CfgAISkill: Difference between revisions

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[[TokenNameValueTypes|Array]]<br>
[[TokenNameValueTypes|Array]]<br>
'''Description:''' Defines the AI's probability of spotting targets within their visual range.<br>
'''Description:''' Defines the AI's probability of spotting targets within their visual range.<br>
'''Values:''' {''low_skill_value'', ''lows_kill_spotting_probability'', ''high_skill_value'', ''high_skill_spotting_probability''}<br>
'''Values:''' {''low_skill_value'', ''low_skill_spotting_probability'', ''high_skill_value'', ''high_skill_spotting_probability''}<br>
'''Details:''' AI with a skill value at or lower than ''low_skill_value'' will have a ''low_skill_spotting_probability'' chance of spotting a target. AI with a skill value at or ''above high_skill_value'' will have a ''high_skill_spotting_probability'' chance of spotting a target.
'''Details:''' AI with a skill value at or lower than ''low_skill_value'' will have a ''low_skill_spotting_probability'' chance of spotting a target. AI with a skill value at or ''above high_skill_value'' will have a ''high_skill_spotting_probability'' chance of spotting a target.
  spotDistance[] = {0, 0.200000, 1, 0.400000};
  spotDistance[] = {0, 0.200000, 1, 0.400000};

Revision as of 12:23, 1 September 2007

Template:Stub

Introduction

A

aimingAccuracy

Array
Description: ?

aimingAccuracy[] = {0, 0, 1, 1};

aimingShake

Array
Description: ?

aimingShake[] = {0, 0, 1, 1};

aimingSpeed

Array
Description:  ?

aimingSpeed[] = {0, 0.500000, 1, 1};

C

courage

Array
Description: ?

courage[] = {0, 0, 1, 1};

commanding

Array
Description: ?

commanding[] = {0, 0, 1, 1};

E

endurance

Array
Description: ?

endurance[] = {0, 0, 1, 1};

G

general

Array
Description: ?

general[] = {0, 0, 1, 1};

R

reloadSpeed

Array
Description: ?

reloadSpeed[] = {0, 0, 1, 1};

S

spotDistance

Array
Description: Defines the AI's probability of spotting targets within their visual range.
Values: {low_skill_value, low_skill_spotting_probability, high_skill_value, high_skill_spotting_probability}
Details: AI with a skill value at or lower than low_skill_value will have a low_skill_spotting_probability chance of spotting a target. AI with a skill value at or above high_skill_value will have a high_skill_spotting_probability chance of spotting a target.

spotDistance[] = {0, 0.200000, 1, 0.400000};

spotTime

Array
Description: ?

spotTime[] = {0, 0, 1, 0.700000};