BIS fnc rotateMarker: Difference between revisions

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|p4= shortestTurn: [[Number]] - (Optional, default 0) 0 - shortest turn (default, if used with relative dir, counter clockwise is used)<br>1 - force clockwise<br>2 - force counter clockwise
|p4= shortestTurn: [[Number]] - (Optional, default 0) 0 - shortest turn (default, if used with relative dir, counter clockwise is used)<br>1 - force clockwise<br>2 - force counter clockwise


|p5= duraton: [[Number]] - (Optional, default 2) Duraton for the complete rotation in seconds
|p5= duraton: [[Number]] - (Optional, default 2) Duration for the complete rotation in seconds


|r1= [[Nothing]]
|r1= [[Nothing]]

Revision as of 13:31, 6 January 2020

Hover & click on the images for description

Description

Description:
Rotating a marker to new azimuth, using shortest turn, clockwise or anticlockwise movement.
Execution:
spawn
Groups:
Uncategorised

Syntax

Syntax:
[marker, newAzimuth, absoluteOrRelativ, shortestTurn, duraton] spawn BIS_fnc_rotateMarker
Parameters:
marker: String - Marker to rotate
newAzimuth: Number - New azimuth
absoluteOrRelativ: Boolean - (Optional, default true) Defines if the azimuth is absolute true or relative false
shortestTurn: Number - (Optional, default 0) 0 - shortest turn (default, if used with relative dir, counter clockwise is used)
1 - force clockwise
2 - force counter clockwise
duraton: Number - (Optional, default 2) Duration for the complete rotation in seconds
Return Value:
Nothing

Examples

Example 1:
["BIS_marker",90] spawn BIS_fnc_rotateMarker;
Example 2:
["BIS_marker",90,false,2,5] spawn BIS_fnc_rotateMarker;

Additional Information

See also:
BIS_fnc_blinkMarker BIS_fnc_resizeMarker BIS_fnc_moveMarker

Notes

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