Config Properties Megalist: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
[[Category:Arma 3: Tutorials]]
[[Category:Arma 3: Tutorials]]
=Intro=
=Intro=
Arma 3 documentation is scattered to the 4 winds, and this applies to config file properties as much as anything. This is an attempt to make a single master list of properties with links. Yes, there are other partial lists but they have problems: obsolete information, and no links to their sources. So rather than rummage and re-order everyone else's lists, I'm going to add my own in the hopes that it serves as a comprehensive resource (by Arma standards!).
Arma 3 documentation is scattered to the 4 winds, and this applies to config file properties as much as anything. This is an attempt to make a single master list of properties with links to [sources]. Yes, there are other partial lists but they have problems: obsolete information, and no links to their sources. So rather than rummage and re-order everyone else's lists, I'm going to add my own in the hopes that it serves as a comprehensive resource (by Arma standards!).


(This list was compiled in Fall of 2014, and should be up-to-date as of that point.~Olds.)
(This list was compiled in Fall of 2014, and should be up-to-date as of that point.~Olds.)
Line 10: Line 10:
Projectile-specific properties
Projectile-specific properties
===airFriction===
===airFriction===
How much the projectile slows down as it travels through air. Seems to = Bird-Livingston "ballistic K factor" * 0.0000001. Sources: [https://community.bistudio.com/wiki/Weapons_settings a], [http://forums.bistudio.com/showthread.php?153417-airFriction b].
How much the projectile slows down as it travels through air. Seems to = Bird-Livingston "ballistic K factor" * 0.0000001.[[https://community.bistudio.com/wiki/Weapons_settings A], [http://forums.bistudio.com/showthread.php?153417-airFriction B]]
===caliber===
===caliber===
Penetrative power of a projectile based on speed. Penetration =
===cost===
===cost===
===deflecting===
===deflecting===

Revision as of 20:09, 13 October 2014

Intro

Arma 3 documentation is scattered to the 4 winds, and this applies to config file properties as much as anything. This is an attempt to make a single master list of properties with links to [sources]. Yes, there are other partial lists but they have problems: obsolete information, and no links to their sources. So rather than rummage and re-order everyone else's lists, I'm going to add my own in the hopes that it serves as a comprehensive resource (by Arma standards!).

(This list was compiled in Fall of 2014, and should be up-to-date as of that point.~Olds.)

How Do Configs Work?

Weapons

For understandable reasons, weapons data is scattered across several different config classes. Defining a weapon properly requires working with all these classes.

CfgAmmo

Projectile-specific properties

airFriction

How much the projectile slows down as it travels through air. Seems to = Bird-Livingston "ballistic K factor" * 0.0000001.[A, B]

caliber

Penetrative power of a projectile based on speed. Penetration =

cost

deflecting

explosive

hit

indirectHit

muzzle velocity

Tricked you! Muzzle velocity for a projectile is defined in the CfgMagazines class and it's called "initSpeed".

timeToLive

typicalspeed

nvgOnly

visibleFire

visibleFireTime

CfgMagazines

Magazine properties plus some projectile-specific stuff that gets stored here instead of CfgAmmo.

initSpeed

tbd

CfgWeapons

Gun-specific properties.

Vehicles

tbd

CfgVehicles

ebd