BIS fnc sceneSetPosFormation: Difference between revisions

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|x1= <code>[units group [[player]], bluforCommander, [[player]], "HALFCIRCLE", 0] [[spawn]] [[BIS_fnc_sceneSetPosFormation]];</code>
|x1= <code>[units group player, bluforCommander, [[player]], "HALFCIRCLE", 0] [[spawn]] [[BIS_fnc_sceneSetPosFormation]];</code>


|seealso=
|seealso=
}}
}}

Revision as of 17:56, 13 July 2022

Hover & click on the images for description

Description

Description:
Adjusts units into a pre-determined formation, using a few variables. Part of S.C.E.N.E.S function group.
Execution:
spawn
Groups:
Scenes

Syntax

Syntax:
param spawn BIS_fnc_sceneSetPosFormation
Parameters:
Array - Array of units involved
Object - Scene initiator
Object - Talking partner of scene initiator
String - Formation in which to place units. Possible values: "LINE", "CIRCLE", "HALFCIRCLE
Number - true / false in format Number (0 = false, 1 = true), determines debug mode (showing markers).
Number - (Optional, default 0) - determines angle offset
Return Value:
Nothing

Examples

Example 1:
[units group player, bluforCommander, player, "HALFCIRCLE", 0] spawn BIS_fnc_sceneSetPosFormation;

Additional Information

See also:
See also needed

Notes

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