DialogControls-Buttons: Difference between revisions

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==General==
{{Wiki|disamb}}
'''TokenNames common to most controls, such as x,y,w,h,text,idc... are not listed here. '''


Buttons are one way to add interactivity to your dialogs. Their corresponding ''type'' property is <tt>CT_BUTTON</tt>.
* [[CT_BUTTON]]
 
* [[CT_SHORTCUTBUTTON]]
Buttons can have different states (see screenshot) and will render slightly different to give the user a visual feedback on the button's state:
* [[CT_ACTIVETEXT]]
* '''Enabled''': the button has not been [[ctrlEnable|disabled]], it currently doesn't have any mouse or keyboard related focus
* '''Disabled''': the button has been explicitly disabled. It will not be clickable.
* '''Enabled''' + '''Focused''': As enabled; additionally it will have a small border of the color defined in the ''colorFocused'' property. This occurs when the button currently has focus (ie. is the default button or has been selected via the ''Tab'' key).
* '''Enabled''' + '''Active''': As enabled; additionally it will have a different background as specified in the ''colorBackgroundActive'' background. This occurs when the mouse is currently hovering over an unfocused button.
* '''Enabled''' + '''Active''' + '''Focused''': The combined result of the above two states. The mouse is currently hovering over the button in question and it has input focus.
 
Button can also have code attached to it in the ''action'' property. This code will be run when the button is clicked. Most often, you will have at least one button that closes the dialog via [[closeDialog]]. In this case you can provide ''0'' as the right-side parameter to close the currently open dialog.
 
===Reserved IDC's===
 
The engine reserves:
IDC=1 for (contextually) OK, or CONTINUE
IDC=2 for (contextually) CANCEL, ESCAPE, ABORT
 
If you use these idc values, no action, no script, no event handler will operate on them.
 
==CT_BUTTON=1==
{| border="1" align="left" cellpadding="3" cellspacing="0" |
! colspan="3" bgcolor="#bbbbff" | Properties
|-
! bgcolor="#ddddff" | Name
! bgcolor="#ddddff" | Type
! bgcolor="#ddddff" | Remark
|-
| '''action'''
| string
| a statement that is executed when the button is not disabled and clicked
|-
| '''attributes'''
| class
| Possibly an irrelevant xbox class
|-
| '''BorderSize'''
| float
| thickness of border
|-
| '''default'''
| boolean
| Whether or not this button is the dialog's initially selected button
|-
| '''colorDisabled'''
| color array
| text color, if the control has been disabled via [[ctrlEnable]]
|-
| '''colorFocused'''
| color array
| color when control has received focus via tabbing or scripted methods
|-
| '''colorShadow'''
| color array
| the color of the shadow
|-
| '''colorBorder'''
| color array
| the color of the border, if any
|-
| '''borderSize'''
| float
| the width of the border
|-
| '''colorBackgroundActive'''
| color array
| color when control has received focus via mouse-over
|-
| '''colorBackgroundDisabled'''
| color array
| background color, if the control has disabled via [[ctrlEnable]]
|-
| '''offsetX'''
| float
| the relative X offset between the button and its shadow
|-
| '''offsetY'''
| float
| the relative Y offset between the button and its shadow
|-
| '''offsetPressedX'''
| float
| the relative X offset between the button and its shadow, when it's pressed
|-
| '''offsetPressedY'''
| float
| the relative Y offset between the button and its shadow, when it's pressed
|-
| '''soundEnter'''
| sound array
| the sound to play, when the cursor enters the button's bounds
|-
| '''soundPush'''
| sound array
| the sound to play, when the button has been pushed
|-
| '''soundClick'''
| sound array
| the sound to play, when the button is being released
|-
| '''soundEscape'''
| sound array
| the sound to play, when the button has been pushed and the mouse button is released when not over the control
|-
| '''size'''
| float
| possibly an irrelevant xbox dialog
|-
| '''tooltip'''
| string
| some help phrase when you hover over button
|-
|}<br clear="all">
 
