BIS fnc wpSlingLoadDetach: Difference between revisions

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{{RV|type=function
{{RV|type=function
| TKOH|1.00|gr1= Waypoints| DETACH SLINGLOAD [[Custom_Waypoints|custom waypoint]].


Unload an object which was previously loaded using [[BIS_fnc_wpSlingLoadAttach]]
|game1= tkoh
| [[Custom_Waypoints#Function|arguments]]: [posLimit,limitDir]|p1= posLimit: [[Number]]  - Time in seconds it takes to detach the cargo (default: -1)|p2= limitDir: [[Array]] - direction range in which cargo has to be detached (default: [0,360])|r1= [[Nothing]]
|version1= 1.00


|x1= <code><nowiki>[</nowiki>[[player]], [[position]] dude, 50, 10, [42, 52]] [[spawn]] BIS_fnc_wpSlingLoadDetach;</code> |Exampel1=
|gr1= Waypoints


|exec=spawn
|descr= DETACH SLINGLOAD [[Custom_Waypoints|custom waypoint]].


|}}
Unload an object which was previously loaded using [[BIS_fnc_wpSlingLoadAttach]].


|exec= spawn


[[Category:Take_On_Helicopters:_Functions|wpSlingLoadDetach]]
|s1= [[Custom Waypoints#Function|Custom Waypoint arguments]]: [posLimit,limitDir]
[[Category:Function Group: Waypoints|wpSlingLoadDetach]]
 
|p1= posLimit: [[Number]] - time in seconds it takes to detach the cargo (default: -1)
 
|p2= limitDir: [[Array]] - direction range in which cargo has to be detached (default: [0,360])
 
|r1= [[Nothing]]
 
|x1= <sqf>[player, position dude, 50, 10, [42, 52]] spawn BIS_fnc_wpSlingLoadDetach;</sqf>
 
|seealso=
}}

Latest revision as of 16:51, 8 November 2023

Hover & click on the images for description

Description

Description:
DETACH SLINGLOAD custom waypoint. Unload an object which was previously loaded using BIS_fnc_wpSlingLoadAttach.
Execution:
spawn
Groups:
Waypoints

Syntax

Syntax:
Custom Waypoint arguments: [posLimit,limitDir]
Parameters:
posLimit: Number - time in seconds it takes to detach the cargo (default: -1)
limitDir: Array - direction range in which cargo has to be detached (default: [0,360])
Return Value:
Nothing

Examples

Example 1:
[player, position dude, 50, 10, [42, 52]] spawn BIS_fnc_wpSlingLoadDetach;

Additional Information

See also:
See also needed

Notes

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