BIS fnc unitPlay: Difference between revisions

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{{Function|Comments=
{{Function


| arma2oa |Game name=
| arma2oa


|1.00|Game version=
|1.00


|gr1 = Scenes |GROUP1=
|gr1 = Scenes


| Plays back input movement data on input unit. Simplified. |Description=
| Plays back input movement data on input unit. Simplified.


| [unit, data, varDone, stateIngnore, obsolete_1, obsolete_2, skipTime] spawn [[BIS_fnc_UnitPlay]] |Syntax=
| [unit, data, varDone, stateIngnore, obsolete_1, obsolete_2, skipTime] spawn [[BIS_fnc_UnitPlay]]




|p1= unit: [[Object]] - Unit to play movement data on |Parameter 1=
|p1= unit: [[Object]] - Unit to play movement data on


|p2= data: [[Array]] - Movement data recorder by [[BIS_fnc_UnitCapture]] |Parameter 2=
|p2= data: [[Array]] - Movement data recorder by [[BIS_fnc_UnitCapture]]


|p3= varDone: [[Array]] - (Optional, default []) Variable to set on specified Object once playback has finished in format:
|p3= varDone: [[Array]] - (Optional, default []) Variable to set on specified Object once playback has finished in format:
*0: [[Object]] - Target object
*0: [[Object]] - Target object
*1: [[String]] - Variable name|Parameter 3=
*1: [[String]] - Variable name


|p4= stateIgnore: [[Boolean]] - (Optional, default [[false]]) Whether to ignore if the Unit is dead and/or cannot move |Parameter 4=
|p4= stateIgnore: [[Boolean]] - (Optional, default [[false]]) Whether to ignore if the Unit is dead and/or cannot move


|p5= obsolete_1: [[Nothing]] - Obsolete param, preserved because of backward compatibility |Parameter 5=
|p5= obsolete_1: [[Nothing]] - Obsolete param, preserved because of backward compatibility


|p6= obsolete_2: [[Nothing]] - Obsolete param, preserved because of backward compatibility|Parameter 6=
|p6= obsolete_2: [[Nothing]] - Obsolete param, preserved because of backward compatibility


|p7= skipTime: [[Number]] - (Optional, default 0) Amount of time to skip at the start of playback. For example if you wish to play the data from halfway instead of the start. |Parameter 7=
|p7= skipTime: [[Number]] - (Optional, default 0) Amount of time to skip at the start of playback. For example if you wish to play the data from halfway instead of the start.


| [[Boolean]] - Always [[true]] |Return value=
| [[Boolean]] - Always [[true]]


|exec= spawn |Execution=
|exec= spawn |Execution=


|x1= <code>[ [[vehicle]] [[player]], _unitCaptureData ] [[spawn]] [[BIS_fnc_UnitPlay]]</code> |Example 1=
|x1= <code>[ [[vehicle]] [[player]], _unitCaptureData ] [[spawn]] [[BIS_fnc_UnitPlay]]</code>


| [[BIS_fnc_UnitCaptureFiring]], [[BIS_fnc_UnitCaptureSimple]], [[BIS_fnc_UnitPlaySimple]], [[BIS_fnc_UnitPlayFiring]],[[BIS_fnc_UnitCapture]] |See also=
| [[BIS_fnc_UnitCaptureFiring]], [[BIS_fnc_UnitCaptureSimple]], [[BIS_fnc_UnitPlaySimple]], [[BIS_fnc_UnitPlayFiring]],[[BIS_fnc_UnitCapture]]
}}
}}



Revision as of 23:19, 17 January 2021

Hover & click on the images for description

Description

Description:
Plays back input movement data on input unit. Simplified.
Execution:
spawn
Groups:
Scenes

Syntax

Syntax:
[unit, data, varDone, stateIngnore, obsolete_1, obsolete_2, skipTime] spawn BIS_fnc_UnitPlay
Parameters:
unit: Object - Unit to play movement data on
data: Array - Movement data recorder by BIS_fnc_UnitCapture
varDone: Array - (Optional, default []) Variable to set on specified Object once playback has finished in format:
stateIgnore: Boolean - (Optional, default false) Whether to ignore if the Unit is dead and/or cannot move
obsolete_1: Nothing - Obsolete param, preserved because of backward compatibility
obsolete_2: Nothing - Obsolete param, preserved because of backward compatibility
skipTime: Number - (Optional, default 0) Amount of time to skip at the start of playback. For example if you wish to play the data from halfway instead of the start.
Return Value:
Boolean - Always true

Examples

Example 1:
[ vehicle player, _unitCaptureData ] spawn BIS_fnc_UnitPlay

Additional Information

See also:
BIS_fnc_UnitCaptureFiringBIS_fnc_UnitCaptureSimpleBIS_fnc_UnitPlaySimpleBIS_fnc_UnitPlayFiringBIS_fnc_UnitCapture

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


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