Enhanced Configuration Project: Difference between revisions

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The other option is to edit your missions and create a trigger as specified in the answer to "How do I make non-compatible addons work with the ECP?" in the FAQ below.
The other option is to edit your missions and create a trigger as specified in the answer to "How do I make non-compatible addons work with the ECP?" in the FAQ below.
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==Frequently asked questions (FAQ)==
Go up and read Limitations if you haven't already. Contact the ECP Team if your question isn't answered here. FAQ last updated 03/06/05 (ECP 1.085).
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! <h3 style="text-align: left;">FAQ:</h3>
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! <div style="text-align: left;">General</div>
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'''Q: How do I make a shortcut to run the ECP? (10/01/04)'''
<br>
A: Create a shortcut to your latest OFP application. Edit it's properties, and after "FlashpointResistance.exe" enter -mod=@ECP. Hit apply and then OK.
<br>
<br>
'''Q: How do I run other mods with the ECP?'''
<br>
A: Add -mod=@ECP;mod name;mod name etc. to the commandline in the shortcut. Note that only one config.bin can be for any one instance of OFP (you can't run FDF and ECP, for example).
<br>
<br>
'''Q: I get lag with the ECP, can I stop this?'''
<br>
A: You will have to edit the @ECP\ECP_settings.sqf file to suit your needs, e.g. turn off some of the effects. I.e. to turn off chopper dust you would edit '\@ECP\ECP_Settings.sqf' in a text editor (notepad will do) and make the value ECP_h_dust_enable false:
<br>
<code>ECP_local set [ 33 , false ];</code>
<br>
'''Q: How do I use the ECP Debug Spectator©? (05/01/04)'''
<br>
A: You must first 'Preview' your mission and then the 'Spectate' button in the editor will work. Ensure you 'Preview' after every update, before spectating.
<br>
Hit the book icon on the left of the screen (when spectating) for instructions on usage.
<br>
<br>
'''Q: Some units don't seem to have effects working! (updated 05/01/04)'''
<br>
A: This is a known bug that happens when using addon units that define their own eventhandlers. See Making ECP Compatible Addons below, or make a trigger in the mission as specified in the answer to the next question.
<br>
<br>
'''Q: How do I make non-compatible addons work with the ECP? (05/01/04)'''
<br>
A: You either have to modify the addon's config.cpp file (as specified in Making ECP Compatible Addons), or edit each mission and place in the following trigger:
<br>
* Size: 50000 x 50000 (as big as the entire map)
* Activation: Anybody (Once) when 'Present'
* Condition: this
* On Activation: thislist call (ECP_resources select 30)
Note that you'll need at least one default BIS unit on the map (e.g. a unit of type WEST: Men) in order for the ECP to initialise.
<br>
<br>
'''Q: When I disable certain effects/simulations using the ECP settings in game GUI then others are also disabled. Why? (new 03/06/05)'''
<br>
A: Some features require that others are enabled. Example: Grenade suppression requires that bouncing grenades also be enabled.
<br>
<br>
'''Q: Is ECP 1.075 backwards compatible with previously made missions designed to work with ECP? (new 03/06/05)'''
<br>
A: Yes If any third party mission has added variables to their mission to disable or enable effects with ECP 1.071, they will still work with ECP 1.075.
<br>
<br>
'''Q: When I start OFP I can see my mouse cursor. How do I remove it? (new 03/06/05)'''
<br>
A: Don't do anything. Once the main menu is loaded, the Windows mouse cursor disappears.
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Revision as of 19:12, 16 June 2013


ECP Cover

Enhanced Configuration Project (ECP)

The Enhanced Configuration Project aims to increase the potential of OFP through providing enhanced configuration files and associated scripts that run without any in-mission triggers or code.

ECP installer

The ECP provides:

  • Improved gameplay
  • Big brained AI
  • Additional special effects
  • Improved sound
  • Realism enhancements


ECP is an OFP 'modification' consisting of the following components:

  • ECP Core
  • ECP Dynamic Speaking AI
  • ECP Dynamic Range sounds
  • ECP Radio Chatter

You only need the ECP Core, however it is highly recommended that you download the other plug-ins as well.

In addition to increasing the enjoyment of the game for individuals, we aim to provide an open-source enhanced configuration for use by all mods.


Using the ECP

Core Features

There are many reasons why you should use the ECP mod instead of standard OFP. OFP provides a rich scripting language and configuration system, and we have tried to push the envelope with regards to in-game effects without you requiring a P4 3.0 GHz in order to enjoy it. The ECP does not provide new units or terrain. Our overall goal is to improve the quality of gameplay through configuration modification and effects scripting. We'll leave the addons to those who are skilled in that area, and we offer the ECP as a backbone to whoever is interested. The ECP (core) provides the following features across all OFP missions and campaigns.

Optional Plugins

ECP Plug-Ins are ECP exclusive addons that resort to the existing structure to provide new features - new experiences. Install, enable and experiment! Download plug-ins from the ECP links at the bottom of the page.

ECP Settings

The ECP has both new effects and simulations. Effects are purely visual changes to enhance your OFP experience. Simulations are 'things that happen' and they may modify gameplay.

There are two ways to configure ECP effect and simulation settings:

  1. Via the settings files in the @ECP folder, or
  2. Via the ECP settings dialog.

ECP Multiplayer

The ECP is fully compatible with MP play. It is recommended that all computers play with the ECP mod to prevent 'modified config.bin' error messages. It is important that all computers have the same version of the ECP as well.

You may play on non-ECP servers with the ECP installed, however many effects will not be visible because a number of important eventhandlers are registered on remote computers, not your own.

The ECP will operate in either dedicated or designated server mode.

ECP Mission Editing

The ECP is designed with mission editing in mind, and all ECP settings can be explicitly defined by a mission editor for a specific mission. In order to know which values you should modify in the ECP database, take the ECP_Settings.sqf as reference.

ECP Compatible Addons

Updated 03/06/05 If you are making an addon that provides a new vehicle, and defines it's own 'class EventHandlers', you'll need to do the following in order to make it ECP compatible.

Using ECP in your MOD

ECP is open-source and we are happy for other mods to use our scripts and config settings. We do ask that:

  • Full credit is given to either a) the ECP mod or b) individual script authors as appropriate.
  • You contact us if you intend to sell a mod that contains ECP components.
  • If you modify or improve scripts please send them to us for inclusion in later ECP releases. You will of course be credited appropriately.
  • You must read and agree to the ECP End User License Agreement.

The ECP development version will be required if you intend to use ECP as a backbone to your mod. Contact us if you require assistance and we can provide this to you.

Limitations

ECP requires OFP version 1.96 or higher.
Current (known) limitations of the ECP are as follows (these will probably change with each release):

Frequently asked questions (FAQ)

Go up and read Limitations if you haven't already. Contact the ECP Team if your question isn't answered here. FAQ last updated 03/06/05 (ECP 1.085).

ECP Promotional Media

Videos

Alt text

Review

Review by Shadow - BIS Forum Admin

External Links

Release Announcement

ECP Homepage DEAD LINK

ECP 1.085e (latest patch) BI forum release thread

ECP 1.085 Official OFPEC forum release thread

Download

Be sure to get the 1.085e Patch! Solves CTD.
ECP 1.085 download at Operation Flashpoint Files (+1.085e Patch)

ECP 1.085 OFP.info release thread with download link (requires language selection first, then the link will work)

ECP 1.085 download at OFP.info Direct Download