BIS fnc respawnNone: Difference between revisions

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Revision as of 01:37, 17 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
spawn
Groups:
Respawn

Syntax

Syntax:
Syntax needed
Parameters:
killed: Object - Killed unit (player)
killer: Object - Any unit
Return Value:
Return value needed

Examples

Example 1:
[player, someUnit] spawn BIS_fnc_respawnNone;

Additional Information

See also:
Category:Function Group: Respawn

Notes

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