Eden Editor: Object Categorization: Difference between revisions

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| <tt>EdSubcat_Advertisements</tt>
| <tt>EdSubcat_Advertisements</tt>
| ''Advertisements''
| ''Advertisements''
| ''
| Signs''
|  
|  
|-
|-
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| <tt>EdSubcat_Aquatic</tt>
| <tt>EdSubcat_Aquatic</tt>
| ''Aquatic''
| ''Aquatic''
| ''
| Animals''
|  
|  
|-
|-
| <tt>EdSubcat_AssaultRifles</tt>
| <tt>EdSubcat_AssaultRifles</tt>
| ''Assault Rifles''
| ''Assault Rifles''
| ''
| Weapons''
|  
|  
|-
|-
| <tt>EdSubcat_Avian</tt>
| <tt>EdSubcat_Avian</tt>
| ''Avian''
| ''Avian''
| ''
| Animals''
|  
|  
|-
|-
| <tt>EdSubcat_Backpacks</tt>
| <tt>EdSubcat_Backpacks</tt>
| ''Backpacks''
| ''Backpacks''
| ''
| Equipment''
|  
|  
|-
|-
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| <tt>EdSubcat_BlankSigns</tt>
| <tt>EdSubcat_BlankSigns</tt>
| ''Blanks''
| ''Blanks''
| ''
| Signs''
|  
|  
|-
|-
| <tt>EdSubcat_Blocks</tt>
| <tt>EdSubcat_Blocks</tt>
| ''Blocks''
| ''Blocks''
| ''
| VR Objects''
|  
|  
|-
|-
| <tt>EdSubcat_BottomSlot</tt>
| <tt>EdSubcat_BottomSlot</tt>
| ''Bipods''
| ''Bipods''
| ''
| Weapon Attachments''
|  
|  
|-
|-
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| <tt>EdSubcat_Chemlights</tt>
| <tt>EdSubcat_Chemlights</tt>
| ''Chemlights''
| ''Chemlights''
| ''
| Equipment''
|  
|  
|-
|-
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| <tt>EdSubcat_Decals</tt>
| <tt>EdSubcat_Decals</tt>
| ''Decals''
| ''Decals''
| ''
| Signs''
|  
|  
|-
|-
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| <tt>EdSubcat_DismantledWeapons</tt>
| <tt>EdSubcat_DismantledWeapons</tt>
| ''Dismantled Weapons''
| ''Dismantled Weapons''
| ''
| Equipment''
|  
|  
|-
|-
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| <tt>EdSubcat_Explosives</tt>
| <tt>EdSubcat_Explosives</tt>
| ''Explosives''
| ''Explosives''
| ''
| Weapons''
|  
|  
|-
|-
| <tt>EdSubcat_Flags</tt>
| <tt>EdSubcat_Flags</tt>
| ''Flags''
| ''Flags''
| ''
| Signs''
|  
|  
|-
|-
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| <tt>EdSubcat_FrontSlot</tt>
| <tt>EdSubcat_FrontSlot</tt>
| ''Suppressors''
| ''Suppressors''
| ''
| Weapon Attachments''
|  
|  
|-
|-
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| <tt>EdSubcat_Graffiti</tt>
| <tt>EdSubcat_Graffiti</tt>
| ''Graffiti''
| ''Graffiti''
| ''
| Signs''
|  
|  
|-
|-
| <tt>EdSubcat_Hats</tt>
| <tt>EdSubcat_Hats</tt>
| ''Hats''
| ''Hats''
| ''
| Equipment''
|  
|  
|-
|-
| <tt>EdSubcat_Helipads</tt>
| <tt>EdSubcat_Helipads</tt>
| ''Helipads''
| ''Helipads''
| ''
| Signs''
|  
|  
|-
|-
| <tt>EdSubcat_Helmets</tt>
| <tt>EdSubcat_Helmets</tt>
| ''Helmets''
| ''Helmets''
| ''
| Equipment''
|  
|  
|-
|-
| <tt>EdSubcat_Helpers</tt>
| <tt>EdSubcat_Helpers</tt>
| ''Helpers''
| ''Helpers''
| ''
| Signs''
|  
|  
|-
|-
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| <tt>EdSubcat_InventoryItems</tt>
| <tt>EdSubcat_InventoryItems</tt>
| ''Inventory Items''
| ''Inventory Items''
| ''
| Equipment''
|  
|  
|-
|-
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| <tt>EdSubcat_Launchers</tt>
| <tt>EdSubcat_Launchers</tt>
| ''Launchers''
| ''Launchers''
| ''
| Weapons''
|  
|  
|-
|-
| <tt>EdSubcat_MachineGuns</tt>
| <tt>EdSubcat_MachineGuns</tt>
| ''Machine Guns''
| ''Machine Guns''
| ''
| Weapons''
|  
|  
|-
|-
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| <tt>EdSubcat_Pistols</tt>
| <tt>EdSubcat_Pistols</tt>
| ''Pistols''
| ''Pistols''
| ''
| Weapons''
|  
|  
|-
|-
| <tt>EdSubcat_Posters</tt>
| <tt>EdSubcat_Posters</tt>
| ''Posters''
| ''Posters''
| ''
| Signs''
|  
|  
|-
|-
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| <tt>EdSubcat_SideSlot</tt>
| <tt>EdSubcat_SideSlot</tt>
| ''Accessories''
| ''Accessories''
| ''
| Weapon Attachments''
|  
|  
|-
|-
| <tt>EdSubcat_SniperRifles</tt>
| <tt>EdSubcat_SniperRifles</tt>
| ''Sniper & Marksmen Rifles''
| ''Sniper & Marksmen Rifles''
| ''
| Weapons''
|  
|  
|-
|-
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| <tt>EdSubcat_SubMachineGuns</tt>
| <tt>EdSubcat_SubMachineGuns</tt>
| ''SMGs''
| ''SMGs''
| ''
| Weapons''
|  
|  
|-
|-
| <tt>EdSubcat_Terrestrial</tt>
| <tt>EdSubcat_Terrestrial</tt>
| ''Terrestrial''
| ''Terrestrial''
| ''
| Animals''
|  
|  
|-
|-
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| <tt>EdSubcat_TopSlot_Collimators</tt>
| <tt>EdSubcat_TopSlot_Collimators</tt>
| ''Collimator Sights''
| ''Collimator Sights''
| ''
| Weapon Attachments''
|  
|  
|-
|-
| <tt>EdSubcat_TopSlot_Optics</tt>
| <tt>EdSubcat_TopSlot_Optics</tt>
| ''Optic Sights''
| ''Optic Sights''
| ''
| Weapon Attachments''
|  
|  
|-
|-
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| <tt>EdSubcat_Uniforms</tt>
| <tt>EdSubcat_Uniforms</tt>
| ''Uniforms''
| ''Uniforms''
| ''
| Equipment''
|  
|  
|-
|-
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| <tt>EdSubcat_Vests</tt>
| <tt>EdSubcat_Vests</tt>
| ''Vests''
| ''Vests''
| ''
| Equipment''
|  
|  
|-
|-
| <tt>EdSubcat_WarningSigns</tt>
| <tt>EdSubcat_WarningSigns</tt>
| ''Warnings''
| ''Warnings''
| ''
| Signs''
|  
|  



