MRAP_03_F
* C_Heli_light_01_light_F
+
*# Door_LF => door
*# AddMusicUnit => user
+
*# Door_RF => door
*# FLIR_HRot => user
+
* I_MRAP_03_hmg_F
*# FLIR_VRot => user
+
*# muzzle_rot => ammorandom
*# AddBenches => user
+
*# muzzle_hide => reload
*# AddHoldingFrame => user
+
* I_MRAP_03_gmg_F
*# BenchL_Up => user
+
*# muzzle_rot => ammorandom
*# BenchR_Up => user
+
*# muzzle_hide => reload
*# BenchL_Up_instant => user
+
* B_Truck_01_transport_F
*# BenchR_Up_instant => user
+
*# HitLFWheel => hit [HitLFWheel]
*# AddDoors => user
+
*# HitRFWheel => hit [HitRFWheel]
*# AddBackseats => user
+
*# HitLBWheel => hit [HitLF2Wheel]
*# AddTread => user
+
*# HitRBWheel => hit [HitRF2Wheel]
*# DoorL_Front_Open => user
+
*# HitLF2Wheel => hit [HitLBWheel]
*# DoorR_Front_Open => user
+
*# HitRF2Wheel => hit [HitRBWheel]
*# DoorL_Back_Open => user
+
*# HitLMWheel => hit [HitLMWheel]
*# DoorR_Back_Open => user
+
*# HitRMWheel => hit [HitRMWheel]
* C_Heli_light_01_shadow_F
+
*# HitGlass1 => hit [HitGlass1]
*# AddMusicUnit => user
+
*# HitGlass2 => hit [HitGlass2]
*# FLIR_HRot => user
+
*# HitGlass3 => hit [HitGlass3]
*# FLIR_VRot => user
+
*# HitGlass4 => hit [HitGlass4]
*# AddBenches => user
+
*# HitGlass5 => hit [HitGlass5]
*# AddHoldingFrame => user
+
*# HitGlass6 => hit [HitGlass6]
*# BenchL_Up => user
+
* B_Truck_01_covered_F
*# BenchR_Up => user
+
*# HitLFWheel => hit [HitLFWheel]
*# BenchL_Up_instant => user
+
*# HitRFWheel => hit [HitRFWheel]
*# BenchR_Up_instant => user
+
*# HitLBWheel => hit [HitLF2Wheel]
*# AddDoors => user
+
*# HitRBWheel => hit [HitRF2Wheel]
*# AddBackseats => user
+
*# HitLF2Wheel => hit [HitLBWheel]
*# AddTread => user
+
*# HitRF2Wheel => hit [HitRBWheel]
*# DoorL_Front_Open => user
+
*# HitLMWheel => hit [HitLMWheel]
*# DoorR_Front_Open => user
+
*# HitRMWheel => hit [HitRMWheel]
*# DoorL_Back_Open => user
+
*# HitGlass1 => hit [HitGlass1]
*# DoorR_Back_Open => user
+
*# HitGlass2 => hit [HitGlass2]
* C_Heli_light_01_sheriff_F
+
*# HitGlass3 => hit [HitGlass3]
*# AddMusicUnit => user
+
*# HitGlass4 => hit [HitGlass4]
*# FLIR_HRot => user
+
*# HitGlass5 => hit [HitGlass5]
*# FLIR_VRot => user
+
*# HitGlass6 => hit [HitGlass6]
*# AddBenches => user
+
* O_Truck_02_covered_F
*# AddHoldingFrame => user
+
*# Door_LF => door
*# BenchL_Up => user
+
*# Door_RF => door
*# BenchR_Up => user
+
*# spz_hide => user
*# BenchL_Up_instant => user
+
*# HitLFWheel => hit [HitLFWheel]
*# BenchR_Up_instant => user
+
*# HitRFWheel => hit [HitRFWheel]
*# AddDoors => user
+
*# HitLBWheel => hit [HitLF2Wheel]
*# AddBackseats => user
+
*# HitRBWheel => hit [HitRF2Wheel]
*# AddTread => user
+
*# HitLMWheel => hit [HitLMWheel]
*# DoorL_Front_Open => user
+
*# HitRMWheel => hit [HitRMWheel]
*# DoorR_Front_Open => user
+
* O_Truck_02_transport_F
*# DoorL_Back_Open => user
+
*# Door_LF => door
*# DoorR_Back_Open => user
+
*# Door_RF => door
* C_Heli_light_01_speedy_F
+
*# spz_hide => user
*# AddMusicUnit => user
+
*# HitLFWheel => hit [HitLFWheel]
*# FLIR_HRot => user
+
*# HitRFWheel => hit [HitRFWheel]
*# FLIR_VRot => user
+
*# HitLBWheel => hit [HitLF2Wheel]
*# AddBenches => user
+
*# HitRBWheel => hit [HitRF2Wheel]
*# AddHoldingFrame => user
+
*# HitLMWheel => hit [HitLMWheel]
*# BenchL_Up => user
+
*# HitRMWheel => hit [HitRMWheel]
*# BenchR_Up => user
+
* I_Truck_02_covered_F
*# BenchL_Up_instant => user
+
*# Door_LF => door
*# BenchR_Up_instant => user
+
*# Door_RF => door
*# AddDoors => user
+
*# spz_hide => user
*# AddBackseats => user
+
*# HitLFWheel => hit [HitLFWheel]
*# AddTread => user
+
*# HitRFWheel => hit [HitRFWheel]
*# DoorL_Front_Open => user
+
*# HitLBWheel => hit [HitLF2Wheel]
*# DoorR_Front_Open => user
+
*# HitRBWheel => hit [HitRF2Wheel]
*# DoorL_Back_Open => user
+
*# HitLMWheel => hit [HitLMWheel]
*# DoorR_Back_Open => user
+
*# HitRMWheel => hit [HitRMWheel]
* C_Heli_light_01_sunset_F
+
* I_Truck_02_transport_F
*# AddMusicUnit => user
+
*# Door_LF => door
*# FLIR_HRot => user
+
*# Door_RF => door
*# FLIR_VRot => user
+
*# spz_hide => user
*# AddBenches => user
+
*# HitLFWheel => hit [HitLFWheel]
*# AddHoldingFrame => user
+
*# HitRFWheel => hit [HitRFWheel]
*# BenchL_Up => user
+
*# HitLBWheel => hit [HitLF2Wheel]
*# BenchR_Up => user
+
*# HitRBWheel => hit [HitRF2Wheel]
*# BenchL_Up_instant => user
+
*# HitLMWheel => hit [HitLMWheel]
*# BenchR_Up_instant => user
+
*# HitRMWheel => hit [HitRMWheel]
*# AddDoors => user
+
* C_Truck_02_covered_F
*# AddBackseats => user
+
*# spz_hide => user
*# AddTread => user
+
* C_Truck_02_transport_F
*# DoorL_Front_Open => user
+
*# spz_hide => user
*# DoorR_Front_Open => user
+
* C_Hatchback_01_F
*# DoorL_Back_Open => user
+
*# HitLFWheel => hit [HitLFWheel]
*# DoorR_Back_Open => user
+
*# HitRFWheel => hit [HitRFWheel]
* C_Heli_light_01_vrana_F
+
*# HitLBWheel => hit [HitLF2Wheel]
*# AddMusicUnit => user
+
*# HitRBWheel => hit [HitRF2Wheel]
*# FLIR_HRot => user
+
*# HitLF2Wheel => hit [HitLBWheel]
*# FLIR_VRot => user
+
*# HitRF2Wheel => hit [HitRBWheel]
*# AddBenches => user
+
*# HitLMWheel => hit [HitLMWheel]
*# AddHoldingFrame => user
+
*# HitRMWheel => hit [HitRMWheel]
*# BenchL_Up => user
+
*# HitGlass1 => hit [HitGlass1]
*# BenchR_Up => user
+
*# HitGlass2 => hit [HitGlass2]
*# BenchL_Up_instant => user
