BIS fnc CPWaitUntil: Difference between revisions

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m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=]{12})" to "|$1=$2 |descr=$3")
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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
 
|version1= 1.72
|1.72


|gr1= CombatPatrol
|gr1= CombatPatrol
Line 11: Line 10:
|descr= Function waits until condition becomes true. Condition is checked with given interval.
|descr= Function waits until condition becomes true. Condition is checked with given interval.


|s1=[condition, interval] spawn [[BIS_fnc_CPWaitUntil]]
|s1= [condition, interval] spawn [[BIS_fnc_CPWaitUntil]]


|p1= condition: [[Code]] - (Optional, default {{ic|{ [[true]] }<nowiki/>}}) Condition to be checked
|p1= condition: [[Code]] - (Optional, default <sqf inline>{ true }</sqf>) condition to be checked


|p2= interval: [[Number]] - (Optional, default 0.5) Interval in which the condition will be checked
|p2= interval: [[Number]] - (Optional, default 0.5) interval in which the condition will be checked


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[<nowiki/>{ [[not]] [[alive]] [[player]] }, 2] [[spawn]] [[BIS_fnc_CPWaitUntil]];</code>
|x1= <sqf>[{ not alive player }, 2] spawn BIS_fnc_CPWaitUntil;</sqf>


|exec= spawn
|exec= spawn

Latest revision as of 13:29, 8 November 2023

Hover & click on the images for description

Description

Description:
Function waits until condition becomes true. Condition is checked with given interval.
Execution:
spawn
Groups:
CombatPatrolProgram Flow

Syntax

Syntax:
[condition, interval] spawn BIS_fnc_CPWaitUntil
Parameters:
condition: Code - (Optional, default { true }) condition to be checked
interval: Number - (Optional, default 0.5) interval in which the condition will be checked
Return Value:
Nothing

Examples

Example 1:
[{ not alive player }, 2] spawn BIS_fnc_CPWaitUntil;

Additional Information

See also:
waitUntil

Notes

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