Revision as of 18:07, 3 February 2016

Hierarchy

3den objectCategorization.png

Mode Sorting

  1. Mode - All objects placed in Objects mode
  2. Submode - Characters and vehicles are sorted per side (e.g., BLUFOR), the rest is under Props

Object Sorting

  1. Category - the topmost tree hierarchy item. Characters and vehicles are usually sorted by faction (e.g., NATO), while props are sorted by some shared functionality (e.g., Furniture)
  2. Subcategory - more detailed categorization specific to the main category.
  3. Object - the object asset which can be actually placed. Identified by an icon; categories don't have one.


Configuration

For the list of all config properties, see CfgVehicles Config Reference

// MODE
// All objects are configured in CfgVehicles (even those which are not technically vehicles)
class CfgVehicles
{
	class MyObject: Car
	{
		// SUBMODE
		// The side decides under which submode (e.g., BLUFOR) is the object sorted
		// When the class doesn't inherit from AllVehicles or its child classes (e.g., Car),
		// the side is ignored and the object will be a Prop
		side = 1;

		// CATEGORY
		// Two ways how to set it exist. When both are present, editorCategory has priority.
		editorCategory = "MyCategory"; // Class from CfgEditorCategories. Usually used for props.
		faction = "MyCategory"; // Class from CfgFactionClasses. Usually used for characters and vehicles.

