BIS fnc CPWaitUntil: Difference between revisions

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|gr1 = CombatPatrol
|gr1= CombatPatrol


|gr2 = Program Flow
|gr2 = Program Flow

Revision as of 19:02, 1 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
spawn
Groups:
CombatPatrolProgram Flow

Syntax

Syntax:
Syntax needed
Parameters:
condition: Code - (Optional, default { true }) Condition to be checked
interval: Number - (Optional, default 0.5) Interval in which the condition will be checked
Return Value:
Return value needed

Examples

Example 1:
[{ not alive player }, 2] spawn BIS_fnc_CPWaitUntil;

Additional Information

See also:
See also needed

Notes

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