+
*# HitGlass3 => hit [HitGlass3]
*# BenchR_Up_instant => user
+
*# HitGlass4 => hit [HitGlass4]
*# AddDoors => user
+
*# HitGlass5 => hit [HitGlass5]
*# AddBackseats => user
+
*# HitGlass6 => hit [HitGlass6]
*# AddTread => user
+
* C_Hatchback_01_sport_F
*# DoorL_Front_Open => user
+
*# HitLFWheel => hit [HitLFWheel]
*# DoorR_Front_Open => user
+
*# HitRFWheel => hit [HitRFWheel]
*# DoorL_Back_Open => user
+
*# HitLBWheel => hit [HitLF2Wheel]
*# DoorR_Back_Open => user
+
*# HitRBWheel => hit [HitRF2Wheel]
* C_Heli_light_01_wasp_F
+
*# HitLF2Wheel => hit [HitLBWheel]
*# AddMusicUnit => user
+
*# HitRF2Wheel => hit [HitRBWheel]
*# FLIR_HRot => user
+
*# HitLMWheel => hit [HitLMWheel]
*# FLIR_VRot => user
+
*# HitRMWheel => hit [HitRMWheel]
*# AddBenches => user
+
*# HitGlass1 => hit [HitGlass1]
*# AddHoldingFrame => user
+
*# HitGlass2 => hit [HitGlass2]
*# BenchL_Up => user
+
*# HitGlass3 => hit [HitGlass3]
*# BenchR_Up => user
+
*# HitGlass4 => hit [HitGlass4]
*# BenchL_Up_instant => user
+
*# HitGlass5 => hit [HitGlass5]
*# BenchR_Up_instant => user
+
*# HitGlass6 => hit [HitGlass6]
*# AddDoors => user
+
* C_Hatchback_01_grey_F
*# AddBackseats => user
+
*# HitLFWheel => hit [HitLFWheel]
*# AddTread => user
+
*# HitRFWheel => hit [HitRFWheel]
*# DoorL_Front_Open => user
+
*# HitLBWheel => hit [HitLF2Wheel]
*# DoorR_Front_Open => user
+
*# HitRBWheel => hit [HitRF2Wheel]
*# DoorL_Back_Open => user
+
*# HitLF2Wheel => hit [HitLBWheel]
*# DoorR_Back_Open => user
+
*# HitRF2Wheel => hit [HitRBWheel]
* C_Heli_light_01_wave_F
+
*# HitLMWheel => hit [HitLMWheel]
*# AddMusicUnit => user
+
*# HitRMWheel => hit [HitRMWheel]
*# FLIR_HRot => user
+
*# HitGlass1 => hit [HitGlass1]
*# FLIR_VRot => user
+
*# HitGlass2 => hit [HitGlass2]
*# AddBenches => user
+
*# HitGlass3 => hit [HitGlass3]
*# AddHoldingFrame => user
+
*# HitGlass4 => hit [HitGlass4]
*# BenchL_Up => user
+
*# HitGlass5 => hit [HitGlass5]
*# BenchR_Up => user
+
*# HitGlass6 => hit [HitGlass6]
*# BenchL_Up_instant => user
+
* C_Hatchback_01_green_F
*# BenchR_Up_instant => user
+
*# HitLFWheel => hit [HitLFWheel]
*# AddDoors => user
+
*# HitRFWheel => hit [HitRFWheel]
*# AddBackseats => user
+
*# HitLBWheel => hit [HitLF2Wheel]
*# AddTread => user
+
*# HitRBWheel => hit [HitRF2Wheel]
*# DoorL_Front_Open => user
+
*# HitLF2Wheel => hit [HitLBWheel]
*# DoorR_Front_Open => user
+
*# HitRF2Wheel => hit [HitRBWheel]
*# DoorL_Back_Open => user
+
*# HitLMWheel => hit [HitLMWheel]
*# DoorR_Back_Open => user
+
*# HitRMWheel => hit [HitRMWheel]
* C_Heli_light_01_stripped_F
+
*# HitGlass1 => hit [HitGlass1]
*# AddMusicUnit => user
+
*# HitGlass2 => hit [HitGlass2]
*# FLIR_HRot => user
+
*# HitGlass3 => hit [HitGlass3]
*# FLIR_VRot => user
+
*# HitGlass4 => hit [HitGlass4]
*# AddBenches => user
+
*# HitGlass5 => hit [HitGlass5]
*# AddHoldingFrame => user
+
*# HitGlass6 => hit [HitGlass6]
*# BenchL_Up => user
+
* C_Hatchback_01_blue_F
*# BenchR_Up => user
+
*# HitLFWheel => hit [HitLFWheel]
*# BenchL_Up_instant => user
+
*# HitRFWheel => hit [HitRFWheel]
*# BenchR_Up_instant => user
+
*# HitLBWheel => hit [HitLF2Wheel]
*# AddDoors => user
+
*# HitRBWheel => hit [HitRF2Wheel]
*# AddBackseats => user
+
*# HitLF2Wheel => hit [HitLBWheel]
*# AddTread => user
+
*# HitRF2Wheel => hit [HitRBWheel]
*# DoorL_Front_Open => user
+
*# HitLMWheel => hit [HitLMWheel]
*# DoorR_Front_Open => user
+
*# HitRMWheel => hit [HitRMWheel]
*# DoorL_Back_Open => user
+
*# HitGlass1 => hit [HitGlass1]
*# DoorR_Back_Open => user
+
*# HitGlass2 => hit [HitGlass2]
* C_Heli_light_01_luxe_F
+
*# HitGlass3 => hit [HitGlass3]
*# AddMusicUnit => user
+
*# HitGlass4 => hit [HitGlass4]
*# FLIR_HRot => user
+
*# HitGlass5 => hit [HitGlass5]
*# FLIR_VRot => user
+
*# HitGlass6 => hit [HitGlass6]
*# AddBenches => user
+
* C_Hatchback_01_bluecustom_F
*# AddHoldingFrame => user
+
*# HitLFWheel => hit [HitLFWheel]
*# BenchL_Up => user
+
*# HitRFWheel => hit [HitRFWheel]
*# BenchR_Up => user
+
*# HitLBWheel => hit [HitLF2Wheel]
*# BenchL_Up_instant => user
+
*# HitRBWheel => hit [HitRF2Wheel]
*# BenchR_Up_instant => user
+
*# HitLF2Wheel => hit [HitLBWheel]
*# AddDoors => user
+
*# HitRF2Wheel => hit [HitRBWheel]
*# AddBackseats => user
+
*# HitLMWheel => hit [HitLMWheel]
*# AddTread => user
+
*# HitRMWheel => hit [HitRMWheel]
*# DoorL_Front_Open => user
+
*# HitGlass1 => hit [HitGlass1]
*# DoorR_Front_Open => user
+
*# HitGlass2 => hit [HitGlass2]
*# DoorL_Back_Open => user
+
*# HitGlass3 => hit [HitGlass3]
*# DoorR_Back_Open => user
+
*# HitGlass4 => hit [HitGlass4]
* B_Heli_Light_01_stripped_F
+
*# HitGlass5 => hit [HitGlass5]
*# AddBenches => user
+
*# HitGlass6 => hit [HitGlass6]
*# AddTread => user
+
* C_Hatchback_01_beigecustom_F
*# AddCivilian_hide => user
+
*# HitLFWheel => hit [HitLFWheel]
* O_Heli_Light_02_F
+
*# HitRFWheel => hit [HitRFWheel]
*# Doors => user
+
*# HitLBWheel => hit [HitLF2Wheel]
*# HideWeapon => user
+
*# HitRBWheel => hit [HitRF2Wheel]
*# Gatling => revolving
+
*# HitLF2Wheel => hit [HitLBWheel]
*# Gatling_flash => ammorandom
+
*# HitRF2Wheel => hit [HitRBWheel]
*# Missiles_revolving => revolving
+
*# HitLMWheel => hit [HitLMWheel]
*# Proxy => user
+
*# HitRMWheel => hit [HitRMWheel]
* O_Heli_Light_02_unarmed_F
 
