BIS fnc unitPlayFiring: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " " to " ")
m (Text replacement - "\[\[[cC]ategory:[fF]unctions\|\{\{uc:[a-z A-Z_]*\}\}\]\]" to "")
Line 28: Line 28:




[[Category:Functions|{{uc:UnitPlayFiring}}]]
 
[[Category:{{Name|arma2oa}}: Functions|{{uc:UnitPlayFiring}}]]
[[Category:{{Name|arma2oa}}: Functions|{{uc:UnitPlayFiring}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:UnitPlayFiring}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:UnitPlayFiring}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:UnitPlayFiring}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:UnitPlayFiring}}]]

Revision as of 03:08, 2 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
spawn
Groups:
Scenes

Syntax

Syntax:
Syntax needed
Parameters:
unit: Object - Unit to play weapon fire data on
data: Array - Firing data to use BIS_fnc_unitCaptureFiring
stateIgnore: Boolean - (Optional, default false) Whether to ignore if the Unit is dead and/or cannot move
Return Value:
Return value needed

Examples

Example 1:
_capturedFireData = [[2.135,"GAU8","<NULL-object>"]]; [ BIS_Vehicle, _capturedData, true ] spawn BIS_fnc_unitPlayFiring;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note