BIS fnc CPWaitUntil: Difference between revisions

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|s1= [condition, interval] spawn [[BIS_fnc_CPWaitUntil]]
|s1= [condition, interval] spawn [[BIS_fnc_CPWaitUntil]]


|p1= condition: [[Code]] - (Optional, default <sqf inline>{ true }</sqf>) Condition to be checked
|p1= condition: [[Code]] - (Optional, default <sqf inline>{ true }</sqf>) condition to be checked


|p2= interval: [[Number]] - (Optional, default 0.5) Interval in which the condition will be checked
|p2= interval: [[Number]] - (Optional, default 0.5) Interval in which the condition will be checked

Revision as of 13:22, 8 November 2023

Hover & click on the images for description

Description

Description:
Function waits until condition becomes true. Condition is checked with given interval.
Execution:
spawn
Groups:
CombatPatrolProgram Flow

Syntax

Syntax:
[condition, interval] spawn BIS_fnc_CPWaitUntil
Parameters:
condition: Code - (Optional, default { true }) condition to be checked
interval: Number - (Optional, default 0.5) Interval in which the condition will be checked
Return Value:
Nothing

Examples

Example 1:
[{ not alive player }, 2] spawn BIS_fnc_CPWaitUntil;

Additional Information

See also:
waitUntil

Notes

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