*# Proxy => user
 
*# Missiles_revolving => revolving
 
* O_Heli_Light_02_v2_F
 
*# Missiles_revolving => revolving
 
* NonSteerable_Parachute_F
 
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass2 => hit [HitGlass2]
Line 5,793: Line 6,330:
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitGlass6 => hit [HitGlass6]
*# HitEngine1 => hit [HitEngine1]
+
* C_Hatchback_01_yellow_F
*# HitEngine2 => hit [HitEngine2]
+
*# HitLFWheel => hit [HitLFWheel]
*# HitWinch_Source => hit [HitWinch]
+
*# HitRFWheel => hit [HitRFWheel]
* Steerable_Parachute_F
+
*# HitLBWheel => hit [HitLF2Wheel]
 +
*# HitRBWheel => hit [HitRF2Wheel]
 +
*# HitLF2Wheel => hit [HitLBWheel]
 +
*# HitRF2Wheel => hit [HitRBWheel]
 +
*# HitLMWheel => hit [HitLMWheel]
 +
*# HitRMWheel => hit [HitRMWheel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass2 => hit [HitGlass2]
Line 5,803: Line 6,345:
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitGlass6 => hit [HitGlass6]
*# HitEngine1 => hit [HitEngine1]
+
* C_Hatchback_01_white_F
*# HitEngine2 => hit [HitEngine2]
+
*# HitLFWheel => hit [HitLFWheel]
*# HitWinch_Source => hit [HitWinch]
+
*# HitRFWheel => hit [HitRFWheel]
* B_Heli_Attack_01_F
+
*# HitLBWheel => hit [HitLF2Wheel]
 +
*# HitRBWheel => hit [HitRF2Wheel]
 +
*# HitLF2Wheel => hit [HitLBWheel]
 +
*# HitRF2Wheel => hit [HitRBWheel]
 +
*# HitLMWheel => hit [HitLMWheel]
 +
*# HitRMWheel => hit [HitRMWheel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass2 => hit [HitGlass2]
Line 5,813: Line 6,360:
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitGlass6 => hit [HitGlass6]
*# HitGlass7 => hit [HitGlass7]
+
* C_Hatchback_01_black_F
*# HitGlass8 => hit [HitGlass8]
+
*# HitLFWheel => hit [HitLFWheel]
*# Gatling => revolving
+
*# HitRFWheel => hit [HitRFWheel]
*# Missiles => revolving
+
*# HitLBWheel => hit [HitLF2Wheel]
*# Hide => user
+
*# HitRBWheel => hit [HitRF2Wheel]
*# Muzzle_flash => ammorandom
+
*# HitLF2Wheel => hit [HitLBWheel]
* O_Heli_Attack_02_F
+
*# HitRF2Wheel => hit [HitRBWheel]
 +
*# HitLMWheel => hit [HitLMWheel]
 +
*# HitRMWheel => hit [HitRMWheel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass2 => hit [HitGlass2]
Line 5,826: Line 6,375:
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitGlass6 => hit [HitGlass6]
*# HitGlass7 => hit [HitGlass7]
+
* C_Hatchback_01_dark_F
*# HitGlass8 => hit [HitGlass8]
+
*# HitLFWheel => hit [HitLFWheel]
*# HitGlass9 => hit [HitGlass9]
+
*# HitRFWheel => hit [HitRFWheel]
*# HitGlass10 => hit [HitGlass10]
+
*# HitLBWheel => hit [HitLF2Wheel]
*# HitGlass11 => hit [HitGlass11]
+
*# HitRBWheel => hit [HitRF2Wheel]
*# HitGlass12 => hit [HitGlass12]
+
*# HitLF2Wheel => hit [HitLBWheel]
*# HitGlass13 => hit [HitGlass13]
+
*# HitRF2Wheel => hit [HitRBWheel]
*# HitGlass14 => hit [HitGlass14]
+
*# HitLMWheel => hit [HitLMWheel]
*# Gatling => revolving
+
*# HitRMWheel => hit [HitRMWheel]
*# Muzzle_flash => ammorandom
 
*# Missiles_revolving => revolving
 
*# Hide => user
 
*# door_L => door
 
*# door_R => door
 
*# door_L_pop => door
 
*# door_R_pop => door
 
* O_Heli_Attack_02_black_F
 
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass2 => hit [HitGlass2]
Line 5,849: Line 6,390:
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitGlass6 => hit [HitGlass6]
*# HitGlass7 => hit [HitGlass7]
+
* C_Hatchback_01_sport_red_F
*# HitGlass8 => hit [HitGlass8]
+
*# HitLFWheel => hit [HitLFWheel]
*# HitGlass9 => hit [HitGlass9]
+
*# HitRFWheel => hit [HitRFWheel]
*# HitGlass10 => hit [HitGlass10]
+
*# HitLBWheel => hit [HitLF2Wheel]
*# HitGlass11 => hit [HitGlass11]
+
*# HitRBWheel => hit [HitRF2Wheel]
*# HitGlass12 => hit [HitGlass12]
+
*# HitLF2Wheel => hit [HitLBWheel]
*# HitGlass13 => hit [HitGlass13]
+
*# HitRF2Wheel => hit [HitRBWheel]
*# HitGlass14 => hit [HitGlass14]
+
*# HitLMWheel => hit [HitLMWheel]
*# Gatling => revolving
+
*# HitRMWheel => hit [HitRMWheel]
*# Muzzle_flash => ammorandom
 
