Editor Object: Difference between revisions

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=Editor Object Type=
=Editor Object Type=
'''Description:'''<br>
Editor objects are used in OME and RTE for an abstract representation of what is on the map.


'''Description:''' Editor object, used in OME and RTE for a abstract representation of what is on the map.
An editor object is a [[String]] build this way: <tt>"_type_x"</tt>, with type being the editor object's type, e.g. "unit", and x being the reference number. For example <tt>"_unit_1"</tt>, <tt>"_artillery_23"</tt>, <tt>"_marker_4"</tt>.


 
Introduced with Virtual Battlespace 2, does not refer to {{ofp}}, {{ofpr}} or {{arma1}}.  
An editor object is a [[String]] build this way: "_type_x", with type being the editor object's type, e.g. "unit", and x being the reference number. For example "_unit_1", "_artillery_23", "_marker_4".
 
 
Introduced with VBS2, does not refer to Cold War Crisis or Resistance or Armed Assault.  


[[Category: Data Types]]
[[Category: Data Types]]

Revision as of 20:23, 11 February 2021

Editor Object Type

Description:
Editor objects are used in OME and RTE for an abstract representation of what is on the map.

An editor object is a String build this way: "_type_x", with type being the editor object's type, e.g. "unit", and x being the reference number. For example "_unit_1", "_artillery_23", "_marker_4".

Introduced with Virtual Battlespace 2, does not refer to Operation Flashpoint, Operation Flashpoint: Resistance or Armed Assault.