===Attributes class===
{| border="1" align="left" cellpadding="3" cellspacing="0" |
! colspan="3" bgcolor="#bbbbff" | Properties
|-
! bgcolor="#ddddff" | Name
! bgcolor="#ddddff" | Type
! bgcolor="#ddddff" | Remark
|-
| '''font'''
| string
|
|-
| '''shadow'''
| integer
|
|-
| '''align'''
| string
| "center"
|-
| '''color'''
| color array
| "#000000"
|-
|-
|}<br clear="all">
* '''Example:'''
<code><nowiki>
class RscButton
{
access = 0;
type = CT_BUTTON;
style = ST_LEFT;
x = 0; y = 0; w = 0.3; h = 0.1;
text = "";
font = "TahomaB";
sizeEx = 0.04;
colorText[] = {0,0,0,1};
colorDisabled[] = {0.3,0.3,0.3,1};
colorBackground[] = {0.6,0.6,0.6,1};
colorBackgroundDisabled[] = {0.6,0.6,0.6,1};
colorBackgroundActive[] = {1,0.5,0,1};
offsetX = 0.004;
offsetY = 0.004;
offsetPressedX = 0.002;
offsetPressedY = 0.002;
colorFocused[] = {0,0,0,1};
colorShadow[] = {0,0,0,1};
shadow = 0;
colorBorder[] = {0,0,0,1};
borderSize = 0.008;
soundEnter[] = {"",0.1,1};
soundPush[] = {"",0.1,1};
soundClick[] = {"",0.1,1};
soundEscape[] = {"",0.1,1};
};
class dialog
{
class controls
{
  class OK:rscButton
  {
    idc=1;// fixed engine constant
    x=y=w=y=whatever;
    text="OK"
    default=true;
  };
  class Cancel
  {
    idc=2; // fixed engine constant
    x=y=somewhere else
    default=false;
  };
  };
};
 
</nowiki></code>
 
 
The following example uses almost the same code as the buttons shown in the example screenshot.
[[Image:Dialog controls button.jpg|thumb|110px|The same button four times in different states]]
 
* '''Example:'''
<code><nowiki>class MyButton {
idc = -1;
type = CT_BUTTON;
style = ST_LEFT;
default = false;
font = FontM;
sizeEx = 0.03;
colorText[] = { 0, 0, 0, 1 };
colorFocused[] = { 1, 0, 0, 1 };  // border color for focused state
colorDisabled[] = { 0, 0, 1, 0.7 };  // text color for disabled state
colorBackground[] = { 1, 1, 1, 0.8 };
colorBackgroundDisabled[] = { 1, 1, 1, 0.5 };  // background color for disabled state
colorBackgroundActive[] = { 1, 1, 1, 1 };  // background color for active state
offsetX = 0.003;
offsetY = 0.003;
offsetPressedX = 0.002;
offsetPressedY = 0.002;
colorShadow[] = { 0, 0, 0, 0.5 };
colorBorder[] = { 0, 0, 0, 1 };
borderSize = 0;
soundEnter[] = { "", 0, 1 };  // no sound
soundPush[] = { "buttonpushed.ogg", 0.1, 1 };
soundClick[] = { "", 0, 1 };  // no sound
soundEscape[] = { "", 0, 1 };  // no sound
x = 0.4; y = 0.475;
w = 0.2; h = 0.05;
text = "Close";
action = "closeDialog 0; hint ""Dialog closed. You are good to go now!""";
};</nowiki></code>
 
==CT_SHORTCUTBUTTON=16==
{| border="1" align="left" cellpadding="3" cellspacing="0" |
! colspan="3" bgcolor="#bbbbff" | Properties
|-
! bgcolor="#ddddff" | Name
! bgcolor="#ddddff" | Type
! bgcolor="#ddddff" | Remark
|-
| '''action'''
| string
|
|-
| '''Attributes'''
| class
|
|-
| '''AttributesImage'''
| class
|
|-
| '''animTextureNormal'''
| argb color array
|
|-
| '''animTextureDisabled'''
| argb color array
|
|-
| '''animTextureOver'''
| argb color array
|
|-
| '''animTextureFocused'''
| class
|
|-
| '''animTexturePressed'''
| argb color array
|
|-
| '''animTextureDefault'''
| argb color array
|
|-
| '''textureNoShortcut'''
| argb color array
|
|-
| '''color'''
| color array
|
|-
| '''color2'''
| color array
|
|-
| '''colorActiveBackground'''
| color array
|
|-
| '''colorBackground'''
| color array
|
|-
| '''colorBackground2'''
| color array
|
|-
| '''colorDisabled'''
| color array
|
|-
| '''default'''
| boolean
|
|-
| '''HitZone'''
| class
|
|-
| '''period'''
| float
|
|-
| '''periodFocus'''
| float
|
|-
| '''periodOver'''
| float
|
|-
| '''ShortcutPos'''
| class
|
|-
| '''shortcuts'''
| array
| key short cuts. often over-ridden/ignored by engine
|-
| '''Size'''
| float
| possibly a typo, used in conjunction with sizeEx
|-
| '''soundEnter'''
| sound array
|
|-
| '''soundPush'''
| sound array
|
|-
| '''soundClick'''
| sound array
|
|-
| '''soundEscape'''
| sound array
|
|-
| '''TextPos'''
| class
|
|-
|}<br clear="all">
 
