CfgMoves Config Reference

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Template:Stub

Introduction

A

access

Integer
Description: See CfgVehicles_Config_Reference#access

access = 3;

actions

String
Description:

actions = "SitActions";

aiming

String
Description:

aiming = "aimingPistol";

aimingDefault[]

Array
Description:

aimingDefault[] = {};

aimingNo[]

Array
Description:

aimingNo[] = {};

aimPrecision

Float
Description:

aimPrecision = 0.3;

B

binocOff

String
Description:

binocOff = "AmovPpneMstpSrasWrflDnon";

binocOn

String
Description:

binocOn = "AwopPpneMstpSoptWbinDnon_rfl";

boundingSphere

Float
Description:

boundingSphere = 1.5;

C

CanNotMove

String
Description:

CanNotMove = "AmovPpneMstpSrasWrflDnon";

canPullTrigger

Boolean
Description:

canPullTrigger = 1;

Civil

String
Description:

Civil = "AmovPercMstpSnonWnonDnon";

CivilLying

String
Description:

CivilLying = "AmovPpneMstpSnonWnonDnon";

collisionGeomCompPattern[]

Array
Description:

collisionGeomCompPattern[] = {1,3,6};

collisionShape

String
Description:

collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Sstanistat_safe_geom.p3d";

collisionShapeSafe

String
Description:

collisionShapeSafe = "ca\Anims\Characters\data\Geom\Sdr\sbeh45l_safe_geom.p3d";

collisionVertexPattern[]

Array
Description:

collisionVertexPattern[] = {"1a","2a","3a","4a","5a","6a","7a","8a","1c","2c"};

Combat

String
Description:

Combat = "AmovPknlMstpSrasWrflDnon";

connectAs

Float
Description:

connectAs = "";

connectFrom[]

Array
Description:

connectFrom[] = {"TestSurrender",0.9,"AdthPercMstpSlowWrflDnon_1",0.9};

connectTo[]

Array
Description:

connectTo[] = {"TestSurrender",0.9,"AdthPercMstpSlowWrflDnon_1",0.9};

Crouch

String
Description:

Crouch = "AmovPknlMstpSnonWnonDnon";

D

default

String
Description:

default = "LadderRifleStatic";

die

String
Description:

die = "DeadState";

disableWeapons

Boolean
Description:

disableWeapons = 1;

disableWeaponsLong

Boolean
Description:

disableWeaponsLong = 1;

down

String
Description:

down = "LadderRifleDownLoop";

duty

Float
Description:

duty = -1;

E

enableAutoActions

Boolean
Description:

enableAutoActions = 1;

enableBinocular

Boolean
Description:

enableBinocular = 1;

enableMissile

Boolean
Description:

enableMissile = 1;

enableOptics

Boolean
Description:

enableOptics = 1;

equivalentTo

String
Description:

equivalentTo = "AmovPsitMstpSlowWrflDnon";

EvasiveBack

String
Description:

EvasiveBack = "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDb";

EvasiveForward

String
Description:

EvasiveForward = "AmovPercMevaSlowWlnrDf";

EvasiveLeft

String
Description:

EvasiveLeft = "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDl";

EvasiveRight

String
Description:

EvasiveRight = "AmovPpneMstpSrasWrflDnon_AmovPpneMevaSlowWrflDr";

F

fastB

String
Description:

fastB = "AswmPercMstpSnonWnonDnon";

fastF

String
Description:

fastF = "AswmPercMsprSnonWnonDf";

fastL

String
Description:

fastL = "AswmPercMstpSnonWnonDnon";

fastLB

String
Description:

fastLB = "AswmPercMstpSnonWnonDnon";

fastLF

String
Description:

fastLF = "AswmPercMsprSnonWnonDf";

fastR

String
Description:

fastR = "AswmPercMstpSnonWnonDnon";

fastRB

String
Description:

fastRB = "AswmPercMstpSnonWnonDnon";

fastRF

String
Description:

fastRF = "AswmPercMsprSnonWnonDf";

file

String
Description:

file = "\ca\Anims\Characters\data\Anim\Wmn\cts\erc\stp\non\non\ActsPercMstpSnonWnonDnon_MarianQ_shot5.rtm";