*# Missiles_revolving => revolving
 
*# Hide => user
 
*# door_L => door
 
*# door_R => door
 
*# door_L_pop => door
 
*# door_R_pop => door
 
* B_Heli_Transport_01_F
 
*# Door_L => door
 
*# Door_R => door
 
*# Holder => user
 
*# Gun_HRot => user
 
*# Gun_VRot => user
 
*# Minigun => revolving
 
*# Muzzle_flash => ammorandom
 
*# Minigun2 => revolving
 
*# Muzzle_flash2 => ammorandom
 
* B_Heli_Transport_01_camo_F
 
*# Door_L => door
 
*# Door_R => door
 
*# Holder => user
 
*# Gun_HRot => user
 
*# Gun_VRot => user
 
*# Minigun => revolving
 
*# Muzzle_flash => ammorandom
 
*# Minigun2 => revolving
 
*# Muzzle_flash2 => ammorandom
 
* I_Heli_Transport_02_F
 
*# CargoRamp_Open => door
 
*# Door_Back_L => door
 
*# Door_Back_R => door
 
*# AddGunHolder => user
 
*# Gun_HRot => user
 
*# Gun_VRot => user
 
* B_Parachute_02_F
 
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass2 => hit [HitGlass2]
Line 5,899: Line 6,405:
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitGlass6 => hit [HitGlass6]
*# HitEngine1 => hit [HitEngine1]
+
* C_Hatchback_01_sport_blue_F
*# HitEngine2 => hit [HitEngine2]
+
*# HitLFWheel => hit [HitLFWheel]
*# HitWinch_Source => hit [HitWinch]
+
*# HitRFWheel => hit [HitRFWheel]
* O_Parachute_02_F
+
*# HitLBWheel => hit [HitLF2Wheel]
 +
*# HitRBWheel => hit [HitRF2Wheel]
 +
*# HitLF2Wheel => hit [HitLBWheel]
 +
*# HitRF2Wheel => hit [HitRBWheel]
 +
*# HitLMWheel => hit [HitLMWheel]
 +
*# HitRMWheel => hit [HitRMWheel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass2 => hit [HitGlass2]
Line 5,909: Line 6,420:
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitGlass6 => hit [HitGlass6]
*# HitEngine1 => hit [HitEngine1]
+
* C_Hatchback_01_sport_orange_F
*# HitEngine2 => hit [HitEngine2]
+
*# HitLFWheel => hit [HitLFWheel]
*# HitWinch_Source => hit [HitWinch]
+
*# HitRFWheel => hit [HitRFWheel]
* I_Parachute_02_F
+
*# HitLBWheel => hit [HitLF2Wheel]
 +
*# HitRBWheel => hit [HitRF2Wheel]
 +
*# HitLF2Wheel => hit [HitLBWheel]
 +
*# HitRF2Wheel => hit [HitRBWheel]
 +
*# HitLMWheel => hit [HitLMWheel]
 +
*# HitRMWheel => hit [HitRMWheel]
 +
*# HitGlass1 => hit [HitGlass1]
 +
*# HitGlass2 => hit [HitGlass2]
 +
*# HitGlass3 => hit [HitGlass3]
 +
*# HitGlass4 => hit [HitGlass4]
 +
*# HitGlass5 => hit [HitGlass5]
 +
*# HitGlass6 => hit [HitGlass6]
 +
* C_Hatchback_01_sport_white_F
 +
*# HitLFWheel => hit [HitLFWheel]
 +
*# HitRFWheel => hit [HitRFWheel]
 +
*# HitLBWheel => hit [HitLF2Wheel]
 +
*# HitRBWheel => hit [HitRF2Wheel]
 +
*# HitLF2Wheel => hit [HitLBWheel]
 +
*# HitRF2Wheel => hit [HitRBWheel]
 +
*# HitLMWheel => hit [HitLMWheel]
 +
*# HitRMWheel => hit [HitRMWheel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass2 => hit [HitGlass2]
Line 5,919: Line 6,450:
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitGlass6 => hit [HitGlass6]
*# HitEngine1 => hit [HitEngine1]
+
* C_Hatchback_01_sport_grey_F
*# HitEngine2 => hit [HitEngine2]
+
*# HitLFWheel => hit [HitLFWheel]
*# HitWinch_Source => hit [HitWinch]
+
*# HitRFWheel => hit [HitRFWheel]
* B_B_Parachute_02_F
+
*# HitLBWheel => hit [HitLF2Wheel]
* B_O_Parachute_02_F
+
*# HitRBWheel => hit [HitRF2Wheel]
* B_I_Parachute_02_F
+
*# HitLF2Wheel => hit [HitLBWheel]
* I_Heli_light_03_F
+
*# HitRF2Wheel => hit [HitRBWheel]
*# GunL_Revolving => revolving
+
*# HitLMWheel => hit [HitLMWheel]
*# GunR_Revolving => revolving
+
*# HitRMWheel => hit [HitRMWheel]
*# muzzle_hide => reload
+
*# HitGlass1 => hit [HitGlass1]
*# Muzzle_Flash => ammorandom
+
*# HitGlass2 => hit [HitGlass2]
*# Missiles_revolving => revolving
+
*# HitGlass3 => hit [HitGlass3]
*# RocketPods_Hide => user
+
*# HitGlass4 => hit [HitGlass4]
* I_Heli_light_03_unarmed_F
+
*# HitGlass5 => hit [HitGlass5]
*# GunL_Revolving => revolving
+
*# HitGlass6 => hit [HitGlass6]
*# GunR_Revolving => revolving
+
* C_Hatchback_01_sport_green_F
*# muzzle_hide => reload
+
*# HitLFWheel => hit [HitLFWheel]
*# Muzzle_Flash => ammorandom
+
*# HitRFWheel => hit [HitRFWheel]
*# Missiles_revolving => revolving
+
*# HitLBWheel => hit [HitLF2Wheel]
*# RocketPods_Hide => user
+
*# HitRBWheel => hit [HitRF2Wheel]
* B_Plane_CAS_01_F
+
*# HitLF2Wheel => hit [HitLBWheel]
*# Gatling_30mm_ammorandom => ammorandom
+
*# HitRF2Wheel => hit [HitRBWheel]
*# Gatling_30mm_reload => reload
+
*# HitLMWheel => hit [HitLMWheel]
*# Gatling_30mm_revolving => revolving
+
*# HitRMWheel => hit [HitRMWheel]
*# Missile_AA_04_revolving => revolving
+
*# HitGlass1 => hit [HitGlass1]
*# Missile_AGM_02_revolving => revolving
+
*# HitGlass2 => hit [HitGlass2]
*# Rocket_04_HE_revolving => revolving
+
*# HitGlass3 => hit [HitGlass3]
*# Rocket_04_AP_revolving => revolving
+
*# HitGlass4 => hit [HitGlass4]
*# Bomb_04_revolving => revolving
+
*# HitGlass5 => hit [HitGlass5]
* O_Plane_CAS_02_F
+
*# HitGlass6 => hit [HitGlass6]
*# Cannon_30mm_ammorandom => ammorandom
+
* C_SUV_01_F
*# Cannon_30mm_revolving => revolving
+
*# Hide => user
*# Missile_AA_03_revolving => revolving
+
* SUV_01_base_red_F
*# Missile_AGM_01_revolving => revolving
+
*# Hide => user
*# Rocket_03_HE_revolving => revolving
+
* SUV_01_base_black_F
*# Rocket_03_AP_revolving => revolving
+
*# Hide => user
*# Bomb_03_revolving => revolving
+
* SUV_01_base_grey_F
* I_Plane_Fighter_03_CAS_F
+
*# Hide => user
*# AddScalpel => user
