Enhanced Configuration Project: Difference between revisions

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Smoke and occasional muzzle flashes come from both small arms fire and vehicle mounted machine guns. Be careful to not give yourself away, the more you fire the more the smoke drifts from your barrel.
Smoke and occasional muzzle flashes come from both small arms fire and vehicle mounted machine guns. Be careful to not give yourself away, the more you fire the more the smoke drifts from your barrel.
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==Optional Plugins==
ECP Plug-Ins are ECP exclusive addons that resort to the existing structure to provide new features - new experiences. Install, enable and experiment! Download plug-ins from the ECP links at the bottom of the page.
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! <h3 style="text-align: left;">Sounds:</h3>
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! <div style="text-align: left;">Dynamic Range Sounds (DR)</div>
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The Dynamic Range (DR) plugin provides an alternative set of realistic sounds for a different game experience, enhancing the human interaction towards the virtual environment. By replacing many default sounds, this plugin is the solution that breaks the routine of OFP sonority. From a pack originally developed by Satchel; PV and Zayfod had perfected and extended DR
along the year of 2003. Thenceforward, Zayfod has improved the sound configuration, assuring the plugin remains adequate to the new sound features and visual simulations.
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{|class="wikitable collapsible collapsed" style="width:70em"
! <div style="text-align: left;">Dynamic Speaking AI (DSAI)</div>
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The Dynamic Speaking AI (DSAI) plugin is one of our greatest novelties and represents another conquest over the game limitations, that we take delight in sharing with the community. Based on the AI information sharing interaction tree, the DSAI simulates circumstantial AI dialogue. According to their behaviour and the situation, the AI units talk, scream and act. It provides the player an unique scenery of envelopment, which turns out to be quite useful in combat situations. Enjoy it!
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{|class="wikitable collapsible collapsed" style="width:70em"
! <div style="text-align: left;">Radio Chatter (RC)</div>
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The Radio Chatter (RC) plugin is a very thrilling feature in mounted combat. Armoured and air transportation are now accompanied with radio chatter from real combat scenarios, leading you into a deeper realm of fantasy. This effect is still only available onboard of air and armoured vehicles. Sometimes, the chatter might not have much to do with the circumstances since it's mostly associated with combat environments. Nevertheless, it gives the impression to the player that they are in a world where many other things are happening around them, perhaps on other islands or other parts of the island. Its de/activation is available through the settings dialog, in game.
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==ECP Settings==
The ECP has both new effects and simulations. Effects are purely visual changes to enhance your OFP experience. Simulations are 'things that happen' and they may modify gameplay.
There are two ways to configure ECP effect and simulation settings:
# Via the settings files in the @ECP folder, or
# Via the ECP settings dialog.
{|class="wikitable collapsible" style="width:70em"
! <h3 style="text-align: left;">Settings:</h3>
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! <div style="text-align: left;">ECP Settings Files</div>
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The ECP settings files are located in the @ECP folder. Open these up in either notepad or Notepad++ (recommended).
The settings files are fairly well commented. You do not need to restart OFP if you load these settings, you only need to restart the current mission.
The available settings files are:
* ECP_Settings.sqf > contains the settings related to most of simulations and effects.
* ECP_Blood_Settings.sqf > contains the settings related to blood effects.
* ECP_Island_Settings.sqf > gathers information regarding island configuration.
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{|class="wikitable collapsible collapsed" style="width:70em"
! <div style="text-align: left;">ECP Settings Dialog</div>
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The ECP Settings Dialog is accessible via the 'pause' (ESC key) screen whilst playing OFP. This dialog allows you to configure the support pack for the particular mission you are playing. It does not save the settings to disk. If you want to change settings across all your missions you must edit the settings files as detailed above. Note that certain settings will not be able to be changed during multiplayer games (they will be set by the server from variables defined in the settings files).
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{|class="wikitable collapsible collapsed" style="width:70em"
! <div style="text-align: left;">ECP Override Settings</div>
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When using the ECP settings dialog you'll notice 'override' settings of low, medium or high. These can be also be set by changing the 'ECP_override' variable in ECP_Settings.sqf.
Following are very approximate system requirements for each override setting:
* Low - P4 1.5 GHz or slower
* Medium - P4 1.5 - 2.5 GHz
* High - P4 2.5 GHz or faster
It is recommended that you set your preferred override in ECP_Settings.sqf correctly to ensure satisfactory performance. This offers a quick way to increase or decrease ECP effects and is
intended for those end users that are less familiar with the ECP_settings.sqf and its many options.
We recommend that you become familiar with the ECP_settings.sqf and customise all effects for your PC so that you eventually won't need to use the 'ECP_override' variable at all.
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{|class="wikitable collapsible collapsed" style="width:70em"
! <div style="text-align: left;">Effects Distance</div>
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On the dialog you'll notice a slider for 'effects distance'. This is used to calculate the distance in meters (or closer) that the player must be from an effect in order for the effect to occur. Before ECP determines if the effect will occur it multiplies the 'effects distance' by a multiplier 'LOD multiplier'. The 'LOD multiplier' is set in ECP_Settings.sqf. For example, if the effect distance was set to 300m (ECP default) and the LOD multiplier for blood (ECP_lod_bld_x) was set as 0.5 (ECP default in ECP_Settings.sqf) then the final effects distance would be 150m. So if a unit got hit 300m from the player there would not be a blood spurt from that unit.
We use LOD multipliers because it enables ECP to increase or decrease the final effect range for different effects. Example, the LOD multiplier for explosions (ECP_lod_exp_x) is 2, thus giving a final effect range of 600m. This is because one would expect to see explosion effects at that range but not necessarily blood.
'Effects distance' affects all effect ranges and is universal to all effects.'LOD multiplier' affects only the effect that it is assigned to and it may vary in value for different effects. Effects distance can also be set via the 'ECP_lod_dis' value in ECP_Settings.sqf.
Important! Cutscenes may not have effects visible because of the LOD culling (the player may be too far away from where the cutscene is taking place).
To disable the effects distance concept set ECP_lod_enable equal to false:
<code>ECP_local set [ 16 , false ];</code>
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Revision as of 20:39, 15 May 2013


