BIS fnc hideMarker: Difference between revisions

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m (Text replacement - "\|game([0-9])=([^ ]+) * \|version([0-9])=([^ ]+) * " to "|game$1=$2 |version$3=$4 ")
m (Text replacement - "<code> *(\^+\]) +\[\[spawn\]\] +\[\[(BIS_fnc_[a-zA-Z0-9_]+)\]\];? *<\/code>" to "<sqf>$1 spawn $2;</sqf>")
Line 16: Line 16:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>["BIS_marker",2] [[spawn]] [[BIS_fnc_hideMarker]];</code>
|x1= <sqf>["BIS_marker",2] spawn BIS_fnc_hideMarker;</sqf>


|exec= spawn
|exec= spawn

Revision as of 20:04, 5 May 2022

Hover & click on the images for description

Description

Description:
Gradual hiding of a marker by setting its alpha to 0.
Execution:
spawn
Groups:
Map and Markers

Syntax

Syntax:
[marker, duration] spawn BIS_fnc_hideMarker
Parameters:
marker: String - Marker name
duration: Number - (Optional, default 1) Duration of the hiding
Return Value:
Nothing

Examples

Example 1:
["BIS_marker",2] spawn BIS_fnc_hideMarker;

Additional Information

See also:
BIS_fnc_blinkMarker BIS_fnc_colorMarker BIS_fnc_moveMarker

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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