		// SUBCATEGORY
		// Two ways how to set it exist. When both are present, editorSubcategory has priority.
		editorSubcategory = "MySubcategory"; // Class from CfgEditorSubcategories. Should be used everywhere.
		vehicleClass = "MySubcategory"; // Class from CfgVehicleClasses. Depreciated, should not be used anymore.
	};
};

Categories and Subcategories

WIP - list of all available category and subcategory classes will be added here

Characters and Vehicles

Faction

Subcategory

Class Display Name Contents
EdSubcat_AAs Anti-Air Vehicles specifically equipped for neutralizing air threats.
EdSubcat_APCs APCs Vehicles which were designed as Armored Vehicle Carriers. A tank with passenger seats (e.g., M4A2 Slammer) is not an APC, because such functionality is not its main purpose.
EdSubcat_Artillery Artillery Vehicles which were designed to engage distant targets. Generally reserved only with vehicles where gunner can access the ballistic computer.
EdSubcat_Boats Boats Naval vehicles.
EdSubcat_Cars Cars Lightly armored wheeled vehicles.
EdSubcat_Drones Drones Vehicles which doesn't need crew and are controlled using UAV interface.
EdSubcat_Helicopters Helicopters Rotary wing aircrafts.
EdSubcat_Personnel Men Default characters folder.
EdSubcat_Personnel_African Men (African) Civilians with African identity sets.
EdSubcat_Personnel_Asian Men (Asian) Civilians with Asian identity sets.
EdSubcat_Personnel_Camo_Arctic Men (Arctic) Characters in arctic (snow) camouflage uniforms.
EdSubcat_Personnel_Camo_Arid Men (Arid) Characters in arid camouflage uniforms.
EdSubcat_Personnel_Camo_Desert Men (Desert) Characters in desert camouflage uniforms.
EdSubcat_Personnel_Camo_Jungle Men (Jungle) Characters in jungle camouflage uniforms.
EdSubcat_Personnel_Camo_Urban Men (Urban) Characters in urban camouflage uniforms.
EdSubcat_Personnel_Camo_Woodland Men (Woodland) Characters in woodland camouflage uniforms.
EdSubcat_Personnel_European Men (European) Civilians with European identity sets.
EdSubcat_Personnel_SpecialForces Men (Special Forces) Characters with special purpose (e.g., recon, snipers, divers, etc.)
EdSubcat_Personnel_Story Men (Story) Special story characters, usually with specific names and identities already assigned.
EdSubcat_Personnel_VR Men (Virtual Reality) Virtual characters.
EdSubcat_Planes Planes Fixed wing aircrafts.
EdSubcat_Submersibles Submersibles Vehicles operating underwater.
EdSubcat_Tanks Tanks Armored vehicles with main purpose to neutralize other armored vehicles.
EdSubcat_Targets Targets Virtual targets for AI.
EdSubcat_Turrets Turrets Static weapons, e.g., fixed machine guns or mortars. This subcategory has priority over others (e.g., mortar is an artillery as well, but it's a turret first).

Props

Category

Class Display Name Contents
EdCat_Animals Animals Animals, i.e., objects inherited from class Animal.
EdCat_Default Other Default category where unsorted objects belong. Ideally, you should never use it and pick one of the more specific categories instead.
EdCat_Equipment Equipment Character equipment (i.e., uniforms, vests, backpacks and headgear) which player can pick. Usually inherited from weapon class WeaponHolder and vehicle class Backpack.
EdCat_Fences Fences Fence is defined as a structure that encloses an area, typically outdoors, and is usually constructed from posts that are connected by boards, wire, rails or netting.[1] A fence differs from a wall in not having a solid foundation along its whole length. Includes matching gates and corner elements.
EdCat_Furniture Furniture Furniture is defined as the movable objects intended to support various human activities such as seating (e.g., chairs, stools and sofas) and sleeping (e.g., beds)
EdCat_Ruins Ruins Ruins of objects categorized in Structures class. Not destroyed vehicles, they should be placed in Wrecks.
EdCat_Ruins_Altis Ruins (Altis) Ruins of objects categorized in Structures (Altis) class.
EdCat_Ruins_Tanoa Ruins (Tanoa) Ruins of objects categorized in Structures (Tanoa) class.
EdCat_Signs Signs Signs, wall and ground decals and helper objects.
EdCat_Structures Structures Immovable man-made objects, like buildings, industrial objects or utility network.
EdCat_Structures_Altis Structures (Altis) Structures belonging specifically to Altis (i.e., Mediterranean) themed terrains.
EdCat_Structures_Tanoa Structures (Tanoa) Structures belonging specifically to Tanoa (i.e., Pacific) themed terrains.
EdCat_Supplies Supplies Equipment containers which can store weapons, magazines, items and equipment. Used for cargo crates, equipment which are visualized directly (e.g., specific rifle) belong to Equipment and Weapon Attachmentsand Weapons categories.
EdCat_Things Things Movable man-made objects.
EdCat_VRObjects VR Objects Virtual Reality themed objects, including structures and walls (this category has larger priority than others).
EdCat_Walls Walls Objects for area enclosure with solid foundation. Includes matching gates and corner elements.
EdCat_WeaponAttachments Weapon Attachments Weapon attachments which player can pick. Usually inherited from class WeaponHolder.
EdCat_Weapons Weapons Weapons attachments which player can pick. Usually inherited from class WeaponHolder.
EdCat_Wrecks Wrecks Destroyed vehicles. Should use the subcategories as unamaged vehicles have.

