BIS fnc unitPlayFiring: Difference between revisions

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m (Lou Montana moved page BIS fnc UnitPlayFiring to BIS fnc unitPlayFiring: Text replacement - "BIS fnc Unit" to "BIS fnc unit")
m (Text replacement - "\[\[BIS[ _]fnc[ _]U([^A-Z])" to "[[BIS_fnc_u$1")
Line 9: Line 9:
| Plays back input weapon fire data on input unit.
| Plays back input weapon fire data on input unit.


| [unit, data, stateIgnore] spawn [[BIS_fnc_UnitPlayFiring]]
| [unit, data, stateIgnore] spawn [[BIS_fnc_unitPlayFiring]]


|p1= unit: [[Object]] - Unit to play weapon fire data on
|p1= unit: [[Object]] - Unit to play weapon fire data on


|p2= data: [[Array]] - Firing data to use [[BIS_fnc_UnitCaptureFiring]]
|p2= data: [[Array]] - Firing data to use [[BIS_fnc_unitCaptureFiring]]


|p3= stateIgnore: [[Boolean]] - (Optional, default [[false]]) Whether to ignore if the Unit is dead and/or cannot move
|p3= stateIgnore: [[Boolean]] - (Optional, default [[false]]) Whether to ignore if the Unit is dead and/or cannot move
Line 22: Line 22:


|x1= <code>_capturedFireData = [[2.135,"GAU8","<NULL-object>"]];
|x1= <code>_capturedFireData = [[2.135,"GAU8","<NULL-object>"]];
[ BIS_Vehicle, _capturedData, [[true ]] ] [[spawn]] [[BIS_fnc_UnitPlayFiring]];</code>
[ BIS_Vehicle, _capturedData, [[true ]] ] [[spawn]] [[BIS_fnc_unitPlayFiring]];</code>


| [[BIS_fnc_UnitCaptureFiring]], [[BIS_fnc_UnitCaptureSimple]], [[BIS_fnc_UnitPlaySimple]], [[BIS_fnc_UnitCapture]], [[BIS_fnc_UnitPlay]]
| [[BIS_fnc_unitCaptureFiring]], [[BIS_fnc_unitCaptureSimple]], [[BIS_fnc_unitPlaySimple]], [[BIS_fnc_unitCapture]], [[BIS_fnc_unitPlay]]
}}
}}



Revision as of 01:22, 28 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
spawn
Groups:
Scenes

Syntax

Syntax:
Syntax needed
Parameters:
unit: Object - Unit to play weapon fire data on
data: Array - Firing data to use BIS_fnc_unitCaptureFiring
stateIgnore: Boolean - (Optional, default false) Whether to ignore if the Unit is dead and/or cannot move
Return Value:
Return value needed

Examples

Example 1:
_capturedFireData = [[2.135,"GAU8","<NULL-object>"]]; [ BIS_Vehicle, _capturedData, true ] spawn BIS_fnc_unitPlayFiring;

Additional Information

See also:
See also needed

Notes

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