World Editor: Road Generator – Arma Reforger

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A '''Road Generator''' is a generator creating a road along a spline. It can also shape the terrain (extrude or dig) around it to make it follow the spline.
 
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== Requirements ==
 
* A spline defining the road's path - open or closed (see {{Link|Arma Reforger:World Editor: Vector Tool|Vector Tool}}). Polylines are '''not''' supported.
* A road generator entity as a '''direct child''' to this shape.
 
 
== Options ==
 
=== Terrain ===
 
==== Adjust Height Map ====
If enabled, adjust terrain height map to road
 
==== Adjust Height Map Priority ====
Priority of terrain heightmap adjust
 
==== Falloff Start Width ====
Distance between road edge and start of fall-off
 
==== Road Falloff Width ====
Width of the road fall-off
 
=== Road ===
 
==== GenerateRoad ====
If enabled, regenerate road on shape modification
 
==== Road Clearance ====
Width of the clearance by the road
 
==== Road Width ====
Width of the road




{{GameCategory|armaR|Modding|Official Tools|World Editor Generators}}
{{GameCategory|armaR|Modding|Official Tools|World Editor Generators}}

Revision as of 16:14, 16 November 2023

A Road Generator is a generator creating a road along a spline. It can also shape the terrain (extrude or dig) around it to make it follow the spline.

🏗
This article is a work in progress!


Requirements

  • A spline defining the road's path - open or closed (see Vector Tool). Polylines are not supported.
  • A road generator entity as a direct child to this shape.


Options

Terrain

Adjust Height Map

If enabled, adjust terrain height map to road

Adjust Height Map Priority

Priority of terrain heightmap adjust

Falloff Start Width

Distance between road edge and start of fall-off

Road Falloff Width

Width of the road fall-off

Road

GenerateRoad

If enabled, regenerate road on shape modification

Road Clearance

Width of the clearance by the road

Road Width

Width of the road