Subcategory

Class Display Name Intended Category Contents
EdSubcat_Advertisements Advertisements Signs
EdSubcat_Airports Airport
EdSubcat_Aquatic Aquatic Animals
EdSubcat_AssaultRifles Assault Rifles Weapons
EdSubcat_Avian Avian Animals
EdSubcat_Backpacks Backpacks Equipment
EdSubcat_Beach Beach
EdSubcat_BlankSigns Blanks Signs
EdSubcat_Blocks Blocks VR Objects
EdSubcat_BottomSlot Bipods Weapon Attachments
EdSubcat_Camping Camping
EdSubcat_Cemetery Cemetery
EdSubcat_Chemlights Chemlights Equipment
EdSubcat_ConstructionSites Construction Sites
EdSubcat_Decals Decals Signs
EdSubcat_Default Other
EdSubcat_DismantledWeapons Dismantled Weapons Equipment
EdSubcat_Electronics Electronics
EdSubcat_Explosives Explosives Weapons
EdSubcat_Flags Flags Signs
EdSubcat_Food Food
EdSubcat_FrontSlot Suppressors Weapon Attachments
EdSubcat_Garbage Junk
EdSubcat_Graffiti Graffiti Signs
EdSubcat_Hats Hats Equipment
EdSubcat_Helipads Helipads Signs
EdSubcat_Helmets Helmets Equipment
EdSubcat_Helpers Helpers Signs
EdSubcat_Historical Historical
EdSubcat_Industrial Industrial
EdSubcat_Intel Intel
EdSubcat_InventoryItems Inventory Items Equipment
EdSubcat_Lamps Lamps
EdSubcat_Launchers Launchers Weapons
EdSubcat_MachineGuns Machine Guns Weapons
EdSubcat_Machines Machines
EdSubcat_Magazines Magazines
EdSubcat_Market Market
EdSubcat_Medicine Medicine
EdSubcat_Military Military
EdSubcat_Obstacles Obstacles
EdSubcat_Office Office
EdSubcat_Pistols Pistols Weapons
EdSubcat_Posters Posters Signs
EdSubcat_Racing Racing
EdSubcat_Religious Religious
EdSubcat_Residential_City City
EdSubcat_Residential_Village Village
EdSubcat_RoadSigns Road Signs
EdSubcat_Seaports Seaport
EdSubcat_Services Services
EdSubcat_ShootHouse Shoot House
EdSubcat_Shops Shop
EdSubcat_SideSlot Accessories Weapon Attachments
EdSubcat_SniperRifles Sniper & Marksmen Rifles Weapons
EdSubcat_Sports Sport & Recreation
EdSubcat_Storage Storage
EdSubcat_SubMachineGuns SMGs Weapons
EdSubcat_Terrestrial Terrestrial Animals
EdSubcat_Tools Tools
EdSubcat_TopSlot_Collimators Collimator Sights Weapon Attachments
EdSubcat_TopSlot_Optics Optic Sights Weapon Attachments
EdSubcat_Trains Trains
EdSubcat_Transportation Transportation
EdSubcat_Uniforms Uniforms Equipment
EdSubcat_Utilities Utilities
EdSubcat_Vests Vests Equipment
EdSubcat_WarningSigns Warnings Signs