Enhanced Configuration Project: Difference between revisions

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=== Simulations: ===
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* AI information sharing and AAD (New)  
! <h3 style="text-align: left;">Simulations:</h3>
* AI join  
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* AI release (New)  
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* AI surrendering and PoW interaction (New)  
{|class="wikitable collapsible collapsed" style="width:70em"
* AT/AA launcher backblast damage  
! <div style="text-align: left;">AI information sharing and Adaptive Ally Detection (AAD) (New)</div>
* Bleeding damage (Updated)  
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* Bouncing fragmentation grenades (New)  
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* Bouncing smoke grenades and smoke simulation (New)  
This system allows allied AI units - either from the same side or friendly to the resistance - to share the position of the enemy, depending on their distance from each other and their
* H.A.L.O. Parachutes (Updated)  
knowledge.
* Helo Coms(New)  
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* IR AA jamming and visual counter-measures  
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* Multiple ordnance suppression (New)  
! <div style="text-align: left;">AI join</div>
* Random Weather and Snow (Updated)  
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* Tail rotor failure  
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The player, if leader, can join single units to his/her squad - e.g.: last member of another squad, a crashed pilot, etc.
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{|class="wikitable collapsible collapsed" style="width:70em"
! <div style="text-align: left;">AI release (New)</div>
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The player, if leader, can release units from his/her squad. Combined with AI join, allows replacing units in a full squad.
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{|class="wikitable collapsible collapsed" style="width:70em"
! <div style="text-align: left;">AI surrendering and PoW interaction (New)</div>
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There is a chance of fleeing units surrendering themselves. The player will be able to capture unfriendly units, interrogate them, collect or destroy their
weapons and halt them. However, if the player refuses to capture PoW's or lets them escape, these will regroup, collect weapons from dead bodies and get back in combat!
On the other hand, player side units, that have surrendered but not been taken captive, can be told to fight.
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{|class="wikitable collapsible collapsed" style="width:70em"
! <div style="text-align: left;">AT/AA launcher backblast damage</div>
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Units standing at an AT/AA launcher's Back Blast Danger Area (BBDA), upon fire, will be caught by the backblast debris and get critically injured or even killed!
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{|class="wikitable collapsible collapsed" style="width:70em"
! <div style="text-align: left;">Bleeding damage (Updated)</div>
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Units bound by bleeding effects can suffer blood loss damage until being deceased or, otherwise, healed.
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{|class="wikitable collapsible collapsed" style="width:70em"
! <div style="text-align: left;">Bouncing fragmentation grenades (New)</div>
|-
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A set of fragmentation grenades that replaces the default hand grenade according to the unit's side. Depending on type, the grenades have specific fuse times with a random factor, sometimes
allowing air blasts.
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{|class="wikitable collapsible collapsed" style="width:70em"
! <div style="text-align: left;">Bouncing smoke grenades and smoke simulation (New)</div>
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A set of smoke grenades that replaces the default smoke grenades according to their colour and unit's side. Depending on type, the grenades have specific fuse and smoke release times. In addition, these grenades can be effectively used for screening purposes that works on AI also.
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{|class="wikitable collapsible collapsed" style="width:70em"
! <div style="text-align: left;">High Altitude Low opening (HALO) Parachutes (Updated)</div>
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HALO parachutes allow the player to decide when to open his/her parachute. It includes altimeter and auto-opening, preventing thus fatalities during cut-scenes.
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{|class="wikitable collapsible collapsed" style="width:70em"
! <div style="text-align: left;">Helo Coms(New)</div>
|-
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The Helo Coms gives the player, if leader, full control over its squad helicopter, providing landing, insertion, extraction and flight altitude commands.
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{|class="wikitable collapsible collapsed" style="width:70em"
! <div style="text-align: left;">IR AA jamming and visual counter-measures</div>
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Aircraft engaged by AA guided weapons will release flares on the sky, an effect complemented by IR jamming, changing the trajectory of the missile. This is ideal for missions with air transportation, but rather limited during air combat.
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{|class="wikitable collapsible collapsed" style="width:70em"
! <div style="text-align: left;">Multiple ordnance suppression (MOS) (New)</div>
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The player will suffer visual and auditive suppression from most ordnance blasts at close range depending on the blast magnitude.
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{|class="wikitable collapsible collapsed" style="width:70em"
! <div style="text-align: left;">Random Weather and Snow (Updated)</div>
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Using the Island Detection Algorithm, developed by snYpir and further enhanced, ECP determines which island a particular mission is being played on. From this, random weather settings can be defined on a per-island basis. This means that weather may change more than once in a mission, at a rate chosen to the player appropriate to the particular island. In addition, snow can be implemented either for specific areas on a map (for example the snowy peaks on Nogova) or across an entire island (ie Winter Nogojev). Users can also add their own islands to the islands settings file via the 'ECP Island Matrix Tool'.
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{|class="wikitable collapsible collapsed" style="width:70em"
! <div style="text-align: left;">Tail rotor failure</div>
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Damaged choppers have a random chance of tail rotor failure. Once the tail rotor fails, the chopper will spin to the ground whilst smoking. Upon crashing, there's a chance of crew, if not already dead, suffering severe injury or even death.
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=== Effects: ===
=== Effects: ===

