Eden Editor: Terminology: Difference between revisions

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! Term
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====== Area Marker ======
====== Area Marker ======
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====== Area Scaling======
| Action of [[Eden_Editor:_Area_Scaling|changing size]] of an entity area.
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====== Connecting ======
====== Connecting ======
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| Action of [[Eden_Editor:_Connecting|connecting]] one or more entities to another entity, using specific connection type.
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====== Group ======
====== Group ======
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| Action of [[#Connecting|connecting]] one AI [[#Character|Character]] to another Character or a [[#Group|Group]].
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====== Placing ======
====== Placing ======
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| Action of [[Eden_Editor:_Entity_Placing|adding]] one or more entities to the [[#Scenario|Scenario]] from the [[#Asset_Browser|Asset Browser]]
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====== Preview ======
====== Preview ======
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| Playing a [[#Scenario|Scenario]] from the editor to see how it performs.
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====== Rotating ======
====== Rotating ======
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| Action of changing entity angle around X, Y or Z axis.
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====== Synchronizing ======
====== Synchronizing ======
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| See [[#Syncing|Syncing]].
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====== Syncing ======
====== Syncing ======
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| Action of [[#Connecting|connecting]] one or more [[#Entity|Entities]] to another entity using general connection type.
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====== Transforming ======
====== Transforming ======
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| Action of direct manipulation of entities in the [[#View|View]], can be [[#Translating|Translating]], [[#Rotating|Rotating]], [[#Area_Scaling|Area Scaling]] or [[#Connecting|Connecting]]
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====== Translating ======
====== Translating ======
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| Action of changing X, Y or Z coordinates or an entity.
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====== View ======
====== View ======
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| Representation of scenario environment, can be 3D [[#Scene|Scene]] or 2D [[#Map|Map]]
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====== Widget ======
====== Widget ======
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| See [[#Transformation_Widget|Transformation Widget]].
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Revision as of 11:44, 6 October 2015


Term Description
Area Marker
Area Scaling
Action of changing size of an entity area.
Asset
Asset Sub-type
Asset Type
Asset Browser
Attribute
Character
Connecting
Action of connecting one or more entities to another entity, using specific connection type.
Context Menu
Entity
Entity List
Group
Action of connecting one AI Character to another Character or a Group.
Grouping
Intro
Logic
Map
Marker
Menu Bar
Mission
Module
Object
Outro
Phase
Placing
Action of adding one or more entities to the Scenario from the Asset Browser
Preview
Playing a Scenario from the editor to see how it performs.
Prop
Rotating
Action of changing entity angle around X, Y or Z axis.
Scene
Status Bar
Synchronizing
See Syncing.
Syncing
Action of connecting one or more Entities to another entity using general connection type.
System
Toolbar
Transformation Widget
Transforming
Action of direct manipulation of entities in the View, can be Translating, Rotating, Area Scaling or Connecting
Translating
Action of changing X, Y or Z coordinates or an entity.
Trigger
Vehicle
View
Representation of scenario environment, can be 3D Scene or 2D Map
Waypoint
Widget
See Transformation Widget.
Workspace