Eden Editor: Configuring Menu Bar: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (added opensNewWindow attribute)
m (changed link)
Line 2: Line 2:
[[Eden_Editor:_Menu_Bar|Menu Bar]] is the central control element of the [[Eden Editor]], where all available options and tools are available. When adding a new functionality to the editor, you should strongly consider listing the feature there.
[[Eden_Editor:_Menu_Bar|Menu Bar]] is the central control element of the [[Eden Editor]], where all available options and tools are available. When adding a new functionality to the editor, you should strongly consider listing the feature there.


The menu bar is configured as a [[DialogControls-MenuStrip|CT_MENU_STRIP]], and it's possible to freely modify it from an addon.  Because anyone can access the configuration, remember to tag your class names to make them unique (i.e., ''MyTag_AwesomeTool'' instead of just ''AwesomeTool'').
The menu bar is configured as a [[DialogControls-Menu#CT_MENU_STRIP=47|CT_MENU_STRIP]], and it's possible to freely modify it from an addon.  Because anyone can access the configuration, remember to tag your class names to make them unique (i.e., ''MyTag_AwesomeTool'' instead of just ''AwesomeTool'').


Following code examples will show the most common ways how to extend the menu bar.
Following code examples will show the most common ways how to extend the menu bar.

Revision as of 16:40, 26 January 2020

Menu Bar is the central control element of the Eden Editor, where all available options and tools are available. When adding a new functionality to the editor, you should strongly consider listing the feature there.

The menu bar is configured as a CT_MENU_STRIP, and it's possible to freely modify it from an addon. Because anyone can access the configuration, remember to tag your class names to make them unique (i.e., MyTag_AwesomeTool instead of just AwesomeTool).

Following code examples will show the most common ways how to extend the menu bar.

Tool

When you're adding a tool which has its own isolated functionality, Tools section is the best place where to put it.

Single

3den menuBar tool.jpg

class ctrlMenuStrip;
class display3DEN
{
	class Controls
	{
		class MenuStrip: ctrlMenuStrip
		{
			class Items
			{
				class Tools
				{
					items[] += {"ME_MyTool"}; // += must be used; you want to expand the array, not override it!
				};
				class ME_MyTool
				{
					text = "My Awesome Tool"; // Item text
					picture = "\MyAddon\data\myAwesomeTool_ca.paa"; // Item picture
					action = "[] call ME_fnc_MyAwesomeTool;";// Expression called upon clicking; ideally, it should call your custom function
                    opensNewWindow = 1;// Adds ... to the name of the menu entry, indicating the user that a new window will be opened.
				};
			};
		};
	};
};

Folder

If your feature is more complex and one menu item would not be enough to control it, you can instead add a folder with all required options inside.

3den menuBar toolFolder.jpg

class ctrlMenuStrip;
class display3DEN
{
	class Controls
	{
		class MenuStrip: ctrlMenuStrip
		{
			class Items
			{
				class Tools
				{
					items[] += {"ME_MyFolder"};
				};
				class ME_MyFolder
				{
					text = "My Awesome Folder...";
					items[] = {"ME_MyTool1", "ME_MyTool1"}; // Links to items inside the folder
				};
				class ME_MyTool1
				{
					text = "My Awesome Tool 1";
				};
				class ME_MyTool2
				{
					text = "My Awesome Tool 1";
				};
			};
		};
	};
};

Separators

To ensure the user is not overwhelmed by the sheer amount of tools it is recommended to not only use folders, but also seperators. You can add a seperator like so:

class ctrlMenuStrip;
class display3DEN
{
	class Controls
	{
		class MenuStrip: ctrlMenuStrip
		{
			class Items
			{
				class Tools
				{
					items[] += {"ME_MyFolder"};
				};
				class ME_MyFolder
				{
					text = "My Awesome Folder...";
					items[] = {"ME_MyTool1","Separator","ME_MyTool1"}; // The seperator is treated like any other tool
				};
				class ME_MyTool1
				{
					text = "My Awesome Tool 1";
				};
				class ME_MyTool2
				{
					text = "My Awesome Tool 1";
				};
			};
		};
	};
};

Scenario Attributes

When you add a new window with scenario attributes (see Attributes Modding to learn how it can be achieved), the user will still need a way how to access it. The best way is to add a link to the window at the end of Attributes option.

3den menuBar attributes.jpg

class ctrlMenuStrip;
class display3DEN
{
	class Controls
	{
		class MenuStrip: ctrlMenuStrip
		{
			class Items
			{
				class Attributes
				{
					items[] += {"ME_MyAttributes"};
				};
				class ME_MyAttributes
				{
					text = "My Awesome Attributes";
					action = "edit3DENMissionAttributes 'MyScenarioAttributes';";
				};
			};
		};
	};
};