ECP Cover

Enhanced Configuration Project (ECP)

The Enhanced Configuration Project aims to increase the potential of OFP through providing enhanced configuration files and associated scripts that run without any in-mission triggers or code.

ECP installer

The ECP provides:

  • Improved gameplay
  • Big brained AI
  • Additional special effects
  • Improved sound
  • Realism enhancements


ECP is an OFP 'modification' consisting of the following components:

  • ECP Core
  • ECP Dynamic Speaking AI
  • ECP Dynamic Range sounds
  • ECP Radio Chatter

You only need the ECP Core, however it is highly recommended that you download the other plug-ins as well.

In addition to increasing the enjoyment of the game for individuals, we aim to provide an open-source enhanced configuration for use by all mods.


Using the ECP

Core Features

There are many reasons why you should use the ECP mod instead of standard OFP. OFP provides a rich scripting language and configuration system, and we have tried to push the envelope with regards to in-game effects without you requiring a P4 3.0 GHz in order to enjoy it. The ECP does not provide new units or terrain. Our overall goal is to improve the quality of gameplay through configuration modification and effects scripting. We'll leave the addons to those who are skilled in that area, and we offer the ECP as a backbone to whoever is interested. The ECP (core) provides the following features across all OFP missions and campaigns.

General:

ECP Performance:

Simulations:

Effects:

Optional Plugins

ECP Plug-Ins are ECP exclusive addons that resort to the existing structure to provide new features - new experiences. Install, enable and experiment! Download plug-ins from the ECP links at the bottom of the page.

Sounds:

ECP Settings

The ECP has both new effects and simulations. Effects are purely visual changes to enhance your OFP experience. Simulations are 'things that happen' and they may modify gameplay.

There are two ways to configure ECP effect and simulation settings:

  1. Via the settings files in the @ECP folder, or
  2. Via the ECP settings dialog.

Settings:

Screenshots

Working Lighthouses
Boat explosion stage 1
Boat explosion stage 2
Boat explosion stage 3
Persistent shell casings
Burning vehicle crew
Atmospheric Church lighting 1
Atmospheric Church lighting 2
Camp fire smoke and embers
Atmospheric fountain lighting and particles
Grenade particle effects
Bouncing hand grenades
Helicopter insertion command interface
Vehicle magazine explosion particle effects 1
Vehicle magazine explosion particle effects 2
Enhanced Night Vision
Realistic street lamp illumination 1
Ordnance water impact particle effects
Ordnance impact particle effects
Missile trail Particle effects

Videos

ECP promotional video 1

Review

Review by Shadow - BIS Forum Admin

External Links

ECP Homepage DEAD LINK

ECP 1.085e (latest patch) BI forum release thread

ECP 1.085 Official OFPEC forum release thread

ECP 1.085 download at Operation Flashpoint Files (+1.085e Patch)