Array+=: Difference between revisions

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{{unbalanced}} <br>
{{unbalanced}}
The array[]+={} syntax for Arma 3 was introduced as an attempt to add unique weapons (or magazines) to a unit without the tedium of duplicate-typing all the basic items.
The array[]+={} syntax for Arma 3 was introduced as an attempt to add unique weapons (or magazines) to a unit without the tedium of duplicate-typing all the basic items.



Revision as of 14:49, 17 December 2018

Template:unbalanced The array[]+={} syntax for Arma 3 was introduced as an attempt to add unique weapons (or magazines) to a unit without the tedium of duplicate-typing all the basic items.

It originally had a text-only interpreter making it quite impossible to generate config.bin's versus config.cpp's. Later, Binarize was modified to create new token code for this syntax. This token code is broken as it bears no relationship to any other tokenised output. It 'works' simply because it's data format can be ignored.

It is not present in any form in any of the official addons accompanying Arma 3.


usage:

class A
{
  array[]={any,thing};
};
class B:A
{
  array+={more,Bstuff];
}
class C:A 
{
  array+={other, Cstuff};
};

ONLY direct inheritance works of an array explicitly stated in the inherited class as being array[]={some,thing}. The following WILL NOT WORK


class A {array[]={any,thing};}
class B:A{};
class C:B
{
 array[]+={wont,work}; // result: array[]={wont,work};
}

class A {array[]={any,thing};}
class B:A{array[]+={more,stuff};};
class C:B
{
 array[]+={wont,work}; // result: array[]={wont,work};
}