+
* SUV_01_base_orange_F
*# AddAsraam_mid => user
+
*# Hide => user
*# AddGbu12 => user
+
* B_Truck_01_mover_F
* I_Plane_Fighter_03_AA_F
+
*# HitLFWheel => hit [HitLFWheel]
*# AddScalpel => user
+
*# HitRFWheel => hit [HitRFWheel]
*# AddMk82 => user
+
*# HitLBWheel => hit [HitLF2Wheel]
*# AddGbu12 => user
+
*# HitRBWheel => hit [HitRF2Wheel]
*# AddZephyr => user
+
*# HitLF2Wheel => hit [HitLBWheel]
*# AddAsraam_out => user
+
*# HitRF2Wheel => hit [HitRBWheel]
*# AddAsraam_mid => user
+
*# HitLMWheel => hit [HitLMWheel]
* Plane_Fighter_03_wreck_F
+
*# HitRMWheel => hit [HitRMWheel]
* B_Heli_Transport_03_F
+
*# HitGlass1 => hit [HitGlass1]
*# HitRotor_source => hit [HitRotorVirtual]
+
*# HitGlass2 => hit [HitGlass2]
*# HitHRotor_source => hit [HitHRotor]
+
*# HitGlass3 => hit [HitGlass3]
*# HitVRotor_source => hit [HitVRotor]
+
*# HitGlass4 => hit [HitGlass4]
*# Door_R_source => door
+
*# HitGlass5 => hit [HitGlass5]
*# Door_L_source => door
+
*# HitGlass6 => hit [HitGlass6]
*# Door_rear_source => door
+
* B_Truck_01_box_F
*# Minigun_Hide_Source => user
+
*# HitLFWheel => hit [HitLFWheel]
*# Minigun => revolving
+
*# HitRFWheel => hit [HitRFWheel]
*# Muzzle_flash => ammorandom
+
*# HitLBWheel => hit [HitLF2Wheel]
*# Minigun2 => revolving
+
*# HitRBWheel => hit [HitRF2Wheel]
*# Muzzle_flash2 => ammorandom
+
*# HitLF2Wheel => hit [HitLBWheel]
* B_Heli_Transport_03_unarmed_F
+
*# HitRF2Wheel => hit [HitRBWheel]
*# Minigun_Hide_Source => user
+
*# HitLMWheel => hit [HitLMWheel]
*# MainTurret => user
+
*# HitRMWheel => hit [HitRMWheel]
*# MainGun => user
+
*# HitGlass1 => hit [HitGlass1]
*# MainTurret2 => user
+
*# HitGlass2 => hit [HitGlass2]
*# MainGun2 => user
+
*# HitGlass3 => hit [HitGlass3]
* B_Heli_Transport_03_black_F
+
*# HitGlass4 => hit [HitGlass4]
*# HitRotor_source => hit [HitRotorVirtual]
+
*# HitGlass5 => hit [HitGlass5]
*# HitHRotor_source => hit [HitHRotor]
+
*# HitGlass6 => hit [HitGlass6]
*# HitVRotor_source => hit [HitVRotor]
+
* B_Truck_01_Repair_F
*# Door_R_source => door
+
*# HitLFWheel => hit [HitLFWheel]
*# Door_L_source => door
+
*# HitRFWheel => hit [HitRFWheel]
*# Door_rear_source => door
+
*# HitLBWheel => hit [HitLF2Wheel]
*# Minigun_Hide_Source => user
+
*# HitRBWheel => hit [HitRF2Wheel]
*# Minigun => revolving
+
*# HitLF2Wheel => hit [HitLBWheel]
*# Muzzle_flash => ammorandom
+
*# HitRF2Wheel => hit [HitRBWheel]
*# Minigun2 => revolving
+
*# HitLMWheel => hit [HitLMWheel]
*# Muzzle_flash2 => ammorandom
+
*# HitRMWheel => hit [HitRMWheel]
* B_Heli_Transport_03_unarmed_green_F
+
*# HitGlass1 => hit [HitGlass1]
*# Minigun_Hide_Source => user
+
*# HitGlass2 => hit [HitGlass2]
*# MainTurret => user
+
*# HitGlass3 => hit [HitGlass3]
*# MainGun => user
+
*# HitGlass4 => hit [HitGlass4]
*# MainTurret2 => user
+
*# HitGlass5 => hit [HitGlass5]
*# MainGun2 => user
+
*# HitGlass6 => hit [HitGlass6]
* O_Heli_Transport_04_F
+
* B_Truck_01_ammo_F
*# Door_1_source => door
+
*# HitLFWheel => hit [HitLFWheel]
*# Door_2_source => door
+
*# HitRFWheel => hit [HitRFWheel]
*# Door_3_source => door
+
*# HitLBWheel => hit [HitLF2Wheel]
* O_Heli_Transport_04_ammo_F
+
*# HitRBWheel => hit [HitRF2Wheel]
*# Door_1_source => door
+
*# HitLF2Wheel => hit [HitLBWheel]
*# Door_2_source => door
+
*# HitRF2Wheel => hit [HitRBWheel]
*# Door_3_source => door
+
*# HitLMWheel => hit [HitLMWheel]
* O_Heli_Transport_04_bench_F
+
*# HitRMWheel => hit [HitRMWheel]
*# Bench_default_source => user
+
*# HitGlass1 => hit [HitGlass1]
*# Bench_black_source => user
+
*# HitGlass2 => hit [HitGlass2]
* O_Heli_Transport_04_box_F
+
*# HitGlass3 => hit [HitGlass3]
*# Door_1_source => door
+
*# HitGlass4 => hit [HitGlass4]
*# Door_2_source => door
+
*# HitGlass5 => hit [HitGlass5]
*# Door_3_source => door
+
*# HitGlass6 => hit [HitGlass6]
* O_Heli_Transport_04_covered_F
+
* B_Truck_01_fuel_F
*# Door_4_source => door
+
*# HitLFWheel => hit [HitLFWheel]
*# Door_5_source => door
+
*# HitRFWheel => hit [HitRFWheel]
*# Door_6_source => door
+
*# HitLBWheel => hit [HitLF2Wheel]
* O_Heli_Transport_04_fuel_F
+
*# HitRBWheel => hit [HitRF2Wheel]
*# Door_1_source => door
+
*# HitLF2Wheel => hit [HitLBWheel]
*# Door_2_source => door
+
*# HitRF2Wheel => hit [HitRBWheel]
*# Door_3_source => door
+
*# HitLMWheel => hit [HitLMWheel]
* O_Heli_Transport_04_medevac_F
+
*# HitRMWheel => hit [HitRMWheel]
*# Door_4_source => door
+
*# HitGlass1 => hit [HitGlass1]
*# Door_6_source => door
+
*# HitGlass2 => hit [HitGlass2]
* O_Heli_Transport_04_repair_F
+
*# HitGlass3 => hit [HitGlass3]
*# Door_1_source => door
+
*# HitGlass4 => hit [HitGlass4]
*# Door_2_source => door
+
*# HitGlass5 => hit [HitGlass5]
*# Door_3_source => door
+
*# HitGlass6 => hit [HitGlass6]
* Land_Pod_Heli_Transport_04_ammo_F
+
* B_Truck_01_medical_F
* Land_Pod_Heli_Transport_04_bench_F
+
*# HitLFWheel => hit [HitLFWheel]
* Land_Pod_Heli_Transport_04_box_F
+
*# HitRFWheel => hit [HitRFWheel]
* Land_Pod_Heli_Transport_04_covered_F
+
*# HitLBWheel => hit [HitLF2Wheel]
*# Door_4_source => user
+
*# HitRBWheel => hit [HitRF2Wheel]
*# Door_4_handle_source => user
+
*# HitLF2Wheel => hit [HitLBWheel]
*# Door_5_source => user
+
*# HitRF2Wheel => hit [HitRBWheel]
*# Door_5_handle_source => user
+
*# HitLMWheel => hit [HitLMWheel]
*# Door_6_source => door
