Eden Editor: Introduction

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Eden Editor is scenario editor introduced in Arma 3. It replaces previous 2D Editor, sharing many of its features, but add a wide range of new ones.

It's currently in beta, and you can find in in the dev-branch of the game.

Starting Eden Editor

Eden Editor can be used for designing both singleplayer and multiplayer scenarios. A singleplayer scenario can be tested directly on your computer, but previewing a multiplayer one requires server running in the background. While it's possible to host a server and start multiplayer preview of any scenario straight from the editor, you can also create a server before launching the editor.

Singleplayer

  1. Press EDITOR
    3den mainmenu1.jpg
  2. Select a terrain and press 3D EDITOR
    3den mainmenu2.jpg

Mutliplayer

  1. Press PLAY and then MULTIPLAYER to open server list
    3den mainmenu mp1.jpg
  2. Press NEW to host a server
    3den mainmenu mp2.jpg
  3. Set server parameters (or leave defaults) and confirm by OK
    3den mainmenu mp3.jpg
  4. The server is now created and you can see a list of scenarios for each terrain. To start a new scenario, pick <<New - 3D Editor>> option from the list and press PLAY or simply double-click on it.
    3den mainmenu mp4.jpg

Navigating the Scene

3den workspace3D.jpg

When the editor is opened, you'll be first greeted by a 3D Scene. The camera starts at randomized position, so you may sometimes discover completely unexpected locations.

The scene is useful for various scenario editing operations:

The camera controls are based on character or vehicle controls in the game:

Control Action
RMB Drag Look around with the camera
Mouse wheel up / down Move the camera towards / away from the screen center
W Move the camera forward
S Move the camera backward
A Move the camera left
D Move the camera right
Q Move the camera up
Z Move the camera down
Numpad8 Look up
Numpad2 Look down
Numpad4 Look left
Numpad6 Look right

Navigating the Map

3den workspace2D.jpg

You can also toggle a 2D topographic Map. Its appearance is the same as the map available when playing, including markers and entity icons.

The map is especially useful for following scenario editing operations:

  • Setting scenario logic, e.g., triggers, waypoints or systems, where clear overview is more important than precise positioning
  • Placing markers
  • Strategic planning

The controls are shared with map controls everywhere else in the game:

Control Action
RMB Drag Move the map around
Mouse wheel up / down Zoom the map in / out
W / Numpad 8 Move the camera forward
S / Numpad 2 Move the camera backward
A / Numpad 4 Move the camera left
D / Numpad 6 Move the camera right

Creating a New Scenario

Placing New Entities

Editing Entities

Previewing Scenario