BIS fnc hideMarkerArray: Difference between revisions

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{{Function|= Comments
{{Function


| arma3 |Game name=
|game1= arma3


|1.78|Game version=
|version1= 1.78


<!---|arg= local |Multiplayer Arguments=--->
<!--|exec= server|=-->


<!---|eff= local |Multiplayer Effects=--->
|arg= global


| <pre>/*
|eff= global
Author: ZoZo, modified by Riccardo Argiolas


Description:
|descr= Hides a list of markers one by one.
  Hide the markers sequentially


Parameters:
|s1= [markerArray, duration] spawn [[BIS_fnc_hideMarkerArray]]
Select 0 - ARRAY: Markers array
Select 1 - NUMBER: Duration of whole sequence


Returns:
|p1= markerArray: [[Array]] - Array of markers<br>
Nothing
0: [[String]] - Marker_1<br>
1: [[String]] - Marker_2<br>
...


*/
|p2= duration: [[Number]] - (Optional, default 1) Duration in seconds until all markers are hidden. If duration is 0 markers are hidden as fast as possible
</pre>{{placeholder}}<!-- Remove this after fill-in --> |Description=


|[] call [[BIS_fnc_hideMarkerArray]]|Syntax=
|r1= [[Nothing]]


|p1= parameter: Datatype - (Optional, default defValue) description |Parameter 1=
|x1= <code>[<noWiki>[</noWiki>"BIS_marker_1","BIS_marker_2","BIS_marker_3"],5] [[spawn]] [[BIS_fnc_hideMarkerArray]];</code>


|Datatype - description|Return value=
|exec= spawn


|x1= <code></code>|Example 1=
|seealso= [[BIS_fnc_blinkMarker]] [[BIS_fnc_changeColorMarker]] [[BIS_fnc_getMarkers]] [[BIS_fnc_getMarkerState]] [[BIS_fnc_colorMarker]]


|exec= call |Execution=
| |See also=
}}
}}



Revision as of 20:04, 6 January 2020

Hover & click on the images for description

Description

Description:
Hides a list of markers one by one.
Execution:
spawn
Groups:
Uncategorised

Syntax

Syntax:
[markerArray, duration] spawn BIS_fnc_hideMarkerArray
Parameters:
markerArray: Array - Array of markers
0: String - Marker_1
1: String - Marker_2
...
duration: Number - (Optional, default 1) Duration in seconds until all markers are hidden. If duration is 0 markers are hidden as fast as possible
Return Value:
Nothing

Examples

Example 1:
[["BIS_marker_1","BIS_marker_2","BIS_marker_3"],5] spawn BIS_fnc_hideMarkerArray;

Additional Information

See also:
BIS_fnc_blinkMarker BIS_fnc_changeColorMarker BIS_fnc_getMarkers BIS_fnc_getMarkerState BIS_fnc_colorMarker

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note