CfgAISkill: Difference between revisions

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  aimingSpeed[] = {0, 0.5, 1, 1};
  aimingSpeed[] = {0, 0.5, 1, 1};


==courage==
==commanding==
[[TokenNameValueTypes|Array]]<br>
[[TokenNameValueTypes|Array]]<br>
'''Description:''' ?
'''Description:''' ?
  courage[] = {0, 0, 1, 1};
  commanding[] = {0, 0, 1, 1};


==commanding==
==courage==
[[TokenNameValueTypes|Array]]<br>
[[TokenNameValueTypes|Array]]<br>
'''Description:''' ?
'''Description:''' ?
  commanding[] = {0, 0, 1, 1};
  courage[] = {0, 0, 1, 1};


==endurance==
==endurance==

Revision as of 17:39, 3 January 2011

Template:Stub

Introduction

aimingAccuracy

Array
Description: ?

aimingAccuracy[] = {0, 0, 1, 1};

aimingShake

Array
Description: ?

aimingShake[] = {0, 0, 1, 1};

aimingSpeed

Array
Description:  ?

aimingSpeed[] = {0, 0.5, 1, 1};

commanding

Array
Description: ?

commanding[] = {0, 0, 1, 1};

courage

Array
Description: ?

courage[] = {0, 0, 1, 1};

endurance

Array
Description: ?

endurance[] = {0, 0, 1, 1};

general

Array
Description: ?

general[] = {0, 0, 1, 1};

reloadSpeed

Array
Description: ?

reloadSpeed[] = {0, 0, 1, 1};

spotDistance

Array
Description: Defines the AI's probability of spotting targets within their visual range.
Values: {low_skill_value, low_skill_spotting_probability, high_skill_value, high_skill_spotting_probability}
Details: AI with a skill value at or lower than low_skill_value will have a low_skill_spotting_probability chance of spotting a target. AI with a skill value at or above high_skill_value will have a high_skill_spotting_probability chance of spotting a target.

spotDistance[] = {0, 0.2, 1, 0.4};

spotTime

Array
Description: ?

spotTime[] = {0, 0, 1, 0.7};