BIS fnc respawnGroup: Difference between revisions

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m (Text replacement - " | [[" to " |seealso= [[")
m (Text replacement - " |EXECUTION= " to " ")
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[_oldUnit, _newUnit] [[spawn]] [[BIS_fnc_respawnGroup]];</code>
[_oldUnit, _newUnit] [[spawn]] [[BIS_fnc_respawnGroup]];</code>


|exec= spawn |EXECUTION=
|exec= spawn


|seealso= [[BIS fnc respawnMenuInventory]] [[BIS fnc respawnMenuPosition]] [[BIS fnc respawnMenuSpectator]]
|seealso= [[BIS fnc respawnMenuInventory]] [[BIS fnc respawnMenuPosition]] [[BIS fnc respawnMenuSpectator]]
[[BIS fnc respawnSeagull]] [[BIS fnc respawnSide]] [[BIS fnc respawnSpectator]] [[BIS fnc respawnWave]]
[[BIS fnc respawnSeagull]] [[BIS fnc respawnSide]] [[BIS fnc respawnSpectator]] [[BIS fnc respawnWave]]
}}
}}

Revision as of 00:36, 14 June 2021

Hover & click on the images for description

Description

Description:
Camera script used by the "group respawn" template - when the player dies and gets transferred to the new group member.
Execution:
spawn
Groups:
Respawn

Syntax

Syntax:
[oldUnit, newUnit] call BIS_fnc_respawnGroup
Parameters:
oldUnit: Object
newUnit: Object
Return Value:
Nothing

Examples

Example 1:
// in onPlayerRespawn.sqf params ["_newUnit", "_oldUnit", "_respawn", "_respawnDelay"]; [_oldUnit, _newUnit] spawn BIS_fnc_respawnGroup;

Additional Information

See also:
BIS fnc respawnMenuInventory BIS fnc respawnMenuPosition BIS fnc respawnMenuSpectator BIS fnc respawnSeagull BIS fnc respawnSide BIS fnc respawnSpectator BIS fnc respawnWave

Notes

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