Enhanced Configuration Project: Difference between revisions

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To disable the effects distance concept set ECP_lod_enable equal to false:
To disable the effects distance concept set ECP_lod_enable equal to false:
<code>ECP_local set [ 16 , false ];</code>
<code>ECP_local set [ 16 , false ];</code>
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==ECP Multiplayer==
The ECP is fully compatible with MP play. It is recommended that all computers play with the ECP mod to prevent 'modified config.bin' error messages. It is important that all computers have the same version of the ECP as well.
You may play on non-ECP servers with the ECP installed, however many effects will not be visible because a number of important eventhandlers are registered on remote computers, not your own.
The ECP will operate in either dedicated or designated server mode.
{|class="wikitable collapsible" style="width:70em"
! <h3 style="text-align: left;">Multiplayer:</h3>
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{|class="wikitable collapsible collapsed" style="width:70em"
! <div style="text-align: left;">Dedicated Server</div>
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If you are using a dedicated OFP server (running the OFP executable with the -server option) then the ECP will use dedicated server mode. This means that the 'simulation settings' on the
dedicated server will be used by all connected to the server. All 'effect settings' are local to the client computers - you could turn off blood on a client, for example, and this would not effect any other computer on the network.
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{|class="wikitable collapsible collapsed" style="width:70em"
! <div style="text-align: left;">Designated Server</div>
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If you are not using a dedicated server, and the game has been started through the OFP 'multiplayer' interface, then the ECP will automatically pick one of the computers on the network
to act as a designated server. The 'simulation settings' on this designated server will be used on all computers. Unfortunately there is currently no way for the ECP to determine which is the actual server in this sort of game (we are working on it!).
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{|class="wikitable collapsible collapsed" style="width:70em"
! <div style="text-align: left;">Important Notes!</div>
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It is ok to run the ECP on your system and connect to non-ECP servers on the internet. All of the ECP computers in the game will synchronise simulation settings amongst themselves as
appropriate. Note that some effects will not be seen due to certain eventhandlers being local to other, non-ECP computers.
If you are a mission designer, please put a single trigger or game logic unit name 'ECP_server' in your mission. This will allow the ECP to correctly determine which computer is the server.
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Revision as of 19:27, 16 May 2013


ECP Cover

Enhanced Configuration Project (ECP)

The Enhanced Configuration Project aims to increase the potential of OFP through providing enhanced configuration files and associated scripts that run without any in-mission triggers or code.

ECP installer

The ECP provides:

  • Improved gameplay
  • Big brained AI
  • Additional special effects
  • Improved sound
  • Realism enhancements


ECP is an OFP 'modification' consisting of the following components:

  • ECP Core
  • ECP Dynamic Speaking AI
  • ECP Dynamic Range sounds
  • ECP Radio Chatter

You only need the ECP Core, however it is highly recommended that you download the other plug-ins as well.

In addition to increasing the enjoyment of the game for individuals, we aim to provide an open-source enhanced configuration for use by all mods.


Using the ECP

Core Features

There are many reasons why you should use the ECP mod instead of standard OFP. OFP provides a rich scripting language and configuration system, and we have tried to push the envelope with regards to in-game effects without you requiring a P4 3.0 GHz in order to enjoy it. The ECP does not provide new units or terrain. Our overall goal is to improve the quality of gameplay through configuration modification and effects scripting. We'll leave the addons to those who are skilled in that area, and we offer the ECP as a backbone to whoever is interested. The ECP (core) provides the following features across all OFP missions and campaigns.

General:

ECP Performance:

Simulations:

Effects:

Optional Plugins

ECP Plug-Ins are ECP exclusive addons that resort to the existing structure to provide new features - new experiences. Install, enable and experiment! Download plug-ins from the ECP links at the bottom of the page.

Sounds:

ECP Settings

The ECP has both new effects and simulations. Effects are purely visual changes to enhance your OFP experience. Simulations are 'things that happen' and they may modify gameplay.

There are two ways to configure ECP effect and simulation settings:

  1. Via the settings files in the @ECP folder, or
  2. Via the ECP settings dialog.

Settings:

ECP Multiplayer

The ECP is fully compatible with MP play. It is recommended that all computers play with the ECP mod to prevent 'modified config.bin' error messages. It is important that all computers have the same version of the ECP as well.

You may play on non-ECP servers with the ECP installed, however many effects will not be visible because a number of important eventhandlers are registered on remote computers, not your own.

The ECP will operate in either dedicated or designated server mode.

Multiplayer:

Screenshots

Working Lighthouses
Boat explosion stage 1
Boat explosion stage 2
Boat explosion stage 3
Persistent shell casings
Burning vehicle crew
Atmospheric Church lighting 1
Atmospheric Church lighting 2
Camp fire smoke and embers
Atmospheric fountain lighting and particles
Grenade particle effects
Bouncing hand grenades
Helicopter insertion command interface
Vehicle magazine explosion particle effects 1
Vehicle magazine explosion particle effects 2
Enhanced Night Vision
Realistic street lamp illumination 1
Ordnance water impact particle effects
Ordnance impact particle effects
Missile trail Particle effects

Videos

ECP promotional video 1

Review

Review by Shadow - BIS Forum Admin

External Links

ECP Homepage DEAD LINK

ECP 1.085e (latest patch) BI forum release thread

ECP 1.085 Official OFPEC forum release thread

ECP 1.085 download at Operation Flashpoint Files (+1.085e Patch)