BIS fnc earthquake: Difference between revisions

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m (Text replacement - "<tt>([a-zA-Z0-9\. _"\\']+)<\/tt>" to "{{hl|$1}}")
m (Text replacement - " |s1=[" to " |s1= [")
 
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|exec= spawn
|exec= spawn


|s1=[intensity] spawn [[BIS_fnc_earthquake]]
|s1= [intensity] spawn [[BIS_fnc_earthquake]]


|p1= intensity: [[Number]] - (Optional, default 2) can be 1, 2, 3 or 4. Any other value will fall back to the default value
|p1= intensity: [[Number]] - (Optional, default 2) can be 1, 2, 3 or 4. Any other value will fall back to the default value
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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[4] [[spawn]] [[BIS_fnc_earthquake]];</code>
|x1= <sqf>[4] spawn BIS_fnc_earthquake;</sqf>


|seealso= [[addCamShake]]
|seealso= [[addCamShake]]
}}
}}

Latest revision as of 00:11, 13 July 2022

Hover & click on the images for description

Description

Description:
Earthquake simulation - now just camera shake and sound. Stamina is impacted by the earthquake too. Earthquake will last between 13 and 20 seconds. While earthquake is in progress missionNamespace variable BIS_fnc_earthquake_inprogress will be true.
Execution:
spawn
Groups:
Environment

Syntax

Syntax:
[intensity] spawn BIS_fnc_earthquake
Parameters:
intensity: Number - (Optional, default 2) can be 1, 2, 3 or 4. Any other value will fall back to the default value
Return Value:
Nothing

Examples

Example 1:
[4] spawn BIS_fnc_earthquake;

Additional Information

See also:
addCamShake

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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