Revision as of 21:53, 13 May 2013


ECP Cover

Enhanced Configuration Project (ECP)

The Enhanced Configuration Project aims to increase the potential of OFP through providing enhanced configuration files and associated scripts that run without any in-mission triggers or code.

ECP installer

The ECP provides:

  • Improved gameplay
  • Big brained AI
  • Additional special effects
  • Improved sound
  • Realism enhancements


ECP is an OFP 'modification' consisting of the following components:

  • ECP Core
  • ECP Dynamic Speaking AI
  • ECP Dynamic Range sounds
  • ECP Radio Chatter

You only need the ECP Core, however it is highly recommended that you download the other plug-ins as well.

In addition to increasing the enjoyment of the game for individuals, we aim to provide an open-source enhanced configuration for use by all mods.


Using the ECP

Core Features

There are many reasons why you should use the ECP mod instead of standard OFP. OFP provides a rich scripting language and configuration system, and we have tried to push the envelope with regards to in-game effects without you requiring a P4 3.0 GHz in order to enjoy it. The ECP does not provide new units or terrain. Our overall goal is to improve the quality of gameplay through configuration modification and effects scripting. We'll leave the addons to those who are skilled in that area, and we offer the ECP as a backbone to whoever is interested. The ECP (core) provides the following features across all OFP missions and campaigns.

General:

ECP Performance:

Simulations:

Effects:

  • Aircraft altitude warning
  • Aircraft smoke
  • AT/AA launcher backblast
  • AT/AA smoke trail (Extended)
  • Blood spurt and bleeding (Updated)
  • Burning men (Updated)
  • Buzzing flies (Updated)
  • Church chanting, animated fountains and lighting effects (New)
  • Explosion craters (New)
  • Explosion effects (Updated & Extended)
  • Fire effects (Updated & Extended)
  • Helicopter dust
  • Mounted machine gun cartridges (New)
  • Shell and bullet whiz (Extended)
  • Tank main gun flash (New)
  • Tank shock dust
  • Working lighthouses (Updated)
  • Muzzle smoke/flash (New)

Screenshots

Working Lighthouses
Boat explosion stage 1
Boat explosion stage 2
Boat explosion stage 3
Persistent shell casings
Burning vehicle crew
Atmospheric Church lighting 1
Atmospheric Church lighting 2
Camp fire smoke and embers
Atmospheric fountain lighting and particles
Grenade particle effects
Bouncing hand grenades
Helicopter insertion command interface
Vehicle magazine explosion particle effects 1
Vehicle magazine explosion particle effects 2
Enhanced Night Vision
Realistic street lamp illumination 1
Ordnance water impact particle effects
Ordnance impact particle effects
Missile trail Particle effects

Videos

ECP promotional video 1

Review

Review by Shadow - BIS Forum Admin

External Links

ECP Homepage DEAD LINK

ECP 1.085e (latest patch) BI forum release thread

ECP 1.085 Official OFPEC forum release thread

ECP 1.085 download at Operation Flashpoint Files (+1.085e Patch)