Eden Editor: System

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Revision as of 10:44, 17 March 2020 by R3vo (talk | contribs) (update)
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A system is a virtual object which can expand your scenario with a new functionality.


A module provides complex functionality which would otherwise have to be scripted. It can usually be configured using custom attributes, and can sometimes be affected by synchronization connections. For example, many modules are activated only once all the synchronized triggers are active. To see more about the individual modules, explore their attributes.


A logic entity is simply a virtual object, without any inherent functionality. It is mainly used in cooperation with modules or scripts, for example, to mark positions and their relations.


Some Virtual Entities are playable. They are used in multiplayer for abstract roles such as a spectator or headless client.


Be sure to investigate all the available systems, especially modules. Because each has its own rules, do not forget to also check their attributes.

Attributes

Info Development
Name Category Description Property Type