Cold War Rearmed: Demo

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The ArmA: Cold War Rearmed (CWR) modification is a collaborative project with BI and community fans to bring the ever popular Cold War Crisis campaign and content into ArmA (1.09 or higher).

Key features:

  • Original OFP islands taking advantage of the new texture and vegetation enhancements
  • New vehicles from the Cold War era
  • New units textured in the Cold War era style
  • OFP-like UI design
  • The whole CWC campaign
  • All OFP single- and multiplayer missions from BI


This Demo version is a preview of the Cold War Rearmed Mod. It includes:

  • Malden island
  • The OFP User Interface
  • Completely new US and Russian soldiers from the 1985 era
  • A new BMP-1 model
  • New and converted buildings and plants
  • Music files from Operation Flashpoint
  • Jeep from OFPE
  • AT-4 Fagot, AT-4 Carl Gustav and M-72 LAW Launchers from OFP
  • M60 MG from OFPE

It also includes some content from ArmA: Armed Assault:

  • UAZ
  • Ural
  • 5t Truck Open
  • M113
  • T-72
  • ZSU
  • UH-60
  • UH-60 with MG


The filesize of the is 298 MB.

If you are a host and not listed here, just add the link at the bottom of the list.

Courtesy of ArmAholic (dead link)

Courtesy of Tatsun

Courtesy of OFPEC.COM

Courtesy of

If you do not know how to run CWR with a beta patch, please additionally download this file (dead link) (4kb).

Thanks very much to all our hosts.


In order to install the modification, run the CWR_v0.36_demo.exe from either the downloaded archive or the DVD. If you have the DVD version and Autorun enabled, press the Install button on the screen that appears after you insert DVD in your drive.

Note that there will be installed a file called cwr.ico which can be used as icon for our shortcuts.

The installation will not modify your settings for ArmA: Armed Assault.

The technical support and troubleshooting follow the same guidelines as those for ArmA: Armed Assault. Please see the documentation for the original game for more information.


  • The BAT files to start CWR with 1.09 as beta patch installed are missing in the CWR exe installer. Fix (4kb)
  • There are reports of a CTD in Ambush Source (dead link): Fix: Remove the LowPlants grsass fix (sara_grass.pbo)
  • There were several problems with the included missions. You can download the fixed SP missions here, the fixed MP missions are here.


There is a credits video sequence included in the demo. Here is a list, though:


  • Adammo
  • BergHoff
  • Ebud
  • hoz
  • Hudson
  • Jahve
  • Pennywise
  • Planck
  • OFman
  • raedor
  • Rellikki
  • Soul Assassin
  • T_D
  • W0lle

Advisors & Betatesters

  • feersum.endjinn
  • Franze
  • Ingram
  • Kegetys
  • Kronzky
  • Major Fubar
  • Mikero
  • MrBurns
  • Parvus
  • RalphWiggum
  • Rhodite
  • ShadowNX
  • shinRaiden
  • Sniperwolf572
  • Euan MacGregor
  • The whole Mapfact Team

Thanks to

  • The whole BI Team, especially:
    • Marek Španěl
    • Ondřej Španěl
    • Ivan Buchta
    • Lukas Soukenka
    • Markus Kurzawa
    • Tomas Pavlis
    • Mariusz Zelmanski
    • Jan Prazak
    • Jan Hlavaty
    • Enrico Turri
    • Morten Gundersen
  • The community!
  • The whole CSLA Team
  • MAA
  • Faly
  • Marco
  • Lester
  • vilas
  • djfrogstar
  • D@nte



System requirements for Cold War Rearmed are identical to those of the original game. ArmA: Queens Gambit should not be used together with this modification. It is recommended to use Kegetys' Lowplants addon (without the grass fix!).


If you encounter problems with ArmA: Cold War Rearmed Demo, please use the link below for feedback: BI Forum CWR Demo Thread (dead link)



The class names are identical to those used by Operation Flashpoint. A complete list can be found here.

We cannot guarantee that each class has been converted.


Hangar main doors

a) Opening

{this animate [_x, 0]} foreach ["Anim_MidDoor","Anim_RightDoor","Anim_LeftDoor","Anim_LeftDoorGeo","Anim_RightDoorGeo"]

b) Closing

{this animate [_x, 1]} foreach ["Anim_MidDoor","Anim_RightDoor","Anim_LeftDoor","Anim_LeftDoorGeo","Anim_RightDoorGeo"]

Hangar bureau door

a) Opening

this animate ["Anim_SideDoor", 1]

b) Closing

this animate ["Anim_SideDoor", 0]

BMP1 random markings

To turn off, write CWR_noRandomNumbers = true in the init.sqf or a init line.

You can use custom markings on the BMP by typing

<vehicle> setObjectTexture [<x>, <path>]

<vehicle> should be the BMP

<x> should be 4, 5 or 6

<path> can be any path to a picture; we have some pictures under \cwr\data\: blank.paa (for no marking), csla.paa, cwralpha.paa (for CWR logo), fia.paa, gvardija.paa, red_star.paa, russia.paa, russia_naval.paa, sign.paa, ussr.paa


Copyright © 2007 Bohemia Interactive and the Cold War Rearmed team. All rights reserved.

ArmA: Cold War Rearmed is distributed under the same conditions as the original game. See the EULA for ArmA: Armed Assault for more information.