FireNotPossible

String
Description:

FireNotPossible = "AmovPpneMstpSrasWrflDnon";

G

getInCar

String
Description:

getInCar = "AmovPknlMstpSrasWrflDnon";

GetInHigh

String
Description:

GetInHigh = "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInHigh";

GetInLow

String
Description:

GetInLow = "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInLow";

GetInMedium

String
Description:

GetInMedium = "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInMedium";

getInTank

String
Description:

getInTank = "AmovPknlMstpSrasWrflDnon";

getOutCar

String
Description:

getOutCar = "AmovPknlMstpSrasWrflDnon";

GetOutHigh

String
Description:

GetOutHigh = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutHigh";

GetOutLow

String
Description:

GetOutLow = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutLow";

GetOutMedium

String
Description:

GetOutMedium = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutMedium";

getOutTank

String
Description:

getOutTank = "AmovPknlMstpSrasWrflDnon";

H

handGunOn

String
Description:

handGunOn = "AmovPpneMstpSrasWrflDnon";

hasCollShapeSafe

Boolean
Description:

hasCollShapeSafe = 0;

head

String
Description:

head = "headNo";

headDefault[]

Array
Description:

headDefault[] = {};

headNo[]

Array
Description:

headNo[] = {};

I

interpolateFrom[]

Array
Description:

interpolateFrom[] = {"TestSurrender",0.9,"AdthPercMstpSlowWrflDnon_1",0.9};

interpolateTo[]

Array
Description:

interpolateTo[] = {"AinvPknlMstpSlayWrflDnon",0.01,"AinvPknlMstpSlayWrflDnon_1",0.01,"AinvPknlMstpSnonWnonDnon_1",0.01,"AinvPknlMstpSnonWnonDnon_2",0.01,"AinvPknlMstpSnonWnonDnon_3",0.01,"AinvPknlMstpSnonWnonDnon_4",0.01,"AdthPknlMstpSnonWnonDnon_inventory",0.1};

interpolateWith[]

Array
Description:

interpolateWith[] = {"BasicDriver",0.02};

interpolationRestart

Boolean
Description:

interpolationRestart = 0;

interpolationSpeed

Float
Description:

interpolationSpeed = 6;

J

JumpOff

Float
Description:

JumpOff = "";

K

L

ladderOff

String
Description:

ladderOff = "AmovPercMstpSnonWnonDnon";

ladderOffBottom

String
Description:

ladderOffBottom = "LadderRifleDownOff";

ladderOffTop

String
Description:

ladderOffTop = "LadderRifleTopOff";

ladderOnDown

String
Description:

ladderOnDown = "LadderRifleOn";

ladderOnUp

String
Description:

ladderOnUp = "LadderRifleOn";

leaning

String
Description:

leaning = "aimingLying";

leaningCorrectionAngleBeg

Float
Description:

leaningCorrectionAngleBeg = 0;

leaningFactorBeg

Float
Description:

leaningFactorBeg = 0.75;

leaningFactorEnd

Float
Description:

leaningFactorEnd = 0.75;

leaningFactorZeroPoint

Float
Description:

leaningFactorZeroPoint = -1;

leanLRot

Float
Description:

leanLRot = 0.57;

leanLShift

Float
Description:

leanLShift = 0.07;

leanRRot

Float
Description:

leanRRot = 0.57;

leanRShift

Float
Description:

leanRShift = 0.01;

leftHandIKBeg

Boolean
Description:

leftHandIKBeg = 0;

leftHandIKEnd

Boolean
Description:

leftHandIKEnd = 0;

legs

String
Description:

legs = "legsLyingAiming";

legsDefault[]

Array
Description:

legsDefault[] = {};

legsNo[]

