BIS fnc CPWaitUntil: Difference between revisions

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m (Text replacement - "| Nothing |x1=" to "|r1= Nothing |x1=")
m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] spawn ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) * \|p1=" to " |s1=$1 |p1=")
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| Function waits until condition becomes true. Condition is checked with given interval.
| Function waits until condition becomes true. Condition is checked with given interval.


|[condition, interval] spawn [[BIS_fnc_CPWaitUntil]]
|s1=[condition, interval] spawn [[BIS_fnc_CPWaitUntil]]


|p1= condition: [[Code]] - (Optional, default {{ic|{ [[true]] }<nowiki/>}}) Condition to be checked
|p1= condition: [[Code]] - (Optional, default {{ic|{ [[true]] }<nowiki/>}}) Condition to be checked

Revision as of 17:03, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
spawn
Groups:
CombatPatrolProgram Flow

Syntax

Syntax:
[condition, interval] spawn BIS_fnc_CPWaitUntil
Parameters:
condition: Code - (Optional, default { true }) Condition to be checked
interval: Number - (Optional, default 0.5) Interval in which the condition will be checked
Return Value:
Nothing

Examples

Example 1:
[{ not alive player }, 2] spawn BIS_fnc_CPWaitUntil;

Additional Information

See also:
waitUntil

Notes

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