BIS fnc respawnGroup: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " |EXECUTION= " to " ")
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
Line 17: Line 17:


|x1= <code>{{cc|in [[onPlayerRespawn.sqf]]}}
|x1= <code>{{cc|in [[onPlayerRespawn.sqf]]}}
[[params]] ["_newUnit", "_oldUnit", "_respawn", "_respawnDelay"];
params ["_newUnit", "_oldUnit", "_respawn", "_respawnDelay"];
[_oldUnit, _newUnit] [[spawn]] [[BIS_fnc_respawnGroup]];</code>
[_oldUnit, _newUnit] [[spawn]] [[BIS_fnc_respawnGroup]];</code>



Revision as of 22:37, 12 July 2022

Hover & click on the images for description

Description

Description:
Camera script used by the "group respawn" template - when the player dies and gets transferred to the new group member.
Execution:
spawn
Groups:
Respawn

Syntax

Syntax:
[oldUnit, newUnit] call BIS_fnc_respawnGroup
Parameters:
oldUnit: Object
newUnit: Object
Return Value:
Nothing

Examples

Example 1:
// in onPlayerRespawn.sqf params ["_newUnit", "_oldUnit", "_respawn", "_respawnDelay"]; [_oldUnit, _newUnit] spawn BIS_fnc_respawnGroup;

Additional Information

See also:
BIS fnc respawnMenuInventory BIS fnc respawnMenuPosition BIS fnc respawnMenuSpectator BIS fnc respawnSeagull BIS fnc respawnSide BIS fnc respawnSpectator BIS fnc respawnWave

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note