BIS fnc respawnNone: Difference between revisions

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{{Function|= Comments
{{Function|= Comments
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| <pre>/*
| Creates a death screen.|= Description
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Description:
| [killed,killer]] spawn [[BIS_fnc_respawnNone]] |= Syntax
Death screen.
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Parameter(s):
0: OBJECT - killed unit
1: OBJECT - killer


Returns:
|p1= killed: [[Object]] - Killed unit ([[player]])|= Parameter 1
NOTHING
|p2= killer: [[Object]] - Any unit|= Parameter 2
*/
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
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| <!-- [] call [[BIS_fnc_respawnNone]]; --> |= Syntax
| [[Nothing]]|= Return value
 
|p1= |= Parameter 1
 
| |= Return value
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|x1= <code></code> |=  
|x1= <code>[ [[player]], someUnit ] [[spawn]] [[BIS_fnc_getCfg]];</code> |=
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| |= See also
|exec= spawn |= Execution By (defaults to [[call]] if omitted)


| [[:Category:Function Group: Respawn]] |= See also
}}
}}



Revision as of 16:16, 30 May 2018

Hover & click on the images for description

Description

Description:
Creates a death screen.
Execution:
spawn
Groups:
Uncategorised

Syntax

Syntax:
[killed,killer]] spawn BIS_fnc_respawnNone
Parameters:
killed: Object - Killed unit (player)
killer: Object - Any unit
Return Value:
Nothing

Examples

Example 1:
[ player, someUnit ] spawn BIS_fnc_getCfg;

Additional Information

See also:
Category:Function Group: Respawn

Notes

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Notes

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