+
*# HitRMWheel => hit [HitRMWheel]
* Land_Pod_Heli_Transport_04_fuel_F
+
*# HitGlass1 => hit [HitGlass1]
* Land_Pod_Heli_Transport_04_medevac_F
+
*# HitGlass2 => hit [HitGlass2]
*# Door_4_source => user
+
*# HitGlass3 => hit [HitGlass3]
*# Door_4_handle_source => user
+
*# HitGlass4 => hit [HitGlass4]
*# Door_6_source => user
+
*# HitGlass5 => hit [HitGlass5]
* Land_Pod_Heli_Transport_04_repair_F
+
*# HitGlass6 => hit [HitGlass6]
* O_Heli_Transport_04_black_F
+
* O_Truck_02_box_F
*# Door_1_source => door
+
*# Door_LF => door
*# Door_2_source => door
+
*# Door_RF => door
*# Door_3_source => door
+
*# spz_hide => user
* O_Heli_Transport_04_ammo_black_F
+
*# HitLFWheel => hit [HitLFWheel]
*# Door_1_source => door
+
*# HitRFWheel => hit [HitRFWheel]
*# Door_2_source => door
+
*# HitLBWheel => hit [HitLF2Wheel]
*# Door_3_source => door
+
*# HitRBWheel => hit [HitRF2Wheel]
* O_Heli_Transport_04_bench_black_F
+
*# HitLMWheel => hit [HitLMWheel]
*# Bench_default_source => user
+
*# HitRMWheel => hit [HitRMWheel]
*# Bench_black_source => user
+
* O_Truck_02_medical_F
* O_Heli_Transport_04_box_black_F
+
*# Door_LF => door
*# Door_1_source => door
+
*# Door_RF => door
*# Door_2_source => door
+
*# spz_hide => user
*# Door_3_source => door
+
*# HitLFWheel => hit [HitLFWheel]
* O_Heli_Transport_04_covered_black_F
+
*# HitRFWheel => hit [HitRFWheel]
*# Door_4_source => door
+
*# HitLBWheel => hit [HitLF2Wheel]
*# Door_5_source => door
+
*# HitRBWheel => hit [HitRF2Wheel]
*# Door_6_source => door
+
*# HitLMWheel => hit [HitLMWheel]
* O_Heli_Transport_04_fuel_black_F
+
*# HitRMWheel => hit [HitRMWheel]
*# Door_1_source => door
+
* O_Truck_02_Ammo_F
*# Door_2_source => door
+
*# Door_LF => door
*# Door_3_source => door
+
*# Door_RF => door
* O_Heli_Transport_04_medevac_black_F
+
*# spz_hide => user
*# Door_4_source => door
+
*# HitLFWheel => hit [HitLFWheel]
*# Door_6_source => door
+
*# HitRFWheel => hit [HitRFWheel]
* O_Heli_Transport_04_repair_black_F
+
*# HitLBWheel => hit [HitLF2Wheel]
*# Door_1_source => door
+
*# HitRBWheel => hit [HitRF2Wheel]
*# Door_2_source => door
+
*# HitLMWheel => hit [HitLMWheel]
*# Door_3_source => door
+
*# HitRMWheel => hit [HitRMWheel]
* Land_Pod_Heli_Transport_04_ammo_black_F
+
* O_Truck_02_fuel_F
* Land_Pod_Heli_Transport_04_bench_black_F
+
*# Door_LF => door
* Land_Pod_Heli_Transport_04_box_black_F
+
*# Door_RF => door
* Land_Pod_Heli_Transport_04_covered_black_F
+
*# spz_hide => user
*# Door_4_source => user
+
*# HitLFWheel => hit [HitLFWheel]
*# Door_4_handle_source => user
+
*# HitRFWheel => hit [HitRFWheel]
*# Door_5_source => user
+
*# HitLBWheel => hit [HitLF2Wheel]
*# Door_5_handle_source => user
+
*# HitRBWheel => hit [HitRF2Wheel]
*# Door_6_source => door
+
*# HitLMWheel => hit [HitLMWheel]
* Land_Pod_Heli_Transport_04_fuel_black_F
+
*# HitRMWheel => hit [HitRMWheel]
* Land_Pod_Heli_Transport_04_medevac_black_F
+
* I_Truck_02_ammo_F
*# Door_4_source => user
+
*# Door_LF => door
*# Door_4_handle_source => user
+
*# Door_RF => door
*# Door_6_source => user
+
*# spz_hide => user
* Land_Pod_Heli_Transport_04_repair_black_F
+
*# HitLFWheel => hit [HitLFWheel]
* B_APC_Tracked_01_rcws_F
+
*# HitRFWheel => hit [HitRFWheel]
*# muzzle_rot => ammorandom
+
*# HitLBWheel => hit [HitLF2Wheel]
*# muzzle_hide => reload
+
*# HitRBWheel => hit [HitRF2Wheel]
* B_APC_Tracked_01_CRV_F
+
*# HitLMWheel => hit [HitLMWheel]
*# muzzle_rot => ammorandom
+
*# HitRMWheel => hit [HitRMWheel]
*# muzzle_hide => reload
+
* I_Truck_02_box_F
* B_APC_Tracked_01_AA_F
+
*# Door_LF => door
*# Missiles_revolving => revolving
+
*# Door_RF => door
*# muzzle_rot => ammorandom
+
*# spz_hide => user
* O_APC_Tracked_02_cannon_F
+
*# HitLFWheel => hit [HitLFWheel]
*# muzzle_rot => ammorandom
+
*# HitRFWheel => hit [HitRFWheel]
*# muzzle_hide => reload
+
*# HitLBWheel => hit [HitLF2Wheel]
*# Missiles_revolving => revolving
+
*# HitRBWheel => hit [HitRF2Wheel]
* O_APC_Tracked_02_AA_F
+
*# HitLMWheel => hit [HitLMWheel]
*# Missiles_revolving => revolving
+
*# HitRMWheel => hit [HitRMWheel]
*# muzzle_rot => ammorandom
+
* I_Truck_02_medical_F
* I_APC_tracked_03_cannon_F
+
*# Door_LF => door
*# muzzle_rot => ammorandom
+
*# Door_RF => door
*# muzzle_hide => reload
+
*# spz_hide => user
*# HideTurret => user
+
*# HitLFWheel => hit [HitLFWheel]
* I_MBT_03_cannon_F
+
*# HitRFWheel => hit [HitRFWheel]
*# muzzle_rot_cannon => ammorandom
+
*# HitLBWheel => hit [HitLF2Wheel]
*# muzzle_rot_coax => ammorandom
+
*# HitRBWheel => hit [HitRF2Wheel]
*# muzzle_rot_hmg => ammorandom
+
*# HitLMWheel => hit [HitLMWheel]
*# muzzle_hide_coax => reload
+
*# HitRMWheel => hit [HitRMWheel]
*# recoil_source => reload
+
* I_Truck_02_fuel_F
*# LockMuzzle => user
+
*# Door_LF => door
*# HideTurret => user
+
*# Door_RF => door
*# HideHull => user
+
*# spz_hide => user
* B_MBT_01_cannon_F
+
*# HitLFWheel => hit [HitLFWheel]
*# muzzle_hide_cannon => reload
+
*# HitRFWheel => hit [HitRFWheel]
*# muzzle_rot_cannon => ammorandom
+
*# HitLBWheel => hit [HitLF2Wheel]
* B_MBT_01_arty_F
+
*# HitRBWheel => hit [HitRF2Wheel]
*# recoil_source => reload
+
*# HitLMWheel => hit [HitLMWheel]
*# muzzle_hide_arty => reload
+
*# HitRMWheel => hit [HitRMWheel]
*# muzzle_rot_HMG => ammorandom
+
* I_Truck_02_MRL_F
*# muzzle_hide_HMG => reload
 
