BIS fnc unitPlayFiring: Difference between revisions
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{{Function | {{Function | ||
| arma2oa | | arma2oa | ||
|1.00 | |1.00 | ||
|gr1 = Scenes | |gr1 = Scenes | ||
| Plays back input weapon fire data on input unit. | | Plays back input weapon fire data on input unit. | ||
| [unit, data, stateIgnore] spawn [[BIS_fnc_UnitPlayFiring]] | | [unit, data, stateIgnore] spawn [[BIS_fnc_UnitPlayFiring]] | ||
|p1= unit: [[Object]] - Unit to play weapon fire data on | |p1= unit: [[Object]] - Unit to play weapon fire data on | ||
|p2= data: [[Array]] - Firing data to use [[BIS_fnc_UnitCaptureFiring]] | |p2= data: [[Array]] - Firing data to use [[BIS_fnc_UnitCaptureFiring]] | ||
|p3= stateIgnore: [[Boolean]] - (Optional, default [[false]]) Whether to ignore if the Unit is dead and/or cannot move | |p3= stateIgnore: [[Boolean]] - (Optional, default [[false]]) Whether to ignore if the Unit is dead and/or cannot move | ||
| [[Script]] - Script handle | | [[Script]] - Script handle | ||
|exec= spawn |Execution= | |exec= spawn |Execution= | ||
|x1= <code>_capturedFireData = [[2.135,"GAU8","<NULL-object>"]]; | |x1= <code>_capturedFireData = [[2.135,"GAU8","<NULL-object>"]]; | ||
[ BIS_Vehicle, _capturedData, [[true ]] ] [[spawn]] [[BIS_fnc_UnitPlayFiring]];</code> | [ BIS_Vehicle, _capturedData, [[true ]] ] [[spawn]] [[BIS_fnc_UnitPlayFiring]];</code> | ||
| [[BIS_fnc_UnitCaptureFiring]], [[BIS_fnc_UnitCaptureSimple]], [[BIS_fnc_UnitPlaySimple]], [[BIS_fnc_UnitCapture]], [[BIS_fnc_UnitPlay]] | | [[BIS_fnc_UnitCaptureFiring]], [[BIS_fnc_UnitCaptureSimple]], [[BIS_fnc_UnitPlaySimple]], [[BIS_fnc_UnitCapture]], [[BIS_fnc_UnitPlay]] | ||
}} | }} | ||
Revision as of 23:20, 17 January 2021
Description
Syntax
- Syntax:
- [unit, data, stateIgnore] spawn BIS_fnc_UnitPlayFiring
- Parameters:
- unit: Object - Unit to play weapon fire data on
- data: Array - Firing data to use BIS_fnc_UnitCaptureFiring
- stateIgnore: Boolean - (Optional, default false) Whether to ignore if the Unit is dead and/or cannot move
- Return Value:
- Script - Script handle
Examples
- Example 1:
_capturedFireData = [[2.135,"GAU8","<NULL-object>"]]; [ BIS_Vehicle, _capturedData, true ] spawn BIS_fnc_UnitPlayFiring;
Additional Information
- See also:
- BIS_fnc_UnitCaptureFiringBIS_fnc_UnitCaptureSimpleBIS_fnc_UnitPlaySimpleBIS_fnc_UnitCaptureBIS_fnc_UnitPlay
Notes
-
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