BIS fnc unitPlayFiring: Difference between revisions

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| [unit, data, stateIgnore] spawn [[BIS_fnc_UnitPlayFiring]]
| [unit, data, stateIgnore] spawn [[BIS_fnc_UnitPlayFiring]]


|p1= unit: [[Object]] - Unit to play weapon fire data on
|p1= unit: [[Object]] - Unit to play weapon fire data on
Line 17: Line 16:


|p3= stateIgnore: [[Boolean]] - (Optional, default [[false]]) Whether to ignore if the Unit is dead and/or cannot move
|p3= stateIgnore: [[Boolean]] - (Optional, default [[false]]) Whether to ignore if the Unit is dead and/or cannot move


| [[Script]] - Script handle
| [[Script]] - Script handle

Revision as of 23:42, 18 January 2021

Hover & click on the images for description

Description

Description:
Plays back input weapon fire data on input unit.
Execution:
spawn
Groups:
Scenes

Syntax

Syntax:
[unit, data, stateIgnore] spawn BIS_fnc_UnitPlayFiring
Parameters:
unit: Object - Unit to play weapon fire data on
data: Array - Firing data to use BIS_fnc_UnitCaptureFiring
stateIgnore: Boolean - (Optional, default false) Whether to ignore if the Unit is dead and/or cannot move
Return Value:
Script - Script handle

Examples

Example 1:
_capturedFireData = [[2.135,"GAU8","<NULL-object>"]]; [ BIS_Vehicle, _capturedData, true ] spawn BIS_fnc_UnitPlayFiring;

Additional Information

See also:
BIS_fnc_UnitCaptureFiringBIS_fnc_UnitCaptureSimpleBIS_fnc_UnitPlaySimpleBIS_fnc_UnitCaptureBIS_fnc_UnitPlay

Notes

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