CfgWeapons Config Reference

From Bohemia Interactive Community
Revision as of 15:27, 24 July 2007 by WGL.Q (talk | contribs) (Added a page for cfgWeapon value descriptions. Comments and review appreciated.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Template:Stub

Introduction

A

access

Integer
Description:

access = 3;

aiDispersionCoefX

Float
Description:

aiDispersionCoefX = 7.1;

aiDispersionCoefY

Float
Description:

aiDispersionCoefY = 2.1;

aiRateOfFire

Float
Description:

aiRateOfFire = 0.3;

aiRateOfFireDistance

Integer
Description:

aiRateOfFireDistance = 600;

ammo

String
Description:

ammo = "TimeBomb";

autoAimEnabled

Boolean
Description:

autoAimEnabled = 1;

autoFire

Boolean
Description:

autoFire = 1;

autoReload

Boolean
Description:

autoReload = 1;

B

backgroundReload

Boolean
Description:

backgroundReload = 1;

burst

Integer
Description:

burst = 5;

C

cameraDir

String
Description:

cameraDir = "GL look";

canDrop

Boolean
Description:

canDrop = 1;

canLock

Integer
Description: Valid values: 0, 1, 2

canLock = 2;

cartridgePos

String
Description:

cartridgePos = "nabojnicestart";

cartridgeVel

String
Description:

cartridgeVel = "nabojniceend";

count

Integer
Description:

count = 8;

cursor

String
Description:

cursor = "\ca\Weapons\Data\w_weapon_S";

cursorAim

String
Description:

cursorAim = "\ca\Weapons\Data\cursor_target_locked_ca.paa";

cursorSize

Float
Description:

cursorSize = 4;

D

dexterity

Float
Description: Ingame weapon handling value, lower value = takes more time to traverse a weapon

dexterity = 3.1;

dispersion

Float
Description:

dispersion = 0.015;

displayName

String
Description:

displayName = "$STR_DN_VIKHR";

distanceZoomMax

Integer
Description:

distanceZoomMax = 100;

distanceZoomMin

Integer
Description:

distanceZoomMin = 500;

drySound[]

Array
Description:

drySound[] = {"\ca\Weapons\Data\Sound\XMS_dry_v2",0.000316228,1};

E

enableAttack

Boolean
Description:

enableAttack = 1;

F

ffCount

Integer
Description:

ffCount = 6;

ffFrequency

Float
Description:

ffFrequency = 11;

ffMagnitude

Float
Description:

ffMagnitude = 0.5;

fireLightDuration

Float
Description:

fireLightDuration = 0.05;

flash

String
Description:

flash = "gunfire";

flashSize

Float
Description:

flashSize = 1.2;

forceOptics

Boolean
Description: Valid values: 0, 1, 2

forceOptics = 2;

G

H

I

initSpeed

Integer
Description:

initSpeed = 900;

J

K

L

laser

Boolean
Description:

laser = 0;

libTextDesc

String
Description:

libTextDesc = "$STR_LIB_SVD";

M

magazineReloadTime

Float
Description:

magazineReloadTime = 0.1;

magazines[]

Array
Description:

magazines[] = {"100Rnd_127x99_M2"};

maxLeadSpeed

Integer
Description:

maxLeadSpeed = 600;

maxRange

Float
Description:

maxRange = 70;

maxRangeProbab

Float
Description:

maxRangeProbab = 0.1;

memoryPointCamera

String
Description:

memoryPointCamera = "GL eye";

midRange

Integer
Description:

midRange = 500;

midRangeProbab

Float
Description:

midRangeProbab = 0.2;

minRange

Integer
Description:

minRange = 50;

minRangeProbab

Float
Description:

minRangeProbab = 0.1;

model

String
Description:

model = "\ca\a10\AGM65";

modelMagazine

String
Description:

modelMagazine = "";

modelOptics

String
Description:

modelOptics = "\ca\Weapons\G36_optics";

modes[]

Array
Description:

modes[] = {"manual","close","short","medium","far"};

multiplier

Integer
Description:

multiplier = 5;

muzzleEnd

String
Description:

muzzleEnd = "konec hlavne";

muzzlePos

String
Description:

muzzlePos = "usti hlavne";

muzzles[]

Array
Description:

muzzles[] = {"TimeBombMuzzle","PipeBombMuzzle","MineMuzzle","MineEMuzzle"};

N

nameSound

String
Description:

nameSound = "smokeshell";

O

optics

Boolean
Description:

optics = 1;

opticsDisablePeripherialVision

Boolean
Description:

opticsDisablePeripherialVision = 1;

opticsFlare

Boolean
Description:

opticsFlare = 1;

opticsZoomInit

Float
Description:

opticsZoomInit = 0.35;

opticsZoomMax

Float
Description:

opticsZoomMax = 0.0625;

opticsZoomMin

Float
Description:

opticsZoomMin = 0.0625;

P

picture

String
Description:

picture = "smokeshell";

primary

Integer
Description:

primary = 10;

Q

R

recoil

String
Description:

recoil = "AK74Recoil";

recoilProne

String
Description:

recoilProne = "AK74Recoil";

reloadAction

String
Description:

reloadAction = "ManActReloadMagazine";

reloadMagazineSound[]

Array
Description:

reloadMagazineSound[] = {"\ca\Weapons\Data\Sound\flare_reload",0.000316228,1};

reloadSound[]

Array
Description:

reloadSound[] = {"\ca\Weapons\Data\Sound\gun125reload",1,1};

reloadTime

Float
Description:

reloadTime = 0.007;

S

scope

Integer
Description:

scope = 2;

selectionFireAnim

String
Description:

selectionFireAnim = "zasleh";

shotFromTurret

Boolean
Description:

shotFromTurret = 1;

showAimCursorInternal

Boolean
Description:

showAimCursorInternal = 1;

showEmpty

Boolean
Description:

showEmpty = 1;

showSwitchAction

Boolean
Description:

showSwitchAction = 1;

showToPlayer

Boolean
Description:

showToPlayer = 1;

simulation

String
Description:

simulation = "maverickweapon";

sound[]

Array
Description:

sound[] = {"\ca\Weapons\Data\Sound\AGS30_shot1",10,1};

soundBurst

Boolean
Description:

soundBurst = 1;

soundContinuous

Boolean
Description:

soundContinuous = 1;

soundFly[]

Array
Description:

soundFly[] = {"\ca\Weapons\Data\Sound\rocket_fly1",25.1189,0.8};

soundServo[]

Array
Description:

soundServo[] = {"",0.0001,1};

T

type

Integer
Description:

type = 65536;

U

UiPicture

String
Description:

UiPicture = "\CA\weapons\data\Ico\i_aa_CA.paa";

useAction

Boolean
Description:

useAction = 1;

useActionTitle

String
Description:

useActionTitle = "$STR_ACTION_PUTBOMB";

useAsBinocular

Boolean
Description:

useAsBinocular = 0;

V

value

Integer
Description:

value = 0;

W

X

Y

A