* '''Example:'''
<code><nowiki>class RscShortcutButton
{
type = 16;
 
class HitZone
{
  left = 0.0;
  top = 0.0;
  right = 1.0;
  bottom = 1.0;
};
class ShortcutPos
{
  left = 0.005;
  top = 0.005;
  w = 0.0225;
  h = 0.03;
};
class TextPos
{
  left = 0.02;
  top = 0.005;
  right = 0.005;
  bottom = 0.005;
};
animTextureNormal = "#(argb,8,8,3)color(1,1,1,1)";
animTextureDisabled = "#(argb,8,8,3)color(0.3,0.3,0.3,1)";
animTextureOver = "#(argb,8,8,3)color(0.8,0.3,0,1)";
animTextureFocused = "#(argb,8,8,3)color(1,0.5,0,1)";
animTexturePressed = "#(argb,8,8,3)color(1,0,0,1)";
animTextureDefault = "#(argb,8,8,3)color(0,1,0,1)";
period = 0.1;
periodFocus = 0.4;
periodOver = 0.4;
shortcuts[] = {};
textureNoShortcut = "#(argb,8,8,3)color(0,0,0,0)";
color[] = {0,0,0,0.6};
color2[] = {0,0,0,1};
colorDisabled[] = {0,0,0,0.3};
colorBackground[] = {1,1,1,1};
colorBackground2[] = {1,1,1,0.5};
text = "";
size = 0.04;
class Attributes
{
  font = "TahomaB";
  color = "#000000";
  align = "left";
  shadow = 0;
};
};
</nowiki></code>
 
==CT_ACTIVETEXT=11==
 
The Active Text control behaves very similar to buttons. It shows up as regular text with the additional functionality that you can click and select it. The dialog's currently selected Active Text control will be underlined to indicate it's status. By default, the first Active Text control is selected. When the mouse cursor hovers over an instance of this control, it will show up in the color defined in the ''colorActive'' property.
 
'''Notice:''' This control doesn't render the usually common ''colorBackground'' property and ''colorText'' is replaced with ''color''.
*For Arrohead, this is not true. The properties are there, and it might be an attempt to standardise, or to account for pictures
{| border="1" align="left" cellpadding="3" cellspacing="0" |
! colspan="3" bgcolor="#bbbbff" | Properties
|-
! bgcolor="#ddddff" | Name
! bgcolor="#ddddff" | Type
! bgcolor="#ddddff" | Remark
|-
| '''action'''
| string
| a statement that is executed when the control has been clicked
|-
| '''candrag'''
| boolean
|
|-
| '''blinkingPeriod'''
| float (Seconds)
| Makes the text start transparent, go to full opacity and back to full transparent in the amount of time specified.
|-
| '''color'''
| color array
| '''replaces ''colorText''''', standard text and underline color
|-
| '''colorActive'''
| color array
| text and underline color whenever the mouse hovers over the control
|-
| '''colorShade'''
| color array
|
|-
| '''colorFocused'''
| color
|
|-
| '''colorDisabled'''
| color
|
|-
| '''colorShade'''
| color
|
|-
| '''colorText'''
| color
|
|-
| <strike>'''colorBackground'''</strike>
| <strike>color array</strike>
| '''not applicable'''
|-
| '''colorBackground2'''
| color array
|
|-
| '''default'''
| boolean
| Whether or not this control is the dialog's initially selected active text
|-
| '''pictureWidth/Height'''
| floats
|
|-
| '''sideDisabled'''
| argb
|
|-
| '''picture'''
| texture
|
|-
| '''sideToggle'''
| argb
|
|-
| '''textHeight'''
| float
|
|-
| '''soundEnter'''
| sound array
| the sound to play, when the cursor enters the button's bounds
|-
| '''soundDoubleClick'''
| sound array
| the sound to play, when the cursor enters the button's bounds
|-
| '''soundPush'''
| sound array
| the sound to play, when the button has been pushed
|-
| '''soundClick'''
| sound array
| the sound to play, when the button is being released
|-
| '''soundEscape'''
| sound array
| the sound to play, when the button has been pushed and the mouse button is released when not over the control.
|-
|}<br clear="all">
 
The following example uses almost the same code as the controls shown in the example screenshot.
[[Image:Dialog controls activetext.jpg|thumb|110px|Simple dialog with three Active Text controls]]
* '''Example:'''
<code><nowiki>class MyActiveText {
idc = -1;
type = CT_ACTIVETEXT;
style = ST_LEFT;
x = 0.75; y = 0.5;
w = 0.2; h = 0.035;
font = FontM;
sizeEx = 0.024;
color[] = { 1, 1, 1, 1 };
colorActive[] = { 1, 0.2, 0.2, 1 };
soundEnter[] = { "", 0, 1 };  // no sound
soundPush[] = { "", 0, 1 };
soundClick[] = { "", 0, 1 };
soundEscape[] = { "", 0, 1 };
action = "hint ""Good choice!""";
text = "Text";
default = true;
};</nowiki></code>
[[Category: Dialogs]]

Latest revision as of 15:38, 7 February 2021

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