BIS fnc unitPlaySimple: Difference between revisions

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m (Lou Montana moved page BIS fnc UnitPlaySimple to BIS fnc unitPlaySimple: Text replacement - "BIS fnc Unit" to "BIS fnc unit")
m (Text replacement - "\[\[BIS[ _]fnc[ _]U([^A-Z])" to "[[BIS_fnc_u$1")
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| Plays back input movement data on input unit. Simplified.
| Plays back input movement data on input unit. Simplified.


| [unit, data, varDone, stateIngnore, debug, sleep, skipTime] spawn [[BIS_fnc_UnitPlaySimple]]
| [unit, data, varDone, stateIngnore, debug, sleep, skipTime] spawn [[BIS_fnc_unitPlaySimple]]


|p1= unit: [[Object]] - Unit to play movement data on
|p1= unit: [[Object]] - Unit to play movement data on
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|x1= <code>_capturedData = [[0,[8208.26,1953.13,296.04],67]];
|x1= <code>_capturedData = [[0,[8208.26,1953.13,296.04],67]];
[BIS_Vehicle, _capturedData, [BIS_Object, "DoneRecording"], [[true]], [[false]], 0.2, 5] [[spawn]] [[BIS_fnc_UnitPlaySimple]];</code>
[BIS_Vehicle, _capturedData, [BIS_Object, "DoneRecording"], [[true]], [[false]], 0.2, 5] [[spawn]] [[BIS_fnc_unitPlaySimple]];</code>


| [[BIS_fnc_UnitCaptureFiring]], [[BIS_fnc_UnitCaptureSimple]], [[BIS_fnc_UnitPlayFiring]], [[BIS_fnc_UnitPlay]], [[BIS_fnc_UnitCapture]]
| [[BIS_fnc_unitCaptureFiring]], [[BIS_fnc_unitCaptureSimple]], [[BIS_fnc_unitPlayFiring]], [[BIS_fnc_unitPlay]], [[BIS_fnc_unitCapture]]
}}
}}



Revision as of 01:22, 28 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
spawn
Groups:
Scenes

Syntax

Syntax:
Syntax needed
Parameters:
unit: Object - Unit to play movement data on
data: Array - Movement data to use
varDone: Array - (Optional, default []) Variable to set on specified Object once playback has finished in format:
stateIgnore: Boolean - (Optional, default false) Whether to ignore if the Unit is dead and/or cannot move
debug: Boolean - (Optional, default false Whether to give debug information on played frames per second
sleep: Number - (Optional, default 0) Time to Sleep between frames. This is if you want to be recording another unit and playing back movement data on another as well. Limit is 0-1 seconds.
skipTime: Number - (Optional, default 0) Amount of time to skip at the start of playback. For example if you wish to play the data from halfway instead of the start.
Return Value:
Return value needed

Examples

Example 1:
_capturedData = [[0,[8208.26,1953.13,296.04],67]]; [BIS_Vehicle, _capturedData, [BIS_Object, "DoneRecording"], true, false, 0.2, 5] spawn BIS_fnc_unitPlaySimple;

Additional Information

See also:
See also needed

Notes

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