BIS fnc unitPlay: Difference between revisions

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| [[BIS_fnc_UnitCaptureFiring]], [[BIS_fnc_UnitCaptureSimple]], [[BIS_fnc_UnitPlaySimple]], [[BIS_fnc_UnitPlayFiring]] |See also=
| [[BIS_fnc_UnitCaptureFiring]], [[BIS_fnc_UnitCaptureSimple]], [[BIS_fnc_UnitPlaySimple]], [[BIS_fnc_UnitPlayFiring]],[[BIS_fnc_UnitCapture]] |See also=
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Revision as of 14:29, 11 June 2018

Hover & click on the images for description

Description

Description:
Plays back input movement data on input unit. Simplified.
Execution:
spawn
Groups:
Uncategorised

Syntax

Syntax:
[unit, data, varDone, stateIngnore, obsolete_1, obsolete_2, skipTime] call BIS_fnc_UnitPlay
Parameters:
unit: Object - Unit to play movement data on
data: Array - Movement data recorder by BIS_fnc_UnitCapture
varDone: Array - (Optional, default []) Variable to set on specified Object once playback has finished in format:
stateIgnore: Boolean - (Optional, default false) Whether to ignore if the Unit is dead and/or cannot move
obsolete_1: Nothing - Obsolete param, preserved because of backward compatibility
obsolete_2: Nothing - Obsolete param, preserved because of backward compatibility
skipTime: Number - (Optional, default 0) Amount of time to skip at the start of playback. For example if you wish to play the data from halfway instead of the start.
Return Value:
Boolean - Always true

Examples

Example 1:
[ vehicle player, _unitCaptureData ] spawn BIS_fnc_UnitPlay

Additional Information

See also:
BIS_fnc_UnitCaptureFiringBIS_fnc_UnitCaptureSimpleBIS_fnc_UnitPlaySimpleBIS_fnc_UnitPlayFiringBIS_fnc_UnitCapture

Notes

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Notes

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