DialogControls-ProgressBar: Difference between revisions

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Line 42: Line 42:
{
{
idd = -1;
idd = -1;
onLoad = "((_this [[select]] 0) [[displayCtrl]] -1) [[progressSetPosition]] 0.5";
onLoad = "((_this select 0) displayCtrl -1) progressSetPosition 0.5";
class Controls
class Controls
{
{

Revision as of 19:07, 18 February 2020

CT_PROGRESS Type=8

Progress Bar
TokenNames common to most controls, such as x, y, w, h, text, idc... are not listed here.

Progress bars are handled by the engine internally. While it is technically possible to attach a progress bar to a dialog, there are no means to influence it (e.g. setting it's value). The progress bar will always stay at 0%. As of ArmA 2 and up, the progressSetPosition command can be used to change the value. As of Arma 3 (1.40) the bars fill color can be changed via the ctrlSetTextColor command.

Properties
Name Type Remark
colorFrame color array
colorBar color array
texture texture paa file. can take the form "#(argb,8,8,3)color(0,1,0,1)";


  • Example Config:
class RscProgress
{
	type = 8;
	style = 0;
	colorFrame[] = {0,0,0,1};
	colorBar[] = {1,1,1,1};
	texture = "#(argb,8,8,3)color(1,1,1,1)";
	w = 1;
	h = 0.03;
};
class MyProgressBar
{
	idd = -1;
	onLoad = "((_this select 0) displayCtrl -1) progressSetPosition 0.5";
	class Controls
	{
		class Progress: RscProgress 
		{
			idc = -1;
			x = 0;
			y = 0.3;
		};
	};
};