Enhanced Configuration Project: Difference between revisions

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=== Effects: ===
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* Aircraft altitude warning  
! <h3 style="text-align: left;">Effects:</h3>
* Aircraft smoke  
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* AT/AA launcher backblast  
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* AT/AA smoke trail (Extended)  
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* Blood spurt and bleeding (Updated)  
! <div style="text-align: left;">Aircraft altitude warning</div>
* Burning men (Updated)  
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* Buzzing flies (Updated)  
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* Church chanting, animated fountains and lighting effects (New)  
An altitude alarm will sound when flying dangerously low.
* Explosion craters (New)  
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* Explosion effects (Updated & Extended)  
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* Fire effects (Updated & Extended)  
! <div style="text-align: left;">Aircraft smoke</div>
* Helicopter dust  
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* Mounted machine gun cartridges (New)  
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* Shell and bullet whiz (Extended)  
Damaged helicopters (BAS) and planes (RED and Zayfod) will smoke or even burn from the engines, according to the amount of damage. If kept working without being fixed, they'll will
* Tank main gun flash (New)  
eventually blow up in the air from accumulated damage.
* Tank shock dust  
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* Working lighthouses (Updated)  
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* Muzzle smoke/flash (New)
! <div style="text-align: left;">AT/AA launcher backblast</div>
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The AT/AA weapons now have the back blast effect, complemented by damage on affected units, as in real life. Smoke and debris are spewed out the tube, from the back - AT soldiers must clear
their BBDA or risk court-martial!
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! <div style="text-align: left;">AT/AA smoke trail (Extended)</div>
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All rockets and missiles now have more realistic smoke trails.
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! <div style="text-align: left;">Blood spurt and bleeding (Updated)</div>
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ECP Blood is a highly reworked version of snYpir's original OFPEC Blood addon. This is now a lag-free blood fest featuring blood spurting, animated blood splashing on the ground and animated bleeding from wounds or critical injuries, which can be complemented by damage from blood loss. Dead bodies also have a chance of bleeding, besides BIS default bleeding.
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! <div style="text-align: left;">Burning men (Updated)</div>
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Some crew will leave their burning vehicles, running and screaming in despair while being consumed by the flames. Not recommended for sensitive people... It can be even more terrifying when we watch a burning man bailing off a falling chopper...Oooooh!
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! <div style="text-align: left;">Buzzing flies (Updated)</div>
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A while after being dead, some corpses might be infested by buzzing annoying flies. This effect brings home the true morbidity of combat.
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! <div style="text-align: left;">Church chanting, animated fountains and lighting effects (New)</div>
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Missing the monks chanting in churches? Flowing water in fountains? Now, the ECP provides both effects, complemented by fancy lighting effects visible at night.
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{|class="wikitable collapsible collapsed" style="width:70em"
! <div style="text-align: left;">Explosion craters (New)</div>
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3D craters will appear underneath vehicles that suffered catastrophic explosions. These can be used for cover.
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{|class="wikitable collapsible collapsed" style="width:70em"
! <div style="text-align: left;">Explosion effects (Updated & Extended)</div>
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ECP provides many new explosion effects, from simple smoke blasts to amazingly hot fireballs, with debris and dust all over the place! This not only affects vehicles, but also the most varied ordnance. Followed by great fire effects, this is one of the most interesting and complete set of effects provided.
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! <div style="text-align: left;">Fire effects (Updated & Extended)</div>
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Vehicles, houses, debris, men: everything burns! Flaming nights and smoky days envelope us in the most exciting combat environments.
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! <div style="text-align: left;">Helicopter dust</div>
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There are available two rotorwash dust effects for helicopters. Start the engines and embark or disembark between dust clouds.
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{|class="wikitable collapsible collapsed" style="width:70em"
! <div style="text-align: left;">Mounted machine gun cartridges (New)</div>
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Now, heavy machine guns mounted on vehicles or tripods discharge bullet cartridges too.
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{|class="wikitable collapsible collapsed" style="width:70em"
! <div style="text-align: left;">Shell and bullet whiz (Extended)</div>
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Thanks to our sound guru, Zayfod, flying lead can be heard! The player will hear the whiz of bullets and cannon shells passing close. Keep your heads down!
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{|class="wikitable collapsible collapsed" style="width:70em"
! <div style="text-align: left;">Tank main gun flash (New)</div>
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From ORCS' code, we implemented this amazing effect that brightens and expands the flash of a tank's main gun.
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{|class="wikitable collapsible collapsed" style="width:70em"
! <div style="text-align: left;">Tank shock dust</div>
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Just like in real life, shock wave dust will be formed around a tank upon firing its main gun.
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{|class="wikitable collapsible collapsed" style="width:70em"
! <div style="text-align: left;">Working lighthouses (Updated)</div>
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The lighthouses from recognised islands will effectively work, with searchlight, fog horn and exterior lighting above the door.
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{|class="wikitable collapsible collapsed" style="width:70em"
! <div style="text-align: left;">Muzzle smoke/flash (New)</div>
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Smoke and occasional muzzle flashes come from both small arms fire and vehicle mounted machine guns. Be careful to not give yourself away, the more you fire the more the smoke drifts from your barrel.
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Revision as of 22:36, 14 May 2013


ECP Cover

Enhanced Configuration Project (ECP)

The Enhanced Configuration Project aims to increase the potential of OFP through providing enhanced configuration files and associated scripts that run without any in-mission triggers or code.

ECP installer

The ECP provides:

  • Improved gameplay
  • Big brained AI
  • Additional special effects
  • Improved sound
  • Realism enhancements


ECP is an OFP 'modification' consisting of the following components:

  • ECP Core
  • ECP Dynamic Speaking AI
  • ECP Dynamic Range sounds
  • ECP Radio Chatter

You only need the ECP Core, however it is highly recommended that you download the other plug-ins as well.

In addition to increasing the enjoyment of the game for individuals, we aim to provide an open-source enhanced configuration for use by all mods.


Using the ECP

Core Features

There are many reasons why you should use the ECP mod instead of standard OFP. OFP provides a rich scripting language and configuration system, and we have tried to push the envelope with regards to in-game effects without you requiring a P4 3.0 GHz in order to enjoy it. The ECP does not provide new units or terrain. Our overall goal is to improve the quality of gameplay through configuration modification and effects scripting. We'll leave the addons to those who are skilled in that area, and we offer the ECP as a backbone to whoever is interested. The ECP (core) provides the following features across all OFP missions and campaigns.

General:

ECP Performance:

Simulations:

Effects:

Screenshots

Working Lighthouses
Boat explosion stage 1
Boat explosion stage 2
Boat explosion stage 3
Persistent shell casings
Burning vehicle crew
Atmospheric Church lighting 1
Atmospheric Church lighting 2
Camp fire smoke and embers
Atmospheric fountain lighting and particles
Grenade particle effects
Bouncing hand grenades
Helicopter insertion command interface
Vehicle magazine explosion particle effects 1
Vehicle magazine explosion particle effects 2
Enhanced Night Vision
Realistic street lamp illumination 1
Ordnance water impact particle effects
Ordnance impact particle effects
Missile trail Particle effects

Videos

ECP promotional video 1

Review

Review by Shadow - BIS Forum Admin

External Links

ECP Homepage DEAD LINK

ECP 1.085e (latest patch) BI forum release thread

ECP 1.085 Official OFPEC forum release thread

ECP 1.085 download at Operation Flashpoint Files (+1.085e Patch)