Array
Description:

legsNo[] = {};

limitFast

Float
Description:

limitFast = 5.5;

limitGunMovement

Boolean
Description:

limitGunMovement = 1;

looped

Boolean
Description:

looped = 1;

Lying

String
Description:

Lying = "AmovPpneMstpSnonWnonDnon";

M

medic

String
Description:

medic = "AinvPknlMstpSlayWrflDnon_medic";

N

O

onLadder

Boolean
Description:

onLadder = 1;

onLandBeg

Boolean
Description:

onLandBeg = 1;

onLandEnd

Boolean
Description:

onLandEnd = 1;

P

PlayerCrouch

String
Description:

PlayerCrouch = "AmovPknlMstpSrasWlnrDnon";

PlayerProne

String
Description:

PlayerProne = "AmovPpneMstpSnonWnonDnon";

PlayerStand

String
Description:

PlayerStand = "AwopPercMstpSoptWbinDnon_rfl";

predictSpeedCoef

Float
Description:

predictSpeedCoef = 1;

preload

Boolean
Description:

preload = 1;

primaryActionMaps[]

Array
Description:

primaryActionMaps[] = {"DeadActions","LauncherKneelActions","BinocProneRflActions","BinocProneCivilActions","RifleProneActions","PistolProneActions","RifleKneelActions","PistolKneelActions","RifleStandActions","PistolStandActions","RifleLowStandActions","SwimmingActions","CivilStandActions","BinocKneelRflActions","BinocStandRflActions"};

putDown

String
Description:

putDown = "AmovPpneMstpSrasWrflDnon";

PutDownEnd

Float
Description:

PutDownEnd = "";

Q

R

reloadAT

String
Description:

reloadAT = "LauncherReloadKneel";

reloadMagazine

String
Description:

reloadMagazine = "WeaponMagazineReloadStand";

reloadMGun

String
Description:

reloadMGun = "AmovPpneMstpSrasWrflDnon";

reloadMortar

String
Description:

reloadMortar = "AmovPpneMstpSrasWrflDnon";

relSpeedMax

Float
Description:

relSpeedMax = 0.6;

relSpeedMin

Float
Description:

relSpeedMin = 0.5;

rightHandIKBeg

Boolean
Description:

rightHandIKBeg = 1;

rightHandIKEnd

Boolean
Description:

rightHandIKEnd = 1;

S

salute

String
Description:

salute = "AmovPercMstpSlowWrflDnon";

showHandGun

Boolean
Description:

showHandGun = 1;

showItemInHand

Boolean
Description:

showItemInHand = 1;

showItemInRightHand

Boolean
Description:

showItemInRightHand = 0;

showWeaponAim

Boolean
Description:

showWeaponAim = 1;

sitDown

String
Description:

sitDown = "AmovPsitMstpSnonWpstDnon_ground";

skeletonName

String
Description:

skeletonName = "OFP2_ManSkeleton";

slowB

String
Description:

slowB = "AmovPercMrunSlowWlnrDb";

slowF

String
Description:

slowF = "AmovPercMevaSlowWlnrDf";

slowL

String
Description:

slowL = "AmovPercMrunSlowWlnrDl";

slowLB

String
Description:

slowLB = "AmovPercMrunSlowWlnrDbl";

slowLF

String
Description:

slowLF = "AmovPercMrunSlowWlnrDfl";

slowR

String
Description:

slowR = "AmovPercMrunSlowWlnrDr";

slowRB

String
Description:

slowRB = "AmovPercMrunSlowWlnrDbr";

slowRF

String
Description:

slowRF = "AswmPercMrunSnonWnonDf";

soundEdge1

Float
Description:

soundEdge1 = 0.45;

soundEdge2

Float
Description:

soundEdge2 = 1;

soundEnabled

Boolean
Description:

soundEnabled = 1;

soundOverride

String
Description:

soundOverride = "bodyfall";

speed

Float
Description:

speed = 0.00833333;

Stand

String
Description:

Stand = "AmovPknlMstpSrasWrflDnon";

startSwim

String
Description:

startSwim = "AswmPercMrunSnonWnonDf";

stop

String
Description:

stop = "AinvPknlMstpSlayWrflDnon";

stop

String
Description:

stop = "AwopPercMstpSoptWbinDnon_non";

StopRelaxed

String
Description:

StopRelaxed = "AidlPercMstpSlowWrflDnon01";

stopSwim

String
Description:

stopSwim = "AmovPercMstpSnonWnonDnon";

StrokeFist

Float
Description:

StrokeFist = "";

strokeGun

String
Description:

strokeGun = "AmovPercMstpSnonWnonDnon";

T

takeFlag

String
Description:

takeFlag = "AinvPknlMstpSlayWrflDnon";

terminal

Boolean
Description:

terminal = 1;

TestDriver

String
Description:

TestDriver = "BasicDriver";

TestDriverOut

String
Description:

TestDriverOut = "BasicDriverOut";

TestGunner

String
Description:

TestGunner = "BasicSittingGunner";

throwGrenade

String
Description:

throwGrenade = "AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthThrow";

transitionsDisabled[]

Array
Description:

transitionsDisabled[] = {};

transitionsInterpolated[]

Array
Description:

transitionsInterpolated[] = {};

transitionsSimple[]

Array
Description:

transitionsSimple[] = {};

treated

String
Description:

treated = "AinvPknlMstpSlayWrflDnon_healed";

turnL

String
Description:

turnL = "AmovPercMstpSlowWrflDnon_turnL";

turnLRelaxed

String
Description:

turnLRelaxed = "AmovPercMstpSlowWrflDnon_turnL";

turnR

String
Description:

turnR = "AmovPpneMstpSrasWrflDnon_turnR";

turnRRelaxed

String
Description:

turnRRelaxed = "AmovPpneMstpSrasWrflDnon_turnR";

turnSpeed

Float
Description:

turnSpeed = 0.1;

U

untiltWeapon

String
Description:

untiltWeapon = "untiltWeaponDefault";

untiltWeaponDefault[]

Array
Description:

untiltWeaponDefault[] = {};

up

String
Description:

up = "AmovPercMstpSnonWnonDnon";

upDegree

String
Description:

upDegree = "ManPosBinoc";

useFastMove

Boolean
Description:

useFastMove = 1;

V

variantAfter[]

Array
Description:

variantAfter[] = {20,40,100};

variantsAI[]

Array
Description:

variantsAI[] = {"AidlPpneMstpSrasWrflDnon0S",0.7,"AidlPpneMstpSrasWrflDnon01",0.1,"AidlPpneMstpSrasWrflDnon02",0.1,"AidlPpneMstpSrasWrflDnon03",0.1};

variantsPlayer[]

Array
Description:

variantsPlayer[] = {"AdthPercMrunSlowWlnrDf_1",0.5,"AdthPercMrunSlowWlnrDf_2",0.5};

visibleSize

Float
Description:

visibleSize = 0.25;

W

walkB

String
Description:

walkB = "AmovPercMwlkSlowWrflDb";

walkF

String
Description:

walkF = "AmovPercMevaSlowWlnrDf";

walkL

String
Description:

walkL = "AmovPercMwlkSlowWrflDl";

walkLB

String
Description:

walkLB = "AmovPercMwlkSlowWrflDbl";

walkLF

String
Description:

walkLF = "AswmPercMwlkSnonWnonDf";

walkR

String
Description:

walkR = "AmovPpneMrunSnonWnonDr";

walkR

String
Description:

walkR = "AswmPercMstpSnonWnonDnon";

walkRB

String
Description:

walkRB = "AmovPercMwlkSlowWrflDbr";

walkRF

String
Description:

walkRF = "AmovPercMwlkSlowWrflDfr";

weaponOff

String
Description:

weaponOff = "AmovPercMstpSnonWnonDnon";

weaponOn

String
Description:

weaponOn = "AmovPknlMstpSrasWlnrDnon";

X

Y

Z