*# muzzle_rot_GMG => ammorandom
 
*# muzzle_hide_GMG => reload
 
* B_MBT_01_mlrs_F
 
 
*# Missiles_revolving => revolving
 
*# Missiles_revolving => revolving
* O_MBT_02_cannon_F
+
* C_Truck_02_fuel_F
*# muzzle_hide_cannon => reload
+
*# spz_hide => user
*# muzzle_rot_cannon => ammorandom
+
* C_Truck_02_box_F
*# muzzle_rot_HMG => ammorandom
+
*# spz_hide => user
*# recoil_source => reload
+
* C_Van_01_transport_F
* O_MBT_02_arty_F
+
*# Hide => user
*# recoil_source => reload
+
* I_G_Van_01_transport_F
*# muzzle_hide_arty => reload
+
*# Hide => user
*# muzzle_rot_HMG => ammorandom
+
* C_Van_01_box_F
*# muzzle_hide_HMG => reload
+
*# Hide => user
*# muzzle_rot_GMG => ammorandom
+
* C_Van_01_fuel_F
*# muzzle_hide_GMG => reload
+
*# Hide => user
* B_Boat_Armed_01_minigun_F
+
* I_G_Van_01_fuel_F
*# muzzle2_source => reload
+
*# Hide => user
*# muzzle2_source_rot => ammorandom
+
* B_G_Van_01_transport_F
 +
*# Hide => user
 +
* O_G_Van_01_transport_F
 +
*# Hide => user
 +
* B_G_Van_01_fuel_F
 +
*# Hide => user
 +
* O_G_Van_01_fuel_F
 +
*# Hide => user
 +
* C_Van_01_transport_white_F
 +
*# Hide => user
 +
* C_Van_01_transport_red_F
 +
*# Hide => user
 +
* C_Van_01_box_white_F
 +
*# Hide => user
 +
* C_Van_01_box_red_F
 +
*# Hide => user
 +
* C_Van_01_fuel_white_F
 +
*# Hide => user
 +
* C_Van_01_fuel_red_F
 +
*# Hide => user
 +
* C_Van_01_fuel_white_v2_F
 +
*# Hide => user
 +
* C_Van_01_fuel_red_v2_F
 +
*# Hide => user
 +
* B_static_AA_F
 +
*# autonomous_unhide => user
 +
*# muzzle_source => reload
 +
*# muzzle_source_rot => ammorandom
 
*# ReloadAnim => reload
 
*# ReloadAnim => reload
 
*# ReloadMagazine => reloadmagazine
 
*# ReloadMagazine => reloadmagazine
 
*# Revolving => revolving
 
*# Revolving => revolving
* O_Boat_Armed_01_hmg_F
+
* O_static_AA_F
*# muzzle2_source => reload
+
*# autonomous_unhide => user
 
*# muzzle_source => reload
 
*# muzzle_source => reload
*# muzzle2_source_rot => ammorandom
 
 
*# muzzle_source_rot => ammorandom
 
*# muzzle_source_rot => ammorandom
 
*# ReloadAnim => reload
 
*# ReloadAnim => reload
 
*# ReloadMagazine => reloadmagazine
 
*# ReloadMagazine => reloadmagazine
 
*# Revolving => revolving
 
*# Revolving => revolving
*# HitTurret => hit [HitTurret]
+
* I_static_AA_F
*# HitGun => hit [HitGun]
+
*# autonomous_unhide => user
* B_Boat_Transport_01_F
+
*# muzzle_source => reload
* O_Boat_Transport_01_F
+
*# muzzle_source_rot => ammorandom
* B_Lifeboat
+
*# ReloadAnim => reload
* O_Lifeboat
+
*# ReloadMagazine => reloadmagazine
* C_Rubberboat
+
*# Revolving => revolving
* I_Boat_Armed_01_minigun_F
+
* B_AA_01_weapon_F
*# muzzle2_source => reload
+
* O_AA_01_weapon_F
*# muzzle2_source_rot => ammorandom
+
* I_AA_01_weapon_F
 +
* B_static_AT_F
 +
*# autonomous_unhide => user
 +
*# muzzle_source => reload
 +
*# muzzle_source_rot => ammorandom
 +
*# ReloadAnim => reload
 +
*# ReloadMagazine => reloadmagazine
 +
*# Revolving => revolving
 +
* O_static_AT_F
 +
*# autonomous_unhide => user
 +
*# muzzle_source => reload
 +
*# muzzle_source_rot => ammorandom
 +
*# ReloadAnim => reload
 +
*# ReloadMagazine => reloadmagazine
 +
*# Revolving => revolving
 +
* I_static_AT_F
 +
*# autonomous_unhide => user
 +
*# muzzle_source => reload
 +
*# muzzle_source_rot => ammorandom
 
