Difference between revisions of "BIS fnc wpCheckpoint"
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− | {{ | + | {{RV|type=function |
− | | | + | |game1= tkoh |
+ | |version1= 1.00 | ||
− | | | + | |gr1= Waypoints |
− | | | + | |descr= CHECKPOINT [[Custom Waypoints|custom waypoint]]. |
− | + | Player has to reach waypoint position with certain precision (as opposed to normal [[Mission Editor: Waypoints#Move|Move]] waypoint, which became completed in around 500m). | |
− | + | |exec= spawn | |
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− | | [[ | + | |s1= [[Custom Waypoints#Function|Custom Waypoint arguments]]: [posLimit] |
− | |p1= posLimit: [[Code]] - time in seconds unit is required to stay withing waypoint completion radius (default: -1) | + | |p1= posLimit: [[Code]] - time in seconds unit is required to stay withing waypoint completion radius (default: -1) |
− | | [[Nothing]] | + | |r1= [[Nothing]] |
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− | | | + | |x1= <sqf>[player, getPosASL dude, 10, 2] spawn BIS_fnc_wpCheckpoint;</sqf> |
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+ | |seealso= | ||
}} | }} | ||
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Latest revision as of 12:28, 1 July 2022
Description
- Description:
- CHECKPOINT custom waypoint. Player has to reach waypoint position with certain precision (as opposed to normal Move waypoint, which became completed in around 500m).
- Execution:
- spawn
- Groups:
- Waypoints
Syntax
- Syntax:
- Custom Waypoint arguments: [posLimit]
- Parameters:
- posLimit: Code - time in seconds unit is required to stay withing waypoint completion radius (default: -1)
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note