BIS fnc earthquake: Difference between revisions

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{{Function|= Comments
{{RV|type=function
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| arma3 |= Game name
|game1= arma3
|version1= 1.00


|1.00|= Game version
|eff= local


|eff= local |= effect
|gr1= Environment
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| Earthquake simulation - now just camera shake and sound. [[Arma 3 Stamina|Stamina]] is impacted by the earthquake too. |DESCRIPTION=
|descr= Earthquake simulation - now just camera shake and sound. [[Arma 3 Stamina|Stamina]] is impacted by the earthquake too. Earthquake will last between 13 and 20 seconds. While earthquake is in progress [[missionNamespace]] variable {{hl|BIS_fnc_earthquake_inprogress}} will be [[true]].
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| [intensity] call [[BIS_fnc_earthquake]] |SYNTAX=
|exec= spawn


|p1= intensity: [[Number]] - (Optional, default 2) can be 1, 2, 3 or 4. Any other value will fall back to the default value |PARAMETER1=
|s1= [intensity] spawn [[BIS_fnc_earthquake]]


| [[Nothing]] |RETURNVALUE=
|p1= intensity: [[Number]] - (Optional, default 2) can be 1, 2, 3 or 4. Any other value will fall back to the default value
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|x1= <code>[4] [[call]] [[BIS_fnc_earthquake]];</code> |EXAMPLE1=
|r1= [[Nothing]]
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| |SEEALSO=
|x1= <sqf>[4] spawn BIS_fnc_earthquake;</sqf>
 
|seealso= [[addCamShake]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Misc|{{uc:earthquake}}]]
[[Category:Functions|{{uc:earthquake}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:earthquake}}]]

Latest revision as of 00:11, 13 July 2022

Hover & click on the images for description

Description

Description:
Earthquake simulation - now just camera shake and sound. Stamina is impacted by the earthquake too. Earthquake will last between 13 and 20 seconds. While earthquake is in progress missionNamespace variable BIS_fnc_earthquake_inprogress will be true.
Execution:
spawn
Groups:
Environment

Syntax

Syntax:
[intensity] spawn BIS_fnc_earthquake
Parameters:
intensity: Number - (Optional, default 2) can be 1, 2, 3 or 4. Any other value will fall back to the default value
Return Value:
Nothing

Examples

Example 1:
[4] spawn BIS_fnc_earthquake;

Additional Information

See also:
addCamShake

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note