BIS fnc respawnGroup: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
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|descr= Camera script used by the "group respawn" template - when the player dies and gets transferred to the new group member.
|descr= Camera script used by the "group respawn" template - when the player dies and gets transferred to the new group member.


|s1=[oldUnit, newUnit] call [[BIS_fnc_respawnGroup]]
|s1= [oldUnit, newUnit] call [[BIS_fnc_respawnGroup]]


|p1= oldUnit: [[Object]]
|p1= oldUnit: [[Object]]

Revision as of 00:11, 13 July 2022

Hover & click on the images for description

Description

Description:
Camera script used by the "group respawn" template - when the player dies and gets transferred to the new group member.
Execution:
spawn
Groups:
Respawn

Syntax

Syntax:
[oldUnit, newUnit] call BIS_fnc_respawnGroup
Parameters:
oldUnit: Object
newUnit: Object
Return Value:
Nothing

Examples

Example 1:
// in onPlayerRespawn.sqf params ["_newUnit", "_oldUnit", "_respawn", "_respawnDelay"]; [_oldUnit, _newUnit] spawn BIS_fnc_respawnGroup;

Additional Information

See also:
BIS fnc respawnMenuInventory BIS fnc respawnMenuPosition BIS fnc respawnMenuSpectator BIS fnc respawnSeagull BIS fnc respawnSide BIS fnc respawnSpectator BIS fnc respawnWave

Notes

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