*# ReloadAnim => reload
 
*# ReloadAnim => reload
 
*# ReloadMagazine => reloadmagazine
 
*# ReloadMagazine => reloadmagazine
 
*# Revolving => revolving
 
*# Revolving => revolving
* I_Boat_Transport_01_F
+
* B_AT_01_weapon_F
* B_SDV_01_F
+
* O_AT_01_weapon_F
*# Doors => user
+
* I_AT_01_weapon_F
*# periscope => user
+
* Land_UWreck_FishingBoat_F
* O_SDV_01_F
+
* Land_UWreck_Heli_Attack_02_F
*# Doors => user
+
* Land_UWreck_MV22_F
*# periscope => user
+
* Land_Wreck_BMP2_F
* I_SDV_01_F
+
* Land_Wreck_BRDM2_F
*# Doors => user
+
* Land_Wreck_Car_F
*# periscope => user
+
* Land_Wreck_Car2_F
* Submarine_01_F
+
* Land_Wreck_Car3_F
* C_Boat_Civil_01_F
+
* Land_Wreck_CarDismantled_F
*# Proxy => user
+
* Land_Wreck_Heli_Attack_01_F
*# Beacons => user
+
* Land_Wreck_Heli_Attack_02_F
* C_Boat_Civil_01_rescue_F
+
* Land_Wreck_HMMWV_F
*# Proxy => user
+
* Land_Wreck_Hunter_F
*# Beacons => user
+
* Land_Wreck_Offroad_F
* C_Boat_Civil_01_police_F
+
* Land_Wreck_Offroad2_F
*# Proxy => user
+
* Land_Wreck_Plane_Transport_01_F
*# Beacons => user
+
* Land_Wreck_Skodovka_F
* C_Boat_Civil_04_F
+
* Land_Wreck_Slammer_F
*# PositionLightRed_source => MarkerLight
+
* Land_Wreck_Slammer_hull_F
*# PositionLightGreen_source => MarkerLight
+
* Land_Wreck_Slammer_turret_F
* I_G_Boat_Transport_01_F
+
* Land_Wreck_T72_hull_F
* B_G_Boat_Transport_01_F
+
* Land_Wreck_T72_turret_F
* O_G_Boat_Transport_01_F
+
* Land_Wreck_Traw_F
* B_UAV_AI
+
* Land_Wreck_Traw2_F
* O_UAV_AI
+
* Land_Wreck_Truck_dropside_F
* I_UAV_AI
+
* Land_Wreck_Truck_F
* Underwear_F
+
* Land_Wreck_UAZ_F
* Item_U_C_Driver_1
+
* Land_Wreck_Ural_F
* Item_U_C_Driver_2
+
* Land_Wreck_Van_F
* Item_U_C_Driver_3
+
* Land_Pallet_MilBoxes_F
* Item_U_C_Driver_4
+
* Land_PaperBox_closed_F
* Item_U_C_Driver_1_black
+
* Land_PaperBox_closed_scripted_F
* Item_U_C_Driver_1_blue
+
* Land_PaperBox_open_empty_F
* Item_U_C_Driver_1_green
+
* Land_PaperBox_open_empty_scripted_F
* Item_U_C_Driver_1_red
+
* Land_PaperBox_open_full_F
* Item_U_C_Driver_1_white
+
* Land_PaperBox_open_full_scripted_F
* Item_U_C_Driver_1_yellow
+
* Land_Scrap_MRAP_01_F
* Item_U_C_Driver_1_orange
+
* Land_ScrapHeap_1_F
* Item_U_Marshal
+
* Land_ScrapHeap_2_F
* Headgear_H_RacingHelmet_1_F
+
* I_Heli_light_03_F
* Headgear_H_RacingHelmet_2_F
+
*# GunL_Revolving => revolving
* Headgear_H_RacingHelmet_3_F
+
*# GunR_Revolving => revolving
* Headgear_H_RacingHelmet_4_F
+
*# muzzle_hide => reload
* Headgear_H_RacingHelmet_1_black_F
+
*# Muzzle_Flash => ammorandom
* Headgear_H_RacingHelmet_1_blue_F
+
*# Missiles_revolving => revolving
* Headgear_H_RacingHelmet_1_green_F
+
*# RocketPods_Hide => user
* Headgear_H_RacingHelmet_1_red_F
+
*# HideWeapons => user
* Headgear_H_RacingHelmet_1_white_F
 
* Headgear_H_RacingHelmet_1_yellow_F
 
* Headgear_H_RacingHelmet_1_orange_F
 
* Headgear_H_Cap_marshal
 
* b_survivor_F
 
* o_survivor_F
 
* i_survivor_F
 
* b_soldier_universal_f
 
* b_g_soldier_universal_f
 
* o_soldier_universal_f
 
* o_g_soldier_universal_f
 
* i_soldier_universal_f
 
* i_g_soldier_universal_f
 
* VirtualCurator_F
 
* B_VirtualCurator_F
 
* O_VirtualCurator_F
 
* I_VirtualCurator_F
 
* C_VirtualCurator_F
 
* VirtualSpectator_F
 
* B_UAV_01_F
 
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass2 => hit [HitGlass2]
Line 6,250: Line 6,801:
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitGlass6 => hit [HitGlass6]
*# HitEngine1 => hit [HitEngine1]
+
*# HitGlass7 => hit [HitGlass7]
*# HitEngine2 => hit [HitEngine2]
+
*# HitGlass8 => hit [HitGlass8]
*# HitWinch_Source => hit [HitWinch]
+
*# HitGlass9 => hit [HitGlass9]
* O_UAV_01_F
+
*# HitGlass10 => hit [HitGlass10]
 +
*# HitGlass11 => hit [HitGlass11]
 +
*# HitGlass12 => hit [HitGlass12]
 +
*# HitGlass13 => hit [HitGlass13]
 +
*# HitGlass14 => hit [HitGlass14]
 +
* I_Heli_light_03_dynamicLoadout_F
 +
*# HideWeapons => user
 +
* I_Heli_light_03_unarmed_F
 +
*# GunL_Revolving => revolving
 +
*# GunR_Revolving => revolving
 +
*# muzzle_hide => reload
 +
*# Muzzle_Flash => ammorandom
 +
*# Missiles_revolving => revolving
 +
*# RocketPods_Hide => user
 +
*# HideWeapons => user
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass2 => hit [HitGlass2]
Line 6,260: Line 6,825:
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitGlass6 => hit [HitGlass6]
*# HitEngine1 => hit [HitEngine1]
+
*# HitGlass7 => hit [HitGlass7]
*# HitEngine2 => hit [HitEngine2]
+
*# HitGlass8 => hit [HitGlass8]
*# HitWinch_Source => hit [HitWinch]
+
*# HitGlass9 => hit [HitGlass9]
* I_UAV_01_F
+
*# HitGlass10 => hit [HitGlass10]
*# HitGlass1 => hit [HitGlass1]
+
*# HitGlass11 => hit [HitGlass11]
*# HitGlass2 => hit [HitGlass2]
+
*# HitGlass12 => hit [HitGlass12]
*# HitGlass3 => hit [HitGlass3]
+
*# HitGlass13 => hit [HitGlass13]
*# HitGlass4 => hit [HitGlass4]
+
*# HitGlass14 => hit [HitGlass14]
*# HitGlass5 => hit [HitGlass5]
+