BIS fnc earthquake: Difference between revisions

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m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
m (Text replacement - " |s1=[" to " |s1= [")
 
Line 12: Line 12:
|exec= spawn
|exec= spawn


|s1=[intensity] spawn [[BIS_fnc_earthquake]]
|s1= [intensity] spawn [[BIS_fnc_earthquake]]


|p1= intensity: [[Number]] - (Optional, default 2) can be 1, 2, 3 or 4. Any other value will fall back to the default value
|p1= intensity: [[Number]] - (Optional, default 2) can be 1, 2, 3 or 4. Any other value will fall back to the default value

Latest revision as of 00:11, 13 July 2022

Hover & click on the images for description

Description

Description:
Earthquake simulation - now just camera shake and sound. Stamina is impacted by the earthquake too. Earthquake will last between 13 and 20 seconds. While earthquake is in progress missionNamespace variable BIS_fnc_earthquake_inprogress will be true.
Execution:
spawn
Groups:
Environment

Syntax

Syntax:
[intensity] spawn BIS_fnc_earthquake
Parameters:
intensity: Number - (Optional, default 2) can be 1, 2, 3 or 4. Any other value will fall back to the default value
Return Value:
Nothing

Examples

Example 1:
[4] spawn BIS_fnc_earthquake;

Additional Information

See also:
addCamShake

Notes

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